











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Items Vault 1.7.6Donators/Buyers bonus! New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Shadowblade | 
| Level / Exp | 23 / 65% | 
| Size | medium | 
| Lifes / Deaths | Killed by ultimate gwelgoroth at level 23 on the 62nd Pyre 123rd year of Ascendancy at 16:46  / 2Killed by ultimate gwelgoroth at level 23 on the 62nd Pyre 123rd year of Ascendancy at 16:48  | 
Primary Stats
| Strength | 13 (base 12) | 
| Dexterity | 66 (base 35) | 
| Constitution | 36 (base 10) | 
| Magic | 50 (base 31) | 
| Willpower | 22 (base 10) | 
| Cunning | 78 (base 43) | 
Resources
| Life | -98/506 | 
| Mana | 292/292 | 
| Stamina | 190/216 | 
| Healing Factor | 1.1979202340232 | 
| Regeneration | 6.2890812286218 | 
Speed
| Mental | +5.0182080713057E-12% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | +4.9960036108132E-12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 40.606190251377 | 
| See Invisible | 49.606190251377 | 
Offense: Mainhand
| Damage | 83 | 
| Accuracy | 62 | 
| Crit Chance | 35% | 
| APR | 21 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 53 | 
| Accuracy | 62 | 
| Crit Chance | 42% | 
| APR | 32 | 
| Speed | 0.90 | 
Offense: Spell
| Spellpower | 42 | 
| Crit Chance | 24% | 
| Speed | 0.99999999999995 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +25% | 
| Light | +9% | 
| Arcane | +13% | 
| Mind | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Temporal | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 15 (55.65183292883%) | 
| Defense | 54 | 
| Ranged Defense | 54 | 
| Fatigue | 0 | 
| Physical Save | 30 | 
| Spell Save | 22 | 
| Mental Save | 47 | 
Defense: Resistances
| Acid | + 20%( 70%) | 
| Physical | + 17%( 70%) | 
| Cold | + 20%( 70%) | 
| All | + 15%( 70%) | 
| Darkness | + 28%( 70%) | 
| Light | + 25%( 70%) | 
| Temporal | + 26%( 70%) | 
| Lightning | + 20%( 70%) | 
| Fire | + 28%( 70%) | 
| Nature | + 18%( 70%) | 
Defense: Immunities
| Disarm Resistance | 95% | 
| Confusion Resistance | 10% | 
| Pinning Resistance | 62% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 47% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 447 damage for 5 turns. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat.  | 
Class Talents
| Cunning / Shadow magic | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Stealth | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Duelist | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Phantasm | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Cunning / Dirty fighting | 1.00 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Ambush | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Conveyance | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Lethality | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of luminous horror dust. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed hummerhorn wing. * You've found the needed naga tongue.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Xerulelranne the pair of rough leather boots (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Mag +4 Wil +3 Con ----- def ----- Armour +1 Defense +3 (+1 eff.) ---------- misc Light +1 See.Invis +3 Evasion: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather.  | 
| Light source |  alchemist's lamp 'Coalveil'1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +15% darkness Acc +10 (+2 eff.) Apr +3 ----- def ----- Armour +4 Defense +5 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Elenusin the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Mag +2 Wil +5 Cun +1 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% mind Res.pen +5% temporal ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +6 A cap made of leather.  | 
| On hands |  steady rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane Acc +6 (+1 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  supercharged ash totem of healing [power 254]  (4/16 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +22.00 Disarm- +24% Pinning- +22% Knockbk- +21% Rings make your fingers look great!  | 
| On fingers |  gold ring 'Emeledheda'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +2 Dex dps ---------- Melee+ 18 physical Ranged+ 13 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 27 On Hit (Ranged): * 12% chance to reduce all saves and defense by 27 ----- def ----- Armour +6 Resists +12% light Pinning- +20% ---------- misc Hate/m.crit +2.00 Max.stam +20.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great!  | 
| Around neck |  Bethyba the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +9 Dex +10 Cun +12 Con dps ---------- Mov.spd +20% ----- def ----- Fatigue -12% Resists +13% temporal Crit.chn- 15.00% HP.reg +5.00 Pinning- +20% Knockbk- +26% ---------- misc Stam/turn +0.90 Amulets make your neck look great!  | 
| In main hand |  Goyatira the stralite dagger (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 28.5 - 37.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 nature On Crit.r2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +9% arcane ----- def ----- Mind.save +12 (+4 eff.) Sharp, short and deadly.  | 
| Around waist |  Emothra1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +15 (+5 eff.) Acc +20 (+5 eff.) ----- def ----- Armour +2 Resists +6% acid +6% fire +6% lightning +6% cold ---------- misc Stam/turn +1.00 A belt that goes around your waist.  | 
