Razz the level 5 Skeleton Archmage by Lurak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp5 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution14 (base 14)
Magic25 (base 23)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life144/144
Mana143/143
Healing Factor1.1372895330003
Regeneration0.96669610305029

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+11%
Arcane+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save10
Spell Save18
Mental Save8

Defense: Resistances

Lightning+ 13%( 70%)
Light+ 22%( 70%)
Temporal+ 12%( 70%)
Cold+ 13%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Tool
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Razz wears (replacing
quick elm totem of healing [power 98] (4/11 cooldown)): overpowered elm wand of clairvoyance [power 10] (21 cooldown).

You gain 2.16 gold from the transmogrification of
quiver of elm arrows of paradox (19/19, 16-22 power, 5 apr).
You gain 0.27 gold from the transmogrification of
iron shield of fire resistance (+16%) (0 def, 2 armour, 22.5 block).
You gain 5.50 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 3.18 gold from the transmogrification of
enlightening iron mail armour (2 def, 4 armour).
You gain 0.80 gold from the transmogrification of
iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.95 gold from the transmogrification of
acidic iron longsword of massacre (18-24 power, 2 apr).
You gain 2.04 gold from the transmogrification of
iron greatsword of paradox (17-27 power, 1 apr).
You gain 1.77 gold from the transmogrification of
iron greatsword of daylight (16-26 power, 1 apr).
You gain 1.84 gold from the transmogrification of
hateful iron greatsword (15-24 power, 1 apr).
You gain 2.84 gold from the transmogrification of
hateful iron battleaxe of erosion (11-16 power, 1 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 401%; cd 8).
You feel very confident walking into this place.