Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Necromancer |
Level / Exp | 32 / 5% |
Size | big |
Lifes / Deaths | Killed by Emelytha the bee swarm at level 15 on the 28th Dusk 122nd year of Ascendancy at 20:18 / 27Killed by Aerelrayabeth the master vampire at level 17 on the 37th Dusk 122nd year of Ascendancy at 15:00 Killed by Aerelrayabeth the master vampire at level 17 on the 37th Dusk 122nd year of Ascendancy at 16:06 Killed by Aerelrayabeth the master vampire at level 17 on the 37th Dusk 122nd year of Ascendancy at 17:32 Killed by Aerelrayabeth the master vampire at level 17 on the 37th Dusk 122nd year of Ascendancy at 21:14 Killed by Aerelrayabeth the master vampire at level 17 on the 37th Dusk 122nd year of Ascendancy at 22:47 Killed by Aerelrayabeth the master vampire at level 17 on the 37th Dusk 122nd year of Ascendancy at 23:57 Killed by Lisumina the skeleton warrior at level 17 on the 38th Dusk 122nd year of Ascendancy at 01:23 Killed by Lisumina the skeleton warrior at level 17 on the 38th Dusk 122nd year of Ascendancy at 04:31 Killed by Lisumina the skeleton warrior at level 17 on the 38th Dusk 122nd year of Ascendancy at 15:26 Killed by rimebark at level 18 on the 38th Dusk 122nd year of Ascendancy at 18:55 Killed by Xiseba the skeleton magus at level 18 on the 38th Dusk 122nd year of Ascendancy at 22:52 Killed by war hound at level 18 on the 39th Dusk 122nd year of Ascendancy at 01:33 Killed by elven tempest at level 31 on the 52nd Dusk 122nd year of Ascendancy at 19:06 Killed by ghast at level 31 on the 63rd Dusk 122nd year of Ascendancy at 23:04 Killed by Xiseba the skeleton magus at level 31 on the 64th Dusk 122nd year of Ascendancy at 00:59 Killed by skeleton mage at level 31 on the 64th Dusk 122nd year of Ascendancy at 02:29 Killed by rimebark at level 31 on the 64th Dusk 122nd year of Ascendancy at 06:33 Killed by Poryba the eternal bone giant at level 31 on the 64th Dusk 122nd year of Ascendancy at 11:39 Killed by Celia at level 31 on the 64th Dusk 122nd year of Ascendancy at 17:02 Killed by Yvolenne the elder vampire at level 31 on the 64th Dusk 122nd year of Ascendancy at 19:38 Killed by lesser vampire at level 31 on the 64th Dusk 122nd year of Ascendancy at 22:28 Killed by Yvolenne the elder vampire at level 31 on the 65th Dusk 122nd year of Ascendancy at 00:39 Killed by Poryba the eternal bone giant at level 31 on the 65th Dusk 122nd year of Ascendancy at 02:25 Killed by Yvolenne the elder vampire at level 31 on the 65th Dusk 122nd year of Ascendancy at 05:45 Killed by Yvolenne the elder vampire at level 32 on the 65th Dusk 122nd year of Ascendancy at 06:50 Killed by Yvolenne the elder vampire at level 32 on the 65th Dusk 122nd year of Ascendancy at 20:23 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 21 (base 10) |
Constitution | 18 (base 11) |
Magic | 62 (base 60) |
Willpower | 77 (base 60) |
Cunning | 30 (base 11) |
Resources
Life | 635/635 |
Mana | 652/652 |
Souls | 10/10 |
Healing Factor | 1.17 |
Regeneration | 0.2925 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 10 |
Offense: Mainhand
Damage | 41 |
Accuracy | 24 |
Crit Chance | 11% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 54.633333333333 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 23 (60%) |
Defense | 25.125 |
Ranged Defense | 25.125 |
Fatigue | 1 |
Physical Save | 33.15 |
Spell Save | 49.9 |
Mental Save | 43.5 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 83% |
Stun Resistance | 45% |
Pinning Resistance | 15% |
Poison Resistance | 5% |
Silence Resistance | 47% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 108 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Necrosis | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
On feet | Brodehor the Strikebile (0 def, 7 armour) Brodehor the Strikebile (0 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes resistances: +6% lightning / +1% physical / +6% fire / +6% acid / +7% cold Changes resistances penetration: +5% lightning Silence immunity: +47% Confusion immunity: +46% Pinning immunity: +15% Stun/Freeze immunity: +45% A pair of boots made of leather. |
Light source | survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Maximum life: +40.00 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 143.03 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (32% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 161.30 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | psionicist's copper ring of fire (+22%) psionicist's copper ring of fire (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% fire Changes damage: +11% fire Mental save: +6 (+2 eff.) Rings can have magical properties. |
On fingers | Glorynn GlorynnInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom * 10% chance to gain 10% of a turn Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +7 Cun / +4 Dex Changes resistances: +24% fire Changes damage: +12% fire Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Around waist | Tarrynaridas the rough leather belt Tarrynaridas the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +2 Str / +3 Dex / +4 Cun / +2 Con / +6 Lck Changes resistances: +6% lightning / +5% temporal Changes damage: +3% acid Trap disarming bonus: +8 Stealth bonus: +6 Physical save: +9 (+4 eff.) Only die when reaching: -20.00 life Infravision radius: +4 A belt that goes around your waist. |
