










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 91 / 6% |
| Size | big |
| Lifes / Deaths | Killed by elven corruptor at level 15 on the 2nd Mirth 122nd year of Ascendancy at 05:48 0 / 7Killed by fire drake at level 35 on the 63rd Dusk 122nd year of Ascendancy at 17:41 Killed by giant spider at level 68 on the 67th Regrowth 123rd year of Ascendancy at 08:36 Killed by giant spider at level 68 on the 67th Regrowth 123rd year of Ascendancy at 11:30 Killed by Voruth the thief at level 69 on the 1st Pyre 123rd year of Ascendancy at 19:04 Killed by Ce'Norevena the thief at level 70 on the 1st Pyre 123rd year of Ascendancy at 21:25 Killed by Xanenn the banshee at level 88 on the 35th Pyre 123rd year of Ascendancy at 03:21 |
Primary Stats
| Strength | 129 (base 33) |
| Dexterity | 58 (base 17) |
| Constitution | 106 (base 37) |
| Magic | 149 (base 83) |
| Willpower | 115 (base 41) |
| Cunning | 140 (base 52) |
Resources
| Life | 4177/4177 |
| Mana | 1499/1499 |
| Vim | 419/419 |
| Healing Factor | 1.8217391304348 |
| Regeneration | 24.138043478261 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 313 |
| Accuracy | 77 |
| Crit Chance | 217% |
| APR | 54 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 219 |
| Accuracy | 77 |
| Crit Chance | 219% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 100 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 90 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +44% |
| Blight | +72% |
| Physical | +78% |
| Cold | +22% |
| All | +14% |
| Lightning | +42% |
| Light | +45% |
| Temporal | +55% |
| Mind | +26% |
| Darkness | +48% |
| Fire | +35% |
| Nature | +20% |
Offense: Damage Penetration
| Darkness | +13% |
| Acid | +5% |
| Physical | +40% |
| Temporal | +15% |
| Blight | +10% |
| Arcane | +30% |
| Mind | +70% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 47.08934837382 (81.030927835052%) |
| Defense | 69 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 84 |
| Mental Save | 78 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 64%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 63%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 80% |
| Poison Resistance | 10% |
| Disarm Resistance | 100% |
| Bleed Resistance | 25% |
| Teleport Resistance | 10% |
| Pinning Resistance | 0% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 94% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 806 damage for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 724 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 6/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 2/5 |
| 7/5 |
| 2/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.56 |
| 5/5 |
| 3/5 |
| 5/5 |
| 6/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Hexes | 1.56 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Willful Tormenter |
| talent | Infestation |
| talent | Overkill |
| talent | Ruin |
| talent | Bone Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Yvilaith the forest wight. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 27% of the way to your next Rank. You have killed: 71 Uniques 38 Bosses 13 Elite Bosses 8 Veterans 13 Heroics 0 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Vorobeth the Obsidiannull (31 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Armour: +5 Defense: +31 (+8 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -6% Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +10 Mag / +6 Wil / +2 Cun Changes resistances: +9% lightning Changes resistances penetration: +15% mind / +15% physical Changes damage: +3% darkness Maximum encumbrance: +50 Physical save: +25 (+5 eff.) Spell save: +23 (+4 eff.) Mental save: +14 (+3 eff.) Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Maximum psi: +30.00 Lowers spell cool-downs by: 10% Mindpower: +6 (+1 eff.) Activating this item is instant. It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bregetir the brass lanternPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +2 Damage when hit (Melee): 12 fire Changes stats: +3 Str / +4 Mag / +4 Wil Changes resistances: +6% fire Changes damage: +6% mind Mental save: +5 (+1 eff.) Maximum life: +20.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +5% Light radius: +2 Infravision radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm 'Phlegmstun' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 15% chance to corrode armour by 30% Changes stats: +15 Wil / +7 Con / +15 Lck Changes resistances: +27% blight / +1% physical / +9% lightning Mental save: +25 (+5 eff.) Poison immunity: +10% Disarm immunity: +10% Stun/Freeze immunity: +20% Knockback immunity: +5% Stamina when hit: +2.20 Equilibrium when hit: +2.80 Spell crit. chance: +8% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Eilinobretta (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +35.0% Armour: +3 Damage (Melee): 15 lightning Damage when hit (Melee): 4 mind Changes stats: +15 Str / +10 Dex / +5 Wil / +10 Cun / +5 Con Changes resistances: +7% lightning / +6% temporal Changes resistances penetration: +10% mind / +5% temporal Changes damage: +11% lightning / +9% temporal Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Critical mult.: +29.00% Physical save: +27 (+5 eff.) Disarm immunity: +50% Life regen: +10.00 Stamina each turn: +3.20 Psi each turn: +0.40 Maximum stamina: +40.00 Spell crit. chance: +40% Mental crit. chance: +33% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xanywe (dig speed 3 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +5 Defense: +17 (+5 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -17% Changes stats: +12 Str / +12 Dex Changes resistances: +10% physical / +9% darkness / +6% cold Changes resistances penetration: +25% physical Reduces incoming crit damage: 10.00% Physical save: +11 (+2 eff.) Spell save: +35 (+7 eff.) Mental save: +18 (+4 eff.) Disarm immunity: +20% Confusion immunity: +30% Knockback immunity: +5% Maximum life: +90.00 Infravision radius: +3 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | GilemasPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +50 (+6 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 28% chance to cause random gloom Damage (Melee): 33 bleed Effects on ranged hit: * 32% chance to cause random gloom Damage (Ranged): 33 bleed Damage when hit (Melee): 16 acid Changes stats: +8 Str / +6 Wil / +28 Cun / +15 Con Changes resistances: +32% acid / +9% temporal Changes resistances penetration: +5% acid / +10% temporal Changes damage: +16% acid / +14% all Physical save: +14 (+3 eff.) Hate when firing a critical mind attack: +7.00 Maximum hate: +24.00 Spellpower: +39 (+7 eff.) Mindpower: +50 (+10 eff.) Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | GleamviperInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +17 Physical power: +30 (+3 eff.) Defense: +37 (+10 eff.) Effects on melee hit: * 30% chance to blind * 15% chance to corrode armour by 30% Changes stats: +20 Str / +8 Wil / +18 Cun / +26 Con Changes resistances: +19% physical Changes resistances penetration: +20% mind Changes damage: +19% physical Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Spell save: +20 (+4 eff.) Mental save: +20 (+4 eff.) Psi when hit: +0.08 Maximum stamina: +39.00 Mindpower: +15 (+3 eff.) Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | ErelarabPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 24 mind Changes stats: +32 Mag / +2 Wil / +2 Cun Changes resistances penetration: +10% mind Changes damage: +8% lightning / +32% temporal / +31% darkness / +21% fire / +8% acid / +32% physical / +13% blight / +8% cold / +6% mind / +31% light Talent masteries: +0.26 Corruption / Hexes +0.26 Corruption / Plague Critical mult.: +18.00% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum psi: +50.00 Spellpower: +40 (+7 eff.) Spell crit. chance: +28% Mental crit. chance: +3% Amulets can have magical properties. |
