Zinqzin the level 6 Ogre Sun Paladin by gamanin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceOgre
ClassSun Paladin
Level / Exp6 / 87%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 25)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower11 (base 10)
Cunning17 (base 10)

Resources

Life223/223
Positive14/35
Stamina118/118
Healing Factor1
Regeneration4.7983446692309

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage31
Accuracy3
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)15.93 (69.102564102564%)
Defense3.65
Ranged Defense6.65
Fatigue15
Physical Save24.13183753037
Spell Save23.60683753037
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
2/5
0/5
0/5
Celestial / Combat1.30
2/5
2/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 6 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 2.78 gold from the transmogrification of
bright brass lantern of health.
You gain 4.00 gold from the transmogrification of
agate.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block).
You gain 1.56 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 4.95 gold from the transmogrification of
restful rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.23 gold from the transmogrification of
iron waraxe of vileness (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10.5-14.7 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.15 gold from the transmogrification of
flaming iron dagger of massacre (13.5-17.55 power, 5 apr).
You gain 0.84 gold from the transmogrification of
wizard's copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.25 gold from the transmogrification of
starlit copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Zinqzin deactivates Chant of Fortitude.

Zinqzin deactivates Weapon of Light.