Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Steamtech UI 1.0.5 Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Adventurer Plus Addon 1.0.5Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Infinite500 v2.1: Revised high level play for ToME 1.1.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.1.2Donators/Buyers bonus! The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). New Gem Types 1.0.5Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover. Three new lines of gems. Crystal Race! New race based off of the crystals of scintillating caves! Full list of gems on the thread. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0 1.0.5Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 42 / 93% |
| Size | small |
| Lifes / Deaths | Killed by Xaniwen the spitting spider at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:35 / 58Killed by Xaniwen the spitting spider at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:42 Killed by Xaniwen the spitting spider at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:32 Killed by Mayemiwen the skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:40 Killed by Aeryrin the degenerated skeleton warrior at level 8 on the 79th Pyre 122nd year of Ascendancy at 17:52 Killed by Belerawe the giant green ant at level 8 on the 79th Pyre 122nd year of Ascendancy at 23:28 Killed by Xemitta the degenerated skeleton warrior at level 12 on the 5th Mirth 122nd year of Ascendancy at 23:07 Killed by Xemitta the degenerated skeleton warrior at level 12 on the 5th Mirth 122nd year of Ascendancy at 23:55 Killed by Xemitta the degenerated skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 00:59 Killed by Xemitta the degenerated skeleton warrior at level 12 on the 6th Mirth 122nd year of Ascendancy at 01:47 Killed by Gleyatha the giant blue ant at level 16 on the 9th Mirth 122nd year of Ascendancy at 00:25 Killed by Islobregarin the dredgling at level 18 on the 10th Mirth 122nd year of Ascendancy at 18:22 Killed by Islobregarin the dredgling at level 18 on the 10th Mirth 122nd year of Ascendancy at 19:13 Killed by Bethassra the storm wyrm at level 24 on the 4th Flare 122nd year of Ascendancy at 07:18 Killed by Lisema the cold drake hatchling at level 26 on the 6th Flare 122nd year of Ascendancy at 04:30 Killed by war hound at level 26 on the 6th Flare 122nd year of Ascendancy at 05:29 Killed by unknown at level 26 on the 6th Flare 122nd year of Ascendancy at 06:57 Killed by Silonor the venom drake hatchling at level 26 on the 6th Flare 122nd year of Ascendancy at 08:45 Killed by Silonor the venom drake hatchling at level 26 on the 6th Flare 122nd year of Ascendancy at 09:58 Killed by Lisema the cold drake hatchling at level 26 on the 6th Flare 122nd year of Ascendancy at 10:38 Killed by Salumira the heavy bone giant at level 26 on the 6th Flare 122nd year of Ascendancy at 20:56 Killed by grave wight at level 28 on the 8th Flare 122nd year of Ascendancy at 09:49 Killed by stone golem at level 28 on the 8th Flare 122nd year of Ascendancy at 20:34 Killed by Adota the ritch hunter at level 28 on the 9th Flare 122nd year of Ascendancy at 07:39 Killed by thaurhereg at level 29 on the 9th Flare 122nd year of Ascendancy at 10:43 Killed by orc corruptor at level 30 on the 10th Flare 122nd year of Ascendancy at 04:04 Killed by Islubeth the spitting spider at level 33 on the 2nd Dusk 122nd year of Ascendancy at 06:48 Killed by Islubeth the spitting spider at level 33 on the 2nd Dusk 122nd year of Ascendancy at 07:47 Killed by skeleton warrior at level 33 on the 2nd Dusk 122nd year of Ascendancy at 12:55 Killed by cold drake hatchling at level 33 on the 2nd Dusk 122nd year of Ascendancy at 15:07 Killed by Silevea the ice wyrm at level 33 on the 2nd Dusk 122nd year of Ascendancy at 21:00 Killed by golem (servant of Adilratira the orc soldier) at level 34 on the 4th Dusk 122nd year of Ascendancy at 04:33 Killed by skeleton warrior at level 35 on the 4th Dusk 122nd year of Ascendancy at 16:02 Killed by Elaravea the orc pyromancer at level 35 on the 4th Dusk 122nd year of Ascendancy at 19:05 Killed by orc blood mage at level 35 on the 4th Dusk 122nd year of Ascendancy at 19:50 Killed by orc blood mage at level 35 on the 4th Dusk 122nd year of Ascendancy at 20:44 Killed by orc pyromancer at level 35 on the 4th Dusk 122nd year of Ascendancy at 21:58 Killed by orc blood mage at level 35 on the 5th Dusk 122nd year of Ascendancy at 01:00 Killed by orc corruptor at level 35 on the 5th Dusk 122nd year of Ascendancy at 01:51 Killed