Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Skeleton |
Class | Berserker |
Level / Exp | 32 / 11% |
Size | huge |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 12:12 / 46Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 15:23 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 21:25 Killed by bandit at level 14 on the 41st Haze 122nd year of Ascendancy at 13:46 Killed by Chronolith Twin at level 16 on the 54th Haze 122nd year of Ascendancy at 09:45 Killed by Chronolith Twin at level 16 on the 54th Haze 122nd year of Ascendancy at 12:36 Killed by snow giant at level 16 on the 55th Haze 122nd year of Ascendancy at 07:49 Killed by skeleton warrior at level 18 on the 77th Haze 122nd year of Ascendancy at 07:25 Killed by rimebark at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 06:53 Killed by Ryffe the halfling at level 20 on the 21st Regrowth 123rd year of Ascendancy at 04:30 Killed by skeleton warrior at level 20 on the 27th Regrowth 123rd year of Ascendancy at 02:58 Killed by skeleton mage at level 21 on the 30th Regrowth 123rd year of Ascendancy at 11:11 Killed by skeleton warrior at level 21 on the 30th Regrowth 123rd year of Ascendancy at 12:58 Killed by carrion worm mass at level 23 on the 34th Regrowth 123rd year of Ascendancy at 13:53 Killed by skeleton warrior at level 23 on the 35th Regrowth 123rd year of Ascendancy at 23:36 Killed by Celia at level 25 on the 40th Regrowth 123rd year of Ascendancy at 01:15 Killed by elven cultist at level 25 on the 56th Regrowth 123rd year of Ascendancy at 21:08 Killed by elven corruptor at level 25 on the 57th Regrowth 123rd year of Ascendancy at 05:03 Killed by elven corruptor at level 25 on the 57th Regrowth 123rd year of Ascendancy at 07:43 Killed by Zubarenne the orc berserker at level 29 on the 14th Pyre 123rd year of Ascendancy at 00:15 Killed by orc berserker at level 29 on the 14th Pyre 123rd year of Ascendancy at 02:11 Killed by Salavea the orc fighter at level 29 on the 14th Pyre 123rd year of Ascendancy at 03:36 Killed by Salavea the orc fighter at level 29 on the 14th Pyre 123rd year of Ascendancy at 05:34 Killed by disarming trap at level 29 on the 14th Pyre 123rd year of Ascendancy at 07:33 Killed by orc fighter at level 29 on the 14th Pyre 123rd year of Ascendancy at 16:52 Killed by Doomed Shade of Jirannne at level 29 on the 28th Pyre 123rd year of Ascendancy at 00:58 Killed by Doomed Shade of Jirannne at level 29 on the 28th Pyre 123rd year of Ascendancy at 03:06 Killed by Yvatira the orc blood mage at level 29 on the 29th Pyre 123rd year of Ascendancy at 23:18 Killed by Glorathra the orc necromancer at level 29 on the 30th Pyre 123rd year of Ascendancy at 01:19 Killed by skeleton mage at level 29 on the 30th Pyre 123rd year of Ascendancy at 03:26 Killed by orc blood mage at level 29 on the 32nd Pyre 123rd year of Ascendancy at 17:50 Killed by Veludhetta the orc archer at level 29 on the 32nd Pyre 123rd year of Ascendancy at 20:35 Killed by stone golem at level 30 on the 33rd Pyre 123rd year of Ascendancy at 18:57 Killed by Xanara the orc grand summoner at level 30 on the 33rd Pyre 123rd year of Ascendancy at 22:22 Killed by minotaur at level 30 on the 34th Pyre 123rd year of Ascendancy at 02:14 Killed by skeleton master archer at level 30 on the 2nd Mirth 123rd year of Ascendancy at 05:26 Killed by Doomed Shade of Jirannne at level 30 on the 3rd Mirth 123rd year of Ascendancy at 13:08 Killed by Rak'Shor Cultist at level 30 on the 3rd Mirth 123rd year of Ascendancy at 15:07 Killed by Rak'Shor Cultist at level 30 on the 3rd Mirth 123rd year of Ascendancy at 19:02 Killed by giant spider at level 30 on the 6th Mirth 123rd year of Ascendancy at 10:48 Killed by fire drake at level 30 on the 6th Mirth 123rd year of Ascendancy at 15:03 Killed by shadow at level 31 on the 9th Mirth 123rd year of Ascendancy at 05:38 Killed by minotaur at level 31 on the 9th Mirth 123rd year of Ascendancy at 08:04 Killed by skeleton mage at level 31 on the 2nd Summertide 123rd year of Ascendancy at 14:02 Killed by skeleton mage at level 31 on the 2nd Summertide 123rd year of Ascendancy at 15:48 Killed by skeleton archer at level 32 on the 3rd Summertide 123rd year of Ascendancy at 03:21 |
Primary Stats
Strength | 134.48204882131 (base 60) |
Dexterity | 32.482048821305 (base 11) |
Constitution | 66 (base 54) |
Magic | 10 (base 10) |
Willpower | 24 (base 17) |
Cunning | 32 (base 16) |
Resources
Life | 1241/1241 |
Positive | 0/143 |
Stamina | 228/228 |
Healing Factor | 1.2 |
Regeneration | 22.38 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 7 |
See Invisible | 15 |
Offense: Mainhand
Damage | 270 |
Accuracy | 51 |
Crit Chance | 11% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 29.3 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Physical | +11% |
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 45.56 (88.454810495627%) |