| In main hand | Taranik the voratun mace (46-64.4 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +11 Physical crit. chance: +27.0% Defense: +15 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 4 arcane Changes stats: +6 Str / +10 Mag Changes resistances penetration: +10% arcane / +15% mind / +13% darkness Changes damage: +13% physical Critical mult.: +18.00% Mental save: +20 (+4 eff.) Disarm immunity: +33% Stamina when hit: +2.00 Blunt and deadly. |
| Around waist | rough leather belt 'Hathoruichik'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Damage when hit (Melee): 12 blight Changes stats: +4 Dex / +2 Wil / +4 Cun / +6 Lck Changes resistances: +7% fire / +7% cold Changes resistances penetration: +10% blight Critical mult.: +6.00% Trap disarming bonus: +8 Stealth bonus: +6 Physical save: +6 (+1 eff.) Mana when firing critical spell: +2.00 Maximum vim: +30.00 Mindpower: +4 (+1 eff.) Infravision radius: +4 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
| In off hand | Emissra the dragonbone magestaff (42-50.4 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to disease Damage (Melee): +8 arcane Burst (radius 2) on crit: +8 arcane When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +49.0% Physical power: +15 (+2 eff.) Damage (Melee): 90 arcane Changes resistances: +21% blight Changes damage: +45% blight Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +32.00% Mana each turn: +0.40 Maximum mana: +334.00 Spellpower: +50 (+8 eff.) Spell crit. chance: +36% Mindpower: +12 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +30 Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Festerglamour the elven-silk cloak (15 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +20 Defense: +15 (+4 eff.) Effects on melee hit: * Slows global speed by 36% * 30% chance to daze at end of turn Changes stats: +6 Str / +16 Dex / +6 Wil / +22 Cun / +6 Con Changes resistances: +10% acid / +30% temporal / +30% darkness / +10% lightning / +18% blight / +9% cold / +23% nature / +10% fire Changes resistances penetration: +20% arcane / +25% nature Changes damage: +6% nature / +9% lightning Physical save: +28 (+5 eff.) Life regen: +3.00 Maximum life: +102.00 Mental crit. chance: +8% Healing mod.: +30% Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +29% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulfyrath (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +24 (+3 eff.) Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 24 light Changes stats: +21 Str / +8 Mag / +22 Wil / +10 Con Changes resistances: +50% lightning / +12% temporal / +59% darkness / +30% fire / +6% nature / +29% acid / +28% physical / +57% blight / +59% cold Changes damage: +6% acid Talent cooldown: Rush (-10 turns) Spell save: +26 (+5 eff.) Cut immunity: +25% Disarm immunity: +79% Stun/Freeze immunity: +80% Knockback immunity: +84% Teleport immunity: +10% Maximum life: +60.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +10% Mindpower: +25 (+5 eff.) Mental crit. chance: +10% Light radius: +4 A suit of armour made of metal plates. |
Inventory
insidious poison infusion of the wizard (107 nature damage, 28% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 106.87 nature damage per turn for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 580 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 580 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 596 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 596 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 1173 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1173 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 967 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 967 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.sun infusion of the sneak (rad 9; power 88; turns 3; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 44). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 88) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 37%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (489 acid damage; disarm 5 turns with power 88)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 488.74 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 88 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (509 acid damage; disarm 5 turns with power 84)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 508.67 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 84 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (434 acid damage; disarm 5 turns with power 91)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 434.07 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 91 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 20; power 65; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 65%, your defense is increased by 65 and all your resistances by 65%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 254)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 254 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Hathukor the ShimmerladyPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +16 Effects on melee hit: * 32% chance to daze at end of turn Damage (Melee): 10 light / 11 darkness Effects when hit in melee: * 11% chance to blind * 11% chance to inflict 15% damage reduction Damage when hit (Melee): 4 lightning / 12 mind Changes stats: +7 Str / +4 Mag / +7 Con Changes resistances: +22% mind / +15% lightning Changes resistances penetration: +5% mind Changes damage: +11% darkness / +6% mind / +9% light Critical mult.: +16.00% Physical save: +19 (+4 eff.) Spell save: +19 (+3 eff.) Mental save: +18 (+4 eff.) Confusion immunity: +38% Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +44.00 Amulets can have magical properties. |
Khelurim the BoglorePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: -8% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +8 Dex / +11 Mag / +9 Cun / +8 Con Changes resistances: +25% mind / +6% nature Changes resistances cap: +6% all Changes resistances penetration: +5% acid Changes damage: +20% acid / +7% lightning / +6% cold / +9% nature / +7% fire Physical save: +18 (+3 eff.) Confusion immunity: +32% Life regen: +0.80 Stamina each turn: +1.10 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Movement speed: +10% Amulets can have magical properties. |
copper amulet 'Nirion'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +11% lightning / +6% light Physical save: +15 (+3 eff.) Blindness immunity: +26% Poison immunity: +5% Stun/Freeze immunity: +35% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