by orc corruptor at level 35 on the 5th Dusk 122nd year of Ascendancy at 02:46 Killed by orc pyromancer at level 35 on the 5th Dusk 122nd year of Ascendancy at 03:43 Killed by orc high cryomancer at level 35 on the 5th Dusk 122nd year of Ascendancy at 04:36 Killed by xorn at level 35 on the 5th Dusk 122nd year of Ascendancy at 05:36 Killed by orc high pyromancer at level 35 on the 5th Dusk 122nd year of Ascendancy at 07:18 Killed by orc high pyromancer at level 35 on the 5th Dusk 122nd year of Ascendancy at 08:01 Killed by orc high cryomancer at level 35 on the 5th Dusk 122nd year of Ascendancy at 09:00 Killed by giant spider at level 35 on the 5th Dusk 122nd year of Ascendancy at 10:08 Killed by orc high pyromancer at level 35 on the 5th Dusk 122nd year of Ascendancy at 11:02 Killed by orc high pyromancer at level 35 on the 5th Dusk 122nd year of Ascendancy at 12:26 Killed by fire wyrm at level 35 on the 7th Dusk 122nd year of Ascendancy at 08:36 Killed by fire wyrm at level 35 on the 7th Dusk 122nd year of Ascendancy at 09:41 Killed by daelach at level 36 on the 7th Dusk 122nd year of Ascendancy at 11:45 Killed by daelach at level 36 on the 7th Dusk 122nd year of Ascendancy at 14:40 Killed by Ivyldawyn the vampire at level 36 on the 8th Dusk 122nd year of Ascendancy at 06:38 Killed by Aluin the Fallen at level 38 on the 10th Dusk 122nd year of Ascendancy at 14:07 Killed by forge-giant at level 39 on the 11st Dusk 122nd year of Ascendancy at 11:19 Killed by ghoul at level 40 on the 13rd Dusk 122nd year of Ascendancy at 17:37 Killed by war hound at level 41 on the 14th Dusk 122nd year of Ascendancy at 01:43 |
Primary Stats
| Strength | 32.368718169111 (base 21) |
| Dexterity | 26.737436338223 (base 10) |
| Constitution | 41.737436338223 (base 34) |
| Magic | 30.368718169111 (base 10) |
| Willpower | 96.737436338223 (base 60) |
| Cunning | 104.73743633822 (base 60) |
Resources
| Life | 348/348 |
| Psi | 528/528 |
| Psi_feedback | 0/140 |
| Healing Factor | 1.1 |
| Regeneration | 4.675 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +155.15730476881% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 7 |
| See Stealth | 14 |
| See Invisible | 20.737436338223 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 59 |
| Crit Chance | 50% |
| APR | 67 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 59 |
| Crit Chance | 52% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.184359084556 |
| Crit Chance | 43% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 72.652794993011 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +18% |
| Physical | +14% |
| Cold | +7% |
| All | 0% |
| Darkness | +45% |
| Mind | +48% |
| Fire | +6% |
| Lightning | +41% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +20% |
| Temporal | +5% |
| Blight | +15% |
| Darkness | +13% |
| Mind | +56% |
| Lightning | +14% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 33.7977695283 |
| Ranged Defense | 35.982128612856 |
| Fatigue | 5 |
| Physical Save | 44.142123575752 |
| Spell Save | 48.208572411114 |
| Mental Save | 56.434829898008 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 17%( 74%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Lightning | + 57%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 51%( 82%) |
| Fire | + 17%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 28% |
| Confusion Resistance | 87% |
| Silence Resistance | 35% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 146 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 489 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. Also while Heroism is active, you will only die when reaching -662 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.34 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Dream Forge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Forge Shield |
| talent | Night Terror |
| talent | Thought-Form: Warrior |
