Brellnathos the level 6 Cornac Alchemist by Branwulf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp6 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic27 (base 27)
Willpower14 (base 11)
Cunning15 (base 10)

Resources

Life168/168
Mana125/125
Healing Factor1.0545771506545
Regeneration0.26364428766362

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower27
Crit Chance10%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+21%
Fire+36%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save9
Spell Save14
Mental Save10

Defense: Resistances

Acid+ 27%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
3/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.50
5/5
2/5
0/5
0/5

Generic Talents

Cunning / Herbalism1.30
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Brellnathos wears (replacing
elm magestaff (10-12 power, 2 apr, fire element)): Kor's Fall (10-12 power, 0 apr, darkness element).

Space around you starts to dissolve...


Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 32 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.39 gold from the transmogrification of
balanced iron waraxe (12-16 power, 2 apr).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 37; cd 19).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 435%; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).