| In off hand |  Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.  | 
| Cloak |  Spidermaim the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +6 Dex dps ---------- Crit.mult +10.00% Dmg.mod +9% light Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +3% nature +2% physical Phys.save +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  linen robe 'Brandraven' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +3 Mag +3 Cun +5 Con dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +9% fire +15% darkness +7% all ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved.  | 
 manasurge rune (regen 846% over 10 turns; mana 42; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 846% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the duelist (absorb 248; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shielding rune of the warrior (absorb 235; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Mayosewyn0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Con +10 Mag dps ---------- Dmg.mod +12% acid +6% arcane Amulets make your neck look great!  | 
 Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.  | 
 Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great!  | 
 Glintobsidian (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +16.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane +1% physical Cut- +20% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Yvekira the Blazebile (19-28 power, 18 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Arcane Power 19.0 - 28.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +5.0% Atk.spd 100% Phasing +17% On Hit.r1 +4 light While equipped: dps ---------- Res.pen +5% fire +5% temporal Melee Ret 6 fire ----- def ----- Resists +15% light Massive two-handed battleaxes.  | 
 acidic dwarven-steel battleaxe of the mystic (32-47 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 31.5 - 47.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +10 (+3 eff.) Massive two-handed battleaxes.  | 
 truestriking dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Master Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +10 (+2 eff.) Apr +10 Massive two-handed mauls.  | 
 Erigotir the Splendourfury (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Arcane Power 38.0 - 60.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 light On Hit.r1 +14 fire On Crit.r2 +8 mind +12 light While equipped: dps ---------- Res.pen +10% mind Melee Ret 6 light ----- def ----- Resists +9% light Massive two-handed swords.  | 
 Xeroremira the dwarven-steel greatsword (38-60 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 37.5 - 60.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +22 (+7 eff.) Resists +6% lightning Spell.save +18 (+9 eff.) Disarm- +38% ---------- misc See.Invis +15 Massive two-handed swords.  | 
 blue-steel trident (23-37 power, 8 apr)3.0 T2 trident 2H weapon Reqs Str 16 [Normal] Power 23.0 - 36.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 Velebreda (30-42 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% Crit.mult +5.00% ----- def ----- Defense +25 (+8 eff.) Resists +3% mind Sharp, long, and deadly.  | 
 acidic dwarven-steel mace of crippling (28-39 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Arcane/Master Power 28.0 - 39.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 While equipped: dps ---------- Phys.crit +7.0% Blunt and deadly.  | 
 Chosin the dwarven-steel waraxe (22-30 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +9 (+2 eff.) ----- def ----- Resists +12% lightning Phys.save +9 (+5 eff.) Spell.save +12 (+6 eff.) Die.at -80.00 life Heal.mod +5% Knockbk- +20% One-handed war axes.  | 
 Ebonybreaker the dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +12 darkness On Crit.r2 +20 darkness While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +10% darkness +8% physical Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +3% light Disarm- +25% One-handed war axes.  | 
 acidic dwarven-steel waraxe of massacre (26-37 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 One-handed war axes.  | 
 Kabers the dwarven-steel dagger (22-28 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 21.5 - 27.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +5 Dex dps ---------- Phys.crit +4.0% ----- def ----- Defense +15 (+5 eff.) Resists +12% acid Phys.save +6 (+3 eff.) Sharp, short and deadly.  | 
 protector's thorny mindstar of life (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Disrupt Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +4% all Max.HP +13.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Blasttouch4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +16 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +15 (+5 eff.) Phasing +20% ----- def ----- Spell.save +15 (+8 eff.) Slings are used to hurl stones or metal shots at your foes.  | 
 Tempestbraid the quiver of yew arrows (21/21, 36-51 power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 36.5 - 51.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Ranged+ +16 blight +11 light Against +24% Undead On Hit.r1 +16 light On Crit.r2 +20 lightning On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 Arrows are used with bows to pierce your foes to death.  | 
