Tome

Possessors are coming to 1.5 !

My dear minions,

 

Long ago when I announced Ashes of Urh'Rok I also said that a day would come when Stone Wardens would be demoted to a normal class and the Possessors would come in as the new donator class. And while I never give dates, I try to keep my word and now the day of the Possessors is drawing near!

When Tales of Maj'Eyal 1.5 release it will feature this new, very weird, class!

 

But what are they ?

Possessors come from my previous game, ToME2 where you could capture the bodies of your dead foes to incarnate in them and use their special abilities!

And Tales of Maj'Eyal's Possessors are just like that, but more!

While parts of the design is still in flux, quite some things are already working, most importantly the actual possession stuff!

For those of you that knew the old possessors, think of them as kind of that (with less cheesiness) with a midrange/melee psionic tackled on it.

And think of all those yummy talents NPCs can use that you can now steal!

 

A few mechanics explained

  • Bodies storage: When you steal one of your foes body it will be put in a "psionic storage", think of it as a kind of psionic imprit of the body. A talent even allows you to clone it to use it multiple times!
  • When you want to transform you simply access that storage and select the body you desire and bam! You get stats, effects, talents, ... of this body (all controlled by talents so it's not a binary thing, you do get better at it)
  • Stolen bodies have a very important flaw: they can never be healed in any way (except with a disminishing return special talent), so eventually even the best bodies will wither and be destroyed, but this is Tales of Maj'Eyal, new bodies are aplenty !
  • When you assume a form, you get to keep your inventory no matter what. Doing it any other way would be far too cumbersome for the play UI-wise. Also you can now pretend to be just like that rare bulwark snake that killed your last character!
  • You can also use your stored bodies in new fun ways, like using one as a psionic minion for a while, but when the effect ends the body is gone forever
  • The class has a psionic power called Finger of Death, need I say more?!

 

So stay tuned for 1.5 !

Tales of Maj'Eyal 1.4.9 aka "Of Temptation" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.9 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Security fixes. This should have no impact on your gameplay obviously, but if you notice something strange please report it ASAP, some things may have been too restricted with regards to addons.

 

Expanded changelist:

  • Write path can be (and is) now restricted to certain game related folders at birth, any others will generate an error
  • OS functions to access disk and processes are now unaccessible
  • Particles lua threads cant access OS functions anymore
  • Fixed multiplying npcs so that they do not act upon splitting
  • Bone Shield displays current and max charges on the icon

 

Have fun!

Roguelike conference IRDC 2016 Europe: Come meet both Rexorcorum and DarkGod!

My minions!

So this year rexorcorum (our gfx man for those not knowing!) will organize the roguelike conference in his home country of Bulgaria on the 26-27th of november.
See http://www.roguebasin.com/index.php?title=IRDC_2016-Europe for details.

So we'll be avidly awaiting to meet all the tome players who want to come meet us there.
It'll be fun, whether you're a player or addon dev or strange purple alien!

If you even wish to give a talk, contact rexo I'm sure this can be arranged too.

We'll be waiting you there my minions!

Tales of Maj'Eyal 1.4.8 aka "Of Redemption" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.8 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Some bugfixes

 

Expanded changelist:

  • Fixed the Item's Vault crash. Sorry..
  • Unexisting particles (because of removed addon/..) will not prevent loading (should help with some world.teaw issues)
  • Oozewalk correctly only removes detrimental effects
  • Fixed offhand mindstar from not using the talent's damage multiplier

 

Have fun!

Tales of Maj'Eyal 1.4.7 aka "Of Perception" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Some bugfixes

 

Expanded changelist:

  • Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
  • Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
  • Fixed a bug that sometimes made exiting subvaults bug out
  • Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
  • Updated OpenAL dll for windows to a new version, should prevent some windows10 crashes
  • Disabled greater-crypt abnd trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
  • Fixed Dominant Will to correctly fade away
  • Phase Door and Teleport respect teleport immunity
  • Fixed The Cage (Embers of Rage) from working only once
  • Fix random freeze/random stop at high run speed
  • Tinkered items can not be vaulted anymore

 

Have fun!

Play today!

My minions,

Just a little notice, you may want to play in the next 12 hours or so.
Just sayin'... nothing special. Nope.

  • cackles*

Embers of Rage 1.0.3 is out!

