Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Items Vault 1.0.1Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.0.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 30 / 12% |
Size | medium |
Lifes / Deaths | Killed by drem at level 5 on the 19th Voratun 122nd year of Ascendancy at 03:20 / 95Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 20:49 Killed by alchemist golem at level 8 on the 6th Profit 122nd year of Ascendancy at 00:28 Killed by Bethyth the alchemist golem at level 8 on the 6th Profit 122nd year of Ascendancy at 05:49 Killed by bandit at level 8 on the 23rd Profit 122nd year of Ascendancy at 02:56 Killed by shadowblade at level 8 on the 23rd Profit 122nd year of Ascendancy at 05:41 Killed by Assassin Lord at level 8 on the 23rd Profit 122nd year of Ascendancy at 06:56 Killed by armoured skeleton warrior at level 9 on the 32nd Profit 122nd year of Ascendancy at 21:24 Killed by Betyremina the master vampire at level 12 on the 6th Wealth 122nd year of Ascendancy at 22:47 Killed by Weirdling Beast at level 13 on the 10th Wealth 122nd year of Ascendancy at 06:21 Killed by Ikorigen the dwarf at level 14 on the 29th Wealth 122nd year of Ascendancy at 09:57 Killed by snow giant boulder thrower at level 16 on the 29th Dearth 122nd year of Ascendancy at 13:29 Killed by Veliramina the snow giant chieftain at level 16 on the 29th Dearth 122nd year of Ascendancy at 14:57 Killed by Veliramina the snow giant chieftain at level 16 on the 29th Dearth 122nd year of Ascendancy at 16:18 Killed by snow giant thunderer at level 16 on the 29th Dearth 122nd year of Ascendancy at 22:47 Killed by Veliramina the snow giant chieftain at level 16 on the 30th Dearth 122nd year of Ascendancy at 02:14 Killed by snow giant boulder thrower at level 16 on the 30th Dearth 122nd year of Ascendancy at 17:56 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 31st Dearth 122nd year of Ascendancy at 02:40 Killed by temporal stalker at level 17 on the 32nd Dearth 122nd year of Ascendancy at 08:33 Killed by Chronolith Clone at level 17 on the 32nd Dearth 122nd year of Ascendancy at 19:10 Killed by Chronolith Twin at level 17 on the 32nd Dearth 122nd year of Ascendancy at 21:04 Killed by snow giant boulder thrower at level 18 on the 33rd Dearth 122nd year of Ascendancy at 03:33 Killed by Porymira the snow giant chieftain at level 18 on the 33rd Dearth 122nd year of Ascendancy at 06:34 Killed by snow giant boulder thrower at level 18 on the 33rd Dearth 122nd year of Ascendancy at 08:10 Killed by faeros at level 18 on the 33rd Dearth 122nd year of Ascendancy at 13:10 Killed by Horned Horror at level 19 on the 43rd Dearth 122nd year of Ascendancy at 15:31 Killed by rogue at level 20 on the 3rd Loss 122nd year of Ascendancy at 01:07 Killed by Mayuda the fiery orc wyrmic at level 20 on the 4th Loss 122nd year of Ascendancy at 22:50 Killed by Brteolan at level 20 on the 5th Loss 122nd year of Ascendancy at 00:18 Killed by skeleton master archer at level 21 on the 7th Loss 122nd year of Ascendancy at 12:46 Killed by Zubukira the forest wight at level 21 on the 7th Loss 122nd year of Ascendancy at 13:30 Killed by skeleton master archer at level 21 on the 7th Loss 122nd year of Ascendancy at 14:23 Killed by skeleton master archer at level 21 on the 7th Loss 122nd year of Ascendancy at 16:17 Killed by skeleton warrior at level 22 on the 17th Loss 122nd year of Ascendancy at 09:48 Killed by grave wight at level 22 on the 18th Loss 122nd year of Ascendancy at 01:39 Killed by skeleton master archer at level 22 on the 18th Loss 122nd year of Ascendancy at 05:00 Killed by emperor wight at level 22 on the 18th Loss 122nd year of Ascendancy at 23:15 Killed by shadow at level 22 on the 19th Loss 122nd year of Ascendancy at 02:00 Killed by skeleton archer at level 23 on the 21st Loss 122nd year of Ascendancy at 14:21 Killed by skeleton mage at level 23 on the 21st Loss 122nd year of