Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 65 / 89% |
Size | big |
Lifes / Deaths | Killed by fleshy experiment at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:10 / 47Killed by Half-Finished Bone Giant at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:13 Killed by war hound at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:23 Killed by Voriwyn the green worm mass at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:25 Killed by Layyta the stone troll at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:25 Killed by teluvorta at level 9 on the 6th Mirth 122nd year of Ascendancy at 17:25 Killed by teluvorta at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:08 Killed by Layyta the stone troll at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:58 Killed by Layyta the stone troll at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:31 Killed by Layyta the stone troll at level 9 on the 6th Mirth 122nd year of Ascendancy at 23:26 Killed by Layyta the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 00:15 Killed by Cyroleda the brown mold at level 11 on the 8th Mirth 122nd year of Ascendancy at 04:22 Killed by Glemina the dire wolf at level 16 on the 3rd Summertide 122nd year of Ascendancy at 03:29 Killed by Glemina the dire wolf at level 16 on the 3rd Summertide 122nd year of Ascendancy at 04:10 Killed by Mayowe the copperhead snake at level 22 on the 3rd Summertide 122nd year of Ascendancy at 15:35 Killed by Mayowe the copperhead snake at level 22 on the 3rd Summertide 122nd year of Ascendancy at 16:16 Killed by Mayowe the copperhead snake at level 22 on the 3rd Summertide 122nd year of Ascendancy at 18:31 Killed by Orforve the Invoker at level 27 on the 2nd Flare 122nd year of Ascendancy at 00:38 Killed by Roar the Invoker at level 28 on the 2nd Flare 122nd year of Ascendancy at 03:45 Killed by ritch flamespitter at level 28 on the 5th Flare 122nd year of Ascendancy at 14:27 Killed by swarming horror at level 37 on the 8th Flare 122nd year of Ascendancy at 17:33 Killed by Betholrathra the boiling horror at level 39 on the 8th Flare 122nd year of Ascendancy at 23:32 Killed by Betholrathra the boiling horror at level 39 on the 9th Flare 122nd year of Ascendancy at 01:40 Killed by Betholrathra the boiling horror at level 40 on the 9th Flare 122nd year of Ascendancy at 02:56 Killed by Betholrathra the boiling horror at level 40 on the 9th Flare 122nd year of Ascendancy at 04:58 Killed by Betholrathra the boiling horror at level 40 on the 9th Flare 122nd year of Ascendancy at 08:32 Killed by Layesekira the giant eel at level 40 on the 9th Flare 122nd year of Ascendancy at 17:03 Killed by Weirdling Beast at level 41 on the 10th Flare 122nd year of Ascendancy at 04:36 Killed by Weirdling Beast at level 41 on the 10th Flare 122nd year of Ascendancy at 05:30 Killed by Weirdling Beast at level 41 on the 10th Flare 122nd year of Ascendancy at 06:15 Killed by Weirdling Beast at level 41 on the 10th Flare 122nd year of Ascendancy at 08:34 Killed by Weirdling Beast at level 41 on the 10th Flare 122nd year of Ascendancy at 12:06 Killed by Weirdling Beast at level 41 on the 10th Flare 122nd year of Ascendancy at 12:47 Killed by elven mage at level 42 on the 2nd Dusk 122nd year of Ascendancy at 00:01 Killed by Holjeri the halfling at level 42 on the 3rd Dusk 122nd year of Ascendancy at 09:57 Killed by rimebark at level 42 on the 3rd Dusk 122nd year of Ascendancy at 10:25 Killed by Poromina the shadow claw at level 42 on the 5th Dusk 122nd year of Ascendancy at 09:22 Killed by carrion worm mass at level 42 on the 5th Dusk 122nd year of Ascendancy at 12:18 Killed by Lisuwyn the ghast at level 46 on the 8th Dusk 122nd year of Ascendancy at 14:29 Killed by Isleldann the maulotaur at level 53 on the 9th Dusk 122nd year of Ascendancy at 23:15 Killed by Isleldann the maulotaur at level 53 on the 10th Dusk 122nd year of Ascendancy at 00:12 Killed by Isleldann the maulotaur at level 53 on the 10th Dusk 122nd year of Ascendancy at 01:08 Killed by Grekper the halfling at level 61 on the 40th Dusk 122nd year of Ascendancy at 06:43 Killed by Betyssra the gelatinous cube at level 63 on the 42nd Dusk 122nd year of Ascendancy at 06:30 Killed by Betyssra the gelatinous cube at level 63 on the 42nd Dusk 122nd year of Ascendancy at 06:37 Killed by Poroyada the crimson ooze at level 65 on the 42nd Dusk 122nd year of Ascendancy at 17:54 Killed by Poroyada the crimson ooze at level 65 on the 42nd Dusk 122nd year of Ascendancy at 18:57 |
