












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 39 / 51% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 144 (base 60) |
| Dexterity | 150 (base 60) |
| Constitution | 135 (base 60) |
| Magic | 150 (base 60) |
| Willpower | 134 (base 60) |
| Cunning | 155 (base 60) |
Resources
| Life | 2106/2106 |
| Mana | 321/708 |
| Stamina | 333/434 |
| Equilibrium | 58 |
| Healing Factor | 1.6170442053816 |
| Regeneration | 238.43089621262 |
Speed
| Mental | 0% |
| Attack | +30% |
| Movement | +36.295420702615% |
| Spell | +30% |
| Global | +139% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 111.1886602736 |
| See Invisible | 117.1886602736 |
Offense: Mainhand
| Damage | 281 |
| Accuracy | 83 |
| Crit Chance | 66% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 138 |
| Accuracy | 83 |
| Crit Chance | 66% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 113 |
| Crit Chance | 60% |
| Speed | 0.76923076923077 |
Offense: Mind
| Mindpower | 115 |
| Crit Chance | 44% |
| Speed | 0.76923076923077 |
Offense: Damage Bonus
| Lightning | +16% |
| Fire | +17% |
| All | 0% |
Offense: Damage Penetration
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 79.232775698949 (74.708763900747%) |
| Defense | 113 |
| Ranged Defense | 119 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 81 |
| Mental Save | 66 |
Defense: Resistances
| Temporal | + 43%( 70%) |
| Cold | + 44%( 70%) |
| Fire | + 46%( 70%) |
| All | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Knockback Resistance | 94% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (305 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Stealth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Storm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eldritch shield | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eldritch stone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Deeprock | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Hurricane |
| talent | Fiery Hands |
| talent | Eldritch Infusion |
| talent | Thunderstorm |
| talent | Stone Vines |
| talent | Shield Wall |
| talent | Shards |
| talent | Shock Hands |
| talent | Feather Wind |
| talent | Arcane Combat |
| talent | Daunting Presence |
| beneficial effect | All stats increased by 67. Pain Enhancement System |
| beneficial effect | The target is surrounded by a stone shield absorbing 430/430 damage. When the shield is removed, it will explode for up to 658 (currently 13) Arcane damage in a radius 5. Eldritch Stone Shield |
| detrimental effect | Vulnerable to more cross tier effects. Incoming Disasters |
| beneficial effect | The target has 107 increased life regeneration. Recovery |
| beneficial effect | The target is surrounded by a magical shield, absorbing 391/391 damage before it crumbles. Damage Shield |
| beneficial effect | Spell and mind speed increased by 30% Elemental Surge: Arcane |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of knowledge (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +2 Wil Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | gladiator's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +5 Con Blindness immunity: +22% Infravision radius: +4 See stealth: +5 See invisible: +11 Rings make your fingers look great! |
| Around neck | stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Pinning immunity: +23% Knockback immunity: +20% Amulets make your neck look great! |
| In main hand | steel shield of winter (0 def, 4 armour, 18-22 power, 41 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +41 Damage (Melee): +13 cold When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 331 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +12% cold Talent granted: +1 Block Handheld deflection devices. |
| On hands | iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | reinforced steel shield of fire resistance (+16%) (0 def, 5 armour, 17-20 power, 59.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +60 When wielded/worn: Armour: +5 Fatigue: +8% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Inventory
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
198 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena
Became the new master of the arena in 30-wave mode.By GreyDA the Dwarf Adventurer level 39
20th Voratun 122nd year of Ascendancy at 06:18 see stats
Arena Battler 20
Got to wave 20 in the arena.By GreyDA the Dwarf Adventurer level 33
18th Voratun 122nd year of Ascendancy at 20:01 see stats
Level 10
Got a character to level 10.By GreyDA the Dwarf Adventurer level 10
16th Voratun 122nd year of Ascendancy at 20:43 see stats
Level 20
Got a character to level 20.By GreyDA the Dwarf Adventurer level 20
17th Voratun 122nd year of Ascendancy at 13:38 see stats
Level 30
Got a character to level 30.By GreyDA the Dwarf Adventurer level 30
18th Voratun 122nd year of Ascendancy at 07:41 see stats
Size matters
Did over 600 damage in one attack.By GreyDA the Dwarf Adventurer level 22
17th Voratun 122nd year of Ascendancy at 20:41 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By GreyDA the Dwarf Adventurer level 32
18th Voratun 122nd year of Ascendancy at 16:48 see stats
Log
GreyDA surges with arcane power!
GreyDA casts Lightning.
GreyDA's spell attains critical power!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Almost Master of Arena!
GreyDA misses GreyA.
GreyDA uses Block.
GreyDA hits GreyA for (95 flat reduction), 1111 arcane, (13 flat reduction), 0 cold, (49 flat reduction), 0 fire, (35 flat reduction), 0 arcane, (23 flat reduction), 0 lightning, (95 flat reduction), 427 lightning (1538 total damage).
Elemental Surge hits GreyA for (95 flat reduction), 216 arcane (216 total damage).
Melee retaliation hits GreyDA for (2 flat reduction), 0 fire, (2 flat reduction), 0 fire (0 total damage).
Elemental Surge killed GreyA!
Talent Inner Power is ready to use.
A shield forms around GreyDA.
Lava floor hits GreyDA for (53 blocked), 0 fire (0 total damage).
GreyDA resists the bloody wave!
GreyA's bloodspring area effect hits GreyDA for (204 blocked), 0 blight (0 total damage).
Ran for 2 turns (stop reason: taken damage).
GreyDA resists the bloody wave!
GreyA's bloodspring area effect hits GreyDA for (204 blocked), 0 blight (0 total damage).
GreyDA internal structure returns to normal.
Talent Stone Spikes is ready to use.
Talent Eldritch Fury is ready to use.
GreyDA has regained its confidence.
Saving game...
Saving done.
The furious lightning storm around GreyDA calms down and disappears.




























































































































