Steam Trading Cards for Tales of Maj'Eyal are up!
My steam minions,
I am happy to report that after much whipping of our resident gfx-man, the great rexorcorum, we now have a whole set of trading cards available on Steam!
Go, collect them all!
http://store.steampowered.com/app/259680
Merry winterscape!
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Last few days to vote on IndieDB TOP10
My minions,
Thanks to you all Tales of Maj'Eyal was selected in IndieDB Top100 but now the harder battle is raging: getting to top10!
What can you do? Simple: vote again on the top10 this time: http://www.indiedb.com/events/2014-indie-of-the-year-awards/top100#vote18579
Only a few seconds are needed and you will make your god of darkness very happy!
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Statistics updating again!
My minions,
I am happy to say that after some wrestling with server internals I've sped up the statistics computations to an acceptable level.
They are now active again and won't lag the server!
This re-enables both profile-level stats and global stats there: http://te4.org/game-statistics
Have fun!
Nostalgia, or not!
Once upon a time a mad god of darkness decided to create a game.
The board was set, the pieces were moving... ..and it looked like that.
Yes, time has passed since that memorable start! :)
Vote for Tales of Maj'Eyal on IndieDB's Indie of the Year!
My minions,
This year again, Tales of Maj'Eyal is in IndieDB's Indie of the Year poll.
If you think ToME deserves the 5 seconds it will take you to click the big red button there: http://www.indiedb.com/games/tales-of-majeyal/
Then please .. click it ;)
Thanks, you may now resume dying ingame to strengthen my throne of tears!
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Ashes of Urh'Rok 1.0.1 is out!
My dear minions,
I have published an update to Ashes of Urh'Rok that fixes and enhances quite a few things and in a burst of great originality I have decided to nickname it "1.0.1" :)
If you are using ToME 1.2.5 it should autoupdate it for you. Steam people will need to wait an hour or two until I finish uploading the build there.
Changelog:
- Fixed the Black Wall
- Fixed Revenant
- Blighted Path does not charge up when hitting walls
- Demon Seed cant be used by NPCs
- Nerfed Blood Shield from 35% flat armor to 15%
- Fixed Acid Cone to not ask for a target and gave it sane damage numbers
- Changed the penetration offhand seeds to give a resist+flat damage armor for that element
- Changed the Silence on thaurhereg to an on hit proc
- Fixed Corrosive Slashes having armor pen and changed it to a 15,65 CTL
- Replaced Champion of Urh Body bonus with +strength, max life, and magic
- Buffed forge-giant reduction effect to 40%
- Fixed Share the Pain with traps
- Dark Reign and Dread End are both limited to 1 proc/turn, but proc on damage >10% of the target's max HP in addition to kills
- Dread End now gives a negative life bonus to Dark Reign at level 3
- Dread End pools now spawn on top of random enemies in radius 8
- Dread End and Erupting Darkness no longer have friendly fire of any kind
- Blood Pact redesigned: it now costs 10% of your current life and gives 100% darkness damage conversion for 1 turn and, if Dark Reign is already up, gives stamina/vim per stack
- Revamped Haste of the Doomed to allow you to teleport up to 4 spaces twice within the same turn
- Fixed the Searing Halls level 2 sometimes not having a portal "down"
- Fix Cauterize Spirit cleansing "other"
- Make Cauterize Spirit debuff stop resting
- Nerf Hope Wanes by around 1 turn and change to other so it can't be extended in any way
- Fixed overwhelming fear
- Nerfed somewhat the first zone npcs
- Inferno Nexus and Devouring Flames reworked and merged.
- New Heart of Fire Talent: Fiery Aegis
- Fearscape Aura cut and replaced with Maw of Urh'Rok.
- Incinerating Blows stun now has cooldown
- Some doombringer damage nerfs
- Burning Sacrifice changed somewhat to go with changed incinerating blows.
- Fix Fearscape shift aoe dot going through walls
- Fix fiery grasp
Have fun in the Fearscape!
Tales of Maj'Eyal is now on GoG !
My minions, and future minions,
I am happy to say today Tales of Maj'Eyal and Ashes of Urh'Rok have been made available on GoG.com !
http://www.gog.com/game/tales_of_majeyal
http://www.gog.com/game/tales_of_majeyal_ashes_of_urhrok
Go flock to those my minions, go flock ! :)
Ashes of Urh'Rok released!
My minions,
Many years ago I started working on Tales of Maj'Eyal, it has always been a pleasure and privilege to create a game loved by so many and today I am pround to say a new stone has been put on ToME's wall: Ashes of Urh'Rok, the first expansion to the game has been unleashed upon the world!
Discover the reasons behind the demons increasing presence on Eyal, play as two new classes, a new race or simply find new potent artifacts. Play with new events and explore the world of Eyal from a new point of view!
The board is set, it is up to you to move the pieces now.
Ashes of Urh'Rok is available from te4.org ( http://te4.org/dlc/ashes-urhrok ) and Steam ( http://store.steampowered.com/app/316910 ) for 40 voratun coins / 4€.
Go grab it while it's hot! Like right now!
PS: You need to own the game either with Steam or with donator privileges to purchase Ashes, it is after all an expansion :)
Ashes of Urh'Rok: Trailer and release date!
The date is finally set: Monday 27th !
The place: the Fearscape!
Ashes of Urh'Rok, the first Tales of Maj'Eyal expansion, is coming! Be ready!
Tales of Maj'Eyal 1.2.4 aka "Where there was fire..." is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.4 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Important bugfixes
- Many new player doll images
- Many new toys for addon makers
- New lore
- Compatibility update for the upcoming Ashes of Urh'Rok expansion !
Expanded changelist:
- Respec is possible in the Eidolon plane, like in town
- New lore to be found in Tannen's tower
- New gfx effect for Darkest Light
- Callbacks now work for items too, they trigger by default when worn, but can be forced to trigger even when not by setting carrier_callbacks = true on the item
- New awesome corona gxf effect
- Living Lightning and Caustic Golem have some gfx effect now
- Races can define "_forbid_start_override" to not be subjected to archmages/chronomancers/.. different starting zones
- Resources regen on hit cant happen on yourself
- Fixed the tooth of the mouth rarity
- Artifact sword, tridents, maces, daggers (plus a few more) added to player dolls
- New callbacks: callbackOnSummonDeath, callbackOnRun, callbackOnBlock, callbackOnTalentDisturbed, callbackOnTemporaryEffect
- New actor:talentDialog method to spawn a blocking dialog in a talent
- Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness
- New FontPackages engine class, lets easily define and switch "themes" of fonts
- Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
- Custom made tiles can now be used (by donators), simply follow the howto in the birth dialog
- Fixed Frenzy killing the user
- Lore can now have a template=true field that shows it must be processed first
- Status effects in tooltips will show charges, if any
- New hooks "Zone:loadEvents" and "Boot:loadBackground"
- GameState:findEventGridRadius also returns the center of the grids
- Wraithform is now instant, takes less vim and provides better bonuses to armour and defence
- Fixed escort quests to correctly gran mental saves
- Combat:attackTargetWith also returns damage
- Addons can add a new splashscreen by having a special boot-screen folder
- Losgoroth are enemies to all
- Particle effects attached to an entity can be translated
- Building map generator can have margins now
- Addons can now be bundled into packages containing multiple ones
- Block effect can have custom handlers
Have fun!
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