Primary Stats
Strength | 144 (base 73) |
Dexterity | 51 (base 10) |
Constitution | 65 (base 50) |
Magic | 36 (base 10) |
Willpower | 113 (base 73) |
Cunning | 61 (base 39) |
Resources
Life | 2201/2201 |
Hate | 106/106 |
Healing Factor | 1.26239027656 |
Regeneration | 2.082943956324 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 7 |
See Stealth | 10 |
See Invisible | 19 |
Offense: Mainhand
Damage | 263 |
Accuracy | 56 |
Crit Chance | 18% |
APR | 34 |
Speed | 0.82 |
Offense: Spell
Spellpower | 40.666666666667 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 78.125 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 26.175 |
Ranged Defense | 30.175 |
Fatigue | 0 |
Physical Save | 69.5375 |
Spell Save | 58.716666666667 |
Mental Save | 57.633333333333 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Confusion Resistance | 54% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 40% |
Disarm Resistance | 73% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 46.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 6/5 |
| 6/5 |
Cursed / Rampage | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 6/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 6/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Bethelebeth the giant brown mouse. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 82. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blightbringer's pair of hardened leather boots of tirelessness (Corpses) (0 def, 3 armour) blightbringer's pair of hardened leather boots of tirelessness (Corpses) (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Mag Changes damage: +7% acid / +8% blight Disease immunity: +28% Stamina each turn: +0.80 Maximum stamina: +28.00 Spellpower: +7 (+2 eff.) Curse of Corpses A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (159 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Steel Helm of Garkul (Corpses) (0 def, 6 armour) Steel Helm of Garkul (Corpses) (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | painweaver's gold ring of sensing (Nightmares) painweaver's gold ring of sensing (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +5% all Blindness immunity: +20% Spellpower: +13 (+4 eff.) Mindpower: +8 (+2 eff.) Infravision radius: +4 See stealth: +10 See invisible: +10 Curse of Nightmares Rings can have magical properties. |
On fingers | painweaver's copper ring of life (Shrouds) painweaver's copper ring of life (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Changes damage: +5% all Life regen: +0.70 Maximum life: +51.00 Spellpower: +6 (+2 eff.) Mindpower: +7 (+2 eff.) Healing mod.: +13% Curse of Shrouds Rings can have magical properties. |
Around waist | skylord's hardened leather belt of valiance (Shrouds) skylord's hardened leather belt of valiance (Shrouds)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +3 Dex / +8 Wil / +5 Cun Physical save: +15 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +19 (+5 eff.) Maximum life: +62.00 Curse of Shrouds A belt that goes around your waist. |
In main hand | Bethutha the voratun mace (Nightmares) (57-79.8 power, 6 apr) Bethutha the voratun mace (Nightmares) (57-79.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 57.0 - 79.8 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +18 acid When wielded/worn: Accuracy: +28 (+7 eff.) Changes stats: +4 Str / +7 Dex / +5 Wil / +1 Cun Changes resistances penetration: +17% acid / +16% fire / +17% lightning / +15% cold Changes damage: +9% temporal / +6% physical Mental save: +6 (+2 eff.) Stamina when hit: +2.40 Psi when hit: +0.08 Maximum hate: +6.00 Mindpower: +2 (+0 eff.) Curse of Nightmares Blunt and deadly. |
