Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 17 / 56% |
Size | huge |
Lifes / Deaths | Killed by elven blood mage at level 13 on the 19th Haze 122nd year of Ascendancy at 22:27 0 / 7Killed by elven corruptor at level 13 on the 19th Haze 122nd year of Ascendancy at 23:48 Killed by Isoth the crimson crystal at level 16 on the 36th Haze 122nd year of Ascendancy at 16:02 Killed by Gliba the bandit lord at level 16 on the 37th Haze 122nd year of Ascendancy at 03:49 Killed by Gliba the bandit lord at level 16 on the 37th Haze 122nd year of Ascendancy at 04:30 Killed by giant venus flytrap at level 16 on the 37th Haze 122nd year of Ascendancy at 10:16 Killed by luminous horror at level 17 on the 39th Haze 122nd year of Ascendancy at 01:20 |
Primary Stats
Strength | 56 (base 39) |
Dexterity | 17 (base 12) |
Constitution | 16 (base 10) |
Magic | 10 (base 10) |
Willpower | 40 (base 37) |
Cunning | 14 (base 12) |
Resources
Life | -20/253 |
Psi | 0/218 |
Healing Factor | 1.1483870967742 |
Regeneration | 41.812774193548 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +84.170260871101% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 23.342941493866 |
See Invisible | 24.342941493866 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 106 |
Accuracy | 31 |
Crit Chance | 3% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +4% |
Light | +18% |
Cold | +11% |
Blight | +4% |
Physical | +3% |
Fire | 0% |
Mind | +3% |
Offense: Damage Penetration
Light | +20% |
Darkness | +20% |
Defense: Base
Armour (hardiness) | 20 (45%) |
Defense | 11 |
Ranged Defense | 19 |
Fatigue | 16 |
Physical Save | 38 |
Spell Save | 17 |
Mental Save | 26 |
Defense: Resistances
Acid | + 7%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 4%( 70%) |
Cold | + 30%( 70%) |
All | + 4%( 70%) |
Lightning | + 15%( 70%) |
Temporal | + 9%( 70%) |
Mind | + 7%( 70%) |
Physical | + 7%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 20% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Chant of Fortress |
talent | Force Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-19% global speed). Solipsism |
beneficial effect | A flow of life spins around the target, regenerating 32.96 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Gliba the bandit lord. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Lustreserpent the pair of rough leather boots (0 def, 1 armour) (On feet)] Lustreserpent the pair of rough leather boots (0 def, 1 armour)Lustreserpent the pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind Changes resistances: +6%(-) lightning / +5%(-) temporal / +3%(-) mind Changes damage: +12%(-) light / +3%(-) mind Light radius: +3 (-) A pair of boots made of leather. |
Light source | [vs. Lustreworth the brass lantern (Light source)] Lustreworth the brass lanternLustreworth the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 8(-) darkness Changes resistances penetration: +20%(-) light / +20%(-) darkness Mental save: +5 (+2 eff.) (-) Light radius: +2 (-) See stealth: +6 (-) See invisible: +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. stabilizing iron helm of the depths (0 def, 3 armour) (On head)] stabilizing iron helm of the depths (0 def, 3 armour)stabilizing iron helm of the depths (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes resistances: +5%(-) cold Allows you to breathe in: water Physical save: +10 (+5 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (-) Damage when hit (Melee): 15(-) blight Changes damage: +4%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | [vs. warrior's copper ring of frost (+22%) (On fingers, 1 of 2)] warrior's copper ring of frost (+22%)warrior's copper ring of frost (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 (-) Changes stats: +3(-) Str Changes resistances: +22%(-) cold Changes damage: +11%(-) cold Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. warrior's