grounding copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
insulating copper amulet of mastery (0.13 Corruption / Vim)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% fire / +11% cold Talent mastery: +0.13 Corruption / Vim Amulets can have magical properties. |
voratun amulet 'Charstake'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +3 Physical power: +10 (+1 eff.) Armour: +11 Defense: +12 (+3 eff.) Fatigue: -9% Changes stats: +16 Dex / +12 Wil / +8 Cun / +10 Con Changes resistances: +3% blight / +3% fire Changes resistances cap: +6% all Changes resistances penetration: +15% physical Changes damage: +15% blight / +15% fire / +10% physical Talent mastery: +0.38 Corruption / Torment Critical mult.: +20.00% Physical save: +64 (+13 eff.) Mental save: +30 (+6 eff.) Cut immunity: +80% Confusion immunity: +49% Life regen: +0.90 Stamina each turn: +1.50 Maximum life: +20.00 Spellpower: +13 (+2 eff.) Mindpower: +27 (+6 eff.) Movement speed: +10% Combat speed: +10% Healing mod.: +28% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 336 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Gilulin the HealblurPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +10 Defense: +9 (+3 eff.) Fatigue: -6% Changes stats: +4 Mag Changes resistances: +9% temporal / +9% fire Changes resistances penetration: +20% nature Changes damage: +3% darkness Maximum encumbrance: +26 Spell save: +8 (+1 eff.) Blindness immunity: +28% Disarm immunity: +10% Confusion immunity: +5% Infravision radius: +5 See stealth: +8 See invisible: +11 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
GlowbrawnPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +16 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +3 Con / +5 Mag Changes resistances: +6% light Changes resistances penetration: +20% fire Changes damage: +9% light / +6% fire Spell save: +22 (+4 eff.) Maximum stamina: +20.00 Light radius: +2 Movement speed: +34% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Olaleg the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +36 (+7 eff.) Armour penetration: +32 Armour: +24 Defense: +34 (+9 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +8 Str / +11 Mag / +7 Wil / +4 Cun Critical mult.: +9.00% Spellpower: +25 (+4 eff.) Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
SalywynCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +24 (+4 eff.) Armour: +6 Defense: +32 (+8 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +21 Cun / +8 Dex Spell save: +30 (+6 eff.) Mental save: +12 (+3 eff.) Confusion immunity: +37% Stun/Freeze immunity: +20% Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Maximum hate: +10.00 Movement speed: +14% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Sunhunter the gold ringPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light Changes resistances: +13% blight / +26% fire / +3% darkness Changes resistances penetration: +10% light Changes damage: +13% blight / +13% fire / +3% light Life regen: +0.80 Maximum life: +66.00 Light radius: +3 Healing mod.: +18% Rings can have magical properties. |
marksman's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
voratun ring 'Lustrevortex'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +53 (+10 eff.) Armour penetration: +31 Defense: +34 (+9 eff.) Fatigue: -16% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes stats: +12 Dex / +10 Mag / +8 Wil / +7 Cun / +2 Con Changes resistances: +9% light / +9% fire Changes resistances penetration: +20% light Changes damage: +15% fire Maximum encumbrance: +35 Spell save: +20 (+4 eff.) Stun/Freeze immunity: +50% Life regen: +6.80 Maximum life: +95.00 Mindpower: +12 (+3 eff.) Healing mod.: +25% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Vorebeth'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +31 Physical power: +20 (+2 eff.) Defense: +34 (+9 eff.) Damage when hit (Melee): 12 blight Changes stats: +3 Mag / +12 Wil / +8 Cun Changes resistances: +38% lightning / +15% blight / +40% cold / +15% nature / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +19% lightning / +20% cold / +7% all Poison immunity: +30% Disease immunity: +30% Stun/Freeze immunity: +50% Life regen: +4.70 Mana each turn: +0.12 Mana when firing critical spell: +3.00 Spellpower: +13 (+2 eff.) Mindpower: +33 (+7 eff.) Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Blinddash the voratun battleaxe (57-85.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to inflict 15% damage reduction * 48% chance to corrode armour by 30% * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +54 acid / +28 light Damage against: +31% Undead When wielded/worn: Accuracy: +62 (+12 eff.) Armour penetration: +22 Physical crit. chance: +3.0% Armour: +10 Changes stats: +9 Str / +10 Dex Changes resistances penetration: +13% acid / +21% physical / +20% mind / +21% darkness Changes damage: +21% physical Critical mult.: +6.00% Physical save: +9 (+2 eff.) Life regen: +3.00 Stamina when hit: +4.00 Massive two-handed battleaxes. |
Boltorder the voratun battleaxe (77-115.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 77.0 - 115.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 35 bleeding, 87% reduced healing * cripple the target Damage (Melee): +28 temporal Burst (radius 2) on crit: +12 acid When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +48.0% Physical power: +21 (+2 eff.) Fatigue: -2% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 28 temporal Changes stats: +11 Str / +2 Dex / +3 Mag Changes resistances: +12% acid / +28% temporal / +6% lightning Changes damage: +12% lightning / +21% physical Grants telepathy: Demon/Minor Demon/Major Stamina when hit: +4.00 Massive two-handed battleaxes. |
Brenomas the voratun battleaxe (79-118.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 79.0 - 118.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * 20% chance to curse the target Damage (Melee): +49 temporal / +47 nature Burst (radius 2) on crit: +12 blight When wielded/worn: Armour penetration: +17 Effects on melee hit: * 20% chance to disease Changes resistances penetration: +5% blight / +19% physical Changes damage: +17% physical Physical save: +3 (+0 eff.) Maximum life: +10.00 Massive two-handed battleaxes. |
Pitchqueen (58-87 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * wounds the target for 7 turns: 35 bleeding, 87% reduced healing Damage (Melee): +28 blight / +26 nature / +28 temporal Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +84 (+16 eff.) Armour penetration: +20 Physical crit. chance: +42.0% Physical power: +37 (+4 eff.) Armour: +4 Damage when hit (Melee): 16 darkness Changes stats: +20 Str / +10 Dex Changes resistances penetration: +21% physical Changes damage: +6% darkness / +42% physical Physical save: +6 (+1 eff.) Disease immunity: +49% Cut immunity: +5% Confusion immunity: +15% Knockback immunity: +15% Stamina when hit: +6.00 Massive two-handed battleaxes. |