Defense | 31.934358543728 |
Ranged Defense | 31.934358543728 |
Fatigue | 0 |
Physical Save | 57.681239029152 |
Spell Save | 39.7875 |
Mental Save | 24.2375 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 21%( 70%) |
Physical | + 28%( 70%) |
Cold | + 58%( 70%) |
All | + 15%( 70%) |
Lightning | + 35%( 70%) |
Temporal | + 20%( 70%) |
Darkness | + 19%( 70%) |
Arcane | + 19%( 70%) |
Fire | + 27%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Knockback Resistance | 80% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 57 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by brown bear. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by hornet swarm. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by white ooze. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Mayenne the bee swarm. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 356. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | void-walker's alchemist's lamp of corpselight void-walker's alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +6% cold / +5% darkness / +6% temporal Spellpower: +4 Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +7 Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 39 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Horns of the Minotaur (5 def, 10 armour) Horns of the Minotaur (5 def, 10 armour)Requires: - Strength 40 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 Armour: +10 Defense: +5 Fatigue: +10% Physical save: +10 Size category: +1 It can be used to activate talent Rush (costing 45 power out of 45/45) : Effective talent level: 6.5 Power cost: 45 out of 45/45. Range: 11.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of huge and real minotaur horns are fixed to the top of this voratun helm. Just touching it makes you feel bull headed. |
Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
On fingers | voratun ring 'Tulykath' voratun ring 'Tulykath'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil / +6 Cun / +3 Con Changes damage: +6% physical Maximum encumbrance: +10 Stamina each turn: +0.60 Maximum life: +20.00 Mindpower: +9 Healing mod.: +10% Rings can have magical properties. |
Around waist | monstrous hardened leather belt of dampening monstrous hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +4 Con Changes resistances: +7% fire / +6% cold / +7% lightning / +7% acid Physical save: +7 Size category: +1 A belt that goes around your waist. |
In main hand | Infernokill (77-115.5 power, 3 apr) Infernokill (77-115.5 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 77.0 - 115.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +12 darkness Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +4 arcane Damage against: +21% Humanoid When wielded/worn: Changes resistances: +5% arcane Massive two-handed maul. This item has been sent to the Item's Vault. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 216.85 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | wyrmwaxed elven-silk cloak of the hunt (3 def, 0 armour) wyrmwaxed elven-silk cloak of the hunt (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +17 Defense: +3 Fatigue: -7% Changes resistances: +7% fire / +9% cold / +7% lightning / +6% acid Maximum life: +58.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 2.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | serendipitous stralite amulet of vision serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Defense: +15 Changes stats: +5 Lck Blindness immunity: +10% Infravision radius: +3 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 10 turns, die at -100)heroism infusion (+5 for 10 turns, die at -100) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. Also while Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns) Rune of the Rift (246.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (87 lightning damage)lightning rune (87 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 29.00 to 87.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the sneak (radius 11; dur 16; see humanoid)vision rune of the sneak (radius 11; dur 16; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 19) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any humanoid around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +25% Life regen: +1.20 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger (28.5-37.05 power, 9 apr)arcing stralite dagger (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +12 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of daylight (49-78.4 power, 3 apr)warbringer's stralite greatsword of daylight (49-78.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 light Damage against: +16% Undead When wielded/worn: Physical power: +10 Changes stats: +2 Con Changes resistances penetration: +10% physical Disarm immunity: +26% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Prismfear' (31-43.4 power, 4 apr)dwarven-steel longsword 'Prismfear' (31-43.