Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 50 / 274% |
Size | big |
Lifes / Deaths | Killed by snow giant chieftain at level 19 on the 17th Iron 123rd year of Ascendancy at 05:43 3 / 4Killed by Grand Corruptor at level 23 on the 14th Stralite 123rd year of Ascendancy at 03:35 Killed by Elandar at level 44 on the 41st Steel 124th year of Ascendancy at 08:21 Killed by Elandar at level 44 on the 41st Steel 124th year of Ascendancy at 09:50 |
Primary Stats
Strength | 89 (base 32) |
Dexterity | 36 (base 10) |
Constitution | 99 (base 60) |
Magic | 82 (base 60) |
Willpower | 84 (base 60) |
Cunning | 36 (base 10) |
Resources
Life | 1852/1852 |
Mana | 594/594 |
Equilibrium | 50 |
Healing Factor | 1.12 |
Regeneration | 5.096 |
Speed
Mental | -12% |
Attack | -12% |
Movement | +16% |
Spell | -12% |
Global | +100% |
Vision
Sight | 12 |
Lite | 10 |
Infravision | 2 |
See Invisible | 8 |
Offense: Mainhand
Damage | 182 |
Accuracy | 54 |
Crit Chance | 19% |
APR | 15 |
Speed | 1.14 |
Offense: Offhand
Damage | 82 |
Accuracy | 54 |
Crit Chance | 19% |
APR | 15 |
Speed | 1.14 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 22% |
Speed | 1.1363636363636 |
Offense: Mind
Mindpower | 53.066666666667 |
Crit Chance | 15% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
All | +15% |
Defense: Base
Armour (hardiness) | 75.999999999999 (96.462686567164%) |
Defense | 49.833333333333 |
Ranged Defense | 57.166666666667 |
Fatigue | 67 |
Physical Save | 55.555 |
Spell Save | 57.988333333333 |
Mental Save | 65.46625 |
Defense: Resistances
All | + 34%( 70%) |
Defense: Immunities
Disarm Resistance | 76% |
Instadeath Resistance | 100% |
Confusion Resistance | 25% |
Knockback Resistance | 66% |
Stun Resistance | 100% |
Poison Resistance | 10% |
Blind Resistance | 18% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 612 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 8 turns. While Heroism is active, you will only die when reaching -798 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Premonition |
talent | Eldritch Infusion |
talent | Shards |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by ghoulking. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by forest wight. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 749. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | alchemist's lamp 'Grinikalthovor' alchemist's lamp 'Grinikalthovor'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Changes stats: +4 Con Changes resistances: +11% blight / +5% arcane / +15% acid Changes resistances penetration: +15% acid Life regen: +3.20 Maximum life: +64.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Dirge of Entropy (0 def, 5 armour) Dirge of Entropy (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +17 Dex / +8 Mag / +8 Wil Changes resistances: +14% fire / +14% cold Changes damage: +35% blight / +29% arcane Critical mult.: +10.00% Mana each turn: +0.08 Spellpower: +4 Spell crit. chance: +7% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +0% all / +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +6 Str / +8 Con Life regen: +1.10 Maximum life: +42.00 Healing mod.: +12% Rings can have magical properties. |
On fingers | Eternal Prismata Eternal PrismataPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Defense: +18 Damage when hit (Melee): 4 mind / 8 arcane Changes stats: +9 Cun Changes resistances: +27% acid / +30% fire / +6% mind / +28% cold / +38% nature / +30% lightning Changes damage: +9% acid / +21% mind / +19% nature / +8% all Spellpower: +20 Mindpower: +20 Rings can have magical properties. |
Around neck | serendipitous stralite amulet of vision serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 Defense: +13 Changes stats: +11 Lck Blindness immunity: +18% Infravision radius: +2 Sight radius: +2 See invisible: +8 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
In main hand | voratun shield 'Adinn' (12 def, 18 armour, 72.5 dam, 203.5 block) voratun shield 'Adinn' (12 def, 18 armour, 72.5 dam, 203.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +204 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +18 Armour Hardiness: +9% Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +3% acid / +15% physical / +3% temporal Talent granted: +5 Block Mental save: +25 Handheld deflection devices. |