My minions,

 

Here comes a small update to Embers of Rage!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Reduce cooldown on Boiling Shot
  • Reduce resists on Molten Iron Blood
  • Buff Condensate damage
  • Nerf Cloak Tessellation a bit
  • Ban Saw Wheels from NPCs
  • Change Pain Enhancement System requirement to 600 damage instead of 1500
  • Raise Steam cost on To the Arms
  • Nerf Ablative Armor
  • Buff Payload
  • Nerf all buff salve durations to be equal to material level
  • Buff Spike Attachment
  • Nerf Reinforced Armor
  • Buff Voltaic Sentry
  • Reduce Raze damage and limit to 15 procs/turn
  • Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
  • Clarified gunslinging talent category descriptions.
  • Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
  • All Shell talents correctly only take one target
  • Added a proper tile for explosive shell and flare shell tinkers
  • Mindwave correctly checks for confusion resistance
  • NPCs can not learn crafting talents (and thus grant the player Eurekas!)
  • Added a few missing doll images for whitehooves
  • Adventurers *really* start with a steam generator now

 

Have fun in Eyal!

Tales of Maj'Eyal 1.4.6 aka "Of the Twilight The Darkness" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes

 

Expanded changelist:

  • Fixed Adrenaline Surge
  • Fixed Shattering Blow description/damage
  • Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
  • Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)

 

Have fun!

Embers of Rage 1.0.2 is out!

My minions,

 

Here comes a small update to Embers of Rage!

The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).

 

Changelog:

  • Mechanical Arms triggers on base turn instead of turn
  • Kaltor shop is .. better
  • Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)
  • Fixed removing a steam generator with ego after the affecting stat has changed
  • Adventurers start with two injectors and one steam generator in their inventory
  • Walls to the training room in Kaltor's shop are not diggable anymore
  • Both injectors will appear on the hotkeys at birth
  • Pressing the hotkey bound to Double Shot works to confirm both shots now
  • Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable
  • Added a bunch of npc tiles to the available custom tiles list at birth
  • Tools AAAs will not be empty in tier 2 or 4 zones
  • Fix Yeti proccing Ancestral Healing
  • Monocles and goggles visual customizations work correctly on orc females
  • Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation
  • Psyshot mindstar projection attack only works if the mindstar is not a psiblade
  • Steam Powered Armour talent does not disables on rest/run anymore
  • Fix a rare error from Mass Repair npc talent
  • Fixed Massive Physique description
  • Going back to the slumbering caves level 1 will not show the fall message
  • Mental Stimulator tinker changed to require only 1 level of Electricity
  • Molten Metal description is more explicit that it requires Furnace sustained
  • Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest
  • Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty
  • Endboss will keep teleporting with you when you are grabbed
  • Titan battlesmasher prodigy replace by irresistible sun
  • Crafting artifacts shows the correct material tiers required even if you do not have them
  • Switching tiers on the tinker creation screen correctly changes the item preview
  • Algae in the krimbul water level are correctly considered underwater
  • Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet
  • Killing Mindwall gives the quest for the camp, if the player had not gained it yet
  • Prevent Ak'Gishil from spawning in the lost city until a better fix can be found
  • Botanical Shell correctly procs under the target
  • Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses
  • Nerfed Dead Hide and Lifeless Rush
  • Prevents the ritches digs in gaets of morning from deleting stairs
  • Increased Stargazers max life a little
  • Limit max To The Arms power (for bosses mostly)
  • Increased To The Arms cooldown a little
  • Molten Point is now an "other" effect
  • Reduced To The Arms damage reduction a little
  • Nerf Punishment a bit, peaks around 250% now with heavy investment
  • Add cost to Furnace Vent
  • Fix Crystal Plating not having willpower
  • Reduced a little Tempest of Metal max doge
  • Reduced max damage cap on Grinding Shield
  • Fixed Pain Enhancement System to correctly require the achievement on the current char
  • Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown
  • Reduced Sawwheel drain a little
  • Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage
  • Grinding Shield cooldown upped a little
  • Tempest of Metal procs on attack instead of movement, a bit longer cooldown
  • Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown
  • Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength
  • Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)

 

Have fun in Eyal!

Tales of Maj'Eyal 1.4.5 aka "Fanning the Embers" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.5 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • A few bugfixes

 

Expanded changelist:

  • Fixed Aertherwalk teleporting on the opposite side of the target area
  • Stores can now ignore material levels with ignore_material_levels=true
  • Addons can have a new init.lua parameter like "requires_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
  • Spellhunt Remnants can not be upgraded witha tinker inside, and says so
  • Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
  • Can not recall out of subvaults
  • Fixed VaultLevel generator to not abide "required_rooms" of parent zone

 

Have fun!

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