The Santascape has come!
Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!
Meet the friendly local elementals!
Have a hug with the cuddly snowmen!
And finally meet Nikolas to see if you deserve your presents!
The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!
Tales of Maj'Eyal 1.7.4 "Wandering Star" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
This release adds a new class and a new class evolution, amongst other updates, fixes and balances !
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !
- Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics
- Add chat portraits to many things
- Add zone max level to tooltip and adjust levels for difficulty (if applicable)
- Allow Steady Shot triggered via Shoot to apply Marked
- Dirges update mastery correctly
- Feed and Fed Upon properly ignore absolute resistance
- Fix a bug with Garrote
- Fix AI targeting of friendly actors, preventing them once again from toasting their friends
- Fix alt tier1 zones having a different level range than non-alt tier1 zones
- Fix Assasinate
- Fix bone shield having non-integer cooldowns
- Fix Brawler Attack Speed
- Fix Cleansing Flames's tactical table
- Fix description for Animate Blade
- Fix Disengage being able to move through walls
- Fix Energy Absorption
- Fix Hymn Nocturnalist description
- Fix Minotaur's Grand Arrival
- Fix Shadows not Fading once they are immune to their summoner's damage
- Fix Shattering Charge double crits
- Fix talent level of chants & hymns boosted by difficulty twice
- Fix Trap Priming
- Fix twist the knife extending debuffs by non-integer amounts
- Fix value displayed in damage log for Guardian Unity
- Fix Vile Transplant effect limit
- Fix wintry ego on shield not criting
- forceUseTalent will not break things like movement infusion and won't be disturbed by confusion
- It is now possible to recall out of the Temporal Rift
- It is now safe to digest a cursed shadow
- Mirror images are removed on death
- New chat dialog interface
- New gfx for the Rune of Reflection
- New skeleton's damage shield visuals
- New Sun Paladin evolution: Avatar of a Distant Sun
- New Wanderer class. It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos ;)
- New Webs of Fate visual effect
- Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug)
- Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy
- Prevent player from infinitely stacking Pestilence shield with enough action speed
- Remove digging from a few more vaults
- Slightly nerf pace yourself
- Some UI updates (buttons, and such)
- Split the effect of Brutalized and Stunned
- Support inconstant resource drain, fixing the Fearscape and a few other talents
- Take Down respects pin if the target is more than 1 tile away
- Tentative fix for yeti's in EoR having fur sticking outside of their pants
- Tune down a Boneyard and Corpse Explosion visuals
- Update fixedart daggers to 50%str/50%dex dammod for knives
- Update Seen by Arcane Eye to immediately reveal actors
- Update targeting parameters for Kneecapper and Kill Shot
- Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less
- Update many NPCs tiles
- Update the face of most character dolls
- Update translations
- Upscale the size of many lore pictures
- Fix Diseased Body crashing in some corner cases
- Fix Eternal Suffering to not appear on NPCs
- Update translations
- Add portraits for various chats
- Exoskeleton is now displayed behind weapons
- Fix Emergency Steam Purge wrong range
- Fix Innovation + Mastery update interaction
- Fix rounding problem with some steamtech/sawmaiming talents
- Make Furnace Vent open only if it is fully charged
- Mecharachnid shows artifact tiles when worn instead of generic ones
- Summons will now avoid targeting amakthel body parts
- Update translations
- Upscale lore pictures
- Yetis are 100% less prude
- Update Reality Fracture so rifts last for the full duration stated
- Update translations
Have fun in Eyal!
Tales of Maj'Eyal 1.7.3 "Creepy Crawlies" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
This release adds support for japanese & korean translations, and many fixes, balancing and support for addons stuff. Amongst them a solution (hopefully) to the slowness some people experienced in the previous version.
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !
- Abyssal Shield now has a log line
- Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it
- Add Japanese and Korean translations
- Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls)
- Add a tutorial popup when the hotkeys page is switched for the first time
- Add tile transition from marble floor to water (mainly for Last Hope)
- Adjusts invisibility-granting talents and effects to prevent a floating point error
- Adjusts tooltips to not display zero-valued properties
- AI now tries to break iceblock
- An other Darkvision fix
- Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive
- Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game. But one will always exist. In addition the racial 100% chance will only exist until the relevant unlock is gained
- Change Re-assemble to check talent level instead of raw talent level for extra life
- Change Sand Breath to use Mindpower
- Change the color of Bone Shield overlay text for clarity.
- Change Worldly Knowledge to use actual escort rewards
- Chats will now correctly call your race/class/.. name by their actual display name instead of internal ids
- Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly
- Clarify Cornac cat point is only at birth (not also every 10 levels)
- Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer"
- Fix bone shield resting forever on world map.