| talent | Lucid Dreamer |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.4)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +11% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.4)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +12% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 22% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 22% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.4)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.4)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 16% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 12 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.4)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +9 Defense, +4 Ranged Defense Power 2+: -1 Luck, +8 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+38% chance to avoid traps). Power 4+: Unfortunate End: There is a 31% chance that the damage you deal will increase by 32% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lost anorithil to the recall portal on level 15 of Infinite Dungeon. Escort: lost anorithil (level 15 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 17 of Infinite Dungeon. Escort: lost anorithil (level 17 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 16 of Infinite Dungeon. Escort: lost sun paladin (level 16 of Infinite Dungeon)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the temporal explorer from death by Muekel. Escort: temporal explorer (level 13 of Infinite Dungeon) | failed |
You failed to protect the temporal explorer from death by Muekel. Escort: temporal explorer (level 7 of Infinite Dungeon) | failed |
You failed to protect the worried loremaster from death by Fyrk, Faeros High Guard. Escort: worried loremaster (level 22 of Infinite Dungeon) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
You entered a temporal rift on level 17 of the Infinite Dungeon and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under seige. With your help, the City of Vulcus repelled the Orcish onslaught. 1 of 6 Dwarven artisans and 2 of 16 Dwarven combatants survived. | completed |
Equipment
| On feet | Blazebrand (0 def, 5 armour) (Shrouds) Blazebrand (0 def, 5 armour) (Shrouds)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +10 Mag / +3 Wil / +4 Cun Damage when the wearer hits(melee): 6 nature / 2 light Damage when the wearer is hit: 4 light Changes resistances penetration: +10% light Changes damage: +9% blight Spell save: +7 Lowers spell cool-downs by: 10% Curse of Shrouds It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | Xeramina the Dazzlewill Xeramina the DazzlewillCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +5% temporal / +10% light Mental save: +8 Light radius: +3 See stealth: +14 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Growquick the cashmere wizard hat (2 def, 0 armour) (Misfortune) Growquick the cashmere wizard hat (2 def, 0 armour) (Misfortune)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +6 Wil Damage when the wearer is hit: 8 mind Changes resistances: +13% physical / +21% lightning / +3% nature / +14% darkness Changes damage: +14% physical / +14% darkness / +14% lightning Hate when firing a critical mind attack: +4.00 Maximum hate: +11.00 Spellpower: +4 Spell crit. chance: +1% Mindpower: +17 Mental crit. chance: +3% Curse of Misfortune A pointy cloth hat, very wizardly... |
| On hands | Grinuremas the dwarven-steel gauntlets (0 def, 2 armour) (Nightmares) Grinuremas the dwarven-steel gauntlets (0 def, 2 armour) (Nightmares)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +13.0% Physical power: +14 Armour: +2 Changes stats: +5 Str / +4 Dex / +4 Cun Damage when the wearer hits(melee): 4 arcane / 6 blight Critical mult.: +26.00% Maximum vim: +30.00 Spell crit. chance: +14% Mental crit. chance: +13% Resist all after a teleport: +6% Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.9 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 22 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 16% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Nerayamira the steel ring (Nightmares) Nerayamira the steel ring (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Damage when the wearer is hit: 8 mind Changes resistances penetration: +5% mind Mental save: +5 Disarm immunity: +28% Confusion immunity: +25% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +25.00 Curse of Nightmares Rings can have magical properties. |
| On fingers | Elymille the Bleakhunter (Corpses) Elymille the Bleakhunter (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +15 Defense: +13 Changes stats: +6 Cun / +6 Wil Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 blight Changes resistances penetration: +15% blight Changes damage: +6% darkness / +9% blight Stun/Freeze immunity: +38% Life regen: +3.50 Mindpower: +8 Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | stralite amulet 'Glyba' stralite amulet 'Glyba'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +5 Physical crit. chance: +5.0% Changes stats: +3 Mag Damage when the wearer is hit: 4 blight Changes resistances: +9% blight / +9% acid Changes damage: +9% acid Talent mastery: +0.34 Cursed / Cursed aura Critical mult.: +16.00% Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Amulets can have magical properties. |