Ascendancy at 15:47 Killed by skeleton master archer at level 23 on the 21st Loss 122nd year of Ascendancy at 17:18 Killed by skeleton warrior at level 23 on the 22nd Loss 122nd year of Ascendancy at 10:12 Killed by skeleton warrior at level 23 on the 23rd Loss 122nd year of Ascendancy at 04:36 Killed by skeleton warrior at level 23 on the 23rd Loss 122nd year of Ascendancy at 06:08 Killed by skeleton master archer at level 23 on the 23rd Loss 122nd year of Ascendancy at 08:39 Killed by skeleton master archer at level 23 on the 23rd Loss 122nd year of Ascendancy at 10:06 Killed by worm that walks at level 24 on the 24th Loss 122nd year of Ascendancy at 03:46 Killed by worm that walks at level 24 on the 24th Loss 122nd year of Ascendancy at 05:08 Killed by elven cultist at level 24 on the 25th Loss 122nd year of Ascendancy at 01:36 Killed by elven cultist at level 24 on the 13rd Shortage 122nd year of Ascendancy at 04:37 Killed by elven tempest at level 24 on the 13rd Shortage 122nd year of Ascendancy at 09:38 Killed by elven blood mage at level 24 on the 13rd Shortage 122nd year of Ascendancy at 14:07 Killed by elven cultist at level 24 on the 13rd Shortage 122nd year of Ascendancy at 15:17 Killed by wretchling at level 24 on the 13rd Shortage 122nd year of Ascendancy at 19:10 Killed by elven corruptor at level 24 on the 13rd Shortage 122nd year of Ascendancy at 21:34 Killed by elven blood mage at level 24 on the 14th Shortage 122nd year of Ascendancy at 00:36 Killed by elven cultist at level 24 on the 14th Shortage 122nd year of Ascendancy at 06:47 Killed by quasit at level 24 on the 14th Shortage 122nd year of Ascendancy at 10:53 Killed by fire imp at level 24 on the 14th Shortage 122nd year of Ascendancy at 12:32 Killed by fire imp at level 24 on the 14th Shortage 122nd year of Ascendancy at 14:14 Killed by Mayuma the elven guard at level 24 on the 14th Shortage 122nd year of Ascendancy at 15:13 Killed by Mayuma the elven guard at level 24 on the 14th Shortage 122nd year of Ascendancy at 16:22 Killed by elven elite warrior at level 24 on the 14th Shortage 122nd year of Ascendancy at 19:55 Killed by Ivyta the elven cultist at level 24 on the 15th Shortage 122nd year of Ascendancy at 04:28 Killed by Ivyta the elven cultist at level 24 on the 15th Shortage 122nd year of Ascendancy at 05:39 Killed by Emudhevea the elven warrior at level 24 on the 15th Shortage 122nd year of Ascendancy at 08:15 Killed by elven blood mage at level 24 on the 15th Shortage 122nd year of Ascendancy at 12:11 Killed by Kryl-Feijan at level 24 on the 15th Shortage 122nd year of Ascendancy at 15:06 Killed by elven blood mage at level 25 on the 15th Shortage 122nd year of Ascendancy at 22:58 Killed by elven mage at level 25 on the 16th Shortage 122nd year of Ascendancy at 09:17 Killed by elven corruptor at level 25 on the 16th Shortage 122nd year of Ascendancy at 10:31 Killed by elven blood mage at level 25 on the 16th Shortage 122nd year of Ascendancy at 12:13 Killed by skeleton mage at level 25 on the 29th Shortage 122nd year of Ascendancy at 03:22 Killed by skeleton mage at level 25 on the 29th Shortage 122nd year of Ascendancy at 05:48 Killed by Cyresenn the ghoul at level 25 on the 29th Shortage 122nd year of Ascendancy at 07:56 Killed by shadow at level 25 on the 29th Shortage 122nd year of Ascendancy at 11:12 Killed by Ivythra the ghast at level 25 on the 29th Shortage 122nd year of Ascendancy at 12:57 Killed by eldritch eye at level 26 on the 32nd Steel 123rd year of Ascendancy at 01:08 Killed by eldritch eye at level 26 on the 32nd Steel 123rd year of Ascendancy at 02:25 Killed by eldritch eye at level 26 on the 32nd Steel 123rd year of Ascendancy at 04:20 Killed by dread at level 26 on the 32nd Steel 123rd year of Ascendancy at 06:03 Killed by eldritch eye at level 26 on the 32nd Steel 123rd year of Ascendancy at 07:04 Killed by Velulramira the giant ice ant at level 26 on the 