- Fix callbackOnArcheryHit on Chant Radiant
- Fix Celestial Surge so that it doesn't require an actor standing in the center to deal damage
- Fix clones of self resurrecting NPCs to not self resurrect themselves
- Fix Deeprock Form to always remove levels in Volcano and Throw Boulder
- Fix description of gale force torque
- Fix description of Harass Prey
- Fix Dirge of Conquest having no effect
- Fix Fearscape validating the requirement for "planetary orbit"
- Fix Judgement self hurt
- Fix many typos
- Fix a slowdown that happened in the previous version for some GPUs
- Fix Nightmare description
- Fix oversized Splatter Sigils
- Fix range display for Wave of Power
- Fix Shadow Simulacrum AI
- Fix the description of lich's shadows' spells
- Fix Un'fezan's Cap
- Fix Through the Crowd conflict with Lich last talent
- Fix a bug where the WASD keys could get "stuck" if a dialog poped while pressing them in combo
- Fix some missing sound effects
- Fix Vimsense to correctly reduce mental save
- Fix a bug between cloning, removing effects, and Corrosive Worm
- Game's window title now changes to reflect the current campaign
- Hook "DamageProjector:base" now receives the target
- Increase positive/negative regen in rest
- Increase range on Ungolmor's poison hit
- Make random sentient staff able to actually spawn
- Make wrathful ego on-block damage friendly-fire safe as the description implies
- Monster pits now have their doors always on the sides, never on corners
- New actor:combatBestpower() to get the best of spell/mind/physical power (useful for some items or very generic talents)
- New callbackOnTalentPre (return true to cancel cast)
- New chat format support along with an experimental visual editor (look for Remote Designer in the debug menu)
- New hook "Actor:updateModdableTile:skin", before tatoos and after base skin
- New hook "Player:winnerDescs"
- Non-necromancers can gain the Lich quest if they spend 5 points in Blurred Mortality
- Object:canAttachTinker now checks for a "forbid_tinkers" property to prevent items from receiving tinkers
- Promote some remaining fake-rare elite enemies to rare, for they are basically a rare
- Probability Travel mana cost reduced
- Reduce the rate at which rares and randbosses learn new talent trees
- Renamed Open Palm Block's block effect to "Open Palm Block" to differentiate it from Blocking
- Self-reloading ammo doesn't break at values above 6
- Telekinetic wielded weapons are now displayed as floating behind the character doll
- Thorn Grab, Unseen Force now have a visual effect
- Throwing knife can't garrote
- Update demonfire damage check for fiery torment when determining if it should hurt or heal demons
- Updated the worldmap seen from orbit to be more correct
- Wintry ego on shield now uses mindcrit
- Add Japanese and Korean translations
- Fix Reckless Strike
- Fix Dolleg mainhand seed description
- Fix Doom Concordat not reviving seeds
- Fix Hexed Shield to cast with the correct level
- Updating a seed with a sustain talent will not sustain it if it was not sustained (And I hereby win the medal of saying "sustain" as much as possible in a single sentence!)
- All artifacts should now have special doll tiles
- Fix Assault Chassis Tail Weapon
- Fix Craftsman's Eye not getting blind fight
- Add Japanese and Korean translations
- Fix mecharachnid unequipping armor
- Fix the display of Mind Injector
- Fix Dazzling Jump
- Fix the scaling of many talents after the 1.7 update
- Giant alligator is now taller
- Lower Fumigate APR
- More sanity check for innovation
- Remove exp value of AAAs
- Update psi-machine categories to match current escorts
- Add combat training to Cultist of Entropy
- Fix bonestaff chat appearing on other staves
- Fix Cacophony effect description
- Fix daze check for Lash Out
- Add Japanese and Korean translations
- Fix range in Accelerate description
- Fix Revelation for Prophecy of Madness and Prophecy of Treason
- Fix Split's wrong formula
- Hypostasis achievement is correctly labelled as important
- Update the Sourced Pits to work in the same framework as the caldera, conclave vault and sludgenest of vanilla
Have fun in Eyal!
- darkgod's blog
- Login or register to post comments
The Pikataclysm is upon us! RUN FOR YOUR LIVES!
What could be terrifying about little cute bunnies and eggs?
Nothing you say? Well, think again for the Pikataclysm has arrived to Eyal and will stay active until May 1st!
Beware of what lurks in this strange place, for sometimes, bunnies have big teeth.
The Pikataclysm is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!
- darkgod's blog
- Login or register to post comments
The Santascape has come!
Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!
Meet the friendly local elementals!
Have a hug with the cuddly snowmen!
And finally meet Nikolas to see if you deserve your presents!
The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!
- darkgod's blog
- Login or register to post comments
Tales of Maj'Eyal 1.7.2 "Evaporating Ghouls" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.2 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
This is a very simple bugfix release to squash a nasty bug that slipped in 1.7.1, very sorry :(
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !
- Fix for Rocket Pod in Embers of Rage
- Fix a bug where sometimes the world explodes when necrotic minions are healed. Boom.
- Fix Ominous Shadow to correctly grant darkness damage conversion
Have fun in Eyal!
Tales of Maj'Eyal 1.7.1 "Ghoulish Evaporation" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
This is a simple bugfix release to squash 'em evil bugs!
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !
- Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted.
- Clarify corpselight description
- Correctly report talents cooldown in the log when stunned in some cases
- Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration
- Display Crepuscule range
- Disruption Shield visually changes when it is into the mana eating phase
- Fix AMD display weirdness
- Fix a bug with some rare NPCs with Blurred Mortality
- Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing
- Fix an issue where a huge number of disabled addons could make the game crash on start
- Fix Aura of Undeath, Surge of Undeath and Chill of the Tomb to work even if Through The Crowd is active
- Fix blond and redhead bears naming for female dwarves
- Fix Bombardment to not spam the log when out of ammo
- Fix Bone Grab not always using a turn
- Fix Frigid Plunge to correctly heal minions
- Fix Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase when waddling in your own retch
- Fix Reaping to correctly remove effect upon unsustaining it
- Fix talents that should not give warning to not give warning
- Fix the Malevolent Dimensional Jelly to be correctly Malevolent
- Fix Throwing Knifes stats mod display
- Fix Track radius
- Gives Heavy Armour Training 1 to bowman thought-forms to ensure they can wear equipment they generate with
- Hiemal Shield now displays the usual shielded lifebar
- Minimize use of raw talent level where effective should be used and has precedent for use
- Multiple stacks of Retch on the ground have diminishing returns on the healing; to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)
- Ravage works on more sustains
- Recall Minions will only put minions inside walls if they can move in them (Dreads)
- Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7
- Reduce number of ghouls summoned by very high levels of Call of the Mausoleum
- Shadow's Path now has diminishing returns
- Somewhat lower level of enemies in bandit fortress vault
- Surge of Undeath provides a small passive regen to all minions
- Swap Pure Aether cooldown reduction to happen after items reductions
- Temporal Hounds are petable, show the love!
- Fix a bad interaction between the staff of bones and some player names (yes weird uh!)
- Fix a bug where the Ring of the Hunter could hunt your savefile to death
- Fix a bug with Prophecy of Madness
- Fix Controlled Chaos at level 1
- Hypostasis of Entropy is harder
- Annihilators tagged as range for the purpose of rares
- Fix Boltgun to correctly not use normal ammo
- Fix Grenade Launcher to work with heavy weapons
- Fix Master of Disasters
- Fix Superconduction and Condensate radius
- Make sure that Furnace Vent cant trigger more than once per turn from Melting Point
- Many, many, artifacts have gotten a unique doll image! Ready to shimmer? 3 .. 2 .. 1 ... SHIMMER!
- Sawtree. Need I say more?
- Added Onilug statue lore
- Demon seed sustains will not unsustain when auto upgraded
- Fix Dark Reign description
- Fix Fetid Breath
- Fixed Cursed Arm seed
- Fixed dual link of pain
Have fun in Eyal!
- darkgod's blog
- Login or register to post comments
Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs ;) )
But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked!
An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it is now up and running!
Simplified and traditional chinese translations are now in the game, with others currently in the work. Addons can also provide translations for new languages easily. Well .. easily as in easy to code, you still need to translate the tons of text ;)
Add to those the usual slew of changes, new stuff and fixes, obviously!
Also included are updates to the three expansions: Forbidden Cults, Embers of Rage and Ashes of Urh'rok.
Ashes ones being of note as it quite improves the Demonologist class with quality of life stuff, new seeds, reworked talents... Go check it out in the changelog below!
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !
As with any major updates savefiles are not compatible. If you want to finish a character, do not upgrade until you have done so, and make sure you disable addons auto-updating. If you need to re-download the 1.6 versions of the DLCs I have made them available on their respective pages under: https://te4.org/tome/dlc
And if you use addons, make sure they have a version for 1.7 or disable them; you don't want problems do you? :)
New stuff, cool & shiny:
- Full and total rewrite of the Necromancer class, no point in a list of "changes" as 95% of it is new or deeply altered :)
- Lich is now a race evolution for Necromancers, with its own (obviously awesome) racial talent tree
- New class evolution for Archmages: High Thaumaturgist, that focuses on using and enhancing beam spells
- New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!
- Add language localization support, with simplified and traditional chinese as the first supported languages
- Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
- Add revamped bandit fortress vault
- Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
- Add worms vault to dry lake of nur
- Added 2 more rows of hotkeys for the mad people :)
- Added Energy Alteration in the newly freed Meta tree that allows to change damage spells types dynamically, hopefully enabling some fun multi-elements builds
- After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
- Burb now has his own tile! All hail Burb the snow giant champion!