| In main hand | Turedrasachik the Lightningwind (15.5-17.05 power, 40 apr, nature damage) (Shrouds) Turedrasachik the Lightningwind (15.5-17.05 power, 40 apr, nature damage) (Shrouds)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 lightning Burst (radius 2) on crit: +8 fire When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun / +3 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 mind / 10 darkness / 14 lightning Changes resistances: +12% lightning / +20% mind Changes resistances penetration: +14% lightning / +15% acid Changes damage: +7% mind / +14% lightning / +9% darkness / +3% acid Mental save: +5 Maximum psi: +47.00 Mindpower: +5 Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | skylord's rough leather belt (Corpses) skylord's rough leather belt (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun Physical save: +11 Spell save: +10 Mental save: +11 Curse of Corpses A belt that goes around your waist. |
| In off hand | Bloomsoul (8-8.8 power, 13 apr, nature damage) (Madness) Bloomsoul (8-8.8 power, 13 apr, nature damage) (Madness)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% Curse of Madness It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 55 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Neroldamina the Thunderquick (12 def, 0 armour) (Misfortune) Neroldamina the Thunderquick (12 def, 0 armour) (Misfortune)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 8 acid Changes resistances: +8% fire / +6% cold / +19% lightning / +11% acid / +16% darkness Changes resistances penetration: +13% darkness Changes damage: +6% lightning / +16% darkness / +6% acid Stealth bonus: +11 Physical save: +10 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lustrepall the cashmere robe (2 def, 0 armour) (Misfortune) Lustrepall the cashmere robe (2 def, 0 armour) (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 7 fire / 7 cold / 7 lightning / 7 acid / 6 light Damage when the wearer is hit: 9 fire / 11 cold / 10 lightning / 11 acid / 8 light Changes resistances: +9% fire / +6% cold / +5% lightning / +6% acid / +6% light Changes resistances penetration: +21% mind Changes damage: +6% fire / +7% cold / +7% lightning / +7% acid / +21% mind Psi each turn: +1.22 Maximum psi: +45.00 Mindpower: +14 Mental crit. chance: +6% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 455 over 5 turns)regeneration infusion (heal 455 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 455 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (879% speed; 8 turns)movement infusion (879% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 879% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 28; dur 7)phase door rune (range 10; power 28; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 21; see undead)vision rune (radius 14; dur 21; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 24) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (325 cold damage)frozen spear rune (325 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 325.28 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (181 fire damage)heat beam rune (181 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 181.26 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (395 lightning damage)lightning rune (395 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 131.60 to 394.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steel battleaxe of the mystic (18.5-27.75 power, 2 apr) (Shrouds)steel battleaxe of the mystic (18.5-27.75 power, 2 apr) (Shrouds) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +10 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Yvimivea the voratun battleaxe (76-114 power, 4 apr) (Corpses)Yvimivea the voratun battleaxe (76-114 power, 4 apr) (Corpses) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage against: +5% Elemental When wielded/worn: Armour penetration: +18 Physical crit. chance: +18.0% Physical power: +2 Changes stats: +3 Str / +9 Wil / +6 Cun / +2 Con Changes resistances: +5% arcane / +3% darkness Critical mult.: +24.00% Stun/Freeze immunity: +5% Life regen: +0.80 Mindpower: +18 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic steel dagger of corruption (9-11.7 power, 6 apr) (Shrouds)acidic steel dagger of corruption (9-11.7 power, 6 apr) (Shrouds) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 blight / +8 darkness / +9 acid Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's steel dagger (10-13 power, 6 apr) (Misfortune)psychic's