voratun battleaxe 'Greenmaim' (61-91.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 61.0 - 91.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * 47% chance to daze at end of turn * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +12 nature When wielded/worn: Accuracy: +46 (+9 eff.) Armour penetration: +66 Physical crit. chance: +41.0% Armour: +2 Defense: +21 (+6 eff.) Changes stats: +5 Str / +11 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +3% nature / +3% physical Changes resistances penetration: +16% lightning / +40% physical / +19% mind / +21% darkness Changes damage: +20% physical Critical mult.: +26.00% Disarm immunity: +64% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Xanugann the stralite dagger (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to disease * 20% chance to torment the target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 33 bleeding, 86% reduced healing Damage (Melee): +15 blight / +14 temporal Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +14 fire When wielded/worn: Accuracy: +29 (+5 eff.) Armour penetration: +31 Physical crit. chance: +11.0% Physical power: +11 (+1 eff.) Damage when hit (Melee): 14 temporal Changes stats: +5 Dex / +3 Wil / +2 Cun Changes resistances: +14% temporal Changes resistances penetration: +30% physical / +11% darkness / +15% blight / +10% fire / +31% mind Changes damage: +6% arcane / +10% physical Critical mult.: +10.00% Mental save: +9 (+2 eff.) Mana each turn: +0.08 Maximum hate: +4.00 Mindpower: +6 (+1 eff.) Global speed: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger of nature (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +12 (+3 eff.) Changes resistances: +8% all Changes resistances penetration: +12% nature Disarm immunity: +40% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel dagger of massacre (28-36.4 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease Damage (Melee): +12 blight When wielded/worn: Disease immunity: +20% Sharp, short and deadly. |
Lustrebright (66-99 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 56% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target Burst (radius 1) on hit: +16 mind / +8 light Burst (radius 2) on crit: +8 light When wielded/worn: Accuracy: +61 (+12 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Damage when hit (Melee): 8 mind / 20 acid Changes stats: +30 Str / +10 Mag / +9 Wil Changes resistances penetration: +15% mind Changes damage: +6% acid / +54% physical Critical mult.: +28.00% Stamina when hit: +12.00 Spellpower: +16 (+3 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel greatmaul of massacre (56-84 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +35% Massive two-handed mauls. |
voratun greatmaul 'Ce'Noba' (64-96 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Damage (Melee): +66 insidious poison / +21 darkness / +12 arcane Damage against: +26% Living When wielded/worn: Accuracy: +21 (+4 eff.) Changes stats: +7 Str Changes resistances penetration: +15% blight Changes damage: +6% blight / +20% physical Stamina when hit: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum vim: +40.00 Spellpower: +2 (+0 eff.) Massive two-handed mauls. |
Ginor the Shinestriker (83.5-133.6 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 41% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 light When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +16 Changes stats: +12 Str / +5 Dex / +6 Mag / +7 Wil / +5 Cun / +5 Con Changes resistances penetration: +13% lightning / +17% physical Changes damage: +12% mind / +19% physical Stamina when hit: +2.00 Equilibrium when hit: +0.08 Maximum hate: +4.00 Light radius: +3 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.hateful stralite greatsword of ruin (49-78.4 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 darkness Damage against: +24% Living When wielded/worn: Armour penetration: +19 Physical crit. chance: +17.0% Critical mult.: +23.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick voratun greatsword of phasing (60-96 power, 25 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 111% Damage Shield penetration (this weapon only): +77% When wielded/worn: Accuracy: +20 (+4 eff.) Changes stats: +10 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.yew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Longbows are used to shoot arrows at your foes. |
Beliyakira the Tempestclamor (74-103.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 74.0 - 103.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +22 cold Burst (radius 1) on hit: +4 lightning When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +2 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +3% lightning Changes resistances penetration: +25% lightning Changes damage: +15% physical Reduces incoming crit damage: 5.00% Stamina when hit: +1.90 Light radius: +2 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel longsword (23.5-32.9 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
Isyth the voratun mace (74.5-104.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 74.5 - 104.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 35 bleeding, 87% reduced healing Damage (Melee): +20 temporal / +16 nature / +23 cold Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +26 Physical crit. chance: +18.0% Physical power: +15 (+2 eff.) Armour: +19 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances penetration: +48% physical / +15% cold Changes damage: +9% physical Critical mult.: +6.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Radhachak the Venombraze (20-28 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 1 Base power: 20.0 - 28.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 7% chance to inflict 15% damage reduction * 9% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +8 acid / +9 blight Burst (radius 1) on hit: +15 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +14 Physical crit. chance: +7.0% Armour: +2 Defense: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +3% nature / +6% lightning Changes resistances penetration: +5% nature / +7% physical Changes damage: +6% physical Critical mult.: +12.00% Reduces incoming crit damage: 10.00% Physical save: +30 (+6 eff.) Blindness immunity: +25% Cut immunity: +10% Disarm immunity: +46% Stamina when hit: +0.90 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.arcing stralite mace of torment (33-46.2 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 33.0 - 46.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning When wielded/worn: Changes resistances penetration: +13% mind / +9% darkness Blunt and deadly. |
dwarven-steel mace 'Windpanic' (28.5-39.9 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +11 fire When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +14 Physical crit. chance: +6.0% Damage when hit (Melee): 16 mind / 12 nature Changes resistances: +9% nature / +6% mind Changes resistances penetration: +9% fire / +10% mind / +18% physical Changes damage: +6% mind / +8% physical Global speed: +4% Blunt and deadly. |
voratun mace 'Durostir' (47-65.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 31% chance to cause random gloom On weapon crit: * splashes the target with acid Damage (Melee): +40 acid / +20 temporal / +20 nature / +21 mind When wielded/worn: Armour penetration: +41 Physical crit. chance: +32.0% Armour: +12 Changes stats: +2 Str / +7 Wil / +7 Cun / +1 Con Changes resistances penetration: +14% physical Changes damage: +15% physical Critical mult.: +40.00% Only die when reaching: -93.00 life Healing mod.: +10% Blunt and deadly. |