Around waist | The Belt of Wrath The Belt of WrathPowered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 Effects on melee hit: * 15% chance to blind Changes stats: +6 Str / +6 Con Changes resistances: +12% acid / +9% cold / +10% fire / +9% nature / +10% lightning Changes damage: +6% light / +9% fire Physical save: +14 Mental save: +29 Confusion immunity: +15% Only die when reaching: -60.00 life Spellpower: +22 Size category: +1 A belt that goes around your waist. |
In off hand | stralite shield 'Voribeth' (10 def, 2 armour, 55 dam, 138 block) stralite shield 'Voribeth' (10 def, 2 armour, 55 dam, 138 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 Damage (Melee): +17 acid / +17 fire When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects when hit in melee: * 14% chance to corrode armor Damage when hit (Melee): 34 fire Changes stats: +5 Str / +4 Con Changes resistances: +30% acid / +41% fire / +6% light Talent granted: +4 Block Spell save: +25 Handheld deflection devices. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 56 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Phoenixdredge the stralite plate armour (7 def, 13 armour) Phoenixdredge the stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +13 Str / +2 Con Changes resistances: +13% acid / +26% physical / +18% darkness / +38% lightning / +12% cold / +9% nature / +20% fire Changes damage: +3% fire Talent cooldown: Rush (-5 turns) Physical save: +6 Poison immunity: +10% Disarm immunity: +36% Stun/Freeze immunity: +34% Knockback immunity: +36% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
lightning rune of the warrior (522 lightning damage) lightning rune of the warrior (522 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 174.11 to 522.33 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 467 for 5 turns) shielding rune of the sneak (absorb 467 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 467 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
skylord's hardened leather belt of burglary skylord's hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +8 Dex / +3 Wil / +8 Cun / +7 Lck Trap disarming bonus: +13 Stealth bonus: +6 Physical save: +14 Spell save: +12 Mental save: +13 Infravision radius: +4 A belt that goes around your waist. |
miner's iron helm of the depths (0 def, 5 armour) miner's iron helm of the depths (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +6% cold Allows you to breathe in: water Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
73 alchemist agate 73 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Marauder Shields the Dwarf Stone Warden level 28
31st Stralite 123rd year of Ascendancy at 22:26 see stats
By Marauder Shields the Dwarf Stone Warden level 35
23rd Dearth 123rd year of Ascendancy at 20:51 see stats
By Marauder Shields the Dwarf Stone Warden level 27
28th Stralite 123rd year of Ascendancy at 12:26 see stats
By Marauder Shields the Dwarf Stone Warden level 32
29th Voratun 123rd year of Ascendancy at 15:08 see stats
By Marauder Shields the Dwarf Stone Warden level 40
1st Steel 124th year of Ascendancy at 11:29 see stats
By Marauder Shields the Dwarf Stone Warden level 31
24th Voratun 123rd year of Ascendancy at 05:34 see stats
By Marauder Shields the Dwarf Stone Warden level 42
22nd Steel 124th year of Ascendancy at 08:53 see stats
By Marauder Shields the Dwarf Stone Warden level 10
7th Dearth 122nd year of Ascendancy at 23:08 see stats
By Marauder Shields the Dwarf Stone Warden level 30
11st Voratun 123rd year of Ascendancy at 17:01 see stats
By Marauder Shields the Dwarf Stone Warden level 21
21st Iron 123rd year of Ascendancy at 04:43 see stats
By Marauder Shields the Dwarf Stone Warden level 50
41st Steel 124th year of Ascendancy at 17:24 see stats
By Marauder Shields the Dwarf Stone Warden level 17
16th Shortage 122nd year of Ascendancy at 17:19 see stats
By Marauder Shields the Dwarf Stone Warden level 18
22nd Shortage 122nd year of Ascendancy at 04:14 see stats
By Marauder Shields the Dwarf Stone Warden level 43
37th Steel 124th year of Ascendancy at 07:00 see stats
By Marauder Shields the Dwarf Stone Warden level 42
32nd Steel 124th year of Ascendancy at 07:16 see stats
