Announcing Tales of Maj'Eyal next expansion: Forbidden Cults

My minions, I have some grave and dark news for you.

Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.

I am happy to announce Forbidden Cults the third expansion to Tales of Maj'Eyal!
It works just like Ashes of Urh'rok, adding new and *wonderful* stuff to the base game instead of a new campaign like Embers of Rage did, but adding more!

So, what does it add you ask? Take a look:

Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
    Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • And more ...

"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea. Learn the true nature and origin of the dwarven race.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

"DarkGod, please take my money, I want it now!"
Sadly you will have to wait as it is still in development so the release is still to be announced. However fear not for it will not take years!

"DarkGod, how much will this cost?"
Still undecided but the upper bound is no more than Embers of Rage.

"DarkGod, where will it be available?"
In all the places where the game is available, that includes, Steam, GOG and so on. As usual.

"DarkGod, can you spoil me more please?"
Sure, for example I can tell you that the new ... a giant tentacle slithers behind DarkGod and grabs him before he has time to reveal any more info.

Have you been nautghy? I shall hope so!

So my minions, have you been naughty?

If so you may want to log in and wait for the corresponding message and then head straight to Last Hope or Kruk Pride (or the next level in the Infinite Dungeon) and see what naughtiness got you ! :)

PS: Only active from 24th to 26th december!

The Santascape has come!

Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!

Meet the friendly local elementals!

Have a hug with the cuddly snowmen!

And finally meet Nikolas to see if you deserve your presents!

The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!

Tales of Maj'Eyal 1.5.5 aka "Whoops" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.5 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Fixed shops

Have fun in Eyal!

Tales of Maj'Eyal 1.5.4 "The Match" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.4 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Fixed damage bonus, resistance penetration and resistances to correctly appear in online charsheets
  • Buffed Athamaton, also it can now speak! Enjoy your deaths
  • Added support for visible talents, items and playerdoll images on online character sheets on
  • Fixed joining chat channels on star in some rare cases, one of the reason for "server doesnt work: it did work you just didnt saw it
  • Talents that generate resources state "FOO gain: X" instead of "FOO cost: -X"
  • Improved data synchronization with the server to lighten load
  • Fixed trying to capture a fearscaping npc while in the fearscape with a possessor
  • Modding: Support for "hated_by_everybody" property
  • Modding: DLCs/Addons defined resources should now correctly appear in the charsheets
  • Modding: New resources parameter "switch_direction" to indicate the resource prefers to be lower
  • Modding: New Actor:alterTalentCost method
  • Modding: New static method Object:descCombat() to let addons pass a custom combat table and get a correct description

Have fun in Eyal!

Dropping support for OSX version lower than 10.9 soon

My minions,

I always try to support even the most antique systems as much as possible, but sometimes I just can't anymore.
Up until now the game worked on 10.6+ but I'm soon going to use code that requires more recent compilers.
Thus bumping the requirement to 10.9 (which is already nearly 4 years old).

The steam page has listed 10.9 has a requirement for a long time now anyway so this is more an official announce than a surprise :)

Have fun in Eyal!

PS: If some mac pros can explain to me how to compile C++11 (or ideally more!) on and for OSX 10.6, I will not have to drop it ;)

Tales of Maj'Eyal 1.5.3 "Never give up, never surrender!" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.3 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Cannibalize penalty is now displayed in the assume form dialog
  • Cannibalize penalty is currently removed for body clones
  • Removed the info about timed effects for Assume Form as taht was old stuff that was never actually done
  • Fixed the description of Assume Form
  • Fixed Infestation's carrion worms poping over npcs/you sometimes
  • Fixed crippling poison on items (fixes Assassin's Surprise in Embers of Rage)
  • Fixed Chants and Hymns for escorts
  • Sanity checks to prevent a rare dmage shield error with Minimalist UI
  • Reckless Strike can not kill the user anymore
  • Fixed Aeyrn sometimes being hostile in the end fight
  • Fixed challenges sometimes auto-failing or auto-succeeding in the Infinite Dungeon
  • New hook "Actor:startTalentCooldown"
  • Disabled portal greater vault as it keeps on bugging weirdly
  • Fixed the item's vault not appearing in the Infinite Dungeon
  • Eldoral Last Resort bonus talent changed to Scatter Shot
  • Adventurers start with combat training unlocked
  • Randboss/rares can not generate with random talents from the "other" trees (which are hidden or npc specific stuff)
  • Fixed a rare bug that could void player's armour or saves

Have fun in Eyal!

