









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 112 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Porarin the rogue at level 34 on the 23rd Dusk 122nd year of Ascendancy at 02:48 5 / 2Killed by Belura the elder vampire at level 112 on the 29th Regrowth 123rd year of Ascendancy at 16:14 |
Primary Stats
| Strength | 134 (base 50) |
| Dexterity | 138 (base 84) |
| Constitution | 99 (base 27) |
| Magic | 52 (base 17) |
| Willpower | 107 (base 21) |
| Cunning | 134 (base 86) |
Resources
| Life | 5020/5020 |
| Stamina | 746/746 |
| Equilibrium | 0 |
| Healing Factor | 2.356282527881 |
| Regeneration | 55.590062972077 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 11 |
| See Stealth | 59.25912324196 |
| See Invisible | 59.25912324196 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 226 |
| Accuracy | 79 |
| Crit Chance | 55% |
| APR | 84 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +33% |
| Arcane | +32% |
| Mind | +29% |
| All | +8% |
| Darkness | +23% |
| Light | +26% |
| Lightning | +20% |
| Physical | +43% |
| Fire | +21% |
| Nature | +39% |
Offense: Damage Penetration
| Nature | +19% |
| Lightning | +24% |
| Darkness | +38% |
| Temporal | +39% |
| Blight | +24% |
| Physical | +47% |
| Acid | +39% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 114 (46.274970622797%) |
| Defense | 71 |
| Ranged Defense | 72 |
| Fatigue | 7.1114206128134 |
| Physical Save | 85 |
| Spell Save | 71 |
| Mental Save | 76 |
Defense: Resistances
| Acid | + 37%( 77%) |
| Blight | + 77%( 77%) |
| Physical | + 56%( 77%) |
| Cold | + 77%( 77%) |
| All | + 26%( 77%) |
| Darkness | + 77%( 77%) |
| Light | + 48%( 77%) |
| Temporal | + 64%( 77%) |
| Mind | + 35%( 77%) |
| Fire | + 69%( 77%) |
| Nature | + 67%( 77%) |
Defense: Immunities
| Silence Resistance | 85% |
| Disarm Resistance | 100% |
| Knockback Resistance | 46% |
| Confusion Resistance | 79% |
| Stun Resistance | 50% |
| Pinning Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 94% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 531 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 9/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Grappling | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 6/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 6/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 6/5 |
| 2/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 7/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Xanytta the ghoul. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Velolle the treant. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 81% of the way to your next Rank. You have killed: 89 Uniques 47 Bosses 22 Elite Bosses 15 Veterans 11 Heroics 5 Legends 8 Destroyers 2 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed skeleton mage skull. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerinne (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +8 Str / +4 Dex / +12 Wil / +4 Cun / +14 Con Changes resistances: +30% temporal / +20% darkness / +12% mind Changes resistances penetration: +20% physical / +19% darkness / +20% temporal Changes damage: +6% mind Reduces incoming crit damage: 15.00% Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Psi when hit: +0.08 Maximum hate: +4.00 Spellpower: +6 (+2 eff.) Mindpower: +22 (+5 eff.) Mental crit. chance: +2% Light radius: +3 Infravision radius: +3 Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.4 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Layywen the Treeclash (0 def, 15 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +13 Armour: +15 Effects on melee hit: * 20% chance to disease Damage (Melee): 8 nature / 13 physical Changes stats: +4 Str / +8 Dex / +4 Wil / +9 Cun / +5 Con Changes resistances: +18% nature / +6% blight Changes resistances penetration: +10% blight / +5% nature Changes damage: +10% nature / +9% physical Talent mastery: +0.20 Technique / Grappling Mental save: +11 (+3 eff.) Disarm immunity: +47% Maximum life: +62.00 When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +24 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Damage (Melee): +4 darkness Burst (radius 1) on hit: +8 nature / +13 physical Burst (radius 2) on crit: +13 nature / +10 physical It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | voratun helm 'Dairalar' (3 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Physical power: +6 (+1 eff.) Armour: +7 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Changes stats: +16 Str / +28 Dex / +8 Mag / +17 Wil Changes resistances: +14% blight Changes resistances penetration: +5% physical Changes damage: +19% blight / +18% arcane Critical mult.: +3.00% Physical save: +27 (+5 eff.) Mental save: +12 (+3 eff.) Stamina each turn: +0.40 Maximum stamina: +15.00 Spell crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Flowerthorn the voratun pickaxe (dig speed 3 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str Changes resistances: +15% darkness / +17% nature / +12% light Changes damage: +21% nature / +13% fire / +15% mind / +3% light Damage affinity(heal): +15% darkness Mental save: +9 (+2 eff.) Maximum life: +76.00 Maximum stamina: +56.00 Mindpower: +4 (+1 eff.) Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | PoluvenaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Armour: +8 Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +10 Str / +6 Wil / +15 Cun / +10 Con Changes resistances: +6% light / +3% cold Reduces incoming crit damage: 15.00% Spell save: +30 (+7 eff.) Disarm immunity: +65% Confusion immunity: +15% Pinning immunity: +46% Knockback immunity: +46% Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +148.00 Maximum hate: +12.00 Mindpower: +14 (+3 eff.) Healing mod.: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | Flashmarrow the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +10 Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 12 acid / 8 lightning Changes stats: +5 Cun / +5 Str Changes resistances penetration: +10% lightning / +25% acid Changes damage: +9% acid / +12% lightning / +8% all Silence immunity: +35% Mana each turn: +0.39 Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +14 (+5 eff.) Mindpower: +13 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | Velemina the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +7 Defense: +12 (+3 eff.) Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +10 Str / +7 Dex / +9 Wil Changes resistances: +12% light / +27% fire / +29% darkness / +25% cold Changes resistances cap: +7% all Changes damage: +9% physical / +15% light / +6% blight / +3% arcane / +12% darkness Critical mult.: +5.00% Physical save: +15 (+3 eff.) Blindness immunity: +49% Vim when firing critical spell: +5.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +3% Combat speed: +10% Damage Shield penetration: +10% Amulets can have magical properties. |
| Main armor | Glorikira the drakeskin leather armour (19 def, 28 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +8.0% Armour: +28 Defense: +19 (+5 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 10 fire Damage when hit (Melee): 14 light Changes stats: +9 Cun / +14 Wil Changes resistances: +15% acid / +40% physical / +30% darkness / +22% blight / +25% fire / +43% cold Changes damage: +3% arcane Allows you to breathe in: water Critical mult.: +15.00% Physical save: +24 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +25 (+6 eff.) Life regen: +15.00 Stamina each turn: +1.50 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +60.00 Maximum mana: +40.00 Maximum vim: +30.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +1% Light radius: +2 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown : Effective talent level: 5.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 323 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
| Light source | brass lantern 'Obsidianrend'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +14 Defense: +7 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 acid / 14 fire Changes stats: +4 Mag Changes resistances: +6% fire / +6% cold / +12% darkness / +21% temporal Changes resistances penetration: +5% temporal / +5% darkness / +14% all Changes damage: +3% darkness Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +25% Confusion immunity: +14% Spellpower: +8 (+3 eff.) Light radius: +15 See stealth: +9 See invisible: +9 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | elven-silk cloak 'Unrolerebers' (30 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +15 Armour: +13 Defense: +30 (+8 eff.) Changes stats: +1 Dex / +17 Mag / +23 Wil / +5 Cun Changes resistances: +29% blight / +27% cold / +20% nature / +6% darkness Changes damage: +3% acid Critical mult.: +30.00% Stealth bonus: +13 Physical save: +34 (+7 eff.) Spell save: +37 (+9 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +20% Pinning immunity: +5% Life regen: +3.20 Stamina each turn: +1.00 Maximum mana: +80.00 Spell crit. chance: +16% Mental crit. chance: +8% Healing mod.: +26% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Urthelakath the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +11 Defense: +10 (+3 eff.) Damage when hit (Melee): 8 blight Changes stats: +3 Dex / +8 Mag / +1 Cun Changes resistances penetration: +8% physical Changes damage: +17% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Physical save: +27 (+5 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) Mana each turn: +0.70 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +85.00 Spellpower: +8 (+3 eff.) Mindpower: +7 (+1 eff.) Infravision radius: +2 Damage Shield penetration: +10% Size category: +1 A belt that goes around your waist. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.healing infusion (heal 70) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 392)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 392 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 464 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 464 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 496 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 496 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune of the wizard (absorb 580 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 219)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 219 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cobraobeisance the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 nature / 8 acid Changes resistances: +20% lightning / +9% nature Changes resistances penetration: +5% nature Changes damage: +3% acid Talent mastery: +0.34 Technique / Combat veteran Blindness immunity: +46% Stun/Freeze immunity: +32% Infravision radius: +14 Sight radius: +4 See invisible: +22 Amulets can have magical properties. |
Unrerofang the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Str / +3 Cun / +6 Con / +7 Lck Critical mult.: +11.00% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
clarifying copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
stralite amulet 'Elenugas'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +17 (+5 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 temporal Changes stats: +9 Dex / +14 Wil / +7 Cun / +9 Con / +17 Lck Changes resistances: +25% mind / +12% acid Changes damage: +3% acid / +3% mind Physical save: +40 (+8 eff.) Spell save: +42 (+10 eff.) Mental save: +56 (+12 eff.) Cut immunity: +80% Confusion immunity: +66% Life regen: +1.30 Stamina each turn: +1.20 Mindpower: +21 (+4 eff.) Mental crit. chance: +4% Movement speed: +10% Healing mod.: +26% Reduce all damage from unseen attackers: 18% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 385 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
voratun amulet 'Galekan'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +7 Defense: +31 (+8 eff.) Damage when hit (Melee): 4 blight Changes stats: +16 Lck / +6 Wil Changes resistances: +6% temporal Changes resistances cap: +5% all Changes damage: +11% blight / +11% fire / +3% mind Talent mastery: +0.40 Technique / Mobility Critical mult.: +19.00% Physical save: +15 (+3 eff.) Mental save: +27 (+6 eff.) Blindness immunity: +36% Confusion immunity: +54% Stun/Freeze immunity: +5% Only die when reaching: -60.00 life Spellpower: +13 (+5 eff.) Mindpower: +15 (+3 eff.) Infravision radius: +6 Sight radius: +2 See invisible: +11 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Arilrarin the BrightspawnerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +17 (+2 eff.) Armour: +4 Changes stats: +6 Str / +6 Mag / +11 Wil / +6 Cun / +6 Con Changes damage: +6% fire Physical save: +6 (+1 eff.) Spell save: +30 (+7 eff.) Blindness immunity: +32% Cut immunity: +20% Silence immunity: +15% Spellpower: +17 (+6 eff.) Mindpower: +16 (+3 eff.) Infravision radius: +4 See stealth: +8 See invisible: +12 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
BlindcryptPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +1 Str / +8 Mag / +3 Cun Changes damage: +6% light Silence immunity: +24% Mana each turn: +0.11 Spellpower: +7 (+3 eff.) Light radius: +2 Infravision radius: +1 See invisible: +3 Rings can have magical properties. |
Camygas the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +15 (+2 eff.) Damage when hit (Melee): 4 arcane / 4 acid Changes stats: +13 Str / +12 Con Changes resistances: +5% arcane / +12% acid Changes resistances penetration: +10% arcane / +10% acid Changes damage: +9% arcane Life regen: +0.80 Maximum life: +52.00 Healing mod.: +19% Rings can have magical properties. |