copper ring of frost (+22%) (On fingers, 1 of 2)] copper ring of perseverancecopper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str Changes resistances: +0%(-22%) cold Changes damage: +0%(-11%) cold Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | [vs. monstrous hardened leather belt of life (Around waist)] monstrous hardened leather belt of lifemonstrous hardened leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) (-) Changes stats: +4(-) Str / +4(-) Con Physical save: +7 (+4 eff.) (-) Life regen: +1.10 (-) Healing mod.: +10% (-) Size category: +1 (-) A belt that goes around your waist. |
In main hand | [vs. thought-forged dwarven-steel greatmaul of amnesia (44.5-66.75 power, 2 apr) (In main hand, 1 of 2)] thought-forged dwarven-steel greatmaul of amnesia (44.5-66.75 power, 2 apr)thought-forged dwarven-steel greatmaul of amnesia (44.5-66.75 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) On weapon hit: * 28% chance to cause random gloom * 25% chance to put talents on cooldown Damage (Melee): +14(-) mind When wielded/worn: Changes stats: +2(-) Cun / +3(-) Wil Massive two-handed mauls. Tap to cycle through comparison choices |
On hands | [vs. iron gauntlets 'Dazzlemaim' (0 def, 1 armour) (On hands)] iron gauntlets 'Dazzlemaim' (0 def, 1 armour)iron gauntlets 'Dazzlemaim' (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 7(-) lightning Damage when hit (Melee): 4(-) light Changes resistances: +5%(-) lightning / +3%(-) acid Changes damage: +4%(-) lightning / +6%(-) light Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | [vs. Behemoth Hide (4 def, 6 armour) (Main armor)] Behemoth Hide (4 def, 6 armour)Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +4 (+4 eff.) (-) Ranged Defense: +8 (+8 eff.) (-) Fatigue: +10% (-) Changes stats: +2(-) Str / +2(-) Con Maximum encumbrance: +20 (-) Knockback immunity: +10% (-) Life regen: +0.70 (-) Stamina each turn: +0.70 (-) Maximum life: +45.00 (-) Maximum stamina: +43.00 (-) Size category: +1 (-) A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cloak | [vs. Malurobers (1 def, 0 armour) (Cloak)] Malurobers (1 def, 0 armour)Malurobers (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +4(-) Str / +3(-) Dex Changes damage: +3%(-) physical Physical save: +6 (+3 eff.) (-) Life regen: +0.40 (-) Maximum life: +31.00 (-) Maximum stamina: +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Islaba the gold amulet (Around neck)] Islaba the gold amuletIslaba the gold amulet Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8(-) mind Changes stats: +4(-) Str / +2(-) Dex Changes resistances: +16%(-) nature / +10%(-) blight Grants telepathy: Demon/Minor Demon/Major Mental save: +10 (+5 eff.) (-) Poison immunity: +20% (-) Disease immunity: +26% (-) Maximum psi: +10.00 (-) Mental crit. chance: +1% (-) Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Islaba the gold amulet (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Damage when hit (Melee): 0(-8) mind Changes stats: +0(-4) Str / +0(-2) Dex Changes resistances: +0%(-16%) nature / +0%(-10%) blight Grants telepathy: Demon/Minor Demon/Major Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Poison immunity: +0% (-20%) Disease immunity: +0% (-26%) Maximum psi: +0.00 (-10.00) Mindpower: +5 (+2 eff.) Mental crit. chance: +0% (-1%) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. warrior's copper ring of frost (+22%) (On fingers, 1 of 2)] rogue's copper ring of fire (+20%)rogue's copper ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +6 (+6 eff.) Changes stats: +3 Cun / +0(-3) Str Changes resistances: +0%(-22%) cold / +20% fire Changes damage: +0%(-11%) cold / +10% fire Rings can have magical properties. Tap to cycle through comparison choices |