Tales of Maj'Eyal 1.5.2 "Forever and More" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.2 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Various fixes to Archer balance
  • Chats that somehow end up being too tall for the screen now force to clip top so that controls are always visible
  • Fixed Cornac extra points in the Infinite Dungeon
  • Buffed Nova and Shock damage
  • Feather Wind also increases pin and stun immunities
  • Reduced the mana cost of Hurricane, Thunderstorm and Chain Lightning
  • Fixed a rare level generation crash in the Prides

Have fun in Eyal!

Tales of Maj'Eyal 1.5.1 "Forever and Some" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.1 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Reduce post-player TL scaling on Shadowstrike
  • Reduce post-player level scaling on Lethality
  • Reduce Blade Flurry cost
  • Reduce randart armor powers
  • Reduce range of Projection ego to 7
  • Fixed a bug where Volley and Called Shots took 2 turns
  • Fixed multiple shader effects on Intel & AMD GPUs
  • Spider-Silk Robe of Spydrë lore only pops when worn by the player
  • Fixed rare bug with crippling poison
  • Clarified Light Armour Training requirement, it is only for body slot
  • Fixed auto update of addons & DLCs in the non-steam version
  • Terrain's "damage_project" callback now receives source talent, if any
  • Pulverizing Auger (and all damage spells) now works for stabilizing wormholes in the Abashed Expanse
  • Fixed Chants and Hymns
  • Fixed cancelling Vault early
  • Full Control correctly recomputes speed for bodies with a base speed change (like midget swarms)
  • Full Control only grants speeds that are a benefit for you
  • Possess timed effect is now of type "other"
  • Fixed the Crystal Heart
  • Shimmering fully ignores randarts and rares
  • Possession correctly respects the number of types learnable
  • Various small rare fixes

Have fun in Eyal!

Tales of Maj'Eyal 1.5.0 "Unbroken, Unforgotten", Embers of Rage 1.0.4 and Ashes of Urh'Rok 1.0.6 are out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.0 ! See
This release also is joined to a release of Embers of Rage (1.0.4) and Ashes of Urh'Rok (1.0.6)!

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

Major Features

  • New donator/buyers class: Possessors
  • Imported Stone Wardens class into the base game, with an unlock
  • Fully rewrote Archer class
  • Fully rewrote Rogue class
  • Reworked Chants and Hymns trees
  • Buffed Antimagic
  • Much improved Infinite Dungeon, with new layouts, terrains and challenge levels
  • New visual effects for many, many talents, both old and new
  • New "shimmer" cosmetic feature for donators/buyers to change the look of your gear and finally look dapper!
  • All artifacts now have unique player doll images, to look even more dapper!