Corruptionwhisper the dragonbone magestaff (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +16 nature When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +38.0% Physical power: +15 (+2 eff.) Defense: +29 (+8 eff.) Effects on melee hit: * 40% chance to blind Changes resistances: +3% nature / +5% arcane Changes resistances penetration: +10% nature Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +47.00% Reduces incoming crit damage: 10.00% Spellpower: +40 (+7 eff.) Spell crit. chance: +19% Light radius: +13 It can be used to unleash an elemental blastwave, dealing 296.56 to 355.87 blight damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
Isidheth the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 40% chance to cause random gloom Damage (Melee): +12 temporal Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +10.0% Physical power: +15 (+2 eff.) Defense: +24 (+6 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 12 % chance of confusion Changes stats: +10 Mag / +10 Cun / +10 Con Changes resistances: +9% acid / +13% temporal / +15% darkness Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +43.00% Mana each turn: +1.54 Vim when firing critical spell: +8.00 Maximum mana: +186.00 Maximum vim: +50.00 Maximum neg.energy: +50.00 Spellpower: +66 (+11 eff.) Spell crit. chance: +9% Damage Shield penetration: +42% Defense after a teleport: +28 Resist all after a teleport: +25% New effects duration reduction after a teleport: +39% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level.bloodlich's dragonbone starstaff of warding (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Changes stats: +10 Mag / +10 Cun / +9 Con Maximum wards: +2 temporal Changes damage: +30% temporal Talents granted: +5 Ward +1 Command Staff Critical mult.: +24.00% Vim when firing critical spell: +8.00 Maximum vim: +48.00 Maximum neg.energy: +49.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Hetteneg' (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +8.0% Physical power: +11 (+1 eff.) Armour: +7 Armour Hardiness: +10% Damage (Melee): 23 fire Changes resistances: +18% blight Changes resistances penetration: +15% blight Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +37.00% Physical save: +10 (+2 eff.) Spell save: +20 (+4 eff.) Mana each turn: +0.08 Spellpower: +36 (+6 eff.) Spell crit. chance: +23% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Moldbreak' (37-44.4 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 37.0 - 44.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +8 nature When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +7.0% Physical power: +11 (+1 eff.) Changes resistances: +3% acid Changes damage: +37% blight / +15% nature Talent granted: +1 Command Staff Critical mult.: +13.00% Mana each turn: +0.18 Spellpower: +34 (+6 eff.) Spell crit. chance: +7% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding yew magestaff of channeling (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +20% cold Talent granted: +1 Command Staff Life regen: +1.20 Mana each turn: +0.28 Spellpower: +31 (+5 eff.) Spell crit. chance: +3% Healing mod.: +22% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew starstaff (20-24 power, 4 apr, temporal element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Bethugatta (41.5-58.1 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +20 acid Burst (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +36 Physical crit. chance: +30.0% Changes stats: +2 Con Changes resistances penetration: +42% physical Changes damage: +41% physical Maximum stamina: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% One-handed war axes. |
Deepsfurnace the voratun waraxe (39-54.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 25% chance for lightning to arc to a second target * Random elemental explosion Damage (Melee): +33 lightning / +20 darkness Damage against: +20% Living When wielded/worn: Accuracy: +13 (+2 eff.) Damage when hit (Melee): 20 darkness Changes stats: +6 Str Changes resistances: +3% darkness Changes resistances penetration: +15% acid / +16% fire / +11% lightning / +17% cold Changes damage: +3% blight / +15% physical / +3% darkness Stamina when hit: +2.00 One-handed war axes. |
Venommight (38.5-53.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 25% chance to daze at end of turn On weapon crit: * cripple the target * wounds the target for 7 turns: 35 bleeding, 87% reduced healing * splashes the target with acid Damage (Melee): +18 acid / +32 nature Burst (radius 1) on hit: +4 nature / +4 darkness Burst (radius 2) on crit: +15 fire When wielded/worn: Armour penetration: +15 Physical crit. chance: +51.0% Physical power: +26 (+3 eff.) Damage when hit (Melee): 22 darkness Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% all Changes resistances penetration: +15% lightning / +15% fire / +30% nature / +20% darkness Critical mult.: +17.00% Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.elemental steel waraxe (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +11% cold One-handed war axes. |
voratun waraxe 'Layyradheth' (52.5-73.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 33% chance to disease Damage (Melee): +30 blight / +15 darkness Damage against: +16% Living When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes resistances: +6% darkness / +8% all Changes resistances penetration: +9% nature Changes damage: +9% mind Spell save: +3 (+0 eff.) Poison immunity: +15% Disease immunity: +64% Disarm immunity: +15% Pinning immunity: +15% Knockback immunity: +15% One-handed war axes. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level.ravager's hardened leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances penetration: +13% physical Changes damage: +17% physical Mental save: +11 (+3 eff.) Mindpower: +8 (+2 eff.) A belt that goes around your waist. |
Betybreta the elven-silk cloak (18 def, 26 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+7 eff.) Armour: +26 Defense: +18 (+5 eff.) Fatigue: -16% Changes stats: +19 Str / +6 Mag / +6 Wil / +14 Con Changes resistances: +9% fire / +30% cold / +30% darkness / +30% temporal Physical save: +43 (+8 eff.) Spell save: +18 (+3 eff.) Maximum life: +298.00 Maximum stamina: +29.00 Spell crit. chance: +8% Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Borugorek the cashmere cloak (22 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 (+4 eff.) Armour: +9 Defense: +22 (+6 eff.) Fatigue: -7% Changes stats: +4 Mag Changes resistances: +20% cold / +30% light / +34% fire Changes resistances penetration: +5% blight Critical mult.: +10.00% Stealth bonus: +21 Physical save: +11 (+2 eff.) Mana each turn: +0.16 Maximum life: +82.00 Maximum stamina: +23.00 Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hellhunger the cashmere cloak (10 def, 15 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +15 Defense: +10 (+3 eff.) Damage when hit (Melee): 8 light / 12 fire Changes stats: +6 Str / +6 Dex / +6 