[vs. thought-forged dwarven-steel greatmaul of amnesia (44.5-66.75 power, 2 apr) (In main hand, 1 of 2)] dwarven-steel greatsword of erosion (34.5-55.2 power, 2 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of erosion (34.5-55.2 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2(-10.0 - -11.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-28%) - 25% chance to put talents on cooldown Damage (Melee): +16 temporal / +20 nature / +0(-14) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-3) Wil Massive two-handed swords. Tap to cycle through comparison choices |
[vs. thought-forged dwarven-steel greatmaul of amnesia (44.5-66.75 power, 2 apr) (In main hand, 1 of 3)] dwarven-steel dagger (16.5-21.45 power, 7 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4(-28.0 - -45.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+5) Crit. chance: +6.0% (+4.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-28%) - 25% chance to put talents on cooldown Damage (Melee): +0(-14) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-3) Wil Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Behemoth Hide (4 def, 6 armour) (Main armor)] Xerossra the Festermaim (2 def, 4 armour)Xerossra the Festermaim (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-2) Defense: +2 (+2 eff.) (-2 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-8 eff.)) Fatigue: +12% (+2%) Damage when hit (Melee): 8 nature Changes stats: +0(-2) Str / +7(+5) Con Changes resistances: +16% fire Maximum encumbrance: +0 (-20) Knockback immunity: +0% (-10%) Life regen: +0.00 (-0.70) Stamina each turn: +0.00 (-0.70) Maximum life: +0.00 (-45.00) Maximum stamina: +0.00 (-43.00) Size category: +0 (-1) A suit of armour made of mail. |
[vs. Behemoth Hide (4 def, 6 armour) (Main armor)] impenetrable iron plate armour of fire resistance (3 def, 14 armour)impenetrable iron plate armour of fire resistance (3 def, 14 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 (+8) Defense: +3 (+3 eff.) (-1 (-1 eff.)) Ranged Defense: +0 (+0 eff.) (-8 (-8 eff.)) Fatigue: +20% (+10%) Changes stats: +0(-2) Str / +0(-2) Con Changes resistances: +15% fire Maximum encumbrance: +0 (-20) Knockback immunity: +0% (-10%) Life regen: +0.00 (-0.70) Stamina each turn: +0.00 (-0.70) Maximum life: +0.00 (-45.00) Maximum stamina: +0.00 (-43.00) Size category: +0 (-1) A suit of armour made of metal plates. |
[vs. monstrous hardened leather belt of life (Around waist)] insulating rough leather belt of resilienceinsulating rough leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-3 eff.)) Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +6% cold / +5% fire Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Life regen: +0.00 (-1.10) Maximum life: +30.00 Healing mod.: +0% (-10%) Size category: +0 (-1) A belt that goes around your waist. |
[vs. Malurobers (1 def, 0 armour) (Cloak)] linen cloak of protection (1 def, 0 armour)linen cloak of protection (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +0(-4) Str / +0(-3) Dex Changes damage: +0%(-3%) physical Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +5 (+4 eff.) Mental save: +6 (+3 eff.) Life regen: +0.00 (-0.40) Maximum life: +0.00 (-31.00) Maximum stamina: +0.00 (-10.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. iron gauntlets 'Dazzlemaim' (0 def, 1 armour) (On hands)] blighted rough leather gloves of magic (+2) (0 def, 1 armour)blighted rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5 blight / 0(-7) lightning Damage when hit (Melee): 0(-4) light Changes stats: +2 Mag Changes resistances: +5% blight / +0%(-3%) acid / +0%(-5%) lightning Changes damage: +3% blight / +0%(-6%) light / +3% arcane / +0%(-4%) lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. stabilizing iron helm of the depths (0 def, 3 armour) (On head)] Hurikor the linen wizard hat (1 def, 0 armour)Hurikor the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +5 Str / +2 Mag / +1 Cun Changes resistances: +5%(-) cold / +5% fire Grants telepathy: Dragon Allows you to breathe in: water Physical save: +0 (+0 eff.) (-10 (-5 eff.)) A pointy cloth hat, very wizardly... |