  • New quests popup visuals, varying depending on the type and status of quest
  • Rewrote Survival tree
  • Altered other warrior & rogue subclasses to match new categories
  • New Light Armour Training talent
  • When the player enters a level (the first time only), any nearby hostiles in radius 5 are scattered around the level, to prevent entering deathtraps
  • When unlocking poisons the Lord unlocks un already learnt
  • Adventurers start with a cloak in inventory
  • Antimagic now scales with either Mindpower of Physical power
  • Resolve now works even while Antimagic Shield is up when at level 5
  • Mana Clash now also adds a timed effect that adds manaburn to all damage dealt
  • Antimagic Shield max absorb buffed and now does a manaburn backlask against the attacker
  • Aura of Silence now also restores equilibrium for each foes silenced
  • Talent descriptions automatically note talents that won't break stealth.
  • Rares/Uniques/Bosses/Elite Bosses/Gods now have distinctive markers on them to easily notice them
  • Increased Epoch's Curve range by 1
  • Nerfed cooldown and healing on Bathe in Light
  • Staves accuracy bonus is now halved for short staves
  • Brittle Clear Oozes are much rarer
  • Nigthmare has slightly increased chance of rare spanws
  • Stairs can not be used for some turns after a kill (0 on Easy, 2 on Normal, 3 on Nightmare, 5 on Insane, 9 on Madness)
  • Ogres's Writ Large lets them get a 6th inscription slot as before, but they have to use a category point to actually unlock it
  • Buffed Highers (Gift also gives healing mod%, Overseer grants telepathy on hit, Born into Magic has better numbers)
  • Dwarf Stoneskin fully ignores the triggering attack, and correctly states it has no cooldown and can re-proc while active
  • Nerfed infravision on the experiments in the Blighted Ruins
  • Buffed Ghouls (Ghoul provides more stats, Ghoulish Leap provides a global speed boost on landing, reduced Retch cooldown a little, increased Gnaw stats reduction and ghoul spawned is fully
  • All summons affected by Blighted Summoning get max vim on spawn
  • Buffed Skeletons (Skeleton gives more str/dex, reduced cooldown of both Bone Armour and Re-assemble)
  • Buffed Dwarves (Resiliense gives hardiness, Stoneskin and Power is Money give higher numbers)
  • Dark Empathy now also transfers the caster's resists cap
  • Cornacs start with one more generic point and gain additional class and generic points while leveling
  • Nerfed Ogres a little (and buffed a little)
  • Some slight Shalore nerfs (and a buff)
  • Augmentation updates with each stats change and has a small cooldown
  • New "Detach Tinker" command in the item's menu to remove a tinker from an object, worn or otherwise
  • Tinkered objects show the tinker they use in their names
  • Dwarven Adventurers can use stone wardens talents
  • All zones now update their base level each time the player enters
  • All liches NPCs have 50% chance to ignore crits, archliches and bloodliches have 100%
  • Lichform grants 100% stun & disease immunity
  • Lichform now has a new rank 7, which is much more powerful than puny level 6 liches !
  • Skeleton's Re-Assemble can not be cheesed anymore
  • Healing modifier scales (0.5 power) with constitution.
  • When disarmed, some traps give the player a chance to learn (unlock) a related trap talent.
  • Revised (nerfed) Gesture of Guarding's deflection value (similar to parry).
  • Talents whose descriptions contain a damage will now also base it on the stunned/dazed/number/.. state to reflect the actual damage that can be done more accurately
  • Player AOE targeting with stop block will not block on unseen actors.
  • Player AOE targeting highlights with stop block will not be blocked by unseen actors.
  • Darkest Light will not appear on randbosses/elites anymore
  • Infinite Dungeon levels sometimes get zone-wide auras
  • Backup guardians can now drop tier 5 items
  • Levelup dialog has a checkbox to hide unknown categories, should help a lot Adventurers
  • New game option in Misc section to show or hide cloak hoods (off by default)
  • Added a Font Scaling option to the video menu, from 50% to 300%
  • Capslock to scroll is now rebindable like any other keybinds, under the name "Scroll map mode"
  • Corrections/clarifications to the descriptions and log messages for a few artifacts.
  • Short staves will appear smaller than normal ones on the player's doll
  • Unique tiles for all artifacts, including every possible versions of the Crystal Heart and Crystal Focus
  • Bone Shield displays current and max charges on the icon
  • Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns)
  • Reworked Hornet Stingers to be useful. Now 20 damage per turn up from 15 and 20% talent failure rate up from 5%.
  • Added unarmed on-hit Cursed talents for Ruthless Grip so brawlers won't be so sad. Lowered the healing mod malus from -20% to -10% so it will be a safer choice. Slight increase in price and
    slight decrease in base power and on-hits to balance it out with its new talents.
  • Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see it drop more often.
  • Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity (only once per turn), clarified the on-block tooltip to let people know what it really does.
  • Filled in missing proc chance for Coral Spray, changed wording slightly.
  • Fire Dragon Shield now has a 30% chance to cast level 2 Fire Breath on your foes in radius 6, possibly stunning them. Added 15% fire affinity for flavor and usefulness.