Con Changes resistances: +15% cold / +9% light / +12% fire Changes resistances penetration: +15% fire Talent mastery: +0.70 Technique / Combat training Physical save: +19 (+4 eff.) Spell save: -21 (-5 eff.) Mental save: +17 (+4 eff.) Stamina each turn: +1.60 Mana each turn: -0.39 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.enveloping cashmere cloak of Eldoral (13 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +3 Cun / +3 Dex Physical save: +11 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.dreamer's cashmere robe of nature (+19%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +22% mind / +19% darkness / +22% nature Changes damage: +15% nature Physical save: +16 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +32 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing silk robe of nature (+27%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Mag / +8 Wil Changes resistances: +27% nature Changes damage: +18% nature Mana each turn: +0.34 Psi each turn: +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +6 Cun Changes damage: +19% light / +18% darkness Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +23 (+4 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.woollen robe 'Dawnquencher' (0 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +12 Str / +18 Mag / +19 Wil Changes resistances: +18% lightning / +21% blight / +39% cold / +14% mind / +21% fire Changes resistances penetration: +11% mind / +25% light Changes damage: +22% lightning / +18% physical / +35% cold / +31% mind / +14% fire Mental save: +26 (+6 eff.) Life regen: +4.60 Mana each turn: +0.44 Psi each turn: +0.74 Hate when firing a critical mind attack: +2.00 Maximum life: +104.00 Maximum mana: +64.00 Maximum psi: +42.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +9% Mindpower: +7 (+2 eff.) Mental crit. chance: +5% Light radius: +1 Healing mod.: +36% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beledhewen (41 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Armour: +5 Defense: +41 (+11 eff.) Ranged Defense: +19 (+5 eff.) Fatigue: -5% Changes stats: +4 Mag / +15 Wil / +5 Cun / +24 Con Changes resistances: +6% blight / +2% physical / +15% darkness Changes resistances penetration: +30% physical Maximum encumbrance: +50 Physical save: +35 (+7 eff.) Mental save: +25 (+5 eff.) Life regen: +10.50 Vim when firing critical spell: +1.00 Spell crit. chance: +2% Mindpower: +26 (+5 eff.) Healing mod.: +57% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Cyrovena (23 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +23 (+6 eff.) Fatigue: -13% Changes stats: +2 Wil / +8 Cun / +5 Con Changes resistances: +12% blight / +14% fire / +13% cold Grants telepathy: Dragon Maximum encumbrance: +79 Physical save: +51 (+10 eff.) Mental save: +23 (+5 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +6 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +30 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Festerglean (51 def, 9 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +5 (+0 eff.) Armour: +9 Defense: +51 (+13 eff.) Ranged Defense: +24 (+6 eff.) Fatigue: -6% Changes stats: +10 Str / +5 Wil / +6 Cun / +22 Con Changes resistances: +12% mind / +3% blight Changes resistances penetration: +5% nature / +10% physical Changes damage: +10% physical Physical save: +39 (+8 eff.) Spell save: +15 (+3 eff.) Mental save: +50 (+10 eff.) Blindness immunity: +10% Cut immunity: +10% Silence immunity: +49% Confusion immunity: +65% Stun/Freeze immunity: +49% Teleport immunity: +5% Stamina each turn: +0.90 Only die when reaching: -40.00 life Maximum life: +60.00 Mindpower: +13 (+3 eff.) Movement speed: +10% Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Goyatta the pair of voratun boots (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +5 Fatigue: +4% Changes stats: +5 Mag Changes resistances: +13% lightning / +10% temporal / +13% fire / +14% cold Changes resistances penetration: +20% physical Changes damage: +3% mind Spell save: +8 (+1 eff.) Mental save: +30 (+6 eff.) Life regen: +10.40 Only die when reaching: -60.00 life Maximum psi: +30.00 Lowers spell cool-downs by: 10% Mental crit. chance: +3% Healing mod.: +53% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Porodamira the Shadowbreacher (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +5 Fatigue: -15% Effects on melee hit: * 36% chance to inflict 15% damage reduction * 30% chance to daze at end of turn Damage when hit (Melee): 4 darkness Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: +15% fire / +9% darkness / +15% cold Changes resistances penetration: +10% darkness / +14% physical Changes damage: +27% fire Maximum encumbrance: +37 Physical save: +27 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Stamina each turn: +0.70 Maximum life: +60.00 Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots 'Druhek' (10 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +5% Changes stats: +8 Str / +7 Dex / +5 Mag / +7 Con / +13 Lck Changes resistances: +9% light / +6% temporal Changes damage: +9% physical Critical mult.: +3.00% Stealth bonus: +10 Spell save: +7 (+1 eff.) Poison immunity: +10% Silence immunity: +44% Confusion immunity: +41% Stun/Freeze immunity: +40% Stamina each turn: +0.20 Maximum life: +50.00 Lowers spell cool-downs by: 10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Arusemina the voratun gauntlets (9 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +29 (+5 eff.) Armour penetration: +42 Physical crit. chance: +20.0% Armour: +3 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +20 Dex / +22 Cun / +6 Con Changes resistances: +3% light / +12% darkness Critical mult.: +13.00% Physical save: +20 (+4 eff.) Spell save: +9 (+1 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +47% Confusion immunity: +5% Pinning immunity: +15% Teleport immunity: +20% Spell crit. chance: +20% Mental crit. chance: +12% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Godanor (6 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +9 (+1 eff.) Armour: +13 Armour Hardiness: +7% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 9 cold / 19 mind / 22 darkness Changes stats: +8 Str / +3 Dex / +3 Cun / +8 Con Changes resistances: +8% cold / +9% physical Changes resistances penetration: +5% arcane Changes damage: +18% arcane / +6% cold Talent cooldown: Double Strike (-1 turn) Critical mult.: +6.00% Physical save: +10 (+2 eff.) Mental save: -13 (-3 eff.) Life regen: +0.40 Mindpower: +7 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Growfame' (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour: +7 Damage (Melee): 12 arcane / 11 nature Damage when hit (Melee): 4 mind Changes stats: +3 Str / +4 Dex / +6 Mag / +7 Wil / +4 Cun Changes resistances: +6% arcane / +7% nature / +9% mind Changes damage: +16% nature Talent cooldown: Double Strike (-1 turn) Physical save: +18 (+3 eff.) Mental save: +18 (+4 eff.) Disarm immunity: +27% Maximum life: +51.