[vs. stabilizing iron helm of the depths (0 def, 3 armour) (On head)] rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-4%) Changes stats: +3 Con Changes resistances: +0%(-5%) cold Allows you to breathe in: water Physical save: +0 (+0 eff.) (-10 (-5 eff.)) A cap made of leather. |
[vs. stabilizing iron helm of the depths (0 def, 3 armour) (On head)] dwarven-steel helm 'Ulfidofast' (0 def, 4 armour)dwarven-steel helm 'Ulfidofast' (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +4 (+1) Fatigue: +4% (-1%) Changes stats: +2 Dex / +2 Con Changes resistances: +8% fire / +12% nature / +16%(+11%) cold Allows you to breathe in: water Physical save: +9 (+4 eff.) (-1 (-1 eff.)) Knockback immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] miner's iron pickaxe (dig speed 30 turns)miner's iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-15) blight Changes stats: +1 Str Changes damage: +0%(-4%) blight Infravision radius: +2 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] void yew wand of conjuration [power 229] (10 cooldown)void yew wand of conjuration [power 229] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-15) blight Changes damage: +0%(-4%) blight Talent granted: +2 Void Blast When carried: Talent granted: +0(+-1) Dig It can be used to fire a bolt of a random element with (base) damage 114 to 229, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By I Want Your Body the Cornac Possessor level 7
6th Mirth 122nd year of Ascendancy at 16:26 see stats
By I Want Your Body the Cornac Possessor level 10
4th Flare 122nd year of Ascendancy at 02:18 see stats
By I Want Your Body the Cornac Possessor level 11
44th Dusk 122nd year of Ascendancy at 11:17 see stats
By I Want Your Body the Cornac Possessor level 13
19th Haze 122nd year of Ascendancy at 21:52 see stats
By I Want Your Body the Cornac Possessor level 11
72nd Dusk 122nd year of Ascendancy at 08:28 see stats
By I Want Your Body the Cornac Possessor level 8
2nd Summertide 122nd year of Ascendancy at 15:21 see stats
By I Want Your Body the Cornac Possessor level 10
9th Flare 122nd year of Ascendancy at 03:06 see stats
By I Want Your Body the Cornac Possessor level 17
37th Haze 122nd year of Ascendancy at 10:16 see stats
Log
I Want Your Body feels pain again.
Luminous horror misses I Want Your Body.
Luminous horror resists the mind attack!
I Want Your Body hits Luminous horror for (30 absorbed), 0 physical, (2 absorbed), 0 mind, (2 absorbed), 0 lightning (0 total damage).
I Want Your Body converts some damage to Psi!
Luminous horror's light area effect hits I Want Your Body for 13 to psi, 23 light (36 total damage).
I Want Your Body is not stunned anymore.
Luminous horror casts Healing Light.
Luminous horror receives 201 healing.
I Want Your Body hits Luminous horror for (74 absorbed), 0 physical, (9 absorbed), 0 mind, (5 absorbed), 0 lightning (0 total damage).
I Want Your Body converts some damage to Psi!
Luminous horror's light area effect hits I Want Your Body for 13 to psi, 23 light (36 total damage).
Luminous horror resists the mind attack!
The shield around luminous horror crumbles.
Luminous horror resists the blinding light!
Luminous horror resists the mind attack!
Luminous horror HEALS from light damage!
I Want Your Body converts some damage to Psi!
I Want Your Body hits Luminous horror for 8 darkness, 10 blight, 1 light, 3 healing, 3 mind (22 total damage) [3 healing].
Force Shield hits Luminous horror for (1 absorbed), 18 mind, 9 mind, 5 lightning (32 total damage).
Luminous horror hits I Want Your Body for 7 to psi, 12 light (19 total damage).
I Want Your Body uses Infusion: Regeneration.
I Want Your Body starts regenerating health quickly.
I Want Your Body is no longer empowered.
Talent Psychic Crush is ready to use.
Luminous horror casts Firebeam.
Saving game...