steel dagger (10-13 power, 6 apr) (Misfortune) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +4 Wil Mindpower: +6 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel dagger (19-24.7 power, 7 apr) (Corpses)elemental dwarven-steel dagger (19-24.7 power, 7 apr) (Corpses) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 11% fire / 12% cold / 10% lightning / 16% acid Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger (16.5-21.45 power, 7 apr) (Madness)quick dwarven-steel dagger (16.5-21.45 power, 7 apr) (Madness) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 90% When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Skyripper the steel greatmaul (26.5-39.75 power, 4 apr) (Misfortune)Skyripper the steel greatmaul (26.5-39.75 power, 4 apr) (Misfortune) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 mind / +6 darkness Burst (radius 1) on hit: +8 lightning Damage against: +6% Humanoid When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +3% lightning Maximum stamina: +5.00 Curse of Misfortune It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel greatmaul of ruin (38.5-57.75 power, 2 apr) (Misfortune)glacial dwarven-steel greatmaul of ruin (38.5-57.75 power, 2 apr) (Misfortune) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage conversion: 45% ice When wielded/worn: Armour penetration: +14 Physical crit. chance: +10.0% Armour: +10 Changes resistances penetration: +8% cold Critical mult.: +20.00% Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. quick steel greatsword of gravity (19.5-31.2 power, 2 apr) (Corpses)quick steel greatsword of gravity (19.5-31.2 power, 2 apr) (Corpses) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 90% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +12 gravity When wielded/worn: Accuracy: +11 Changes stats: +4 Dex Changes damage: +10% physical Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of nature (38.5-61.6 power, 2 apr) (Madness)thunderous dwarven-steel greatsword of nature (38.5-61.6 power, 2 apr) (Madness) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 48% nature / 47% lightning When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +5% all Changes resistances penetration: +11% lightning / +12% nature Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel longsword of evisceration (24.5-34.3 power, 4 apr) (Madness)caustic dwarven-steel longsword of evisceration (24.5-34.3 power, 4 apr) (Madness) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 35% acid blind When wielded/worn: Physical crit. chance: +10.0% Physical power: +7 Changes resistances penetration: +10% acid Life regen: +1.10 Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel longsword of daylight (21-29.4 power, 4 apr) (Shrouds)elemental dwarven-steel longsword of daylight (21-29.4 power, 4 apr) (Shrouds) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +11 light Damage conversion: 19% fire / 13% cold / 15% lightning / 19% acid Damage against: +19% Undead Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel mace of nature (25-35 power, 4 apr) (Nightmares)quick dwarven-steel mace of nature (25-35 power, 4 apr) (Nightmares) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 90% Damage conversion: 36% nature When wielded/worn: Accuracy: +11 Changes stats: +4 Dex Changes resistances: +5% all Changes resistances penetration: +10% nature Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. vined mindstar of storms (6-6.6 power, 18 apr, nature damage) (Madness)vined mindstar of storms (6-6.6 power, 18 apr, nature damage) (Madness) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 6 lightning Changes resistances: +10% lightning Changes resistances penetration: +7% lightning Changes damage: +10% lightning Mindpower: +2 Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage) (Corpses)wyrm's vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage) (Corpses) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical / 3 fire / 5 cold / 6 lightning / 4 acid Changes resistances: +5% physical / +4% fire / +4% cold / +5% lightning / +5% acid Physical save: +4 Spell save: +5 Mental save: +4 Equilibrium when hit: +1.20 Mindpower: +2 Mental crit. chance: +2% Curse of Corpses It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Duriyandil the yew vilestaff (29-34.8 power, 4 apr, blight damage) (Corpses)Duriyandil the yew vilestaff (29-34.8 power, 4 apr, blight damage) (Corpses) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 29.0 - 34.8 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage against: +10% Elemental / +15% Horror When wielded/worn: Accuracy: +11 Physical crit. chance: +10.0% Physical power: +11 Defense: +4 Changes stats: +6 Con Damage when the wearer hits(melee): 16 silence Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +16.00% Life regen: +1.40 Spellpower on spell critical (stacks up to 3 times): +8 Maximum stamina: +15.00 Spellpower: +33 Spell crit. chance: +11% Healing mod.: +22% Resist all after a teleport: +6% New effects duration reduction after a teleport: +10% Curse of Corpses It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew starstaff of channeling (20-24 power, 4 apr, physical damage) (Shrouds)cruel yew starstaff of channeling (20-24 power, 4 apr, physical damage) (Shrouds) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Changes damage: +20% physical Talent granted: +1 Command Staff Critical mult.: +16.00% Mana each turn: +0.23 Spellpower: +22 Spell crit. chance: +3% Curse of Shrouds It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew magestaff of invocation (20-24 power, 4 apr, cold damage) (Shrouds)ethereal yew magestaff of invocation (20-24 power, 4 apr, cold damage) (Shrouds) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +17 Damage when the wearer hits(melee): 8 confusion Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +21 Spell crit. chance: +3% Damage Shield penetration: +11% Curse of Shrouds It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew starstaff of might (20-24 power, 4 apr, temporal damage) (Madness)lifebinding yew starstaff of might (20-24 power, 4 apr, temporal damage) (Madness) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +20% temporal Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +15 Spell crit. chance: +14% Healing mod.: +19% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental blue-steel trident (18-28.8 power, 8 apr) (Shrouds)elemental blue-steel trident (18-28.8 power, 8 apr) (Shrouds) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 20% fire / 18% cold / 16% lightning / 17% acid Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. barbed pouch of dwarven-steel shots of corruption (18/18, 35-42 power, 3 apr)barbed pouch of dwarven-steel shots of corruption (18/18, 35-42 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 Special effect when this weapon hits: 20% chance to curse the target Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +13 blight / +10 darkness / +8 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Zitorogen' (32 def, 9 armour) (Madness)elven-silk cloak 'Zitorogen' (32 def, 9 armour) (Madness) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +32 Changes stats: +6 Str / +6 Con Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 8 acid Changes resistances: +3% temporal / +3% acid Changes resistances penetration: +15% acid Changes damage: +3% acid Physical save: +44 Spell save: +25 Mental save: +24 Maximum life: +108.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dreamer's cashmere robe (2 def, 0 armour) (Nightmares)dreamer's cashmere robe (2 def, 0 armour) (Nightmares) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +6 Wil Physical save: +15 Spell save: +15 Mental save: +29 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's cashmere robe of life (2 def, 0 armour) (Nightmares)tormentor's cashmere robe of life (2 def, 0 armour) (Nightmares) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun Changes resistances: +12% blight Critical mult.: +28.00% Life regen: +2.90 Hate when firing a critical mind attack: +3.00 Maximum life: +70.00 Mental crit. chance: +9% Healing mod.: +13% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) (Madness)blightbringer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) (Madness) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +5 Fatigue: +3% Changes stats: +6 Mag Changes damage: +8% acid / +8% blight Disease immunity: +38% Spellpower: +6 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of disengagement (0 def, 3 armour) (Nightmares)pair of hardened leather boots of disengagement (0 def, 3 armour) (Nightmares) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Fists of the Desert Scorpion (8 def, 4 armour) (Madness)Fists of the Desert Scorpion (8 def, 4 armour) (Madness) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 Curse of Madness It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Crown of Eternal Night (0 def, 3 armour) (Nightmares) Crown of Eternal Night (0 def, 3 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Curse of Nightmares