On hands | Aerubeth the Oakswift (Misfortune) (0 def, 10 armour) Aerubeth the Oakswift (Misfortune) (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Armour: +10 Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 11 physical / 11 fire Changes stats: +5 Dex / +5 Cun / +8 Con Changes resistances: +8% fire / +6% mind / +3% nature Changes damage: +7% fire / +8% physical Physical save: +43 (+11 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +73% Activating this item is instant. Curse of Misfortune It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Behemoth Hide (Madness) (4 def, 6 armour) Behemoth Hide (Madness) (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 Curse of Madness A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cloak | Bokalehor the elven-silk cloak (Shrouds) (14 def, 8 armour) Bokalehor the elven-silk cloak (Shrouds) (14 def, 8 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +14 Physical power: +2 (+0 eff.) Armour: +8 Defense: +14 (+7 eff.) Changes stats: +20 Mag / +22 Wil / +6 Cun Changes resistances: +30% cold Changes resistances penetration: +25% physical Critical mult.: +26.00% Stealth bonus: +14 Maximum encumbrance: +30 Physical save: +15 (+4 eff.) Spell save: +23 (+6 eff.) Mana when firing critical spell: +6.00 Vim when firing critical spell: +2.00 Maximum mana: +156.00 Spell crit. chance: +7% Mental crit. chance: +7% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Prismkiss' (Corpses) steel amulet 'Prismkiss' (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +3 Physical power: +17 (+3 eff.) Changes stats: +6 Dex Changes resistances: +18% mind / +18% cold / +6% light / +18% fire Changes damage: +12% light / +7% physical Blindness immunity: +20% Confusion immunity: +26% Stamina each turn: +0.60 Only die when reaching: -60.00 life Maximum life: +10.00 Infravision radius: +3 Sight radius: +2 See invisible: +9 Combat speed: +10% Healing mod.: +5% Curse of Corpses Amulets can have magical properties. |
Inventory
mindweaver's steel amulet of teleportation (Madness) mindweaver's steel amulet of teleportation (Madness)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +9 (+3 eff.) Confusion immunity: +13% Teleport immunity: +50% Mindpower: +9 (+2 eff.) Curse of Madness It can be used to teleport you randomly (rad 39), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
restful copper amulet (Madness) restful copper amulet (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.20 Curse of Madness Amulets can have magical properties. |
Jetstrike (Nightmares) (14-21 power, 1 apr) Jetstrike (Nightmares) (14-21 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% * leeches stamina from the target Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 12 darkness / 7 nature slow Curse of Nightmares Massive two-handed battleaxes. |
Rope Belt of the Thaloren (Corpses) Rope Belt of the Thaloren (Corpses)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+3 eff.) Curse of Corpses The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
rough leather belt of the giants (Shrouds) rough leather belt of the giants (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Spell save: +5 (+2 eff.) Size category: +1 Curse of Shrouds A belt that goes around your waist. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Wrap of Stone (Nightmares) (0 def, 10 armour) Wrap of Stone (Nightmares) (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) Curse of Nightmares It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 114.79 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