- Change how rares and randbosses are generated to be tree based instead of individual talent based thus making them focus on trees more and increasing chance to see tier 3 and 4 talents while also making rares easier to evaluate at a glance
- Changed Adept to instead grant a flat +1.5 to all talent levels
- Cleansing Flames is now an active that sets yourself on fire to activate the cleansing flames efefcts for yourself and all burning wake/inferno damage as before. This makes it work with Spellcraft
- Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers
- Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key *release* and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time. Keeping them pressed also works
- Focused Wrath now also resets the cooldown of Mind Storm at talent level 5
- Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
- Malevolent Dimensional Jelly finally got its own tile! Now MORE malevolence!
- Melinda has a new haircut (also available to players after unlocking redhair)
- Merged Quicken Spells and Spellcraft
- Moved the default binding for 'w'ield to 'e'quip and the old 'e' binding to 'E' (not that this matters as this was just and alias for 'i'nventory anyway). Those are the DEFAULT binds, if you want the old ones, you can rebind to whatever you prefer :)
- New minor demon, the onilug
- Pressing x on the levelup dialog can toggle between the current display and a new one were every value of talents over 5 levels is shown at once (just try it's harder to explain than it really is ;) )
- Prodigies screen splits out evolutions from prodigies to better see them
- Rework of the Phantasm tree, Illuminate is more useful, Phantasmal Shield remade, Invisibility is not a sustain anymore and has no damage penalty and a new Mirror Image spell
- Reworked Swift Hands to provide 4 "ready" slots
- Rewrote Aether Permeation to be a dispel protection and a spellpower boost
- Stone Fortress now applies half the effect when it is not activated by the racial ability
- Stone Vines now correctly check for mindpower instead of just willpower to apply debuff
- Stone Warden's Shard is not affected by counterstrike
- When there is possible negative life the player's healthbar will now account for it and add a visual marker at the "0" health point too
Misc stuff that other categories did not want:
- A few UI visual tweaks (buttons & frames)
- Actors are cleaned of temporary effects upon death even if they do not resurrect, to prevent some effects from lingering after their deaths
- Actors with inventory access disabled can not access stores either. Sorry!
- Add cost to crude iron battle axe of kroll, rungof's fang, mummified egg sac and razorblade
- Adjust formula for Dominate resistance penetration and change cap to 70%
- Aether Avatar correctly removes physical and magical effects
- Aether Avatar penalty only triggers for spells
- Allow cancelling Temporal Form's anomaly talents
- Altered Essence of Speed formula to be less punishing on high level NPCs and reduced its mana cost
- Altered the Sceptre of the Archlich and the Ring of the Archlich to be more in line with new necromancers
- Archmage's Wildfire, Storm, Ice and Stone trees are now available without an unlock (they still require a category point)
- At level 6 Metaflow now increases the talent level of all spells by 1 for a few turns when casting them
- Blacfire Aegis damage now checks the highest of mind or spell power
- Blast can no longer randomly multihit
- Blast damage now actually reduced by distance (up to 50% at max range)
- Block has no effect against self inflicted effects to prevent some problems for Demonologists
- Bone grab will correctly fail if not hitting target.
- Buff Dawn's Blade
- Buff maulotaurs
- Buff Psychometry
- Buff the celestial/radiance tree
- Buffed Stone Vines damage
- Cap Scoundrel's Strategies to 100% crit penalty
- Change Mindrot damage to happen on base turn but be increased global speed to compensate
- Crippling Blight shows the fail% in the icon
- Detonating Charge is greyed out if pinned
- Equipping a belt of undeath or similar immediately stops suffocation
- Fearscape from tannen questline and from the coruption spell both count has "orbit" for the sake of Aether Permeation check
- Fire Storm cant crit and deals a bit more damage
- Fungal Growth should work with effects that can merge (like Bloodbath)
- Give grushnak pride orcs -30% damage when randbosses
- Give Spell Shield, Blinding Speed, Corrupted Negation, Unstoppable, Disperse Magic and Shadow Simulacrum a lower change to appear on ranbosses
- Gorbat bamboo walls support displaying single tile walls
- Grapple will check if target can be silence/slowed
- Greater checkerboard vaults should again have correct vault door entrances and revamped it to be smaller and have a boss in the middle
- Healing infusion can be used even at 0 healing factor (for the cure side of it)
- Health warning effect now accounts for negative life
- If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp
- Improve Pace Yourself
- Increase minimum level for merchant tunnels event to 18, saving new players left and right!