This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere wizard hat of decomposition (2 def, 0 armour) (Shrouds)mindwoven cashmere wizard hat of decomposition (2 def, 0 armour) (Shrouds) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +6% fire / +6% cold / +6% lightning / +6% acid / +5% nature / +6% blight / +6% light / +4% darkness / +6% temporal Psi each turn: +0.23 Mindpower: +4 Mental crit. chance: +5% Curse of Shrouds A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of the bounder (0 def, 3 armour) (Shrouds)thaloren hardened leather cap of the bounder (0 def, 3 armour) (Shrouds) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex / +5 Wil Changes resistances: +10% blight Mental save: +7 Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. warlord's hardened leather cap of trickery (0 def, 3 armour) (Madness)warlord's hardened leather cap of trickery (0 def, 3 armour) (Madness) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +6 Armour: +3 Fatigue: +3% Changes stats: +5 Str / +4 Dex / +5 Wil / +4 Cun Changes resistances: +8% physical Physical save: +9 Curse of Madness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour (2 def, 6 armour) (Madness)fortifying steel mail armour (2 def, 6 armour) (Madness) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +4 Str / +4 Con Maximum life: +31.00 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of Eyal (2 def, 6 armour) (Misfortune)steel mail armour of Eyal (2 def, 6 armour) (Misfortune) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Life regen: +1.60 Maximum life: +64.00 Healing mod.: +14% Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of Eyal (3 def, 8 armour) (Shrouds)dwarven-steel mail armour of Eyal (3 def, 8 armour) (Shrouds) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Life regen: +1.80 Maximum life: +76.00 Healing mod.: +20% Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (3 def, 8 armour) (Nightmares)enlightening dwarven-steel mail armour (3 def, 8 armour) (Nightmares) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +6 Cun / +5 Wil Mental save: +17 Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of delving (3 def, 8 armour) (Corpses)radiant dwarven-steel mail armour of delving (3 def, 8 armour) (Corpses) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +7 Str / +3 Wil Damage when the wearer is hit: 7 light Changes resistances: +10% physical / +28% darkness / +21% blight Light radius: +4 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cured leather armour of the sky (7 def, 4 armour) (Shrouds)cured leather armour of the sky (7 def, 4 armour) (Shrouds) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +7 Ranged Defense: +4 Fatigue: +7% Changes stats: +3 Dex Changes resistances: +18% lightning / +15% cold Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour of command (11 def, 9 armour) (Corpses)searing cured leather armour of command (11 def, 9 armour) (Corpses) Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +11 Fatigue: +7% Changes stats: +3 Cun Damage when the wearer hits(melee): 13 fire / 12 acid Damage when the wearer is hit: 11 fire / 10 acid Changes resistances: +14% fire / +14% acid Mental save: +14 Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of the sky (10 def, 6 armour) (Shrouds)hardened leather armour of the sky (10 def, 6 armour) (Shrouds) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 Ranged Defense: +5 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +21% lightning / +19% cold Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued hardened leather armour of lightning resistance (3 def, 6 armour) (Corpses)multi-hued hardened leather armour of lightning resistance (3 def, 6 armour) (Corpses) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 7 fire / 8 cold / 9 lightning / 10 acid Changes resistances: +10% fire / +8% cold / +30% lightning / +10% acid Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble hardened leather armour of temporal resistance (10 def, 6 armour) (Shrouds)nimble hardened leather armour of temporal resistance (10 def, 6 armour) (Shrouds) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 Ranged Defense: +5 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +24% temporal Movement speed: +10% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Camiroddamas the reinforced leather armour (15 def, 7 armour) (Madness)Camiroddamas the reinforced leather armour (15 def, 7 armour) (Madness) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +15 Fatigue: +8% Changes stats: +9 Str / +9 Dex / +8 Wil / +7 Cun