32nd Steel 123rd year of Ascendancy at 08:50 Killed by Velulramira the giant ice ant at level 26 on the 32nd Steel 123rd year of Ascendancy at 09:47 Killed by orc grand master assassin at level 27 on the 8th Gold 123rd year of Ascendancy at 23:15 Killed by skeleton warrior at level 29 on the 12nd Gold 123rd year of Ascendancy at 08:23 Killed by minotaur at level 29 on the 12nd Gold 123rd year of Ascendancy at 10:21 Killed by icy orc wyrmic at level 29 on the 21st Stralite 123rd year of Ascendancy at 03:48 Killed by Isonne the orc corruptor at level 29 on the 35th Stralite 123rd year of Ascendancy at 18:47 Killed by orc blood mage at level 29 on the 35th Stralite 123rd year of Ascendancy at 20:05 Killed by orc blood mage at level 29 on the 35th Stralite 123rd year of Ascendancy at 21:16 Killed by orc necromancer at level 29 on the 12nd Voratun 123rd year of Ascendancy at 14:04 Killed by skeleton mage at level 29 on the 12nd Voratun 123rd year of Ascendancy at 16:42 Killed by orc high pyromancer at level 29 on the 20th Voratun 123rd year of Ascendancy at 12:03 Killed by orc warrior at level 30 on the 23rd Voratun 123rd year of Ascendancy at 12:22 |
Primary Stats
Strength | 112 (base 60) |
Dexterity | 17 (base 11) |
Constitution | 71 (base 60) |
Magic | 11 (base 10) |
Willpower | 18 (base 11) |
Cunning | 18 (base 10) |
Resources
Life | 1036/1036 |
Positive | 0/137 |
Stamina | 219/219 |
Healing Factor | 1 |
Regeneration | 16.5 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 11 |
Offense: Mainhand
Damage | 187 |
Accuracy | 40 |
Crit Chance | 27% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 23.9 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Lightning | +6% |
Physical | +11% |
Mind | +25% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Temporal | +12% |
Physical | +12% |
Mind | +20% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 62.56 (88.454810495627%) |
Defense | 22.625 |
Ranged Defense | 24.625 |
Fatigue | 0 |
Physical Save | 58.421840563289 |
Spell Save | 58.621840563289 |
Mental Save | 46.938507229955 |
Defense: Resistances
Acid | + 28%( 70%) |
Arcane | + 28%( 70%) |
Mind | + 6%( 70%) |
All | + 15%( 70%) |
Lightning | + 23%( 70%) |
Temporal | + 35%( 70%) |
Cold | + 26%( 70%) |
Darkness | + 26%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Poison Resistance | 10% |
Confusion Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 222.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 143 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed weapons | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by forest troll. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by losselhing. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Wrathroot. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by giant spider. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 200. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed vial of elder vampire blood. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Polotha the pair of dwarven-steel boots (3 def, 8 armour) Polotha the pair of dwarven-steel boots (3 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +5 Armour: +8 Defense: +3 Ranged Defense: +4 Fatigue: +3% Changes stats: +2 Wil Damage when the wearer hits(melee): 2 blight Changes resistances: +10% darkness / +15% temporal Changes resistances penetration: +15% darkness / +12% temporal Mental save: +3 Pinning immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +14% New effects duration reduction after a teleport: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | bladed dwarven-steel helm of might (0 def, 4 armour) bladed dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +6 Str / +2 Con Damage when the wearer is hit: 7 physical It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 474.19 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Woehunt the yew totem of thorny skin [power 50] (18 cooldown) Woehunt