












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Skirmisher |
| Level / Exp | 78 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Bolbrymu the halfling at level 13 on the 8th Profit 122nd year of Ascendancy at 18:13 4 / 3Killed by Felaek the halfling at level 19 on the 25th Profit 122nd year of Ascendancy at 11:42 Killed by forest wight at level 49 on the 1st Profit 123rd year of Ascendancy at 05:29 |
Primary Stats
| Strength | 83 (base 28) |
| Dexterity | 146 (base 70) |
| Constitution | 84 (base 44) |
| Magic | 54 (base 15) |
| Willpower | 74 (base 31) |
| Cunning | 164 (base 69) |
Resources
| Life | 2646/2646 |
| Mana | 942/942 |
| Stamina | 576/576 |
| Healing Factor | 2.1470078740157 |
| Regeneration | 67.112257739437 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +65% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 18 |
| Infravision | 31 |
| See Stealth | 124.65073043468 |
| See Invisible | 143.65073043468 |
Offense: Mainhand
| Damage | 303 |
| Accuracy | 98 |
| Crit Chance | 122% |
| APR | 49 |
| Speed | 0.61 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 64% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 86% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Nature | +28% |
| Acid | +63% |
| Physical | +57% |
| Mind | +28% |
| Blight | +32% |
| Arcane | +29% |
| Fire | +30% |
| All | +8% |
Offense: Damage Penetration
| Lightning | +10% |
| Mind | +25% |
| Temporal | +15% |
| Blight | +35% |
| Physical | +48% |
| Fire | +5% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 41 (57.811550151976%) |
| Defense | 81 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 55 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 24%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 52%( 70%) |
| Mind | + 70%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 100% |
| Silence Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 577 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 262 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Cunning / Poisons | 1.20 |
| 3/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Cunning / Trapping | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 6/5 |
| 6/5 |
| 3/5 |
| 3/5 |
| Cunning / Called Shots | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Cunning / Scoundrel | 1.10 |
| 3/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Apply Poison |
| talent | Lacerating Strikes |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 31% of the way to your next Rank. You have killed: 82 Uniques 36 Bosses 18 Elite Bosses 6 Veterans 10 Heroics 0 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aeruth (25 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+5 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -4% Changes stats: +12 Mag / +3 Wil / +2 Con Changes resistances: +3% light / +6% nature Changes damage: +9% acid / +12% physical / +12% blight Maximum encumbrance: +50 Physical save: +11 (+3 eff.) Mental save: +12 (+3 eff.) Disease immunity: +45% Disarm immunity: +10% Stamina each turn: +1.30 Only die when reaching: -40.00 life Maximum stamina: +28.00 Spellpower: +8 (+3 eff.) Movement speed: +20% Activating this item is instant. It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 15 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Tothad the pouch of voratun shots (22/22, 79-94.8 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 79.0 - 94.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Crit. chance: +32.0% Capacity: 22 On weapon hit: * 48% chance to gain 10% of a turn (3/turn limit) * 40% chance to cause random gloom * 10% chance to create an air burst * 10% chance to crush the target On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing * cripple the target Travel speed: +400% Damage (Ranged): +28 temporal / +4 arcane / +20 gravity / +40 bleed / +17 nature Burst (radius 1) on hit: +12 blight Shots are used with slings to pummel your foes to death. |
| Light source | Ce'Niminne the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +5 Con Changes resistances: +11% blight Changes resistances penetration: +5% blight / +15% temporal / +25% mind Changes damage: +12% blight Physical save: +9 (+2 eff.) Blindness immunity: +86% Confusion immunity: +53% Life regen: +4.80 Maximum life: +68.00 Light radius: +13 See stealth: +41 See invisible: +48 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 6.5 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 78 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Viperstrider the drakeskin leather cap (0 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +10 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 30% chance to daze at end of turn Damage when hit (Melee): 8 nature Changes stats: +9 Str / +17 Dex / +2 Mag / +6 Wil / +2 Cun / +16 Lck Changes resistances: +3% nature Changes resistances penetration: +10% lightning Reduces incoming crit damage: 15.00% Spell crit. chance: +6% Mindpower: +5 (+1 eff.) Mental crit. chance: +6% Infravision radius: +4 See invisible: +3 A cap made of leather. |
| On hands | drakeskin leather gloves 'Stokeguile' (0 def, 9 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 (+3 eff.) Armour: +9 Effects on melee hit: * 15% chance to cause random gloom * 20% chance to disease Damage (Melee): 40 mind / 40 darkness Damage when hit (Melee): 8 arcane / 12 fire Changes stats: +4 Str / +8 Dex / +5 Cun Changes resistances: +5% arcane Changes damage: +3% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Mental save: +4 (+1 eff.) Life regen: +2.90 Stamina each turn: +1.90 Maximum life: +63.00 Maximum stamina: +37.00 Mindpower: +8 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Glytha' (dig speed 3 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +30.0% Physical power: +10 (+3 eff.) Effects on melee hit: * 44% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 acid Changes stats: +22 Str / +6 Dex / +20 Wil / +9 Cun Changes resistances: +18% darkness / +15% fire Changes resistances penetration: +5% acid Maximum hate: +2.