Glitterbore the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+7 eff.) Armour penetration: +17 Physical power: +32 (+5 eff.) Defense: +17 (+5 eff.) Damage when hit (Melee): 8 light Changes stats: +10 Str / +10 Dex / +10 Cun / +10 Con Changes resistances: +40% fire / +40% darkness / +15% temporal Changes resistances penetration: +15% light / +15% mind Changes damage: +20% darkness / +6% light / +20% fire / +15% mind / +8% all Spellpower: +17 (+6 eff.) Mindpower: +20 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Oludraneg the gold ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +55 (+11 eff.) Armour penetration: +15 Physical power: +11 (+1 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 12 physical Changes stats: +8 Str / +32 Dex / +6 Mag / +7 Wil / +38 Cun / +17 Con Changes resistances: +6% lightning / +10% blight / +7% arcane / +11% nature / +16% mind Changes resistances penetration: +10% acid Changes damage: +16% mind Critical mult.: +9.00% Reduces incoming crit damage: 10.00% Physical save: +14 (+3 eff.) Mental save: +11 (+3 eff.) Poison immunity: +42% Disease immunity: +22% Confusion immunity: +38% Hate when firing a critical mind attack: +3.00 Only die when reaching: -60.00 life Maximum hate: +11.00 Spellpower: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.caustic dwarven-steel battleaxe of erosion (30.5-45.75 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 23% chance to corrode armour by 30% Damage (Melee): +16 nature / +20 temporal When wielded/worn: Changes resistances penetration: +16% acid Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.inquisitor's voratun battleaxe of shearing (58-87 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 35 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +20 Changes resistances penetration: +20% physical Changes damage: +20% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel greatsword of nature (34.5-55.2 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +16 (+4 eff.) Changes resistances: +10% all Changes resistances penetration: +16% nature Disarm immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.iron greatsword of rage (14.5-23.2 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Str Changes damage: +10% physical Stamina when hit: +1.26 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.thunderous dwarven-steel longsword of erosion (23-32.2 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23% chance to daze at end of turn Damage (Melee): +14 nature / +14 temporal When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Chamodulen the Mucussage (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. This natural venom should be returned to the wyrm. This natural fire should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +16.0% Attack speed: 100% On weapon hit: * Slows global speed by 18% * 16% chance to corrode armour by 30% Damage (Melee): +4 darkness / +8 nature When wielded/worn: Armour: +14 Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 20 ice / 10 darkness / 17 fire / 8 mind / 20 acid Changes stats: +10 Cun / +11 Wil Changes resistances: +20% acid / +10% physical / +6% light / +10% blight / +20% fire / +12% nature / +20% cold Changes resistances penetration: +20% acid / +10% physical / +12% darkness / +15% mind / +20% fire / +5% nature / +20% cold Changes damage: +20% acid / +9% physical / +35% darkness / +16% fire / +20% cold / +35% mind / +11% nature Critical mult.: +25.00% Reduces incoming crit damage: 5.00% Physical save: +14 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disease immunity: +24% Silence immunity: +5% Stun/Freeze immunity: +15% Knockback immunity: +15% Life regen: +4.00 Equilibrium when hit: +2.10 Maximum life: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +6% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.gifted thorny mindstar of balance (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +1.40 Mindpower: +14 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.wrathful living mindstar (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+12 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
This item will automatically be transmogrified when you leave the level.potent yew magestaff of blasting (28-33.6 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +28% lightning Talent granted: +1 Command Staff Spellpower: +20 (+7 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 65.21 to 78.25 lightning damage in a radius 4 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent yew starstaff of wizardry (28-33.6 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +28% light Talent granted: +1 Command Staff Maximum mana: +51.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Cyruwyn the GorewardenPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 8 nature Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +9% light / +6% darkness Trap disarming bonus: +6 Stealth bonus: +7 Spell save: +6 (+1 eff.) Disease immunity: +5% Cut immunity: +10% Confusion immunity: +5% Infravision radius: +4 A belt that goes around your waist. |
GalebaitPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+2 eff.) Armour: +9 Damage when hit (Melee): 8 blight Changes stats: +1 Str / +6 Dex / +3 Mag / +2 Wil / +6 Cun Changes resistances: +22% lightning / +15% temporal / +6% blight Changes damage: +12% blight Reduced damage from: +86% Summoned Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Maximum life: +111.00 Maximum mana: +60.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +34.00 Maximum vim: +40.00 Maximum pos.energy: +35.00 Maximum neg.energy: +39.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Infravision radius: +3 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +19 It can be used to create a temporary shield that absorbs 410 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
TreevaultPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +27 Defense: +22 (+6 eff.) Fatigue: -8% Changes resistances: +15% nature / +3% temporal Changes resistances penetration: +5% temporal / +10% nature / +15% light Changes damage: +6% light Maximum encumbrance: +36 Physical save: +42 (+8 eff.) Spell save: +12 (+3 eff.) Size category: +1 A belt that goes around your waist. |
drakeskin leather belt 'Elenaruindur'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +8 Changes stats: +4 Mag Changes resistances: +6% acid / +1% physical / +9% nature / +5% arcane Reduced damage from: +27% Summoned Spell save: +12 (+3 eff.) Poison immunity: +5% Disarm immunity: +25% Mana each turn: +0.37 Maximum mana: +49.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 It can be used to create a temporary shield that absorbs 302 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.noble's hardened leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Cun / +8 Lck Reduced damage from: +32% Summoned Trap disarming bonus: +20 Stealth bonus: +11 Infravision radius: +5 A belt that goes around your waist. |
Toxinsweeper the linen cloak (4 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +4 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -3% Changes stats: +2 Str / +2 Con Changes resistances: +3% nature Physical save: +9 (+2 eff.) Disarm immunity: +10% Pinning immunity: +45% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xyth the elven-silk cloak (3 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Str / +5 Wil / +7 Cun / +3 Con Changes resistances: +9% lightning / +17% blight / +20% cold / +13% nature / +5% arcane Grants telepathy: Dragon Demon/Major Demon/Minor Life regen: +2.30 Mental crit. chance: +7% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cyroda' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 32% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +15 Str / +6 Dex / +4 Mag / +3 Wil / +14 Con Changes resistances: +46% darkness / +12% temporal Changes resistances penetration: +35% darkness / +10% temporal Changes damage: +47% darkness / +12% acid Talent mastery: +0.40 Technique / Combat training Stealth bonus: +44 Physical save: +14 (+3 eff.) Spell save: +1 (+0 eff.) Mental save: +15 (+4 eff.) Stamina each turn: +1.10 Mana each turn: -0.60 Maximum life: +110.00 Maximum mana: +73.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazewell the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 10% chance to disease Damage when hit (Melee): 8 lightning Changes stats: +13 Str / +14 Mag / +13 Wil / +8 Con Changes resistances: +23% lightning / +26% cold Changes resistances penetration: +25% lightning / +15% physical / +11% mind / +20% darkness Changes damage: +38% lightning / +37% physical / +16% darkness / +18% blight / +31% cold / +9% nature / +13% mind Poison immunity: +23% Disease immunity: +50% Psi each turn: +0.83 Maximum hate: +13.00 Maximum psi: +23.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipseire (0 def, 10 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 darkness / 20 blight Changes stats: +1 Cun / +4 Con Changes resistances: +6% blight / +15% temporal / +14% darkness Changes resistances penetration: +15% darkness / +14% temporal Changes damage: +9% darkness / +9% blight Physical save: +16 (+3 eff.) Mental save: +19 (+4 eff.) Infravision radius: +2 Defense after a teleport: +22 Resist all after a teleport: +15% New effects duration reduction after a teleport: +18% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morningtrail (3 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% lightning / +6% temporal / +3% acid / +3% fire Spell save: +3 (+1 eff.) Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanissra (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 20% chance to disease Changes stats: +3 Mag / +2 Wil Changes resistances: +9% temporal Changes damage: +3% blight Silence immunity: +22% Confusion immunity: +23% Stun/Freeze immunity: +22% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xeryyath the Skymortal (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 mind / 4 lightning Changes stats: +3 Str / +2 Con Changes resistances penetration: +25% lightning Changes damage: +9% mind Maximum encumbrance: +22 Physical save: +6 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 3.3 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Rotfury' (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% lightning / +13% temporal / +6% nature Critical mult.: +5.00% Maximum encumbrance: +37 Physical save: +25 (+5 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) Stamina each turn: +0.80 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +43.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Movement speed: +10% Damage Shield penetration: +30% A pair of boots made of leather. |
pair of dwarven-steel boots 'Olekan' (20 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +20 (+5 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 12 acid / 8 mind Changes resistances: +9% mind / +12% acid Changes resistances penetration: +10% acid Changes damage: +15% mind Life regen: +3.30 Movement speed: +20% Healing mod.: +22% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.4 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Salydhelaith' (8 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: -4% Changes stats: +3 Str / +1 Wil / +5 Cun / +7 Con Changes resistances: +11% lightning / +14% temporal / +9% darkness / +9% light Changes resistances penetration: +15% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +21 (+4 eff.) Mental save: +25 (+6 eff.) Stamina each turn: +0.70 Maximum life: +56.00 Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.1 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.traveler's pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Maximum encumbrance: +38 Physical save: +11 (+2 eff.) A pair of boots made of leather. |
Branoyarig the Dazzlelore (0 def, 9 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 (+5 eff.) Physical crit. chance: +12.0% Physical power: +19 (+3 eff.) Armour: +9 Effects on melee hit: * 15% chance to blind * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 light Changes stats: +6 Str / +6 Dex / +8 Con Changes damage: +15% light / +21% acid Critical mult.: +15.00% Physical save: +58 (+11 eff.) Spell save: +20 (+5 eff.) Mental save: +32 (+7 eff.) Disarm immunity: +89% Maximum life: +78.00 Spell crit. chance: +20% Mental crit. chance: +19% When used to modify unarmed attacks: Base power: 57.5 - 80.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +24 Armour Penetration: +15 Crit. chance: +36.0% Attack speed: 125% When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +12 light / +43 physical Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +8 light Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Cracklemaster the drakeskin leather gloves (0 def, 21 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Physical power: +20 (+3 eff.) Armour: +21 Armour Hardiness: +14% Effects on melee hit: * 74% chance to cause random gloom * Slows global speed by 15% Damage (Melee): 115 mind / 15 nature / 107 darkness Changes stats: +10 Str / +6 Mag / +5 Wil / +12 Cun / +20 Con Changes resistances: +3% lightning / +12% physical / +10% light / +9% nature / +24% darkness Changes resistances penetration: +10% nature / +25% lightning Changes damage: +9% nature / +6% lightning Talent mastery: +0.20 Technique / Grappling Mental save: -15 (-4 eff.) Disarm immunity: +50% Life regen: +7.10 Stamina each turn: +3.50 Maximum stamina: +80.00 Mindpower: +30 (+6 eff.) Infravision radius: +6 When used to modify unarmed attacks: Base power: 34.5 - 38.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Crit. chance: +17.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Reproach (30% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Slumber (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 40% chance to daze at end of turn * Slows global speed by 50% * 50% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +29 darkness / +4 nature Burst (radius 2) on crit: +8 lightning / +48 light / +45 darkness / +14 nature It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Raincutter (0 def, 22 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +14 (+2 eff.) Armour: +22 Effects on melee hit: * 30% chance to corrode armour by 30% * 18% chance to cause random gloom * 10 arcane resource burn Damage (Melee): 25 mind / 11 nature / 26 darkness Changes stats: +5 Str / +4 Cun / +8 Con Changes resistances: +14% nature / +14% darkness Changes damage: +8% nature / +9% acid Physical save: +44 (+9 eff.) Spell save: +15 (+4 eff.) Mental save: +49 (+10 eff.) Disarm immunity: +74% Life regen: +6.20 Stamina each turn: +2.20 Psi each turn: +0.27 Maximum life: +249.00 Maximum stamina: +19.00 Mindpower: +7 (+1 eff.) Infravision radius: +3 When used to modify unarmed attacks: Base power: 55.5 - 61.