  • Changed Scale Mail of Kroltar's activable from Lv 3 Inferno (Archmage skill) to Lv 3 Devouring Flames (Wyrmic skill) for flavor, slight increase in utility!
  • Dragon Helm of Kroltar now has +5 wil, +10% phys/fire damage, 0.2 Fire drake aspect mastery. Changed activable to level 3 bellowing roar for flavor and usefulness. Changed to properly use
    armor training 1 instead of 3 as all other helms do for consistency, it pairs with mail armor anyways. Set bonus gives an additional +14 luck for a total of 10.
  • New tileset for the Heart of the Gloom, with a different one for the dream version of it and an other variant for the Grushnak pride also using it
  • Crooked club no longer unreliabe, battle call is now level 2 and an activable. Physical Repulsion on crit changed to regular Physical.
  • Malslek the accursed's hat no longer arcane-powered to accomodate antimagic psions.
  • Skin of many gets +30% blindness immunity instead of fear for undead, as they're already fear immune.
  • Mighty Girdle now has +40 hp, -10% fatigue. Set bonus loses 40 hp and gains an extra -10% fatigue
  • Mighty Girdle base cost down to 150 from 350
  • Make Impending Doom less annoying to deal with by reducing healing mod malus to 80% from 100%
  • Halfling racial talent also increases steam crits
  • Disabled greater-crypt and trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
  • Can not recall out of subvaults
  • Increased price of Emblem of Evasion
  • Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
  • Spellhunt Remnants can not be upgraded witha tinker inside, and says so
  • Solipcism psi regen on heal/life regen works even if life/regen is blocked
  • Stone Skin now has a chance to reduce a random talent's cooldown when hit in melee
  • Default targetting now prioritizes targets in line of sight over ESP ones
  • Arrows also get the 2h ego multiplier
  • Bows now have a ego multiplier like other 2h weapons
  • Added base physical power/crit to character sheet.
  • Unlocked Mobility for Marauder
  • Reduced Shield Wall scaling and cooldown
  • Reduced Last Stand cooldown
  • Increased Bulwarks life rating
  • Improved APR on egos and added some new ones
  • Update Heavy Armor Training to use a standard scaling formula
  • Reduce Snap cooldown to 30 and stamina to 25
  • Eye of the Tiger is now configurable by addons
  • Magic of the Eternals correctly increases all crits (including Embers of Rage's Steamcrit)
  • Temporal Elementals have new tiles
  • Lady Nashva the Streambender finally has her own tile
  • Shadowblades gain Mobility tree
  • te4_log.txt on OSX is now always in /tmp
  • Providence does not heal anymore
  • Reduced max possible cooldown a little on shielding runes
  • Upgrade to rare items generation & redesigned some egos & powers
  • Removed healmod malus from Death's Embrace
  • Cinderfeet no longer damages friendlies
  • Vault walls in High Peak, Rak'Shor Pride and Grushnak Pride now match the visual theme
  • High Peak now have many possible events, including subvaults
  • Vaults have a much much higher chance to appear in the four Prides
  • Minor Brawler update
  • Detonate works through Through The Crowd
  • Fast as Lightning also grants 50%% chances to fully evade dy displacement
  • Lucky Day also provides a permanent 10% chance to evade damage by moving away
  • Garkul's Revenge also increases damage to giants
  • Temporal Form also grants Anomaly Flawed Design, Anomaly Gravity Pull and Anomaly Wormhole
  • Aether Permeation also gives 10% arcane resist cap
  • Armour of Shadows give 20% evasion when on unlit tile
  • Never Stop Running cooldown reduced to 8
  • Draconic Body cooldown reduced to 15
  • Corrupted Shell also increases armour
  • Through The Crowd now also grants 3% global speed per stack (up to 15%%) and is also given to all party members
  • Giant Leap cooldown reduced, also removes all stun/daze/pin effects
  • Windtouched Speed now also reduces all cooldowns by 10%
  • Limit GWF to once per turn and re-buff proc rate and duration numbers a bit
  • Superpower changed 60% of Strength and 40% Willpower modifier
  • I Can Carry the World also grants a size category and 10 more strength
  • Massive Blow also applies Counterstrike if a wall is hit (and fixes desc to reflect it ignores save & immunity)
  • Clarify weapon proc descriptions and change a few numbers
  • Animus Hoarder: extra soul chance (nerf)
  • Shield Expertise: save bonuses
  • Putting Telos Staff Crystal in an alchmist golem changes its name and gives it.. personality
  • Crystalline items can be unmade and remade again at a higher tier.
  • Telos items now form a set.
  • Ureslak's Femur and Ureslak's Molted Scales form a set.
  • Ureslak's Molten Scales can now be activated to gain a reactive resistance buff
  • New lore to the High Peak
  • Display negative life in the UI instead of ???
  • Switched Manathrust and Arcane Power spots
  • Switched Pulverizing Auger and Stone Skin spots
  • Necromancer's Dark Empathy now helps minions not kill each other
  • Level 3 and up of Aura Mastery has a 25% chance to return souls from minions on death if they're inside the aura
  • Animus Hoarder is passive to reduce mana and soul strains early
  • Chill of the Tomb has a 100% chance to create a wisp if it kills a friendly necrotic minion while Will o' the Wisp is sustained for synergy
  • Lowered overall mana costs and cooldowns on Necromancer's non-locked trees slightly to prevent as many dead turns