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +25% Infravision radius: +6 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Pusrazor'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * Slows global speed by 30% * 17% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 12 blight / 20 nature / 8 arcane Changes stats: +7 Mag / +18 Cun / +5 Con Changes resistances penetration: +10% acid / +10% blight Changes damage: +12% arcane Spell save: +19 (+6 eff.) Blindness immunity: +50% Silence immunity: +50% Stun/Freeze immunity: +100% Life regen: +9.60 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Maximum hate: +15.00 Spellpower: +15 (+5 eff.) Infravision radius: +6 See stealth: +24 See invisible: +19 Movement speed: +25% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | voratun ring 'Radianceumbra'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+5 eff.) Armour penetration: +16 Physical power: +20 (+5 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 23 light / 8 fire Changes stats: +20 Cun / +10 Dex Changes resistances: +20% mind / +38% fire / +40% nature / +12% darkness Changes resistances penetration: +5% fire Changes damage: +20% nature / +19% fire / +20% mind / +8% all Stun/Freeze immunity: +49% Life regen: +4.70 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +16 (+5 eff.) Mindpower: +20 (+5 eff.) Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | voratun amulet 'Hathoblek'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -10% Changes stats: +2 Str / +16 Dex / +8 Cun / +10 Con Changes resistances: +37% mind Changes resistances penetration: +5% physical Physical save: +12 (+3 eff.) Blindness immunity: +34% Confusion immunity: +83% Life regen: +1.40 Stamina each turn: +1.20 Infravision radius: +7 Sight radius: +2 See invisible: +8 Movement speed: +10% Healing mod.: +25% Amulets can have magical properties. |
| In main hand | BethiyalaithRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +11 acid When wielded/worn: Changes stats: +2 Dex / +2 Mag / +1 Cun / +1 Con Changes resistances penetration: +10% blight / +43% physical Changes damage: +16% acid / +37% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Spellpower on spell critical (stacks up to 3 times): +2 See invisible: +6 Damage Shield penetration: +66% Slings are used to hurl stones or metal shots at your foes. |
| Around waist | drakeskin leather belt 'Yvovea'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -4% Changes stats: +6 Str / +12 Dex / +10 Mag / +5 Wil / +19 Cun / +2 Con / +9 Lck Changes resistances: +10% fire / +11% cold Trap disarming bonus: +29 Stealth bonus: +11 Physical save: +18 (+4 eff.) Spell save: +17 (+6 eff.) Mental save: +32 (+7 eff.) Life regen: +0.80 Mana each turn: +0.51 Maximum mana: +60.00 Spellpower: +10 (+3 eff.) Infravision radius: +8 A belt that goes around your waist. |
| In off hand | Tugohek the voratun shield (12 def, 3 armour, 69.5-83.4 power, 194.5 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +194 Damage (Melee): +14 acid / +17 temporal / +18 light / +4 blight When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 19% chance to corrode armour by 30% * 31% chance to blind Damage when hit (Melee): 4 blight / 20 temporal / 8 arcane Changes stats: +3 Dex / +4 Mag / +4 Wil / +12 Con Changes resistances: +18% acid / +16% temporal / +35% light / +26% fire / +16% darkness Changes damage: +6% arcane Talent granted: +5 Block Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (404) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | cashmere cloak 'Searhunter' (12 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +15 Defense: +12 (+3 eff.) Damage when hit (Melee): 4 acid / 4 arcane Changes stats: +4 Cun / +4 Dex Changes resistances: +15% blight / +6% fire / +15% nature Changes resistances penetration: +10% blight Changes damage: +15% acid / +3% fire Critical mult.: +22.00% Stealth bonus: +10 Physical save: +11 (+3 eff.) Life regen: +1.90 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +3% Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Murkdream (19 def, 14 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +19 (+4 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to corrode armour by 30% * Slows global speed by 30% Damage (Melee): 7 darkness Damage (Ranged): 9 darkness Changes stats: +5 Cun / +8 Str Changes resistances: +6% acid / +28% temporal / +42% darkness / +8% mind / +11% physical Changes damage: +15% acid Mental save: +34 (+8 eff.) Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +24 Resist all after a teleport: +25% New effects duration reduction after a teleport: +17% It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 15 turns. A suit of armour made of leather. |
Inventory
healing infusion of the warrior (heal 226)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (757% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 757% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 618 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 618 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 717 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 717 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 824 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 824 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 434 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 342 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 399 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.acid wave rune of the sneak (717 acid damage; disarm 5 turns with power 84) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 716.87 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 84 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.controlled phase door rune of the wizard (range 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (397 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 396.76 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 451 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 400 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 104)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Carrionrage the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+2 eff.) Changes stats: +7 Lck Changes resistances: +9% nature / +13% fire / +6% mind / +14% cold Changes resistances penetration: +10% nature / +5% mind Changes damage: +9% nature / +15% mind Physical save: +13 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +12 (+3 eff.) Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
EbonypunishInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -5% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Con Changes resistances: +15% darkness / +3% temporal Changes resistances penetration: +5% darkness Changes damage: +9% temporal / +6% physical Life regen: +1.60 Combat speed: +10% Amulets can have magical properties. |
PhoenixlorePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +15 Defense: +19 (+4 eff.) Changes stats: +1 Cun / +10 Mag Changes resistances: +9% fire Changes resistances cap: +12% all Changes damage: +7% acid / +7% physical / +7% darkness / +7% light / +8% temporal / +7% fire / +8% cold / +7% lightning Grants telepathy: Dragon Physical save: +71 (+16 eff.) Spell save: +21 (+7 eff.) Mental save: +20 (+5 eff.) Maximum psi: +10.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +10% Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. |
SilalleInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 temporal Changes stats: +4 Dex / +4 Cun / +4 Con Changes resistances: +13% mind Changes damage: +9% acid Blindness immunity: +13% Confusion immunity: +26% Life regen: +0.60 Stamina each turn: +0.40 Infravision radius: +3 Sight radius: +2 See invisible: +6 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
steel amulet 'Firestun'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Damage when hit (Melee): 12 mind / 8 fire Changes stats: +3 Dex Changes resistances: +9% mind Changes resistances cap: +4% all Changes resistances penetration: +15% mind / +5% fire Talent masteries: +0.22 Technique / Conditioning +0.22 Cunning / Called Shots Physical save: +11 (+3 eff.) Amulets can have magical properties. |
voratun amulet 'Skydash'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Changes stats: +9 Str / +6 Wil Changes resistances: +26% fire / +8% physical / +28% cold Changes resistances cap: +6% all Changes resistances penetration: +20% lightning Changes damage: +12% blight / +9% lightning Physical save: +26 (+6 eff.) Mental save: +13 (+3 eff.) Confusion immunity: +22% Stamina each turn: +1.00 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% Mindpower: +13 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
Falesta the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Armour: +2 Defense: +9 (+2 eff.) Changes resistances: +6% blight / +46% darkness / +3% mind Changes damage: +23% darkness Blindness immunity: +5% Poison immunity: +20% Silence immunity: +10% Only die when reaching: -20.00 life It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Fireknave the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -2% Effects on melee hit: * 13% chance to blind Damage (Melee): 24 light Effects on ranged hit: * 14% chance to blind Damage (Ranged): 21 light Changes stats: +8 Mag / +9 Wil / +2 Cun / +2 Con Changes damage: +6% fire Grants telepathy: Dragon Spell save: +11 (+4 eff.) Maximum stamina: +12.00 Spellpower: +6 (+2 eff.) See invisible: +3 Rings can have magical properties. |
Kindlenail the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 8 darkness Changes stats: +7 Mag / +14 Wil / +15 Cun Changes resistances: +18% light Changes resistances penetration: +10% light Blindness immunity: +32% Disarm immunity: +40% Pinning immunity: +40% Knockback immunity: +46% Hate when firing a critical mind attack: +3.00 Maximum life: +42.00 Maximum hate: +13.00 Spellpower: +14 (+5 eff.) Mindpower: +9 (+2 eff.) Light radius: +3 Infravision radius: +5 See stealth: +15 See invisible: +20 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Purestalker the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Fatigue: -4% Changes stats: +20 Dex / +24 Wil / +40 Cun / +6 Con Changes resistances: +12% mind / +40% cold Changes resistances penetration: +28% nature Changes damage: +20% cold Spell save: +20 (+6 eff.) Disarm immunity: +50% Pinning immunity: +44% Knockback immunity: +36% Maximum life: +44.00 Maximum stamina: +37.00 Mindpower: +42 (+10 eff.) Infravision radius: +3 Rings can have magical properties. |
copper ring 'Saluna'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +13 (+3 eff.) Armour: +6 Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +5 Str / +5 Con Critical mult.: +6.00% Physical save: +8 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+2 eff.) Maximum stamina: +10.00 Spellpower: +7 (+2 eff.) Mindpower: +7 (+1 eff.) Healing mod.: +10% Rings can have magical properties. |
titan's copper ring of blight (+11%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% blight Changes damage: +11% blight Physical save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.insidious voratun greatmaul (66.5-99.75 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +84 insidious poison Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun greatsword of massacre (84.5-135.2 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48% chance to cause random gloom Damage (Melee): +23 mind When wielded/worn: Changes stats: +10 Cun / +9 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel longsword of erosion (24-33.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +14 temporal / +13 nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Chargewrither the iron mace (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 18% chance to disease * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 17 bleeding, 60% reduced healing Damage (Melee): +18 blight / +7 light Burst (radius 1) on hit: +8 fire Damage against: +10% Undead When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +14 Physical crit. chance: +7.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness / 12 lightning Changes stats: +2 Str Changes resistances: +27% lightning Changes resistances penetration: +10% lightning / +14% physical / +10% darkness Changes damage: +6% fire / +9% darkness / +7% physical Disease immunity: +15% Stamina when hit: +0.90 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.gifted pulsing mindstar (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +18 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mossy mindstar of the jelly (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +4% acid Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.nature's thorny mindstar of balance (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +6% nature Physical save: +5 (+1 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Disease immunity: +19% Equilibrium when hit: +1.70 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emurekira the DuskwalkerRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +17 nature Burst (radius 1) on hit: +4 darkness When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +9.0% Physical power: +11 (+3 eff.) Changes stats: +5 Str Changes resistances: +9% blight / +3% darkness / +7% all Changes resistances penetration: +18% physical / +15% nature / +15% darkness Changes damage: +9% blight / +38% physical / +9% darkness Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
SepsisstarRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +8 Travel speed: +200% When wielded/worn: Physical power: +8 (+2 eff.) Defense: +6 (+2 eff.) Ammo reloads per turn: +3 Changes stats: +4 Str / +4 Mag Changes resistances: +9% acid Changes resistances penetration: +7% temporal / +15% nature / +26% physical Changes damage: +7% temporal / +3% mind / +22% physical Talent mastery: +0.20 Chronomancy / Bow Threading Disease immunity: +10% Knockback immunity: +10% Teleport immunity: +10% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