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% Damage when this weapon hits: +12 light When wielded/worn: Accuracy: +8 Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +3 Dex Damage when the wearer is hit: 8 fire Changes resistances penetration: +10% light Changes damage: +6% fire Critical mult.: +12.00% Light radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of clarity (12-13.2 power, 32 apr, mind damage)gifted pulsing mindstar of clarity (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +4 Maximum psi: +21.00 Mindpower: +11 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's pulsing mindstar of storms (12-13.2 power, 32 apr, nature damage)wyrm's pulsing mindstar of storms (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 6 physical / 2 fire / 5 cold / 14 lightning / 5 acid Changes resistances: +6% physical / +2% fire / +5% cold / +17% lightning / +7% acid Changes resistances penetration: +8% lightning Changes damage: +8% lightning Mindpower: +4 Mental crit. chance: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them and granting you 12 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Cleansespawner (0 def, 3 armour) Cleansespawner (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Damage when the wearer is hit: 5 physical Changes resistances: +5% arcane Changes resistances penetration: +5% nature It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 611.81 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of Eyal (4 def, 8 armour)radiant stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 4 light Changes resistances: +15% darkness / +12% blight Life regen: +2.10 Maximum life: +66.00 Light radius: +1 Healing mod.: +13% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite plate armour (7 def, 13 armour)stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% A suit of armour made of metal plates. |
142 alchemist agate 142 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Velorin VelorinInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 8 blight Changes resistances penetration: +15% temporal Changes damage: +3% temporal Mental save: +6 Light radius: +2 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots (18/18, 41-49.2 power, 5 apr)inquisitor's pouch of stralite shots (18/18, 41-49.2 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.0 - 49.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits(ranged): +14 weakness Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Jirannne the Skeleton Berserker level 25
43rd Regrowth 123rd year of Ascendancy at 15:52 see stats
By Jirannne the Skeleton Berserker level 28
79th Regrowth 123rd year of Ascendancy at 14:48 see stats
By Jirannne the Skeleton Berserker level 27
75th Regrowth 123rd year of Ascendancy at 21:45 see stats
By Jirannne the Skeleton Berserker level 15
52nd Haze 122nd year of Ascendancy at 05:57 see stats
By Jirannne the Skeleton Berserker level 30
3rd Mirth 123rd year of Ascendancy at 20:43 see stats
By Jirannne the Skeleton Berserker level 10
27th Dusk 122nd year of Ascendancy at 08:32 see stats
By Jirannne the Skeleton Berserker level 26
71st Regrowth 123rd year of Ascendancy at 21:15 see stats
By Jirannne the Skeleton Berserker level 18
55th Haze 122nd year of Ascendancy at 16:37 see stats
By Jirannne the Skeleton Berserker level 14
44th Haze 122nd year of Ascendancy at 00:05 see stats
By Jirannne the Skeleton Berserker level 10
27th Dusk 122nd year of Ascendancy at 08:30 see stats
By Jirannne the Skeleton Berserker level 20
12nd Regrowth 123rd year of Ascendancy at 15:18 see stats
By Jirannne the Skeleton Berserker level 30
33rd Pyre 123rd year of Ascendancy at 09:02 see stats
By Jirannne the Skeleton Berserker level 10
73rd Dusk 122nd year of Ascendancy at 12:32 see stats
By Jirannne the Skeleton Berserker level 31
9th Mirth 123rd year of Ascendancy at 10:21 see stats
By Jirannne the Skeleton Berserker level 18
78th Haze 122nd year of Ascendancy at 10:37 see stats
By Jirannne the Skeleton Berserker level 27
72nd Regrowth 123rd year of Ascendancy at 03:19 see stats
By Jirannne the Skeleton Berserker level 9
4th Flare 122nd year of Ascendancy at 04:18 see stats
By Jirannne the Skeleton Berserker level 9
3rd Flare 122nd year of Ascendancy at 07:02 see stats
By Jirannne the Skeleton Berserker level 26
71st Regrowth 123rd year of Ascendancy at 15:39 see stats
By Jirannne the Skeleton Berserker level 14
44th Haze 122nd year of Ascendancy at 00:12 see stats
By Jirannne the Skeleton Berserker level 23
36th Regrowth 123rd year of Ascendancy at 04:32 see stats
Log
Jirannne hits Bone giant for (486 absorbed), 0 physical, (12 absorbed), 0 darkness, (8 absorbed), 0 fire (0 total damage).
Skeleton archer shoots!
Bone giant hits Jirannne for 24 physical, 8 blight (32 total damage).
