







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 5 / 52% |
Size | medium |
Lifes / Deaths | Killed by Elotta the stone troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:27 / 1 |
Primary Stats
Strength | 29 (base 27) |
Dexterity | 14 (base 14) |
Constitution | 13 (base 13) |
Magic | 10 (base 10) |
Willpower | 13 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -29/194 |
Stamina | 112/112 |
Healing Factor | 1.0245901639344 |
Regeneration | 16.052814525087 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 43 |
Accuracy | 28 |
Crit Chance | 47% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 23.08934837382 (81.030927835052%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 15 |
Physical Save | 14 |
Spell Save | 8 |
Mental Save | 8 |
Defense: Resistances
Fire | + 6%( 70%) |
Cold | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Instadeath Resistance | 100% |
Pinning Resistance | 34% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Berserker Rage |
beneficial effect | Increases critical hit chance by 42%. Berserker Rage |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is hexed, granting it 23% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | ![]() miner's pair of rough leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 (-) Fatigue: +1% (-) Stamina each turn: +0.30 (-) Maximum stamina: +13.00 (-) Infravision radius: +1 (-) A pair of boots made of leather. |
Around neck | ![]() Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+5 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Main armor | ![]() spiked iron plate armour of cold resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-) Defense: +3 (+3 eff.) (-) Fatigue: +20% (-) Damage when hit (Melee): 10(-) physical Changes resistances: +16%(-) cold A suit of armour made of metal plates. |
Around waist | ![]() insulating rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% (-) Changes resistances: +6%(-) cold / +6%(-) fire Maximum encumbrance: +21 (-) A belt that goes around your waist. |
Light source | ![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() linen cloak of battle (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Physical power: +1 (+0 eff.) (-) Defense: +1 (+1 eff.) (-) Fatigue: -2% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() thought-forged iron greatsword (17-27.2 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * 14% chance to cause random gloom Damage (Melee): +7(-) mind When wielded/worn: Changes stats: +2(-) Cun / +3(-) Wil Massive two-handed swords. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() This item will automatically be transmogrified when you leave the level. iron battleaxe of erosion (13.5-20.25 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3(-3.5 - -7.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-14%) Damage (Melee): +7 temporal / +7 nature / +0(-7) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-3) Wil Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0(+3.0 - +0.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+3) Crit. chance: +12.0% (+9.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). On weapon hit: * 0% chance to cause random gloom (-14%) Lifesteal (this weapon only): +10% Damage (Melee): +0(-7) mind Damage conversion: 25% blight When wielded/worn: Changes stats: +0(-2) Cun / +0(-3) Wil Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() This item will automatically be transmogrified when you leave the level. thought-forged iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(-5.5 - -11.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Crit. chance: +3.5% (+1.0%) Attack speed: 100% (-) On weapon hit: * 12% chance to cause random gloom (-2%) Damage (Melee): +5(-2) mind When wielded/worn: Changes stats: +1(-1) Cun / +2(-1) Wil One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. thought-forged iron dagger of erosion (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4(-7.5 - -14.9) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+4) Crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 9% chance to cause random gloom (-5%) Damage (Melee): +4(-3) mind / +4 temporal / +5 nature When wielded/worn: Changes stats: +1(-1) Cun / +1(-2) Wil Sharp, short and deadly. |
![]() This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of clarity (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(-15.0 - -25.0) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-14%) Damage (Melee): +0(-7) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances: +2% blight Changes damage: +2% nature Mental save: +3 (+3 eff.) Disease immunity: +10% Maximum psi: +10.00 Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() This item will automatically be transmogrified when you leave the level. cleansing rough leather belt of transcendence Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: +0% (+4%) Changes resistances: +6% acid / +0%(-6%) fire / +0%(-6%) cold / +6% blight Maximum encumbrance: +0 (-21) Physical save: +6 (+6 eff.) Mindpower: +2 (+2 eff.) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-1 (+0 eff.)) Defense: +1 (+1 eff.) (-) Fatigue: +0% (+2%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Aurum activates Berserker Rage.
Aurum's rage awakens!
Aurum is confused and fails to use Attack.
Mayemima the white wolf hits Aurum for 2 physical, 4 temporal, 0 arcane, 3 nature, 1 physical, 3 mind (13 total damage).
Aurum hits Mayemima the white wolf for 10 physical, 10 physical (19 total damage).
Aurum hits Forest troll for 10 physical damage.
Forest troll hits Aurum for 3 physical damage.
You collect a new ingredient: length of troll intestine (1).
Aurum hits Forest troll for 59 physical damage.
Aurum killed Forest troll!
Mayemima the white wolf misses Aurum.
Mayemima the white wolf misses Aurum.
Elotta the stone troll casts Soul Rot.
Aurum seems more focused.
Mayemima the white wolf is recovering from the damage!
Mayemima the white wolf resists the mind attack!
Mayemima the white wolf resists the mind attack!
Mayemima the white wolf hits Aurum for 3 light, 7 cold (10 total damage).
Aurum hits Mayemima the white wolf for 39 physical, 3 mind, 2 mind (45 total damage).
Mayemima the white wolf uses Disengage.
Elotta the stone troll's Soul Rot hits Aurum for 74 blight damage.
Mayemima the white wolf is moving at extreme speed!
Elotta the stone troll casts Drain.
Mayemima the white wolf receives 18 healing.
Aurum uses Infusion: Regeneration.
Aurum starts regenerating health quickly.
Saving game...