cured leather sling 'Hobers'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon hit: * 40% chance to disease * 40% chance to corrode armour by 30% Burst (radius 2) on crit: +2 acid When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +18% physical Changes damage: +12% blight / +10% physical Damage Shield penetration: +15% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Layolessra the Healshaper (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +12 mind Burst (radius 1) on hit: +8 nature When wielded/worn: Physical crit. chance: +39.0% Fatigue: -8% Effects on melee hit: * 17% chance to disease Damage (Melee): 78 arcane Damage when hit (Melee): 23 mind Changes stats: +5 Mag / +5 Wil Changes resistances penetration: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +18.00% Physical save: +26 (+6 eff.) Spell save: +26 (+8 eff.) Mental save: +26 (+6 eff.) Vim when firing critical spell: +3.00 Maximum mana: +290.00 Maximum vim: +29.00 Spellpower: +40 (+11 eff.) Spell crit. chance: +31% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff of power (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +20 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Brodyhek the rough leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +4 Dex / +2 Wil / +4 Cun Changes resistances: +6% blight Changes resistances penetration: +20% arcane Changes damage: +3% blight / +3% arcane Mental save: +14 (+4 eff.) Maximum life: +51.00 Spellpower: +3 (+1 eff.) Mental crit. chance: +6% A belt that goes around your waist. |
Emelamira the ThunderripperPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Fatigue: -25% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +18% darkness Changes resistances penetration: +5% lightning / +19% physical Changes damage: +9% lightning / +25% physical / +3% darkness Maximum encumbrance: +152 It can be used to create a temporary shield that absorbs 293 damage, putting all charms on cooldown for 18 turns. A belt that goes around your waist. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
LightragePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Fatigue: -9% Effects on melee hit: * 15% chance to blind * 20% chance to disease Damage when hit (Melee): 4 blight / 20 light Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +15% light / +13% darkness Changes resistances penetration: +5% blight / +5% light Changes damage: +9% light / +12% blight Reduced damage from: +39% Summoned Maximum encumbrance: +46 Mana each turn: +0.60 Maximum mana: +56.00 Mental crit. chance: +14% A belt that goes around your waist. |
MorningvagrantPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +15% mind Changes damage: +9% light Spell save: +10 (+4 eff.) Mental save: +8 (+2 eff.) Mana each turn: +0.23 Maximum life: +67.00 Maximum mana: +40.00 Light radius: +3 Size category: +1 A belt that goes around your waist. |
Velemira the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Physical power: +4 (+1 eff.) Damage when hit (Melee): 16 acid Changes stats: +4 Dex / +4 Cun / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +25% arcane / +10% acid Changes damage: +9% acid / +3% arcane Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Size category: +1 A belt that goes around your waist. |
rough leather belt 'Goredredge'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +7.0% Physical power: +3 (+1 eff.) Armour: +8 Defense: +6 (+2 eff.) Changes resistances: +6% nature / +1% physical Critical mult.: +6.00% Physical save: +12 (+3 eff.) Mental save: +7 (+2 eff.) Maximum stamina: +5.00 Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
Hathazor the Cloudpain (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 12 lightning Changes stats: +2 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Changes damage: +9% arcane Physical save: +6 (+1 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Maximum life: +48.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivariba (13 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +13 (+3 eff.) Changes stats: +4 Cun / +5 Wil Changes resistances: +9% nature / +12% fire / +12% light / +3% darkness Stealth bonus: +6 Physical save: +7 (+2 eff.) Mental save: +20 (+5 eff.) Poison immunity: +15% Silence immunity: +5% Disarm immunity: +5% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Eilinyrin' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Defense: +3 (+1 eff.) Fatigue: -4% Changes stats: +2 Str / +8 Dex / +10 Mag / +10 Wil / +6 Cun / +4 Con Changes resistances: +17% darkness / +24% temporal Spell crit. chance: +7% Infravision radius: +2 See invisible: +15 Defense after a teleport: +24 Resist all after a teleport: +15% New effects duration reduction after a teleport: +29% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.linen cloak 'Leliharagorn' (4 def, 2 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +2 Str / +2 Dex / +6 Mag / +6 Wil / +2 Cun / +2 Con Changes resistances: +15% fire / +13% darkness / +6% nature Changes resistances penetration: +8% darkness Changes damage: +9% darkness Critical mult.: +14.00% Stealth bonus: +16 Physical save: +7 (+2 eff.) Spell save: +34 (+10 eff.) Mental save: +20 (+5 eff.) Pinning immunity: +25% Only die when reaching: -50.00 life Spell crit. chance: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Morbusshear' (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 8 nature Changes stats: +2 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +18% nature Changes resistances penetration: +10% darkness Changes damage: +6% darkness Physical save: +7 (+2 eff.) Maximum life: +49.