WERESHARK the level 8 Yeek Werebeast by Zifmia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassWerebeast
Level / Exp8 / 12%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 19)
Dexterity10 (base 10)
Constitution16 (base 21)
Magic10 (base 10)
Willpower23 (base 14)
Cunning28 (base 19)

Resources

Life232/232
Hate24/100
Equilibrium10
Healing Factor0.8401804400497
Regeneration0.79817141804721

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth6
See Invisible5

Offense: Mainhand

Damage19
Accuracy24
Crit Chance12%
APR12
Speed1.00

Offense: Offhand

Damage18
Accuracy24
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance6%
Speed1

Offense: Mind

Mindpower29.15
Crit Chance9%
Speed1

Offense: Damage Bonus

Fire+5%
Nature+8%

Offense: Damage Penetration

Physical+4%

Defense: Base

Armour (hardiness)10 (30%)
Defense13
Ranged Defense15
Fatigue9
Physical Save19.55
Spell Save14.55
Mental Save22.425

Defense: Resistances

Blight+ 3%( 70%)
Arcane+ 6%( 70%)
All 0%( 70%)
Darkness+ 6%( 70%)
Light+ 6%( 70%)
Temporal+ 10%( 70%)
Lightning+ 10%( 70%)
Fire+ 10%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance23%
Disarm Resistance21%
Confusion Resistance50%
Fear Resistance15%
Stun Resistance15%
Poison Resistance30%
Knockback Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-curse / Snake aspect1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.20
0/5
0/5
0/5
0/5
Wild-curse / Wolf aspect1.30
3/5
1/5
0/5
0/5
Wild-curse / Treant aspect1.30
1/5
1/5
0/5
0/5
Wild-curse / Shark aspect1.30
0/5
0/5
0/5
0/5
Wild-curse / Silent hunter1.30
0/5
0/5
0/5
0/5
Wild-curse / Eagle aspect1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.20
5/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.20
3/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

completed

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron mace (7-9.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


Saving done.

There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Space around you starts to dissolve...


Resting starts...

Saving done.

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.