Tales of Maj'Eyal 1.7.1 "Ghoulish Evaporation" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

This is a simple bugfix release to squash 'em evil bugs!

Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !

  • Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted.
  • Clarify corpselight description
  • Correctly report talents cooldown in the log when stunned in some cases
  • Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration
  • Display Crepuscule range
  • Disruption Shield visually changes when it is into the mana eating phase
  • Fix AMD display weirdness
  • Fix a bug with some rare NPCs with Blurred Mortality
  • Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing
  • Fix an issue where a huge number of disabled addons could make the game crash on start
  • Fix Aura of Undeath, Surge of Undeath and Chill of the Tomb to work even if Through The Crowd is active
  • Fix blond and redhead bears naming for female dwarves
  • Fix Bombardment to not spam the log when out of ammo
  • Fix Bone Grab not always using a turn
  • Fix Frigid Plunge to correctly heal minions
  • Fix Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase when waddling in your own retch
  • Fix Reaping to correctly remove effect upon unsustaining it
  • Fix talents that should not give warning to not give warning
  • Fix the Malevolent Dimensional Jelly to be correctly Malevolent
  • Fix Throwing Knifes stats mod display
  • Fix Track radius
  • Gives Heavy Armour Training 1 to bowman thought-forms to ensure they can wear equipment they generate with
  • Hiemal Shield now displays the usual shielded lifebar
  • Minimize use of raw talent level where effective should be used and has precedent for use
  • Multiple stacks of Retch on the ground have diminishing returns on the healing; to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)
  • Ravage works on more sustains
  • Recall Minions will only put minions inside walls if they can move in them (Dreads)
  • Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7
  • Reduce number of ghouls summoned by very high levels of Call of the Mausoleum
  • Shadow's Path now has diminishing returns
  • Somewhat lower level of enemies in bandit fortress vault
  • Surge of Undeath provides a small passive regen to all minions
  • Swap Pure Aether cooldown reduction to happen after items reductions
  • Temporal Hounds are petable, show the love!

  • Fix a bad interaction between the staff of bones and some player names (yes weird uh!)
  • Fix a bug where the Ring of the Hunter could hunt your savefile to death
  • Fix a bug with Prophecy of Madness
  • Fix Controlled Chaos at level 1
  • Hypostasis of Entropy is harder

  • Annihilators tagged as range for the purpose of rares
  • Fix Boltgun to correctly not use normal ammo
  • Fix Grenade Launcher to work with heavy weapons
  • Fix Master of Disasters
  • Fix Superconduction and Condensate radius
  • Make sure that Furnace Vent cant trigger more than once per turn from Melting Point
  • Many, many, artifacts have gotten a unique doll image! Ready to shimmer? 3 .. 2 .. 1 ... SHIMMER!
  • Sawtree. Need I say more?

  • Added Onilug statue lore
  • Demon seed sustains will not unsustain when auto upgraded
  • Fix Dark Reign description
  • Fix Fetid Breath
  • Fixed Cursed Arm seed
  • Fixed dual link of pain

Have fun in Eyal!