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Velygadhevea (8 def, 6 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Changes stats: +28 Mag / +8 Wil / +4 Cun Changes resistances: +33% light / +35% darkness Changes resistances penetration: +22% temporal / +22% physical Changes damage: +26% temporal / +43% light / +30% darkness / +24% physical / +15% arcane / +9% all Mental save: +23 (+5 eff.) Silence immunity: +38% Mana each turn: +0.08 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +54.00 Maximum vim: +30.00 Spellpower: +42 (+12 eff.) Spell crit. chance: +10% Mindpower: +5 (+1 eff.) Mental crit. chance: +5% Light radius: +3 Damage Shield penetration: +10% Reduces paradox anomalies(equivalent to willpower): +25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.woollen robe of frost (+21%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +21% cold Changes damage: +14% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arewen the pair of voratun boots (0 def, 35 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Physical power: +6 (+2 eff.) Armour: +35 Fatigue: +4% Changes stats: +1 Str / +8 Dex / +4 Mag / +10 Wil / +6 Con Changes resistances: +30% darkness / +30% temporal Changes resistances penetration: +17% temporal / +20% darkness / +10% physical Silence immunity: +96% Confusion immunity: +90% Stun/Freeze immunity: +100% Stamina each turn: +0.20 Maximum stamina: +10.00 Mindpower: +6 (+1 eff.) Infravision radius: +6 Movement speed: +20% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 15 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betherenne the Lustrerupture (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +3 Str / +4 Mag / +8 Wil / +9 Con Changes resistances: +19% darkness / +25% temporal Changes resistances penetration: +25% light / +17% temporal / +19% darkness / +9% physical Changes damage: +9% light Critical mult.: +5.00% Maximum encumbrance: +41 Physical save: +15 (+4 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +21 Resist all after a teleport: +18% New effects duration reduction after a teleport: +29% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 15 turns. A pair of boots made of leather. |
Getondur (21 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+5 eff.) Fatigue: +4% Changes resistances: +15% lightning / +81% temporal / +55% darkness / +6% acid / +14% fire / +5% arcane / +15% cold Changes resistances penetration: +5% acid / +58% temporal / +39% darkness Changes damage: +9% arcane Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +10 (+3 eff.) Defense after a teleport: +57 Resist all after a teleport: +44% New effects duration reduction after a teleport: +60% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 61 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glittertooth (16 def, 33 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +33 Defense: +16 (+4 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: -5% Changes stats: +6 Cun / +6 Con Changes resistances: +14% acid / +3% physical / +3% light / +12% fire / +15% cold / +14% lightning Physical save: +36 (+9 eff.) Spell save: +35 (+10 eff.) Mental save: +34 (+8 eff.) Poison immunity: +5% Silence immunity: +10% Stun/Freeze immunity: +10% Life regen: +9.60 Stamina each turn: +0.90 Maximum life: +60.00 Infravision radius: +3 Movement speed: +10% Healing mod.: +56% A pair of boots made of leather. |
Hellbloom (0 def, 13 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: -4% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature / 4 fire Changes stats: +5 Mag / +6 Wil Changes resistances: +13% acid / +23% fire / +12% lightning / +15% cold Changes resistances penetration: +10% nature / +20% fire Maximum encumbrance: +42 Physical save: +21 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +10 (+3 eff.) Mana each turn: +0.50 Maximum mana: +48.00 Spell crit. chance: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lisotha the Flashwrack (0 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Damage when hit (Melee): 8 blight / 8 fire Changes stats: +10 Dex / +8 Mag / +3 Cun / +12 Lck Changes resistances: +12% fire Changes damage: +9% acid / +18% temporal / +25% blight Stealth bonus: +13 Disease immunity: +43% Spellpower: +15 (+5 eff.) Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.9 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Nagund (0 def, 13 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +13 Fatigue: -13% Damage when hit (Melee): 4 arcane Changes stats: +5 Str / +7 Con Changes resistances: +7% acid / +8% fire / +13% lightning / +11% cold Changes resistances penetration: +25% blight Changes damage: +12% blight / +8% physical / +24% arcane Maximum encumbrance: +50 Physical save: +12 (+3 eff.) Stamina each turn: +0.70 Maximum life: +43.00 Movement speed: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Porutta (10 def, 18 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +18 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +3% Changes stats: +4 Str / +4 Wil / +4 Cun / +12 Con Changes resistances: +11% acid / +6% light / +21% fire / +22% cold / +11% lightning Changes resistances penetration: +8% physical Physical save: +28 (+7 eff.) Mental save: +25 (+6 eff.) Blindness immunity: +10% Life regen: +3.80 Stamina each turn: +0.90 Maximum stamina: +28.00 Mindpower: +7 (+1 eff.) Infravision radius: +3 Healing mod.: +18% It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sulfurquill (25 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+5 eff.) Fatigue: +4% Changes stats: +10 Str / +4 Dex / +5 Mag / +6 Wil / +4 Cun / +13 Con Changes resistances: +30% temporal / +20% darkness / +28% fire / +9% nature / +27% cold Changes resistances penetration: +10% physical / +19% darkness / +5% blight / +25% nature / +10% arcane / +16% temporal Changes damage: +10% physical Vim when firing critical spell: +2.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Mindpower: +9 (+2 eff.) Defense after a teleport: +22 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Willowjustice the pair of rough leather boots (12 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Defense: +12 (+3 eff.) Fatigue: +1% Damage when hit (Melee): 20 nature Changes resistances: +6% fire / +6% nature / +7% cold Changes damage: +3% nature / +12% acid Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.6 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 45 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of hardened leather boots 'Dramas' (6 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 12 acid Changes stats: +3 Cun / +4 Dex Changes resistances: +6% light Reduces incoming crit damage: 10.00% Maximum encumbrance: +32 Physical save: +10 (+2 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +5% Stun/Freeze immunity: +20% Knockback immunity: +10% Infravision radius: +1 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.9 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Blazewrither the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 9 acid / 17 light / 8 lightning / 10 cold / 8 fire / 32 mind / 25 darkness Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +3 Mag / +8 Wil / +3 Con Changes resistances: +12% light Changes resistances penetration: +15% lightning / +15% mind Changes damage: +10% light Talent mastery: +0.20 Technique / Grappling Critical mult.: +5.00% Mental save: -8 (-2 eff.) Disarm immunity: +38% Mana each turn: +0.40 Hate when firing a critical mind attack: +3.