grounding pair of dwarven-steel boots of uncanny dodging (Misfortune) (6 def, 4 armour) grounding pair of dwarven-steel boots of uncanny dodging (Misfortune) (6 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Changes resistances: +6% lightning / +8% temporal Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots (Nightmares) (0 def, 3 armour) grounding pair of iron boots (Nightmares) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betewen the hardened leather gloves (Nightmares) (0 def, 7 armour) Betewen the hardened leather gloves (Nightmares) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +2.0% Physical power: +13 (+3 eff.) Armour: +7 Damage (Melee): 9 fire Changes stats: +3 Str / +4 Dex / +2 Con Changes resistances: +5% arcane / +8% fire Changes resistances penetration: +10% arcane Changes damage: +3% physical / +6% fire Reduces incoming crit damage: 10.00% Maximum encumbrance: +10 Mental save: +9 (+3 eff.) Maximum life: +60.00 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of dexterity (+3) (Shrouds) (0 def, 1 armour) iron gauntlets of dexterity (+3) (Shrouds) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Changes stats: +3 Dex Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Dimstrike the rough leather cap (Madness) (0 def, 1 armour) Dimstrike the rough leather cap (Madness) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 acid Changes stats: +2 Str / +2 Wil Changes resistances: +9% cold Changes resistances penetration: +15% darkness / +5% acid Allows you to breathe in: water Mental save: +6 (+2 eff.) Light radius: +1 Curse of Madness A cap made of leather. |
spiked iron mail armour (Nightmares) (2 def, 4 armour) spiked iron mail armour (Nightmares) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Curse of Nightmares A suit of armour made of mail. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Achievements
By Zinqzin the Skeleton Cursed level 28
5th Flare 122nd year of Ascendancy at 16:17 see stats
By Zinqzin the Skeleton Cursed level 42
10th Flare 122nd year of Ascendancy at 14:53 see stats
By Zinqzin the Skeleton Cursed level 10
7th Mirth 122nd year of Ascendancy at 13:56 see stats
By Zinqzin the Skeleton Cursed level 20
3rd Summertide 122nd year of Ascendancy at 08:23 see stats
By Zinqzin the Skeleton Cursed level 30
6th Flare 122nd year of Ascendancy at 02:01 see stats
By Zinqzin the Skeleton Cursed level 40
9th Flare 122nd year of Ascendancy at 02:36 see stats
By Zinqzin the Skeleton Cursed level 61
22nd Dusk 122nd year of Ascendancy at 10:03 see stats
By Zinqzin the Skeleton Cursed level 46
8th Dusk 122nd year of Ascendancy at 14:27 see stats
By Zinqzin the Skeleton Cursed level 42
5th Dusk 122nd year of Ascendancy at 22:20 see stats
By Zinqzin the Skeleton Cursed level 4
76th Pyre 122nd year of Ascendancy at 07:08 see stats
By Zinqzin the Skeleton Cursed level 6
3rd Mirth 122nd year of Ascendancy at 04:55 see stats
By Zinqzin the Skeleton Cursed level 55
10th Dusk 122nd year of Ascendancy at 20:55 see stats
Log
Fire drake's devouring flames area effect hits Sandworm burrower for 0 fire damage.
Fire drake receives 2 healing from Gigantic sandworm tunneler.
Fire drake receives 3 healing from Gigantic corrosive tunneler.
Fire drake receives 4 healing from Terror.
Fire drake receives 2 healing from Poroyada the crimson ooze.
Fire drake receives 4 healing from Terror.
Burning from Zinqzin hits Poroyada the crimson ooze for 5 fire damage.
Zinqzin's nightmare area effect hits Fire drake for 172 mind damage.
Fire drake receives 4 healing from Stone golem.
Fire drake receives 4 healing from War hound.
Your hatred grows even as your life fades! (+4 hate)
War hound hits Zinqzin for 187 physical damage.
Poroyada the crimson ooze evades Zinqzin.
Poroyada the crimson ooze counters the attack!
Poroyada the crimson ooze performs a melee critical strike against Zinqzin!
Your hatred grows even as your life fades! (+4 hate)
Zinqzin repels an attack from Poroyada the crimson ooze.
Zinqzin deactivates Stalk.
You feel your rampage slowing down. (-1 duration)
Zinqzin is no longer rampaging.
Zinqzin deactivates Gloom.
Zinqzin's is no longer disrupted.
Zinqzin deactivates Repel.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Poroyada the crimson ooze hits Zinqzin for 260 nature damage.
Zinqzin the level 65 skeleton cursed was naturalised to death by Poroyada the crimson ooze on level 2 of Sandworm lair.
Saving done.