Changes resistances: +9% blight / +33% cold / +9% light Physical save: +17 Mental save: +22 Disarm immunity: +5% Stun/Freeze immunity: +5% New effects duration reduction after a teleport: +10% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel plate armour of acid resistance (5 def, 19 armour) (Shrouds)hardened dwarven-steel plate armour of acid resistance (5 def, 19 armour) (Shrouds) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +24% Changes resistances: +8% physical / +10% fire / +9% cold / +8% lightning / +31% acid Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of patience (6 def, 8 armour, 91.5 block) (Shrouds)reinforced steel shield of patience (6 def, 8 armour, 91.5 block) (Shrouds) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer is hit: 12 temporal Changes resistances: +12% temporal Talent granted: +2 Block Curse of Shrouds It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (277) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of resistance (8 def, 2 armour, 82 block) (Nightmares)dwarven-steel shield of resistance (8 def, 2 armour, 82 block) (Nightmares) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +8% fire / +10% cold / +7% lightning / +8% acid Talent granted: +3 Block Curse of Nightmares Handheld deflection devices |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 hematite 6 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +15% When used to imbue an object: Stun/Freeze immunity: +15% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 malachite 7 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 sugilite 4 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 tiger's eye 7 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
247 alchemist agate 247 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 109.79 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. ash totem of cure illness [power 2] (20 cooldown)ash totem of cure illness [power 2] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Muekel the Yeek Solipsist level 42
16th Dusk 122nd year of Ascendancy at 01:39 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Muekel the Yeek Solipsist level 29
9th Flare 122nd year of Ascendancy at 15:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Muekel the Yeek Solipsist level 30
10th Flare 122nd year of Ascendancy at 05:41 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Muekel the Yeek Solipsist level 21
3rd Summertide 122nd year of Ascendancy at 20:31 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Muekel the Yeek Solipsist level 39
11st Dusk 122nd year of Ascendancy at 08:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Muekel the Yeek Solipsist level 10
3rd Mirth 122nd year of Ascendancy at 06:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Muekel the Yeek Solipsist level 20
2nd Summertide 122nd year of Ascendancy at 08:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Muekel the Yeek Solipsist level 30
9th Flare 122nd year of Ascendancy at 21:18 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Muekel the Yeek Solipsist level 40
12nd Dusk 122nd year of Ascendancy at 16:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Muekel the Yeek Solipsist level 28
8th Flare 122nd year of Ascendancy at 08:58 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Muekel the Yeek Solipsist level 16
8th Mirth 122nd year of Ascendancy at 15:27 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Muekel the Yeek Solipsist level 20
2nd Summertide 122nd year of Ascendancy at 09:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Muekel the Yeek Solipsist level 35
6th Dusk 122nd year of Ascendancy at 11:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Muekel the Yeek Solipsist level 23
2nd Flare 122nd year of Ascendancy at 20:24 see stats
Log
Talent Mind Sear is ready to use.
Muekel picks up (c.): vision rune (radius 14; dur 21; see undead).
Your summoned terror disappears.
Muekel uses Dig.
Digging starts...
Talent Nightmare is ready to use.
Dug for 39 turns.
Wall turns into floor.
Muekel uses Nightmare.
Dredgling is lost in a nightmare.
Dredgling is suffering from insomnia.
Nightmare from Muekel hits Dredgling for 22 mind, 45 darkness (67 total damage).
Muekel uses Mind Sear.
Muekel's mind surges with critical power!
Muekel hits Dredgling for 372 mind, 786 mind (1158 total damage).
Muekel killed Dredgling!
Talent Mind Sear is ready to use.
Muekel picks up (b.): movement infusion (879% speed; 8 turns).
Your summoned terror disappears.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