In main hand | ash magestaff 'Festermight' (15-18 power, 3 apr, lightning element) ash magestaff 'Festermight' (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Defense: +13 (+6 eff.) Effects on melee hit: * 15% chance to corrode armour Damage (Melee): 6 % chance of confusion Changes resistances: +9% nature Changes resistances penetration: +15% acid Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +13 (+4 eff.) Spell crit. chance: +5% Damage Shield penetration: +18% It can be used to project a bolt elemental energy from the staff (to range 7) dealing 40.83 to 49.00 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | steady rough leather gloves of strength (+2) (0 def, 1 armour) steady rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +2 Str Physical save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Glarebolt the linen cloak (1 def, 0 armour) Glarebolt the linen cloak (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +2 Dex / +3 Wil / +2 Cun Changes resistances: +9% lightning Changes damage: +6% light Spell save: +10 (+3 eff.) Mental save: +7 (+2 eff.) Poison immunity: +5% Confusion immunity: +10% Only die when reaching: -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Branolen the steel amulet Branolen the steel amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex / +5 Wil Changes resistances: +16% fire / +14% cold Changes damage: +6% blight Reduces incoming crit damage: 15.00% Physical save: +3 (+2 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +27% Stamina each turn: +0.20 Mindpower: +16 (+5 eff.) Healing mod.: +5% Amulets can have magical properties. |
Inventory
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of mastery (0.10 Spell / Shades) copper amulet of mastery (0.10 Spell / Shades)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Spell / Shades Amulets can have magical properties. |
copper ring of light (+22%) copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
elm vilestaff (10-12 power, 2 apr, darkness element) elm vilestaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm magestaff (10-12 power, 2 apr, arcane element) shimmering elm magestaff (10-12 power, 2 apr, arcane element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Physical save: +7 (+4 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastpython the woollen robe (0 def, 0 armour) Blastpython the woollen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +11% blight / +19% light / +9% mind Changes resistances penetration: +5% lightning / +10% mind Changes damage: +11% blight / +3% lightning / +13% light / +9% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Stormswift' (2 def, 0 armour) cashmere robe 'Stormswift' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +10 Str / +2 Dex / +6 Mag / +6 Wil / +6 Cun Changes resistances: +7% lightning / +29% cold Changes damage: +11% lightning / +25% cold / +11% physical Critical mult.: +12.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Infravision radius: +1 See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of frost (+16%) (0 def, 0 armour) linen robe of frost (+16%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves of butchering (0 def, 1 armour) rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +6 Physical power: +4 (+2 eff.) Armour: +1 Changes resistances: +6% blight Spell save: +9 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Zinqzin the Ogre Necromancer level 14
17th Dusk 122nd year of Ascendancy at 22:37 see stats
By Zinqzin the Ogre Necromancer level 10
77th Pyre 122nd year of Ascendancy at 11:13 see stats
By Zinqzin the Ogre Necromancer level 20
50th Dusk 122nd year of Ascendancy at 04:30 see stats
By Zinqzin the Ogre Necromancer level 30
52nd Dusk 122nd year of Ascendancy at 11:03 see stats
By Zinqzin the Ogre Necromancer level 17
37th Dusk 122nd year of Ascendancy at 14:58 see stats
By Zinqzin the Ogre Necromancer level 14
25th Dusk 122nd year of Ascendancy at 16:21 see stats
Log
Bleeding from Zinqzin hits Lesser vampire for 1 physical damage.
Zinqzin hits Lesser vampire for 42 physical, 4 nature, , , 2 physical, , (47 total damage).
Something hits Zinqzin for 112 arcane damage.
Something hits Lesser vampire for 112 arcane damage.
Lesser vampire misses Zinqzin.
Talent Phase Door is ready to use.
Poison from Zinqzin hits Lesser vampire for 2 nature damage.
Bleeding from Zinqzin hits Lesser vampire for 2 physical damage.
Zinqzin hits Lesser vampire for 42 physical, 4 nature, , 2 physical, , (47 total damage).
Lesser vampire overcomes the gloom
Lesser vampire drains life from Zinqzin!
Lesser vampire shrugs off the effect 'Poison'!
Poison from Zinqzin hits Lesser vampire for 2 nature damage.
Zinqzin hits Lesser vampire for 12 healing, 9 acid, 1 nature, 13 mind, 4 nature (27 total damage) [12 healing].
Bleeding from Zinqzin hits Lesser vampire for 3 physical damage.
Lesser vampire hits Zinqzin for 29 blight damage.
Zinqzin hits Lesser vampire for 44 physical, 4 nature, , 2 physical, , (49 total damage).
Yvolenne the elder vampire slows down.
Yvolenne the elder vampire hits Zinqzin for 205 physical damage.
Zinqzin hits Yvolenne the elder vampire for 8 acid, 1 nature, 14 mind, 4 nature (27 total damage).
Zinqzin the level 32 ogre necromancer was splattered to death by Yvolenne the elder vampire on level 2 of Last Hope Graveyard.
Zinqzin deactivates Blurred Mortality.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Yvolenne the elder vampire killed Zinqzin!
Saving done.