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Baryhell (16 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +2 (+0 eff.) Armour: +5 Defense: +16 (+4 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 acid Changes stats: +4 Str / +4 Dex / +11 Cun / +4 Con Changes resistances: +39% lightning / +14% temporal / -35% light / +28% fire / +25% cold / +17% acid Changes damage: +9% acid Life regen: +4.40 Stamina each turn: +0.40 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Cracklequencher (3 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 blight / 8 lightning Changes stats: +28 Mag / +13 Wil / +7 Cun / +14 Con Changes resistances: +16% lightning / +16% temporal / +73% light / +15% fire / +14% nature / +16% acid / +16% blight / +16% cold / +16% darkness Changes resistances penetration: +20% acid Changes damage: +14% temporal / +54% light / +12% physical / +47% arcane / +13% darkness Physical save: +15 (+3 eff.) Spell save: +24 (+4 eff.) Mana when firing critical spell: +4.00 Vim when firing critical spell: +2.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% Mindpower: +6 (+1 eff.) Damage Shield penetration: +40% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Lightningbrand' (6 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +4 Defense: +6 (+2 eff.) Fatigue: +4% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 lightning Changes stats: +5 Cun Changes resistances: +15% mind Changes resistances penetration: +5% mind Changes damage: +6% mind Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +17 (+3 eff.) Mental save: +26 (+6 eff.) Confusion immunity: +37% Mindpower: +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Puslady (21 def, 10 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +10 Defense: +21 (+6 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 24 acid / 20 physical Changes stats: +9 Str / +16 Dex / +9 Mag / +15 Wil / +17 Cun / +2 Con Changes resistances: +30% lightning / +18% light / +20% darkness / +30% acid Changes resistances penetration: +10% nature / +20% physical Physical save: +3 (+0 eff.) Mental save: +25 (+5 eff.) Maximum life: +70.00 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +15% A suit of armour made of leather. |
Zubawe the Brightsweep (4 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 mind Changes resistances: +27% acid / +23% fire / +3% blight Critical mult.: +20.00% Mental save: +3 (+1 eff.) Life regen: +9.40 Stamina each turn: +1.70 Maximum life: +88.00 Mental crit. chance: +2% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of leather. |
Ivemina the Glittervengeance (24 def, 30 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Defense: +24 (+6 eff.) Fatigue: +26% Damage when hit (Melee): 13 physical Changes stats: +5 Cun / +6 Wil Changes resistances: +27% lightning / +10% cold / +10% acid Changes resistances penetration: +5% light / +10% arcane Changes damage: +6% arcane Allows you to breathe in: water Spell save: +6 (+1 eff.) Mental save: +20 (+4 eff.) Life regen: +3.00 Mana each turn: +0.20 Maximum life: +73.00 Healing mod.: +23% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Veluramina the Blazewing (3 def, 25 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +25 Defense: +3 (+1 eff.) Fatigue: +10% Damage when hit (Melee): 16 mind Changes stats: +2 Str / +2 Dex / +4 Mag / +5 Wil / +5 Cun / +8 Con Changes resistances: +38% acid / +21% physical / +51% lightning / +20% fire / +12% mind / +21% cold Changes resistances penetration: +20% mind Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 15.00% Physical save: +7 (+1 eff.) Mental save: +39 (+8 eff.) Disarm immunity: +24% Stun/Freeze immunity: +24% Knockback immunity: +24% Life regen: +3.20 Stamina each turn: +0.90 Infravision radius: +3 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Ulogarand the Brandspire (8 def, 11 armour, 155.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +11 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 blight / 30 fire / 16 temporal Changes stats: +4 Str / +3 Wil / +6 Con Changes resistances: +16% temporal / +27% darkness / +23% cold / +44% fire / +27% light Maximum wards: +8 lightning / +8 temporal / +8 blight / +8 fire / +8 cold Changes resistances penetration: +10% fire Changes damage: +3% fire Talents granted: +2 Ward +3 Block Physical save: +11 (+2 eff.) Mana each turn: +0.08 Vim when firing critical spell: +2.00 Maximum mana: +40.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (428) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.corrosive iron shield of crushing (4 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +12% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Hamagas the quiver of ash arrows (16/16, 29-40.6 power, 16 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 29.0 - 40.6 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +20 Armour Penetration: +16 Crit. chance: +24.5% Capacity: 16 Turns elapse between self-loadings: 1 On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target * splashes the target with acid Travel speed: +200% Damage (Ranged): +17 lightning / +33 temporal / +21 darkness / +14 acid / +17 physical / +4 blight / +12 arcane / +4 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +12 mind Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
804 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elenevor (dig speed 22 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -15% Changes stats: +9 Str / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +15% acid Changes damage: +6% acid Grants telepathy: Dragon Lowers spell cool-downs by: 10% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Koridotir (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +33 Physical crit. chance: +10.0% Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: -8% Changes stats: +25 Str / +4 Mag / +8 Wil Changes resistances: +8% darkness / +7% fire Changes resistances penetration: +10% temporal Changes damage: +3% temporal Reduces incoming crit damage: 16.00% Mental save: +30 (+6 eff.) Silence immunity: +5% Disarm immunity: +10% Maximum life: +32.00 Maximum mana: +38.00 Maximum stamina: +24.00 Spell crit. chance: +7% Mental crit. chance: +11% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Tarralach the dwarven-steel pickaxe (dig speed 19 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +10.0% Armour: +6 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to disease Changes stats: +10 Str / +3 Mag / +6 Wil / +4 Cun Disease immunity: +5% Confusion immunity: +15% Pinning immunity: +5% Knockback immunity: +15% Maximum mana: +38.00 Spell crit. chance: +6% Mental crit. chance: +9% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Stormhue the brass lanternCrafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 8 lightning Changes resistances: +6% fire Changes resistances penetration: +6% all Physical save: +6 (+1 eff.) Spell save: +36 (+7 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +24% Disease immunity: +10% Confusion immunity: +13% Stun/Freeze immunity: +10% Light radius: +7 See stealth: +14 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (161 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindbringer [power 99] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +9% light Maximum wards: +3 physical / +4 mind / +4 darkness Talent cooldown: Silence (-1 turn) Talents granted: +4 Telekinetic Blast +4 Silence +1 Ward Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 (+2 eff.) Mental crit. chance: +2% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 99 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Glelaith the iron torque of thermal psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +12% mind Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +10% mind Changes damage: +9% blight Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psychoportation 'Brightravage' [power 33] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes resistances: +5% arcane Maximum wards: +2 physical / +3 mind / +3 darkness Changes resistances penetration: +5% arcane / +25% light Talent granted: +1 Ward It can be used to teleport randomly (rad 33), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
