Bethida the level 50 Whitehoof Archmage by Cathbald

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1882%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 10)
Dexterity62 (base 29)
Constitution12 (base 10)
Magic98 (base 60)
Willpower85 (base 60)
Cunning94 (base 60)

Resources

Mana441/441
Psi175/175
Life1120/1120
Positive187/187
Steam90/90
Healing Factor1.4795424452428
Regeneration37.744871530158

Speed

Mental+12%
Attack+12%
Movement+89.851795037761%
Spell+12%
Global+122.75510204082%

Vision

Sight10
Lite-1007
Infravision17
See Stealth22.963900100654
See Invisible63.3722446056
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage55
Accuracy41
Crit Chance69%
APR17
Speed0.89

Offense: Spell

Spellpower100
Crit Chance84%
Speed0.89285714285714
Cooldown Reduction30

Offense: Mind

Mindpower52
Crit Chance26%
Speed0.89285714285714

Offense: Damage Bonus

Blight+59%
Arcane+144%
Cold+114%
All+47%
Physical+94%
Darkness+87%
Light+62%
Temporal+99%
Lightning+114%
Mind+68%
Fire+114%
Nature+53%

Offense: Damage Penetration

Arcane+70%
Light+25%
Nature+5%

Defense: Base

Armour (hardiness)83.308645671735 (50.629139072848%)
Defense46
Ranged Defense63
Fatigue0
Physical Save41
Spell Save41
Mental Save50

Defense: Resistances

Arcane+ 56%( 70%)
Cold+ 49%( 70%)
All+ 30%( 70%)
Lightning+ 51%( 70%)
Light+ 55%( 80%)
Temporal+ 49%( 70%)
Physical+ 39%( 70%)
Mind+ 59%( 70%)
Darkness+ 39%( 70%)
Nature+ 36%( 70%)

Defense: Immunities

Stun Resistance96%
Confusion Resistance38%
Poison Resistance100%
Disarm Resistance46%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Silence Resistance100%
Instadeath Resistance100%
Knockback Resistance70%

Inscriptions (4/4)

Implants
Runes
Implants
Implants

Class Talents

Spell / Meta1.30
4/5
1/5
5/5
0/5
Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
3/5
Spell / Air1.30
1/5
1/5
4/5
2/5
Spell / Arcane1.50
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.40
1/5
1/5
5/5
5/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
2/5
1/5
5/5

Generic Talents

Technique / Combat training1.00
2/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
2/5
Steamtech / Chemistry1.00
3/5
3/5
1/5
0/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Spell / Divination1.30
1/5
4/5
0/5
0/5
Spell / Conveyance1.30
4/5
4/5
1/5
0/5
Race / Whitehooves1.00
5/5
4/5
3/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Bethida the Whitehoof Archmage level 50
10th Destruction 124th year of Ascendancy at 03:48
see stats
A View From The Gallery (Insane (Roguelike) difficulty) Briefly lived as a lowly halfling during the time of the Sher'tuls.
By Bethida the Whitehoof Archmage level 50
3rd Destruction 124th year of Ascendancy at 07:56
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Bethida the Whitehoof Archmage level 13
41st Retaking 124th year of Ascendancy at 15:08
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Bethida the Whitehoof Archmage level 50
9th Destruction 124th year of Ascendancy at 13:13
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Bethida the Whitehoof Archmage level 31
23rd Revenge 124th year of Ascendancy at 04:15
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Bethida the Whitehoof Archmage level 10
33rd Retaking 124th year of Ascendancy at 05:57
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Bethida the Whitehoof Archmage level 20
51st Retaking 124th year of Ascendancy at 07:52
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Bethida the Whitehoof Archmage level 30
20th Revenge 124th year of Ascendancy at 18:04
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Bethida the Whitehoof Archmage level 40
21st Pain 124th year of Ascendancy at 12:29
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Bethida the Whitehoof Archmage level 50
4th Loss 124th year of Ascendancy at 22:28
see stats
Look at me, I'm playing a roguelike! (Insane (Roguelike) difficulty) Linked yourself in the in-game chat.
By Bethida the Whitehoof Archmage level 25
10th Revenge 124th year of Ascendancy at 01:08
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Bethida the Whitehoof Archmage level 50
10th Destruction 124th year of Ascendancy at 03:04
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Bethida the Whitehoof Archmage level 38
10th Pain 124th year of Ascendancy at 11:41
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Bethida the Whitehoof Archmage level 39
21st Pain 124th year of Ascendancy at 12:24
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Bethida the Whitehoof Archmage level 34
8th Pain 124th year of Ascendancy at 02:16
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Bethida the Whitehoof Archmage level 50
27th Destruction 124th year of Ascendancy at 09:04
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Bethida the Whitehoof Archmage level 49
4th Loss 124th year of Ascendancy at 22:28
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Bethida the Whitehoof Archmage level 50
6th Loss 124th year of Ascendancy at 08:58
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Bethida the Whitehoof Archmage level 25
10th Revenge 124th year of Ascendancy at 04:36
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Bethida the Whitehoof Archmage level 41
22nd Pain 124th year of Ascendancy at 06:36
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Bethida the Whitehoof Archmage level 17
49th Retaking 124th year of Ascendancy at 13:36
see stats

Log

Bethida's spell attains critical power!
Thunderstorm hits Amakthel's Mouth for
0 lightning damage.

The protective shield of Amakthel's Mouth disappears.

Bethida's spell attains critical power!
Amakthel's Mouth casts a protective shield just in time!

Thunderstorm hits Amakthel's Mouth for
0 lightning damage.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Bethida deactivates
Stone Skin.
Bethida deactivates
Arcane Power.
Bethida deactivates
Shielding.
Galen's Flowing Robe activates and resets Bethida's Arcane Power cooldown!
Bethida deactivates
Metaphasic Spin.
Bethida deactivates
Quicken Spells.
Bethida deactivates
Keen Senses.
Bethida deactivates
Arcane Shield.
Bethida deactivates
Disruption Shield.
Bethida deactivates
Feather Wind.
Bethida deactivates
Essence of Speed.
Bethida deactivates
Chant of Fortress.
Bethida deactivates
Thunderstorm.
The furious lightning storm around Bethida calms down and disappears.
Bethida deactivates
Spellcraft.
Bethida deactivates
Pure Aether.
Bethida is no longer surging arcane power.