 windwalling voratun shield of acid resistance (+17%) (0 def, 10 armour, 193.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil ----- def ----- Armour +10 Fatigue +8% Resists +17% acid +12% physical Shield.near.proj +60 Proj.slow +29% ---------- misc Talents +1 Block Handheld deflection devices.  | 
 Garamitira (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +3 Mag dps ---------- Dmg.mod +11% acid +14% fire +12% mind ----- def ----- Resists +16% acid +21% fire +12% mind +9% all ---------- misc Infravis +2 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Blindrigor (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +5 Str +2 Dex dps ---------- Dmg.mod +13% nature Res.pen +10% darkness +10% arcane ----- def ----- Resists +19% nature +11% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 enlightening rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Mind.save +12 (+4 eff.) A suit of armour made of leather.  | 
 impenetrable dwarven-steel mail armour of lightning resistance (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail.  | 
 rejuvenating dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% HP.reg +2.00 ---------- misc Stam/turn +1.00 A suit of armour made of mail.  | 
 Obsidianfear the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +9 (+3 eff.) Stealth +6 ---------- misc Stam/turn +2.00 A belt that goes around your waist.  | 
 noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +3 Wil +8 Cun +5 Lck dps ---------- Against +18% Summoned ----- def ----- D.Red.from +15% Summoned Stealth +6 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist.  | 
 Frigidvice (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +3 Cun dps ---------- Mind.crit +3% Res.pen +10% mind Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Gleamqueen (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Cun +1 Con dps ---------- Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Defense +1 (+1 eff.) Die.at -40.00 life ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 pair of rough leather boots 'Noonrazor' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex +2 Mag +1 Con ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Light +3 A pair of boots made of leather.  | 
 pair of hardened leather boots 'Emelolrakira' (0 def, 13 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +13 Resists +7% lightning +8% temporal +18% blight Heal.mod +10% A pair of boots made of leather.  | 
 pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 umbral dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 darkness Dmg.mod +5% darkness +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 clarifying cashmere wizard hat of frost (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +2 (+1 eff.) Resists +18% cold Mind.save +8 (+2 eff.) A pointy cloth hat, very wizardly...  | 
 shimmering cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Max.mana +10.00 A pointy cloth hat, very wizardly...  | 
 Betath the Obsidiansquall (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Fatigue +1% Disease- +20% Knockbk- +10% A cap made of leather.  | 
 Icegasher the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% acid Melee Ret 2 acid 2 cold ----- def ----- Armour +1 Fatigue +1% Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.08 A cap made of leather.  | 
 Armodan the Splendourwedge (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +3 Fatigue +3% Resists +7% blight Mind.save +7 (+2 eff.) Max.HP +100.00 HP.reg +4.00 Cut- +20% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather.  | 
 Chargelace (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% physical Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Defense +2 (+1 eff.) Resists +7% fire +8% cold Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.08 A pointy cloth hat, very wizardly...  | 
 Sepsiswalker (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun +7 Dex dps ---------- Dmg.mod +12% acid Res.pen +10% nature Apr +4 ----- def ----- Defense +2 (+1 eff.) Resists +18% acid A pointy cloth hat, very wizardly...  | 
 Arthendil (5 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun dps ---------- Acc +6 (+1 eff.) Melee Ret 10 physical On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +4% Resists +3% nature +3% blight Stun/Frz- +20% ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Mardagodan (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Defense +10 (+4 eff.) Fatigue +4% Resists +9% light +9% cold Phys.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Max.HP +60.00 Blind- +10% Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Rimewinnow the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Mag dps ---------- Dmg.mod +6% arcane +15% cold ----- def ----- Armour +4 Fatigue +4% Resists +6% mind Phys.save +13 (+7 eff.) Spell.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
4 nuummite 4 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals.  | 
 7 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
6 verdite 6 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+4 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 6 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
