Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Steamtech UI 1.1.4 Beholder (Continuation) 1.1.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Gifted |
Class | Ember of Gerlyk |
Level / Exp | 9 / 27% |
Size | medium |
Lifes / Deaths | Killed by giant spider at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:49 / 57Killed by skeleton mage at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:51 Killed by spitting spider at level 4 on the 76th Pyre 122nd year of Ascendancy at 19:46 Killed by giant spider at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:53 Killed by spitting spider at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:47 Killed by spitting spider at level 4 on the 77th Pyre 122nd year of Ascendancy at 00:25 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 01:45 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:34 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:01 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:09 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 06:12 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:32 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:18 Killed by weaver young at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:48 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:47 Killed by spitting spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:55 Killed by chitinous spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:01 Killed by ninurlhing at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:06 Killed by ninurlhing at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:31 Killed by ninurlhing at level 6 on the 77th Pyre 122nd year of Ascendancy at 19:07 Killed by ninurlhing at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:48 Killed by ninurlhing at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:55 Killed by ninurlhing at level 6 on the 77th Pyre 122nd year of Ascendancy at 23:11 Killed by ninurlhing at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:44 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 03:07 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:12 Killed by chitinous spider at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:10 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:13 Killed by weaver young at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:04 Killed by weaver young at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:38 Killed by weaver young at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:34 Killed by weaver young at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:11 Killed by chitinous spider at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:06 Killed by weaver young at level 7 on the 78th Pyre 122nd year of Ascendancy at 14:28 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:46 Killed by chitinous spider at level 7 on the 78th Pyre 122nd year of Ascendancy at 17:00 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 17:48 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:08 Killed by chitinous spider at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:18 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:29 Killed by ninurlhing at level 7 on the 78th Pyre 122nd year of Ascendancy at 23:41 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:06 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:57 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:14 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:15 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:56 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:23 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:51 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:23 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:27 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:44 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:58 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:31 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:14 Killed by ninurlhing at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:54 Killed by skeleton warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:24 Killed by wretchling at level 9 on the 3rd Mirth 122nd year of Ascendancy at 10:22 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 23 (base 22) |
Constitution | 11 (base 10) |
Magic | 20 (base 20) |
Willpower | 10 (base 10) |
Cunning | 24 (base 24) |
Resources
Life | 213/213 |
Mana | 148/148 |
Stamina | 124/124 |
Healing Factor | 1 |
Regeneration | 4.45 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
Offense: Barehand
Damage | 26 |
Accuracy | 38 |
Crit Chance | 6% |
APR | 3 |
Speed | 0.80 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 16.6 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Defense: Base
Armour (hardiness) | 9 (44.766839378238%) |
Defense | 9.1913043478261 |
Ranged Defense | 11.191304347826 |
Fatigue | 5 |
Physical Save | 20.7 |
Spell Save | 21.25 |
Mental Save | 22.45 |
Defense: Resistances
Temporal | + 14%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Pugilism | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spirit embers | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.10 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | supercharged elm totem of thorny skin [power 19] (28 cooldown) supercharged elm totem of thorny skin [power 19] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 6 turns increasing armour by 19 and armour hardiness by 30%, placing all other charms into a 28 cooldown. Natural totems are made by powerful wilders to store nature power. |
On feet | pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around neck | Duskusher the gold amulet Duskusher the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +1 Dex / +1 Con Changes resistances: +14% temporal Changes damage: +12% darkness Physical save: +13 Spell save: +12 Mental save: +13 Pinning immunity: +23% Knockback immunity: +26% Life regen: +1.90 Amulets can have magical properties. |
Main armor | rejuvenating rough leather armour (1 def, 2 armour) rejuvenating rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Life regen: +2.30 Stamina each turn: +0.70 A suit of armour made of leather. |
On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm of strength (+3) (0 def, 3 armour) iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 A belt that goes around your waist. |
Inventory
insulating copper amulet of mastery (0.10 Technique / Pugilism) insulating copper amulet of mastery (0.10 Technique / Pugilism)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +10% cold Talent mastery: +0.10 Technique / Pugilism Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. hateful iron battleaxe of projection (10-15 power, 1 apr)hateful iron battleaxe of projection (10-15 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 mind / +8 darkness Damage against: +6% Humanoid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe (20-30 power, 2 apr)steel battleaxe (20-30 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Bogen the Glimmerorder (15-18 power, 3 apr, blight damage)Bogen the Glimmerorder (15-18 power, 3 apr, blight damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +4 light Burst (radius 2) on crit: +8 lightning When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe (0 def, 0 armour)mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +17 Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of nature (+16%) (0 def, 0 armour)woollen robe of nature (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% nature Changes damage: +11% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +21 Physical save: +5 A pair of boots made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Fulidin misses Wretchling.
Wretchling hits Fulidin for 19 acid damage.
Acid Splash from Wretchling hits Fulidin for 8 acid damage.
Fulidin casts Flame.
Fulidin's spell attains critical power!
You collect a new ingredient: wretchling eyeball.
Wretchling is on fire!
Fulidin hits Wretchling for 109 fire damage.
Fulidin hits Wretchling for 109 fire damage.
Fulidin killed Wretchling!
Wretchling rushes out!
Fulidin is dazed!
Burning from Fulidin hits Wretchling for 36 fire damage.
Wretchling hits Fulidin for 23 acid damage.
Fulidin the level 9 gifted ember of gerlyk was melted to death by a wretchling on level 3 of Infinite Dungeon.
Fulidin is free from the acid.
Fulidin deactivates Striking Stance.
Fulidin is not dazed anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Wretchling killed Fulidin!
Talent Double Strike is ready to use.
Talent Flame is ready to use.
Talent Striking Stance is ready to use.
Saving done.
Fulidin activates Striking Stance.