Skeleton archer shoots!
Jirannne resists!
Skeleton archer's Shoot hits Jirannne for 14 lightning, 32 physical, 7 temporal, 14 lightning, 19 lightning, 44 physical, 7 temporal, 14 lightning, 17 lightning, 39 physical, 7 temporal, 14 lightning, 19 lightning, 44 physical, 7 temporal, 14 lightning, 17 lightning, 39 physical, 7 temporal, 14 lightning, 8 fire (397 total damage).
Jirannne uses Bone Armour.
A shield forms around Jirannne.
Skeleton archer shoots!
Your shield crumbles under the damage!
The shield around Jirannne crumbles.
Skeleton archer shoots!
Jirannne resists!
Jirannne rises from the dead!
Jirannne deactivates Berserker.
Skeleton archer shoots!
Skeleton archer uses Reload.
Skeleton archer begins reloading.
Skeleton archer's Shoot hits Jirannne for 19 lightning, 43 physical, 7 temporal, 14 lightning, 15 lightning, 34 physical, 7 temporal, 14 lightning, 16 lightning, 36 physical, 7 temporal, 14 lightning, 19 lightning, 44 physical, 7 temporal, 14 lightning, 16 lightning, 37 physical, 7 temporal, 14 lightning, 15 lightning, 34 physical, 7 temporal, 14 lightning, 19 lightning, 44 physical, 7 temporal, 14 lightning, 19 lightning, 43 physical, 7 temporal, 14 lightning, 15 lightning, 35 physical, 7 temporal, 14 lightning, 13 lightning, 30 physical, 7 temporal, 14 lightning, 17 lightning, 38 physical, 7 temporal, 14 lightning, 16 lightning, 36 physical, 7 temporal, 14 lightning, 13 lightning, 29 physical, 7 temporal, 14 lightning, 15 lightning, 34 physical, 7 temporal, 14 lightning, 13 lightning, 30 physical, 7 temporal, 14 lightning (1100 total damage).
Skeleton archer's Shoot hits Jirannne for 15 lightning, 34 physical, 7 temporal, 14 lightning, 16 lightning, 35 physical, 7 temporal, 14 lightning, 14 lightning, 32 physical, 7 temporal, 14 lightning, 13 lightning, 29 physical, 7 temporal, 14 lightning, 13 lightning, 30 physical, 7 temporal, 14 lightning, 14 lightning, 33 physical, 7 temporal, 14 lightning, 14 lightning, 32 physical, 7 temporal, 14 lightning, 13 lightning, 30 physical, 7 temporal, 14 lightning, 14 lightning, 31 physical, 7 temporal, 14 lightning, 13 lightning, 29 physical, 7 temporal, 14 lightning, 14 lightning, 31 physical, 7 temporal, 14 lightning, 16 lightning, 37 physical (782 total damage).
Skeleton archer's Shoot hits Jirannne for 16 lightning, 37 physical, 7 temporal, 14 lightning, 8 fire (82 total damage).
Skeleton archer's Shoot hits Jirannne for (17 absorbed), 0 lightning, (39 absorbed), 0 physical, (7 absorbed), 0 temporal, (14 absorbed), 0 lightning, (16 absorbed), 0 lightning, (36 absorbed), 0 physical, (7 absorbed), 0 temporal, (14 absorbed), 0 lightning, (18 absorbed), 0 lightning, (41 absorbed), 0 physical, (7 absorbed), 0 temporal, (14 absorbed), 0 lightning, (15 absorbed), 0 lightning, (35 absorbed), 0 physical, (7 absorbed), 0 temporal, (14 absorbed), 0 lightning, (18 absorbed), 0 lightning, (41 absorbed), 0 physical, (7 absorbed), 0 temporal, (14 absorbed), 0 lightning, (16 absorbed), 0 lightning, (36 absorbed), 0 physical, (7 absorbed), 0 temporal, (14 absorbed), 0 lightning, (16 absorbed), 0 lightning, (36 absorbed), 0 physical, (7 absorbed), 0 temporal, (14 absorbed), 0 lightning, (15 absorbed), 0 lightning, (33 absorbed), 0 physical, (7 absorbed), 0 temporal, (7 absorbed), 7 lightning, 19 lightning, 42 physical, 7 temporal, 14 lightning (88 total damage).
Jirannne the level 32 skeleton berserker was skewered to death by a skeleton archer on level 1 of Rak'shor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton archer's Shoot killed Jirannne!
Saving done.