  • Fixed a rare offline vault problem for some people
  • Lever in Gorbat pride is not hidden by the sand anymore
  • Fixed Dominant Will to correctly fade away
  • Clarified/fix descriptions of several talents.
  • Shadows affected by Blighted Summoning now come up with full vim
  • Fixed Stone Warden Halves bug
  • Fixed a bug with small maps not centering correctly
  • Cloning one of the acolytes in the Dark Dungeon will not prevent saving Melinda
  • Fire hatchlings summoned by the Grand Arrival of Fire Drakes do not count towards the max summon limit
  • Leveling up talents in the LevelupDialog will not break stealth or other effects.
  • Fix Escorts being overwritten by other Actors during level generation.
  • Updated missing scaling of talents Chromatic Fury, Pure Aether, Uttercold, FrostDusk, Crystalline Focus, and Wildfire
  • Slime Roots can not reset fixed cooldown talents anymore
  • Totality correctly respects fixed cooldown talents
  • Yeek's Wayist talent create wayists with a telekinetically wielded greatsword
  • Fixed Cursed stalker debuff getting thrown back to them by Embers of Rage's Psionic Mirror talent
  • Randbosses will correctly learn talent categories specified with data.add_trees.
  • Fixed multiplying npcs so that they do not act upon splitting
  • Fixed Hymns of Moonlight not working with Ranged Amplification Device (from Embers of Rage)
  • Fixed Swap Tinker option to not reset to enabled when the game restarts
  • Oozewalk correctly only removes detrimental effects
  • Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
  • Fixed offhand mindstar from not using the talent's damage multiplier
  • Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
  • Fixed a bug that sometimes made exiting subvaults bug out
  • Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
  • Phase Door and Teleport respect teleport immunity
  • Fixed The Cage (Embers of Rage) from working only once
  • Fix random freeze/random stop at high run speed
  • Fixed Adrenaline Surge
  • Fixed Shattering Blow description/damage
  • Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
  • Fixed Aertherwalk teleporting on the opposite side of the target area
  • Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
  • Rotting Disease: Rescaled damage.
  • Decrepitute Disease: Rescaled damage.
  • Weakness Disease: Rescaled damage.
  • Fortress exploratory farportal only uses energy if you actually can go through (as in when not controlling a party member)
  • Fixed mindpower of the Caller mindstar ego
  • Fixed Derth staying fark after completing Storming the city quest
  • Recall, Teleport: Angolwen and Teleport: Point Zero do not work for non main-player anymore
  • Fixed resting for resources regen at super low values on inverted resources
  • Fixed a rare chronomancy bug
  • Fixed a weird interraction between Elemental Split, Stone Wall, Dwarven Unity and stair dancing. That was a fun one ! :)