the yew totem of thorny skin [power 50] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Changes resistances: +3% darkness / +3% temporal Changes resistances penetration: +10% darkness It can be used to harden the skin for 6 turns increasing armour by 50 and armour hardiness by 50%, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | treant's steel ring of pilfering treant's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +8 Changes resistances: +6% nature Physical save: +12 Poison immunity: +10% Disease immunity: +12% It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | savage's gold ring of blinding strikes savage's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Damage when the wearer hits(melee): 3 physical / 5 lightning / 5 blinding Damage when the wearer is hit: 4 physical / 6 lightning / 6 blinding Spell save: +12 Maximum stamina: +12.00 Rings can have magical properties. |
Around waist | hardened leather belt 'Chamorak' hardened leather belt 'Chamorak'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Cun / +7 Lck Changes resistances: +5% arcane / +3% temporal Trap disarming bonus: +16 Stealth bonus: +7 Infravision radius: +5 A belt that goes around your waist. |
In main hand | plaguebringer's dwarven-steel greatmaul of shearing (43-64.5 power, 2 apr) plaguebringer's dwarven-steel greatmaul of shearing (43-64.5 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 blight When wielded/worn: Armour penetration: +9 Changes resistances penetration: +12% physical Changes damage: +11% physical Disease immunity: +18% Massive two-handed maul. |
On hands | Gunuldir the dwarven-steel gauntlets (0 def, 2 armour) Gunuldir the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Con Changes resistances: +12% acid / +3% temporal Changes resistances penetration: +5% acid Changes damage: +6% acid Physical save: +14 Spell save: +5 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.9 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Emesewen (7 def, 29 armour) Emesewen (7 def, 29 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +29 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 2 physical Changes resistances: +5% arcane / +3% acid Maximum life: +20.00 A suit of armour made of metal plates. |
Cloak | Galequick (2 def, 5 armour) Galequick (2 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Changes stats: +2 Dex / +3 Mag / +2 Wil / +3 Cun Changes resistances: +5% arcane / +13% cold / +9% lightning Changes damage: +6% lightning Spell save: +5 Maximum mana: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 11% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Amydralach the Lustrestake Amydralach the LustrestakeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +9% light Changes resistances penetration: +6% mind Changes damage: +5% mind Stamina when hit: +0.70 Mana when hit: +1.80 Equilibrium when hit: +0.90 Psi when hit: +0.80 Hate when hit: +0.20 See invisible: +6 It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 14 cooldown. Amulets can have magical properties. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 54 power out of 60/60. The evilness of undeath radiates from this amulet. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
inquisitor's stralite battleaxe of evisceration (45-67.5 power, 3 apr) inquisitor's stralite battleaxe of evisceration (45-67.5 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +29 manaburn arcane When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Massive two-handed battleaxes. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 draining blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