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% Mindpower: +10 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dourwend the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Fatigue: -4% Damage (Melee): 14 acid / 8 temporal / 12 cold / 11 lightning / 15 fire Damage (Ranged): 13 temporal Changes stats: +4 Str / +2 Dex / +8 Mag / +8 Wil / +3 Cun / +6 Con Changes resistances: +8% temporal Changes damage: +12% darkness / +6% temporal See invisible: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duathelbreaker the drakeskin leather gloves (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Damage (Melee): 15 blight Changes stats: +4 Str / +5 Dex / +6 Mag / +4 Cun / +6 Con Changes resistances: +6% acid / +3% darkness / +10% blight / +6% mind / +12% lightning Changes damage: +16% blight / +10% arcane / +9% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +36 (+9 eff.) Spell save: +10 (+4 eff.) Mental save: +19 (+5 eff.) Disarm immunity: +53% Knockback immunity: +15% Maximum life: +80.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Ebonygasher the voratun gauntlets (0 def, 9 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +42 (+7 eff.) Armour penetration: +29 Armour: +9 Effects on melee hit: * 50% chance to cause random gloom Damage (Melee): 8 acid / 70 darkness / 9 cold / 10 fire / 68 mind / 9 lightning Changes stats: +15 Dex / +10 Mag / +5 Wil / +30 Cun Changes resistances: +33% darkness / +9% mind Changes damage: +11% arcane / +6% darkness Critical mult.: +10.00% Mental save: +12 (+3 eff.) Hate when firing a critical mind attack: +4.00 Maximum life: +80.00 Mindpower: +20 (+5 eff.) Infravision radius: +7 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Hathyfast (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +2 Damage (Melee): 12 temporal / 13 darkness / 13 arcane Damage (Ranged): 14 temporal Changes stats: +2 Str / +3 Dex / +6 Mag / +5 Wil / +3 Cun Changes resistances: +9% temporal / +18% darkness / +6% arcane Changes resistances penetration: +10% acid Changes damage: +5% darkness / +7% temporal Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Infravision radius: +3 See invisible: +3 It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Relgidur (0 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +12 Physical power: +19 (+4 eff.) Armour: +9 Changes stats: +5 Str / +11 Dex / +10 Mag / +19 Cun Changes resistances: +8% light / +16% darkness Changes resistances penetration: +10% acid Changes damage: +9% arcane Stamina each turn: +0.40 Infravision radius: +5 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (2 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Spell save: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
voratun gauntlets 'Splendoursever' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +14 Physical power: +17 (+4 eff.) Armour: +3 Effects on melee hit: * 15% chance to blind Damage (Melee): 9 acid / 18 temporal / 8 cold / 7 lightning / 7 fire Damage (Ranged): 13 temporal Changes stats: +6 Str / +8 Dex / +5 Mag / +4 Wil / +14 Cun Changes resistances: +15% darkness / +13% temporal Changes damage: +8% temporal Critical mult.: +15.00% Spell save: +18 (+6 eff.) Infravision radius: +3 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Flashfist the drakeskin leather cap (12 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +5 Defense: +12 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 fire Changes stats: +9 Str / +19 Dex / +19 Wil / +9 Cun / +10 Con Changes resistances: +9% acid / +15% lightning / +5% arcane / +29% blight / +32% fire / +17% mind / +30% cold Changes resistances penetration: +5% mind Changes damage: +3% fire Allows you to breathe in: water Mental save: +30 (+7 eff.) A cap made of leather. |
Gloomblow (9 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +5 Defense: +9 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 darkness Changes stats: +8 Cun / +9 Dex Changes resistances: +21% acid / +20% darkness / +12% fire / +22% cold / +15% lightning Changes resistances penetration: +15% darkness Changes damage: +15% acid / +9% darkness Allows you to breathe in: water Physical save: +25 (+6 eff.) Infravision radius: +5 A cap made of leather. |
Velomita the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +10 Str / +7 Dex / +10 Wil / +6 Cun Changes resistances: +6% blight / +15% light / +10% darkness Changes resistances penetration: +10% mind Changes damage: +6% mind Mental save: +19 (+5 eff.) Mental crit. chance: +4% Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xogada (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +5 Str / +10 Lck / +4 Con Changes resistances: +15% lightning / +14% temporal / +9% blight / +11% fire / +12% cold Physical save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Mana each turn: +0.12 Stamina when hit: +2.40 Equilibrium when hit: +2.30 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Spell crit. chance: +6% Mental crit. chance: +6% Damage Shield penetration: +20% It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
rough leather cap 'Zubydhenor' (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Changes stats: +6 Str / +6 Dex / +3 Wil / +3 Cun Changes resistances: +3% blight / +7% cold / +6% nature / +3% light Allows you to breathe in: water Mental save: +3 (+1 eff.) Mindpower: +4 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
Polebeth the Lustrestake (14 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +18 (+4 eff.) Armour: +8 Defense: +14 (+3 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 nature Changes stats: +9 Str / +10 Dex Changes resistances: +9% mind / +26% temporal Changes resistances penetration: +15% light / +20% nature Changes damage: +3% light Critical mult.: +39.00% Physical save: +18 (+4 eff.) Mental save: +21 (+5 eff.) Light radius: +3 A suit of armour made of leather. |
drakeskin leather armour 'Murkbore' (13 def, 17 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +8.0% Physical power: +19 (+4 eff.) Armour: +17 Defense: +13 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 4 darkness Changes stats: +8 Str / +9 Dex / +6 Mag / +7 Wil / +10 Cun / +4 Con Changes resistances: +18% acid / +17% physical / +30% lightning / +20% fire / +8% mind / +46% cold Changes damage: +6% physical Critical mult.: +9.00% Mental save: +19 (+5 eff.) Maximum stamina: +5.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +8% Mindpower: +34 (+8 eff.) Mental crit. chance: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Maximum life: +52.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical A suit of armour made of leather. |