Addons Stuff

  • Added new hooks "Quest:init" and "Quest:setStatus"
  • Added new hooks "UseTalents:generate" and "UseTalents:use" to mimic the UseItemMenu ones
  • Added new hooks "InfiniteDungeon:getLayouts" and "InfiniteDungeon:getGrids" to add new varieties to the "abnormal" ID levels
  • Added hook "ShertulFortress:exploratoryPortal:specialLocation" to add new special places to the portal
  • Added hook "Combat:attackTargetWith:attackerBonuses"
  • Recursing attacks, like Sawrd in Embers of Rage, can be set to deal less procs damage
  • Fix bug in Actor:fireTalentCheck and Actor:iterCallbacks clearing __project_source field incorrectly after callbacks.
  • Entity: Added getTemporaryValue function. Updated some temp value error messages to include name/uid of entity involved.
  • New actor property: "talent_no_resources" to make individual talents cost no resources
  • Added handling for actor.forbid_talents table
  • Static tmx loader can now understand object layers with names like "spawn#actor"
  • Actor:getTalentLevel will correctly return 0 for unknown talents
  • Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
  • Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions.
  • The Building map generator can now accommodate rooms.
  • Rooms are (depending on their design) seamlessly integrated with the BSP-based automatic buildings.
  • Added a rng.rarityTable function
  • Stores can now ignore material levels with ignore_material_levels=true
  • New callback "callbackOnQuickSwitchWeapons"

  • Marked multiple achievements as "huge", there were none! Oh!
  • Range Amplification Device fatigue penalty reduced to 20%
  • Arcane Amplification Drone does not damage the caster
  • Reduced Automated Reflex System cooldown to 4
  • Fixed powering the Ring of Lost Love
  • Eye of the Tiger now affects steamtech talents
  • Molten Points can not be removed anymore
  • Gunslingers start with a unique cloak, no special powers but a unique and cool looking skin!
  • New player doll tiles to match ToME 1.5 system
  • Reduced Sawrd procs power
  • Added support for Possessors
  • Explosive Steam Engine and Tremor Engine now correctly work even outside of sight
  • Reduced some salves power a little
  • Increased Pain Enhancement System cooldown
  • All weapons tiers now have a doll tile per tier. No more will that awesome voratun sword look like a boring iron sword!
  • Fixed (nerfed) poison water damage in Dominion sewers.
  • Fixed some issues with AAA and weissi-machine (could learn forbidden arcane/antimagic talents) chats.
  • Clarified steamsaw weapon description.
  • Krimbul glowing moss grids allow water breathing.
  • Fixed Nektosh's AI.
  • Removed incorrect tiles lists loaded for Krimbul and Lost City final maps.
  • Add new tileset variation to the Infinite Dungeon of 1.5: corrupted cave, psi cave, mana cave, mechstone and full mech
  • Fixed digging in Krimbul
  • Civilians can pop in insane/nightmare/madness modes too in the vaporous imporium

  • Demon Seeds now show on your character
  • Blood Shield disabled on rest/run
  • Buffed Jaw of Rogroth
  • Wheel of Fate level range increased to 30 and material level is min only (just like inscriptions)
  • Added demonic cosmetic skin to skeletons and ghouls
  • Added support for Possessors
  • Demonologists now start with Combat Veteran tree
  • Fixed out of combat vim regen by abusing Jaw of Rogroth
  • Fixed a rare bug where the control crystal could fail to appear in the Searing Halls

Have fun in Eyal!

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