dwarven-steel greatsword 'Dawnweeper' (35.5-56.8 power, 2 apr) dwarven-steel greatsword 'Dawnweeper' (35.5-56.8 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 90% Damage when this weapon hits: +11 darkness / +10 mind Damage conversion: 41% mind Damage against: +14% Humanoid When wielded/worn: Accuracy: +10 Changes stats: +4 Dex / +4 Wil Changes resistances: +6% light Light radius: +3 Massive two-handed swords. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Manochak ManochakCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Defense: +7 Changes resistances: +9% acid Changes damage: +6% acid / +15% blight Physical save: +18 A belt that goes around your waist. |
spiritwalker's hardened leather belt of unlife spiritwalker's hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +7% blight Mana each turn: +0.22 Maximum mana: +26.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Brenadralach the linen cloak (1 def, 0 armour) Brenadralach the linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer is hit: 8 mind Changes resistances: +3% acid Spell save: +6 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Str / +7 Wil / +5 Cun / +1 Con Changes resistances: +7% physical / +6% fire / +7% cold / +7% lightning / +7% acid Talent cooldown: Rush (-5 turns) Mental save: +10 Disarm immunity: +20% Stun/Freeze immunity: +23% Knockback immunity: +20% A suit of armour made of metal plates. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 15/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 368/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 45 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Brteolan the Dwarf Berserker level 27
35th Steel 123rd year of Ascendancy at 23:51 see stats
By Brteolan the Dwarf Berserker level 30
21st Voratun 123rd year of Ascendancy at 11:13 see stats
By Brteolan the Dwarf Berserker level 30
21st Voratun 123rd year of Ascendancy at 10:20 see stats
By Brteolan the Dwarf Berserker level 29
18th Voratun 123rd year of Ascendancy at 17:55 see stats
By Brteolan the Dwarf Berserker level 8
24th Voratun 122nd year of Ascendancy at 01:33 see stats
By Brteolan the Dwarf Berserker level 28
11st Gold 123rd year of Ascendancy at 11:15 see stats
By Brteolan the Dwarf Berserker level 16
31st Dearth 122nd year of Ascendancy at 04:31 see stats
By Brteolan the Dwarf Berserker level 17
32nd Dearth 122nd year of Ascendancy at 11:03 see stats
By Brteolan the Dwarf Berserker level 21
8th Loss 122nd year of Ascendancy at 22:05 see stats
By Brteolan the Dwarf Berserker level 14
10th Wealth 122nd year of Ascendancy at 09:31 see stats
By Brteolan the Dwarf Berserker level 10
33rd Profit 122nd year of Ascendancy at 01:32 see stats
By Brteolan the Dwarf Berserker level 20
45th Dearth 122nd year of Ascendancy at 18:06 see stats
By Brteolan the Dwarf Berserker level 30
21st Voratun 123rd year of Ascendancy at 10:12 see stats
By Brteolan the Dwarf Berserker level 9
23rd Profit 122nd year of Ascendancy at 09:30 see stats
By Brteolan the Dwarf Berserker level 19
45th Dearth 122nd year of Ascendancy at 01:42 see stats
By Brteolan the Dwarf Berserker level 28
11st Gold 123rd year of Ascendancy at 14:56 see stats
By Brteolan the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 21:28 see stats
By Brteolan the Dwarf Berserker level 8
14th Profit 122nd year of Ascendancy at 16:12 see stats
By Brteolan the Dwarf Berserker level 21
7th Loss 122nd year of Ascendancy at 12:44 see stats
By Brteolan the Dwarf Berserker level 8
13rd Profit 122nd year of Ascendancy at 07:00 see stats
By Brteolan the Dwarf Berserker level 29
38th Stralite 123rd year of Ascendancy at 17:01 see stats
By Brteolan the Dwarf Berserker level 18
34th Dearth 122nd year of Ascendancy at 01:33 see stats
By Brteolan the Dwarf Berserker level 26
33rd Steel 123rd year of Ascendancy at 03:43 see stats
Log
Today is the 27th Voratun of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:41.
Ran for 34 turns (stop reason: interesting terrain).
Ran for 6 turns (stop reason: interesting character).
Ran for 10 turns (stop reason: interesting terrain).
There is no portal to activate here.
Ran for 2 turns (stop reason: dialog is displayed).
There is no portal to activate here.