- Intimidated no longer prevents entering the worldmap
- Levelup screen now accounts for bonus talent levels in the talent descriptions
- Limit antimagic on early game rares
- Limit fearscape on rares
- Lost life warning input disabler now counts both max life and max negative life
- Lumberjacks have grown in size
- Make forest ruined building 2 vault more interesting
- Make using item that can use talents respect the talent's usage conditions
- Make Vor Pride's special vault have a slightly friendlier layout
- Make worms vault a bit more reasonable
- Marked for Death, Chromatic Fury, Haymaker and Bombardment can't be used by NPCs
- Modify collapsed tower vault to make it more interesting
- Move Blood Spray damage to after applying disease to avoids Virulent Disease being triggered and then immediately overriden by a weaker disease
- Nerf Grand Arrival resistance reduction andd buff poison AOE damage
- Nerf nature slow proc on egos
- Nerf Rampage speeds
- Ogres in elvala are now big
- Prevent Bone Grab to be cast on oneself
- Prevent getting prodigies you do not qualify for
- Prevent learning traps from the library in Yiilkgur
- Prevent Weapon of Wrath from showing on randbosses
- Pride stair guardians are now rank rare instead of elite, which they already were in all but name
- Random knockback VFX direction now matches effect
- Reduce cooldown and mana cost of Inferno
- Reduce damage taken requirements for prodigies that require those
- Reduce freeze iceblock life
- Reduce spawn rate of living weapons vault in halfling ruins
- Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.
- Reduce the size of Reknor
- Remove blighted summoning from gorbat, replace with grand arrival and rage
- Remove digging from all vaults that currently require digging
- Remove Heighten Fear antisynergy with Darkness and Predator
- Remove negative resists from of madness ego
- Remove negative resists from werebeast's ego
- Remove negative stats from battlemaster's ego
- Remove selffire from Corrupted Negation
- Remove the burglar's ego
- Shadow Grab now uses spell speed
- Shadowstep is greyed out when pinned
- Shield wand and Healing totem now work with Through The Crowd
- Slightly buff glyphs by making them no longer prioritize yourself before enemies for placement
- Slightly increase damage mod for knives
- Slightly nerf caustic terror
- Sludgenest walls-to-slime do not drop items
- Somewhat reduce number of vaults in prides and add new unique vaults for them
- Stalked will not prevent entering worldmap
- Summoned creatures are always worth 0 exp
- Switch chat channel is now unbound by default, as it's not used much and people ended up on different channels by mistake
- The novice mage will not appear for any character whose birth faction is Zigur (so, for Krogs of Forbidden Cults)
- Throw Bones does not hit allies
- Toxic Death always spread Vulnerability Poison first and won't spread Stoning Poison to an enemy already stoned
- Tumble targeting can now be freely moved around
- Tune down Grand Arrival a little
- Turn diggable walls into doors in some vaults
- Tweak difficulty settings for nightmare (rare spawn rate increased from 6.77%->12.5%, zone level multiplier decreased from 50%->25%)
- Update Dream Hammer mastery to the new scaling enjoyed by other weapon masteries
- Update shattering shout to modern scaling formula and cap radius
- Update the Arena death dialog to use the same code as the normal one (should fix a few bugs and inconsistencies)
- Voidstalker cloaks correctly work only on foes
- Yeek npcs are now small
Evil bugs being squashed:
- Correctly sort savefiles in the load menu
- Curse of Shrouds movement bonus now triggers when swapping places with an ally
- Derth arena quest is now resilient to clones! BEGONE CLONES! YOU SHALL NOT PASS!
- Disruption Shield correctly respects the radius increase from Aether Avatar
- Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)
- Eyal's Wrath have correct duration
- Fix (more) Possessors memory leaks
- Fix a bug with Beyond the Flesh
- Fix a bug with force using a talent at a specified level
- Fix a couple of memory leaks.