Eremyhor the yew totem of healing [power 145] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 arcane Changes resistances: +9% acid Maximum wards: +3 acid / +3 nature / +3 light Changes damage: +30% arcane Talent cooldown: Rushing Claws (-1 turn) Talents granted: +1 Ward +3 Rushing Claws It can be used to heal a target within range 10 (based on Willpower) for 145, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 8 equilibrium. 100% chance to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Silathra the dragonbone totem of thorny skin [power 65] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +4 Changes stats: +2 Con Changes resistances: +6% blight / +6% mind / +12% light Maximum wards: +20 acid / +20 nature / +20 light Talent cooldown: Rushing Claws (-2 turns) Talents granted: +4 Ward +10 Rushing Claws Physical save: +9 (+2 eff.) Blindness immunity: +25% Poison immunity: +15% Disease immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Bydil the Ebonyraze [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% darkness Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +5% darkness Changes damage: +6% darkness / +18% nature Talent cooldown: Volcano (-2 turns) Talents granted: +2 Volcano +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 9, power 100 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Urenik the yew wand of clairvoyance [power 12] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +3 Str / +5 Dex Maximum wards: +3 lightning / +3 temporal / +4 blight / +3 fire / +3 cold Changes damage: +12% acid / +15% physical Talent granted: +1 Ward Physical save: +30 (+6 eff.) Stamina each turn: +0.40 It can be used to reveal the area around you, dispelling darkness (radius 12, power 103 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Rootsorrow' [power 12] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +12% nature / +18% fire Maximum wards: +4 lightning / +4 temporal / +3 blight / +4 fire / +4 cold Changes damage: +15% nature / +9% fire Talent cooldown: Volcano (-4 turns) Talents granted: +4 Void Blast +1 Ward +8 Volcano It can be used to reveal the area around you, dispelling darkness (radius 12, power 103 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Uniques)
Destroyed the Ziguranth camp with your Rhaloren allies.By Achoo the Ogre Reaver level 66
59th Regrowth 123rd year of Ascendancy at 16:12 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By Achoo the Ogre Reaver level 68
1st Time of Balance 123rd year of Ascendancy at 11:26 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Achoo the Ogre Reaver level 42
21st Haze 122nd year of Ascendancy at 21:04 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Achoo the Ogre Reaver level 89
35th Pyre 123rd year of Ascendancy at 15:24 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Achoo the Ogre Reaver level 68
1st Time of Balance 123rd year of Ascendancy at 03:32 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Achoo the Ogre Reaver level 53
29th Regrowth 123rd year of Ascendancy at 15:45 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Achoo the Ogre Reaver level 36
64th Dusk 122nd year of Ascendancy at 09:32 see stats
Level 10 (Uniques)
Got a character to level 10.By Achoo the Ogre Reaver level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Achoo the Ogre Reaver level 20
15th Dusk 122nd year of Ascendancy at 14:22 see stats
Level 30 (Uniques)
Got a character to level 30.By Achoo the Ogre Reaver level 30
60th Dusk 122nd year of Ascendancy at 14:57 see stats
Level 40 (Uniques)
Got a character to level 40.By Achoo the Ogre Reaver level 40
69th Dusk 122nd year of Ascendancy at 18:33 see stats
Level 50 (Uniques)
Got a character to level 50.By Achoo the Ogre Reaver level 50
29th Regrowth 123rd year of Ascendancy at 03:43 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Achoo the Ogre Reaver level 20
15th Dusk 122nd year of Ascendancy at 18:07 see stats
Shasshhiy'Kaish (Uniques)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Achoo the Ogre Reaver level 70
2nd Pyre 123rd year of Ascendancy at 12:02 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Achoo the Ogre Reaver level 69
1st Pyre 123rd year of Ascendancy at 05:52 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Achoo the Ogre Reaver level 42
24th Haze 122nd year of Ascendancy at 16:41 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Achoo the Ogre Reaver level 72
32nd Pyre 123rd year of Ascendancy at 00:37 see stats
The secret city (Uniques)
Discovered the truth about mages.By Achoo the Ogre Reaver level 41
71st Dusk 122nd year of Ascendancy at 04:13 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Achoo the Ogre Reaver level 43
54th Haze 122nd year of Ascendancy at 20:08 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Achoo the Ogre Reaver level 37
65th Dusk 122nd year of Ascendancy at 16:58 see stats
Log
Maumekaian the Invoker hits Achoo for 8 fire, 8 fire (17 total damage).
Achoo killed Maumekaian the Invoker!
Talent Rend is ready to use.
Talent Soul Rot is ready to use.
Resting starts...
Talent Drain is ready to use.
A part of Achoo's bone shield regenerates.
A part of Achoo's bone shield regenerates.
A part of Achoo's bone shield regenerates.
A part of Achoo's bone shield regenerates.
A part of Achoo's bone shield regenerates.
A part of Achoo's bone shield regenerates.
Rested for 27 turns (stop reason: all resources and life at maximum).
Achoo picks up (F.): Xanugann the stralite dagger (28.5-37.05 power, 9 apr).
Achoo picks up (S.): Radhachak the Venombraze (20-28 power, 2 apr).
Achoo picks up (1.): lifebinding yew magestaff of channeling (20-24 power, 4 apr, cold element).
Achoo picks up ( .): enveloping cashmere cloak of Eldoral (13 def, 0 armour).
Achoo picks up ( .): Hamagas the quiver of ash arrows (16/16, 29-40.6 power, 16 apr).
Achoo picks up ( .): 57 alchemist agate.
Achoo picks up ( .): focusing silk robe of nature (+27%) (3 def, 0 armour).
Achoo picks up ( .): corrosive iron shield of crushing (4 def, 2 armour, 19.5 block).
Achoo picks up (T.): arcing stralite mace of torment (33-46.2 power, 5 apr).
Achoo deactivates Bone Shield.
Achoo deactivates Overkill.
Achoo deactivates Infestation.
Achoo deactivates Ruin.
Achoo deactivates Willful Tormenter.











































































































