Beregakath (12 def, 3 armour, 88-105.6 power, 210 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 88.0 - 105.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +210 On weapon hit: * 35% chance to daze at end of turn * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Damage Shield penetration (this weapon only): +10% Damage (Melee): +13 nature When wielded/worn: Physical crit. chance: +11.0% Physical power: +25 (+6 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 21 lightning / 18 nature Changes resistances: +20% blight / +16% physical / +20% nature Maximum wards: +6 lightning / +5 temporal / +5 blight / +5 fire / +6 cold Changes resistances penetration: +15% blight Changes damage: +9% blight Talents granted: +1 Ward +5 Block Critical mult.: +10.00% Stamina each turn: +0.20 Maximum life: +100.00 Spell crit. chance: +1% Healing mod.: +10% Handheld deflection devices. |
Swamprace the voratun shield (34 def, 45 armour, 66.5-79.8 power, 313 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +313 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +20 acid / +8 fire / +27 nature Burst (radius 2) on crit: +12 nature When wielded/worn: Armour: +45 Armour Hardiness: +20% Defense: +34 (+7 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature / 4 acid Changes resistances: +25% acid / +35% physical / +26% lightning / +20% blight / +23% cold / +20% nature / +26% fire Changes resistances penetration: +10% acid / +10% nature Talent granted: +5 Block Maximum life: +107.00 Deflect projectiles away: +33% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.acidic stralite shield (10 def, 2 armour, 46.5-55.8 power, 136 block) Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +136 On weapon hit: * 22% chance to corrode armour by 30% When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 acid Damage when hit (Melee): 30 acid Talent granted: +4 Block Handheld deflection devices. |
voratun shield 'Sunonslaught' (12 def, 3 armour, 76-91.2 power, 199 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 76.0 - 91.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +199 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +17 lightning / +14 fire Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +23 light / +24 darkness When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 17% chance to daze at end of turn Damage when hit (Melee): 16 light / 22 fire Changes stats: +4 Str / +5 Dex Changes resistances: +26% lightning / +20% physical / +15% light / +17% fire / +5% arcane / +11% darkness Changes damage: +6% light Talent granted: +5 Block Light radius: +3 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Uliran (21/21, 71.5-100.1 power, 35 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 71.5 - 100.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +35 Crit. chance: +44.0% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +90 insidious poison / +30 temporal / +42 darkness / +4 blight / +83 cold / +4 arcane / +30 physical Burst (radius 1) on hit: +28 arcane Burst (radius 2) on crit: +46 cold Damage against: +30% Living Arrows are used with bows to pierce your foes to death. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
428 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
brutal iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +6 (+2 eff.) Changes stats: +1 Str Critical mult.: +11.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Infernokarma' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Damage when hit (Melee): 8 fire Changes stats: +3 Str / +1 Cun / +2 Con Changes resistances: +6% darkness / +6% fire Changes damage: +15% fire Hate when firing a critical mind attack: +3.00 Maximum psi: +10.00 Mindpower: +6 (+1 eff.) Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
AirstokerInfused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +7 (+2 eff.) Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +6 Con Changes resistances: +12% blight Changes damage: +6% physical Physical save: +12 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +11 (+3 eff.) Life regen: +3.90 Maximum life: +50.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eilinebrewen the CobraviperPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +15 (+3 eff.) Damage when hit (Melee): 12 mind / 28 fire Changes stats: +12 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances: +9% temporal / +14% darkness / +13% blight / +8% fire / +9% nature / +10% cold Changes resistances penetration: +14% all Changes damage: +12% mind Reduces incoming crit damage: 15.00% Physical save: +20 (+5 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+5 eff.) Spellpower: +23 (+7 eff.) Spell crit. chance: +6% Light radius: +7 Infravision radius: +6 See invisible: +14 Defense after a teleport: +14 Resist all after a teleport: +18% New effects duration reduction after a teleport: +25% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 39 blight damage or heals 44 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Eilinitira'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 19 fire Changes stats: +4 Cun / +1 Wil Changes resistances: +9% fire Mental save: +30 (+7 eff.) Hate when firing a critical mind attack: +3.00 Maximum life: +132.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +2% Light radius: -2 Infravision radius: +8 Heals friendly targets nearby when you use a nature summon: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Healgrit'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 34% chance to inflict 15% damage reduction Damage when hit (Melee): 8 nature Changes stats: +7 Mag / +7 Wil / +3 Cun Changes resistances: +10% cold / +10% temporal Changes resistances penetration: +10% nature / +26% all Changes damage: +3% mind Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Critical mult.: +20.00% Physical save: +20 (+5 eff.) Spell save: +19 (+6 eff.) Mental save: +48 (+10 eff.) Maximum psi: +10.00 Spellpower: +17 (+6 eff.) Mindpower: +4 (+1 eff.) Light radius: +14 See stealth: +44 See invisible: +48 Defense after a teleport: +18 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 530.40 fire damage (based on Magic), costing 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 120 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emiwyn (19/19, 16-19.2 power, 1 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 19 On weapon hit: * 40% chance to disease Damage (Ranged): +4 blight / +20 fire Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +4 blight / +12 fire / +12 mind Shots are used with slings to pummel your foes to death. |