- Fix a possible recursion in damage type changing code
- Fix a savefile bloating bug
- Fix a small memory leak when visual hotkey feedback is enabled
- Fix absolute resistance display in tooltips
- Fix accuracy bonuses matching their effects
- Fix Advanced Shadowmancy crits
- Fix Advanced Shadowmancy tooltip damage
- Fix an infinite loop between Flexible Combat and weapons with multi-attacks
- Fix anomalies from not having cooldowns/not using a turn
- Fix Arcane Dynamo proposing to attach to bad items
- Fix Arcane Vortex and others from not doing their effects upon death
- Fix Attune Mindstar exploding when used with a shield
- Fix Blood Vengeance
- Fix callBackOnHit damage going through Unstoppable
- Fix Conveyance spells targeting
- Fix Curse of Nightmare harrowing
- Fix Cursed item curses from disappearing on level change
- Fix Demon Seed spell of Ashes of'Urhrok from taking two turns when it auto-attaches a seed to your inventory
- Fix Disruption Shield bug
- Fix Dreamscape/Fearscape fizzling on summoners instead of summons
- Fix Endless Woes disease and slow
- Fix Endless Woes tooltip
- Fix floor effects (among other things) staying beyond their welcome
- Fix Form and Function
- Fix Frantic Summoning not actually giving the full speed reduction
- Fix Hold the Ground description
- Fix Hold The Ground tooltip
- Fix Kinetic Surge to let you self-target even with only one foe around
- Fix Marauder, Archer, and Skirmisher not being taught poisons when siding with assassin lord for the first time to unlock the category on an account
- Fix mastery and perfection egos overwriting each other
- Fix Misdirection and Curse of Nightmares
- Fix Mortal Terror description (crit chance)
- Fix negative fortress energy
- Fix npcs mistakenly thinking alternate Daikara lava is damaging
- Fix over-generous calculation in Self-Judgement
- Fix party display to not show the levelup icon for uncontrollable members
- Fix Poltergeist duplicate uniques in the living weapon vault
- Fix possessing various NPCs
- Fix radius and target attributes for Vargh Redemption
- Fix Range Amplification Device from Embers of Rage to work correctly on hymns and some other
- Fix Rune: Blink description and line of sight bug
- Fix save/reload bug in Hammer Toss
- Fix Scattershot-type talents multi-hitting the player/breaking targeting
- Fix Sentinel not putting initial talent on cooldown
- Fix Shadow Feed mana regen at very high talent level
- Fix Shatter Affliction rune description
- Fix Shattering Shout bug
- Fix shield's power being wrong in their name but right in their description
- Fix skip learning a trap break player.restCheck
- Fix Slow effect merging with itself but not actually updating the speed
- Fix some timetravel abuses
- Fix swashbuckler ego
- Fix Telmur Ruins being too full of light
- Fix temporary terrain destroying the portal to return to Maj'Eyal in the Fearscape
- Fix Unseen Force to actually use getTalentRange so it works with RAD, fixed tooltip inconsistency
- Fix using Multiply while assuming the form of a multiplying NPC (now it works!)
- Fix Vargh Redemption AI
- Fix weaver queen's portal being destroyed by temporary terrain
- Fix Wild Summon duration
- Fix wooden baricades to correctly show even when they are one tile long (fix for Embers of Rage)
- Fix Wordly Knowledge description
- Fix Worm Rot
- Golem will correctly levelup when resurrected
- Harkor'Zun is correctly classified as a demon
- Lightning+daze damage type does not undaze if target is already dazed and it didn't re-proc
- Make hasLOS properly respect Dark Vision
- Make the death code resilient to entities without name
- Perilous Cliffs should not be overridden by meteors
- Phase Summon correctly moves the camera
- Prevent randbosses with a fixed class from rolling that class a second time
- Prevent removing talent levels learnt from items
- Solipsism threshold fixes
- Update harmony/one-with-nature to do what it says it does
Code, stuff for addons makers:
- IMPORTANT: removeEffectsSustainsTable, removeEffectsSustainsTable, removeEffectsSustainsTable and removeEffectsSustainsTable now take a first src parameter. Addons need updating or will explode!.
- Added a framework to know how a talent got activated (by action, forceuse, callback, ...) along with passing this into to the damage projectors
- Chat files can now use <<
>> to make said text into italic green and **some text** to make it bold. Because I'm lazy. - New "callbackOnResurrect", "callbackOnDispelled", "callbackOnDispel", "callbackOnSummonHit"
- New Actor:udpateSustains() to force sustains to turn off and on again
- New dispel framework, from now on do dispel effects as target:dispel(eff_or_t_id, source)
- New hooks "Game:changeLevel" and "PartyIngredients:collectIngredient", "Zone:InfiniteDungeon:loadNPCs", "Combat:attackTargetWith:beforeArmor", "PartyOrder:define", "PartyOrder:execute"
- New Map:removeEffect() method
- New resolvers.register_callbacks to place callback directly onto actors
- The damDesc talents function can now take a list of damage types and aggregate damage types can themselves define this list too
- Updated the way escorts are coded to make them easier to mod. To avoid stuff exploding too much in addons, the old hooks are disabled and now two new ones took their place "EscortRewards:givers" and "EscortRewards:rewards"
- Applying Zero Point Energy on Temporal Vortexes will udpate their visual effect range
- Atrophy will fade if source is dead
- Digest effect from Slow Death does not losoe duration outside of combat, but does not provide insanity regen either
- Fatebreaker can no longer self-target
- Fix a case where the Godfeaster exit won't spawn/will be deleted and players will be trapped
- Fix Font of Sacrifice tooltip and cost
- Fix Shoes of Moving Slowly buff fade when you Bump Attack
- Fix tentacled wings being able to hit more than once
- Fix unsolvable illusory castle map generation
- Fixed a rare-case infinite recursion with Fatebreaker
- Font of Sacrifice will have a minimum height, to avoid not being able to show the equipment list
- Mark of Treason will get more clear damage log
- Prevent problematic interractions between spells like Temporal Reprieve and Forbidden Tomes
- Prevent the books of binding to spawn on the entrance/exit in the forbidden tome
- Raised Writhing One survival mastery to 1.3
- Rifts and such empowered by Zero Point Energy will change their names accordingly
- Safety check to make sure egress codes on the ground always go by 4
- Updated icons for the Controled Horrors tree
- Worm Nest now has a bonus when used by a Writhing One
- Add a limit of 65% projectile deflection to automated cloak tessellation
- Add appropriate power sources to tinker classes, notably technique_ranged so that psyshot and gunslinger will be restricted from appearing as rares on base types archer and skirm are
- Adjust radius scaling for Sawfield
- Adjust scaling for Blacksmith to modern scaling conventions
- Arcane Amplification Drone disappears upon level change and deals slightly less damage
- Autoloader gives Shoot talent
- Changing Chassis will unwear tail weapon if there is no available candidate
- Correctly show non-tiered ingredient amount in Create Tinker UI
- Create Tinker correctly takes a turn, if a tinker was made
- Damage Shield will use the new `getShieldDuration` and `getShieldAmount` interface.
