teleShoot the level 6 Shalore Temporal Warden by undergee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassTemporal Warden
Level / Exp6 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity30 (base 29)
Constitution13 (base 11)
Magic16 (base 12)
Willpower19 (base 12)
Cunning11 (base 10)

Resources

Life191/191
Stamina138/138
Paradox200
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+16.10657540007%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage33
Accuracy33
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower17.7
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense14
Ranged Defense14
Fatigue7
Physical Save9.45
Spell Save18.25
Mental Save10.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Archery - bows1.00
3/5
1/5
0/5
0/5
Chronomancy / Speed Control1.10
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
4/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.10
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Wibbly Wobbly Timey Wimey Stuff Killed the weaver queen and the temporal defiler.
By teleShoot the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 12:39
see stats

Log

Resting starts...
TeleShoot retunes the fabric of spaceime.

The shield around teleShoot crumbles.

Talent Rune: Shielding is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Ran for 26 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

TeleShoot picks up (a.):
wild infusion of the warrior (resist 19%; cure physical).
TeleShoot picks up (b.):
manasurge rune of the duelist (720% regen over 10 turns; 36 instant mana).
TeleShoot picks up (a.):
healing infusion (heal 23).
TeleShoot picks up (c.):
insidious poison infusion (10 nature damage, 20% healing reduction).
There is a way to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


TeleShoot wears:
pair of rough leather boots (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (13-15.6 power, 2 apr, darkness element).
You gain 1.28 gold from the transmogrification of
potent elm magestaff (13-15.6 power, 2 apr, cold element).
You gain 2.46 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, temporal element).
You gain 2.75 gold from the transmogrification of
Toralahir the elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.42 gold from the transmogrification of
blooming mossy mindstar of balance (3-3.3 power, 12 apr, nature damage).
You gain 2.15 gold from the transmogrification of
phase door rune of the sneak (range 6; power 20; dur 4).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (720% regen over 10 turns; 36 instant mana).
You gain 1.45 gold from the transmogrification of
insidious poison infusion (10 nature damage, 20% healing reduction).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 23).
There is a way to the previous level here (press '' or right click to use).