By Marauder Shields the Dwarf Stone Warden level 37
11st Loss 123rd year of Ascendancy at 08:55 see stats
By Marauder Shields the Dwarf Stone Warden level 18
18th Shortage 122nd year of Ascendancy at 15:19 see stats
By Marauder Shields the Dwarf Stone Warden level 35
20th Dearth 123rd year of Ascendancy at 19:10 see stats
By Marauder Shields the Dwarf Stone Warden level 10
11st Wealth 122nd year of Ascendancy at 21:28 see stats
By Marauder Shields the Dwarf Stone Warden level 20
18th Iron 123rd year of Ascendancy at 05:50 see stats
By Marauder Shields the Dwarf Stone Warden level 30
10th Voratun 123rd year of Ascendancy at 05:49 see stats
By Marauder Shields the Dwarf Stone Warden level 40
29th Iron 124th year of Ascendancy at 19:01 see stats
By Marauder Shields the Dwarf Stone Warden level 50
41st Steel 124th year of Ascendancy at 17:24 see stats
By Marauder Shields the Dwarf Stone Warden level 41
10th Steel 124th year of Ascendancy at 02:14 see stats
By Marauder Shields the Dwarf Stone Warden level 34
15th Dearth 123rd year of Ascendancy at 06:56 see stats
By Marauder Shields the Dwarf Stone Warden level 10
11st Wealth 122nd year of Ascendancy at 23:18 see stats
By Marauder Shields the Dwarf Stone Warden level 29
39th Stralite 123rd year of Ascendancy at 12:25 see stats
By Marauder Shields the Dwarf Stone Warden level 43
38th Steel 124th year of Ascendancy at 05:45 see stats
By Marauder Shields the Dwarf Stone Warden level 26
27th Stralite 123rd year of Ascendancy at 02:52 see stats
By Marauder Shields the Dwarf Stone Warden level 30
11st Voratun 123rd year of Ascendancy at 19:59 see stats
By Marauder Shields the Dwarf Stone Warden level 4
19th Voratun 122nd year of Ascendancy at 23:00 see stats
By Marauder Shields the Dwarf Stone Warden level 49
41st Steel 124th year of Ascendancy at 17:24 see stats
By Marauder Shields the Dwarf Stone Warden level 19
17th Iron 123rd year of Ascendancy at 05:43 see stats
By Marauder Shields the Dwarf Stone Warden level 7
13rd Profit 122nd year of Ascendancy at 19:53 see stats
By Marauder Shields the Dwarf Stone Warden level 37
39th Dearth 123rd year of Ascendancy at 14:53 see stats
By Marauder Shields the Dwarf Stone Warden level 22
16th Steel 123rd year of Ascendancy at 20:00 see stats
By Marauder Shields the Dwarf Stone Warden level 23
24th Steel 123rd year of Ascendancy at 10:42 see stats
By Marauder Shields the Dwarf Stone Warden level 13
18th Loss 122nd year of Ascendancy at 18:57 see stats
By Marauder Shields the Dwarf Stone Warden level 38
2nd Shortage 123rd year of Ascendancy at 15:44 see stats
By Marauder Shields the Dwarf Stone Warden level 23
23rd Steel 123rd year of Ascendancy at 19:49 see stats
By Marauder Shields the Dwarf Stone Warden level 31
12nd Voratun 123rd year of Ascendancy at 01:37 see stats
By Marauder Shields the Dwarf Stone Warden level 20
18th Iron 123rd year of Ascendancy at 08:56 see stats
By Marauder Shields the Dwarf Stone Warden level 26
27th Stralite 123rd year of Ascendancy at 03:14 see stats
Log
Today is the 11st Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 12nd Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 13rd Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 14th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 15th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:10.
Today is the 16th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:35.
Today is the 17th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 18th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 19th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Today is the 20th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 21st Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 22nd Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 23rd Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:41.
Ran for 3 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
Today is the 24th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.
Today is the 25th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 26th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 27th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 28th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 29th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.