7 tiny geode 7 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 8 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
4 hematite 4 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals.  | 
 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
4 malachite 4 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+5 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
4 carnelian 4 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
7 small geode 7 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals.  | 
 3 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 5 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 7 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals.  | 
 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+7 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
sugilite sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
tiger's eye tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy.  | 
 Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.  | 
 dwarven-steel pickaxe 'Radhyrath' (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Cun +3 Str dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +15% acid ----- def ----- Fatigue -7% Resists +3% fire Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 soothing elm totem of thorny skin [power 15]  (4/17 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 17 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
Achievements
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Celine the Shalore Shadowblade level 9
10th Dusk 122nd year of Ascendancy at 19:36 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Celine the Shalore Shadowblade level 19
40th Regrowth 123rd year of Ascendancy at 00:37 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Celine the Shalore Shadowblade level 10
18th Dusk 122nd year of Ascendancy at 18:38 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Celine the Shalore Shadowblade level 20
41st Regrowth 123rd year of Ascendancy at 02:41 see stats
			Merry wintertide! (Nightmare (Roguelike) difficulty)
			Finish the Santascape event and free the little helper elves.By Celine the Shalore Shadowblade level 18
32nd Regrowth 123rd year of Ascendancy at 13:37 see stats
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Celine the Shalore Shadowblade level 20
21st Pyre 123rd year of Ascendancy at 19:59 see stats
			That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Celine the Shalore Shadowblade level 9
18th Dusk 122nd year of Ascendancy at 15:41 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Celine the Shalore Shadowblade level 8
1st Summertide 122nd year of Ascendancy at 07:13 see stats
			The Restless Dead (Nightmare (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By Celine the Shalore Shadowblade level 21
39th Pyre 123rd year of Ascendancy at 08:39 see stats
			The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Celine the Shalore Shadowblade level 20
67th Regrowth 123rd year of Ascendancy at 23:12 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Celine the Shalore Shadowblade level 15
53rd Dusk 122nd year of Ascendancy at 18:20 see stats
			Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Celine the Shalore Shadowblade level 20
67th Regrowth 123rd year of Ascendancy at 04:14 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Celine the Shalore Shadowblade level 16
63rd Dusk 122nd year of Ascendancy at 04:26 see stats
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Celine the Shalore Shadowblade level 23
62nd Pyre 123rd year of Ascendancy at 16:46 see stats
Log
Saving game...
Ultimate gwelgoroth's Shock killed Celine!
Saving done.
The Blood of Life rushes through your dead body. You come back to life!
Personal New Achievement: Unstoppable (Nightmare (Roguelike) difficulty)!
Saving game...
Saving done.
Celine uses Expose Weakness.
Celine performs a melee critical strike against Eilinita the ungolmor!
Eilinita the ungolmor is afflicted by a crippling illness!
Celine is focusing on penetrating defenses.
Celine hits Eilinita the ungolmor for 17 physical, 8 nature, 20 physical, 22 blight, 9 physical, 20 physical (95 total damage).
Eilinita the ungolmor uses Shattering Shout.
Eilinita the ungolmor hits Celine for 189 physical damage.
Talent Rune: Shatter Afflictions is ready to use.
Talent Shadowstep is ready to use.
Ndit the dúathedlen receives 14 healing from Eilinita the ungolmor.
Something hits Celine for 190 lightning damage.
Bloodstar from Ndit the dúathedlen hits Eilinita the ungolmor for 24 fire, 24 physical (48 total damage).
Ndit the dúathedlen shoots!
Ndit the dúathedlen's Shoot hits Eilinita the ungolmor for 22 physical, 11 physical (33 total damage).
Ndit the dúathedlen hits Eilinita the ungolmor for 11 nature damage.
Celine uses Disengage.
Celine is moving at extreme speed!
Eilinita the ungolmor's ability to fight has recovered.
Ndit the dúathedlen receives 14 healing from Eilinita the ungolmor.
Something hits Celine for 231 lightning damage.
Bloodstar from Ndit the dúathedlen hits Eilinita the ungolmor for 24 fire, 24 physical (48 total damage).
Celine the level 23 shalore shadowblade was shocked to death by an ultimate gwelgoroth on level 1 of Ruined Dungeon.





























































































