- Fix Death From Above wrong movement speed
- Fix Exoskeleton bug
- Fix Innovation bug
- Fixed Automated Defenses for Boltgun to deal the correct damage
- Fixed boltgun from consuming two charges
- Fixed Lock On and Upgrade to have a range
- Fixed Rocket Pod shots to not use steam as the cost is already in the sustain
- Fixed salves from being affected by Device Mastery
- Fixed Sawwheels when leveling up
- Fixed steamgun talents will get correct check usage conditions
- Fixed yeti mural paintings to correctly act like walls
- Flame Jet can't be used while disarmed
- Flamethrower will correctly use a flamethrower sound
- Galen's Flowing Robe correctly only resets spells
- Gardanion, the Light of God extra prodigy is not used up by the boss wearing it anymore
- Give Net Projector a sane scaling function
- Heartrend won't eat your damage increases
- Leveling up Innovation correctly update all existing worn equipment
- Lock On get correct skill req
- Magnetism tree will now use correct shield's combat data
- Make technomancy work with Mirror Image (somewhat)
- Mecharachnid does not reset custom talent usage upon death
- Nerf saw horrors when randboss'd
- New Blood of Undeath artifact
- New Master of Disasters replaces Rak'Shor's Cunning as the cunning prodigy
- New unique: the Gunsnake; in loving memory of all those gun snake rares that are no more in 1.7!
- New visuals for lightning web
- Prevent psyshot rares from picking a useless talent for them
- Rak'Shor's Cunning is buffed and becomes a race evolution
- Ramming Bot will correctly set iceblock HP
- Remove spine of the world from High Priest
- Rocket Boots correctly deactivates at 0 steam
- Shockstaff correctly uses Autoloader damage bonus
- Steamsaws are now visible on mecharachnids
- Subcutaneous Metallisation will show correct cooldown in talent info.
- Undead Drake spells are classified as necromantic powers
- Added Onilug statue
- Adjusted Demonologists and Doombringers masteries to be more in line with the base game
- Bind Demon can now summon from seed in either the equipment or inventory
- Bind Demon list is now sorted by demon tier and level
- Blackice no longer requires being in melee and reduces both fire and physical resistance
- Blighted Path damage now works at range and offers a third option to create a reflective shield
- Buffed Acidic Bath a little
- Buffed Champion of Urh'Rok body effect
- Buffed Doom Tendrils damage
- Changed Forge Giant mainhand seed from Inferno to Doomfire, an AOE like before but that uses vim, deals more damage and is demonfire so demons inside are healed by it
- Corrupt Light now counts all unlit grids, even if they were unlit before the spell
- Corrupted Daelach now has a special demon seed
- Dark Reign now has a chance to trigger from any darkness damage (caused by talents)
- Dead demon seeds can still be worn for their passive effects
- Demon Seed now always applies the seed debuff to the target (the chance to actually get a seed is determined at death)
- Demon Seed spell now upgrades the level of existing seeds instead of creating duplicates. When it does it also heals and resurrect the contained demon
- Demon Seeds are now sorted by inventory slot and then demon name
- Demonic Madness auto block can not fail
- Disabled friendly fire on demon minions
- Dolleg main body seed is now Pain Affinity, upon taking blight damage you gain a short burst of all damage affinity
- Dolleg mainhand proc chance increased
- Doomed Nature now also works on psionics
- Draebor now has a special demon seed
- Dread End now triggers on any damage, including darkness
- Fiery Grasp will check if target can be silenced
- Fiery Portal now only works for the caster, and if a creature is on the other side it'll be swapped
- Fire Imp, Wretchling, Quasit and Water Imp ring seed buffed a little
- Flame Leash pulls creatures in order
- Grim Future now eats stacks of Bleak Outcome to increase your spellpower and deal darkness damage
- Harkor'Zun now has a special demon seed
- Improved Forge-Giant and Champion of Urh'Rok ring seeds with more regen and bloodcasting
- Increased damage of Doom Tendrils and gave it proper icon
- Khulmanar, General of Urh'Rok now has a special demon seed
- Kryl-Feijan now has a special demon seed
- Lithfengel now has a special demon seed
- Nerfed Fiery Cleansing a little
- New set of seeds for Onilug demon
- Ominous Shadow now eats stacks of Bleak Outcome to turn you invisible and change your damage/penetraion to darkness