Falefang the pouch of dwarven-steel shots (21/21, 28-33.6 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 28.0 - 33.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 40 arcane resource burn * Slows global speed by 40% On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing Damage (Ranged): +16 mind / +6 bleed Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind Shots are used with slings to pummel your foes to death. |
Rharin (48/48, 17.5-21 power, 4 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Base power: 17.5 - 21.0 Uses stats: 70% Dex, 50% Cun Damage type: Acid Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +11.0% Capacity: 48 Turns elapse between self-loadings: 4 On weapon hit: * 20% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Ranged): +28 acid Burst (radius 1) on hit: +12 acid Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Erontir' (12/18, 16.5-19.8 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 Turns elapse between self-loadings: 4 On weapon hit: * 14% chance to cause random gloom Damage (Ranged): +8 darkness / +4 blight / +8 mind / +4 arcane Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +8 mind Damage against: +6% Living Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Yaruyandur' (45/45, 46-55.2 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Crit. chance: +5.5% Capacity: 45 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to curse the target Damage (Ranged): +13 blight / +10 light / +12 arcane / +14 darkness Burst (radius 1) on hit: +16 arcane / +18 fire Damage against: +21% Undead Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Lavaclash' (52/53, 56-67.2 power, 15 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +15 Crit. chance: +14.0% Capacity: 53 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing Travel speed: +200% Damage (Ranged): +16 fire / +20 mind / +17 bleed Burst (radius 2) on crit: +16 mind / +4 fire When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Radianceusher [power 111] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 12 blight Maximum wards: +5 physical / +8 mind / +6 darkness Changes damage: +18% blight / +9% lightning Talent cooldown: Silence (-1 turn) Talents granted: +5 Telekinetic Blast +2 Ward +4 Silence Light radius: +3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 111 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
Xanulle the Glimmervagrant [power 2] (6 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +5% arcane Maximum wards: +3 acid / +3 nature / +3 light Changes resistances penetration: +25% arcane / +10% light Changes damage: +6% light / +9% arcane Talent cooldown: Lay Web (-1 turn) Talents granted: +1 Ward +3 Lay Web It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Nutty the Dwarf Skirmisher level 78
9th Profit 123rd year of Ascendancy at 20:07 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Nutty the Dwarf Skirmisher level 77
8th Profit 123rd year of Ascendancy at 07:05 see stats
Ay ay captain! (Uniques)
Turn into a pirate!By Nutty the Dwarf Skirmisher level 21
16th Wealth 122nd year of Ascendancy at 00:06 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Nutty the Dwarf Skirmisher level 39
9th Shortage 122nd year of Ascendancy at 06:35 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Nutty the Dwarf Skirmisher level 71
6th Profit 123rd year of Ascendancy at 18:39 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Nutty the Dwarf Skirmisher level 35
28th Loss 122nd year of Ascendancy at 17:43 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Nutty the Dwarf Skirmisher level 39
9th Shortage 122nd year of Ascendancy at 06:35 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Nutty the Dwarf Skirmisher level 20
32nd Profit 122nd year of Ascendancy at 05:38 see stats
Level 10 (Uniques)
Got a character to level 10.By Nutty the Dwarf Skirmisher level 10
16th Voratun 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Nutty the Dwarf Skirmisher level 20
30th Profit 122nd year of Ascendancy at 02:33 see stats
Level 30 (Uniques)
Got a character to level 30.By Nutty the Dwarf Skirmisher level 30
17th Loss 122nd year of Ascendancy at 02:55 see stats
Level 40 (Uniques)
Got a character to level 40.By Nutty the Dwarf Skirmisher level 40
12nd Iron 123rd year of Ascendancy at 01:13 see stats
Level 50 (Uniques)
Got a character to level 50.By Nutty the Dwarf Skirmisher level 50
1st Profit 123rd year of Ascendancy at 06:07 see stats
Poisonous (Uniques)
Sided with the assassin lord.By Nutty the Dwarf Skirmisher level 32
17th Loss 122nd year of Ascendancy at 18:57 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Nutty the Dwarf Skirmisher level 40
14th Iron 123rd year of Ascendancy at 13:42 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Nutty the Dwarf Skirmisher level 33
24th Loss 122nd year of Ascendancy at 04:17 see stats
Squadmate (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By Nutty the Dwarf Skirmisher level 12
19th Voratun 122nd year of Ascendancy at 02:29 see stats
The Arena (Uniques)
Unlocked Arena mode.By Nutty the Dwarf Skirmisher level 13
26th Voratun 122nd year of Ascendancy at 21:18 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Nutty the Dwarf Skirmisher level 71
6th Profit 123rd year of Ascendancy at 08:50 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Nutty the Dwarf Skirmisher level 39
9th Shortage 122nd year of Ascendancy at 12:29 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Nutty the Dwarf Skirmisher level 20
14th Wealth 122nd year of Ascendancy at 05:27 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Nutty the Dwarf Skirmisher level 72
7th Profit 123rd year of Ascendancy at 12:41 see stats
Log
Skeleton master archer is stunned with fear!
Skeleton master archer is pinned to the ground.
Skeleton master archer is crippled.
Nutty's Shoot hits Skeleton master archer for 560 physical, 30 temporal, 10 darkness, 31 physical, 22 nature, 18 acid, 5 arcane, 24 physical, 11 blight (711 total damage).
Nutty shoots!
Nutty's Shoot performs a ranged critical strike against Skeleton master archer!
Nutty's Shoot hits Skeleton master archer for 882 physical, 30 temporal, 10 darkness, 31 physical, 22 nature (975 total damage).
Nutty's Shoot killed Skeleton master archer!
You are unable to move!
You are unable to move!
Nutty is no longer pinned.
Resting starts...
Nutty is firmly planted in reality.
Rested for 9 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).
Nutty deactivates Lacerating Strikes.
Nutty deactivates Apply Poison.
Nutty deactivates Trained Reactions.
Nutty deactivates Crippling Poison.
Nutty deactivates Numbing Poison.
Nutty deactivates Counter Shot.


























































































