- Plague-Fire Scepter is now one handed (with a little lower magic scaling)
- Planar Controller now has a special demon seed
- Reduced the life penalty of downscaled demon levels
- Replaced Quasit's body seed with Juggernaut
- Reworked shield seeds for fire imp and wretchling to be defensive aggregates of multiple types
- Reworked shield seeds for water imp and quasit to be offensive aggregates of multiple types
- Rogroth now has a special demon seed
- Shadowmeld now also provides a chance to ignore physical and magical debuffs
- Shasshhiy'Kaish now has a special demon seed
- Shattered Mind and Tale of Destruction now work like other vim sustains and do not disable at 0 vim
- Slightly reduced Uruivellas body bonus
- Sligthly increased cooldown and cost of Farstrike
- Stripped Life swapped to Weakened Soul which reduces damage from any target affected by Bleak Outcome
- Suffuse Life becomes Doom Concordat, granting a random demon summon upon entering combat, healing demon seeds on kill and healing yourself when a demon is summoned or killed
- Thaurhereg weapon seed now offers a castable silence effect
- Walrog now has a special demon seed
- Added hook "DemonicPact:updateSeedsList"
As a passing remark, it is this time of the year again where Eyal is invaded by evil plumpkins!
So just log in and if you smell plumpkins .. well, be ready for anything!
And to celebrate that, rexo made four new UI skins (spectre and plumpkin themes, each with two variants)! They are now available in the cosmetic list of the MTX inferface, with a huge discount to boot!
Also .. it kind of makes sense to release them alongside with the Necromancer update, doesn't it ? ;)
A huge thanks to all those that contributed to help make this release!
And a special mention to Otowakotori for his (and his fellow teammates) amazing work on the translation framework.
Have fun in Eyal!
Tales of Maj'Eyal 1.7.0 BETA7 is upon you!
My minions,
The 7th beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Reduced Runeskin crit bonus
- Impending Doom gives a soul every 3 turns
- Fixed Slipstream cost
- Throw Bones does not hit allies
- Disruption Shield correctly respects the radius increase from Aether Avatar
- Fixed talents given by items from being greyed out in the hotkeys
- Fixed Cleansing Flames
- Fixed the use menu. Whoopsie!
- Fixed Adept bonus levels display in the levelup dialog
- Fixed a few rare errors
Now go test and have fun!
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Tales of Maj'Eyal 1.7.0 BETA6 is upon you!
My minions,
The 6th beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Reworked Swift Hands to provide 4 "ready" slots
- Update harmony/one-with-nature to do what it says it does
- Blacfire Aegis damage now checks the highest of mind or spell power
- Reduced Adept slightly to 1.5
- Reduced Metaflow duration
- Increased Torture Souls cost
- Increased Rigor Mortis cost
- Slightly reduced Invoke Darkness damage
- Eternal Night healing only happens under 1 life
- After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
- Fixed Assemble to try and not use archers/mages if it can avoid it
- Ogres in elvala are now big
- Yeek npcs are now correctly classified as small
- New visuals for Fallen
- Fixed a bug with force using a talent at a specified level
- If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp
- Summoned creatures are always worth 0 exp
- Sludgenest walls-to-slime do not drop items
- Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
- Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.
- Buff various talents nerfed incidentally in prior 1.7 changes. This is not buffing them in comparison to their power in 1.6, but rather returning them to 1.6 levels of strength.
- Fixed Chant Adept and Chant Radiant values at level 1
- Fixed a possible recursion in damage type changing code
- Fixed Lichform quest description
- Multicaster can correctly only proc once (twice with orb) per turn
- Aether Avatar correctly removes physical and magical effects
- Spikes of Decrepitude only works on foes you can see
- Playing in the Ring of Blood is a heinous act
- Splatter Sigils respects blind immunity
- No save for pure-damage bleed effects
- Darkside abilities a specify their damage type
- Cursed abilities are correctly marked as mind powers
- Self-Destruction appears in the damage log
- Category points spent to improve mastery are transferred or refunded.
- New resolvers.register_callbacks to place callback directly onto actors
- Fixed the arena quest. Woops!
Now go test and have fun!