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +42 Armour Penetration: +3 Crit. chance: +12.0% Attack speed: 167% When this weapon hits: Battle Shout (40% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Dominate (10% chance level 3). On weapon hit: * 20 arcane resource burn Damage (Melee): +36 physical / +27 darkness Burst (radius 2) on crit: +23 nature / +8 acid Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+4 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 233.64 arcane damage and stunned), costing 90 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Xeyanne the drakeskin leather gloves (0 def, 8 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Armour: +8 Fatigue: -6% Changes stats: +3 Str / +7 Dex / +10 Mag / +11 Cun / +5 Con Changes damage: +19% arcane Grants telepathy: Dragon Mental save: +11 (+3 eff.) Maximum life: +65.00 Light radius: +2 When used to modify unarmed attacks: Base power: 36.5 - 40.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 167% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Damage (Melee): +23 arcane Burst (radius 2) on crit: +22 arcane It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes stats: +2 Mag Changes resistances: +6% cold Changes damage: +3% arcane / +4% cold When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% When this weapon hits: Ice Breath (10% chance level 1). Damage (Melee): +6 arcane Burst (radius 2) on crit: +5 ice / +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Damage (Melee): 5 mind Changes stats: +2 Str Changes resistances: +5% mind Changes damage: +4% mind When used to modify unarmed attacks: Base power: 11.5 - 12.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% When this weapon hits: Psychic Lobotomy (20% chance level 1). Burst (radius 2) on crit: +6 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +2 Changes stats: +3 Dex Life regen: +1.50 Stamina each turn: +0.60 Maximum stamina: +18.00 When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 125% When this weapon hits: Slumber (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Ulfigodil' (0 def, 7 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +7 Armour Hardiness: +6% Damage when hit (Melee): 4 physical Changes stats: +2 Cun / +7 Con Changes resistances: +6% darkness / +5% physical Spell save: +30 (+7 eff.) Infravision radius: +2 When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Crit. chance: +6.0% Attack speed: 167% When this weapon hits: Stone Touch (5% chance level 1). When this weapon crits: Dominate (10% chance level 1). Damage Shield penetration (this weapon only): +40% Damage (Melee): +6 darkness Burst (radius 2) on crit: +8 physical It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Physical save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +22% When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
Glitterwish (0 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +9 Physical power: +12 (+2 eff.) Armour: +13 Fatigue: +5% Changes stats: +27 Str / +14 Dex / +10 Wil / +5 Cun / +16 Con Changes resistances: +15% light / +15% blight / +25% cold / +25% mind / +6% arcane Allows you to breathe in: water Physical save: +31 (+6 eff.) Mental save: +78 (+16 eff.) Confusion immunity: +44% Stamina when hit: +1.90 Equilibrium when hit: +2.40 Only die when reaching: -20.00 life Healing mod.: +15% It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Hettulafang the voratun helm (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +9 Fatigue: +5% Changes stats: +5 Str / +10 Dex / +4 Con Changes resistances: +3% lightning / +9% temporal / +15% nature Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +25 (+5 eff.) Spell save: +9 (+2 eff.) Mana each turn: +0.04 Maximum life: +94.00 Healing mod.: +23% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isuwyn the Sootworth (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 12 mind Changes stats: +4 Wil Changes resistances: +6% nature / +13% blight Changes damage: +9% darkness Critical mult.: +10.00% Mental save: +9 (+2 eff.) Hate when firing a critical mind attack: +1.00 Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Pitchbringer (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 darkness Changes stats: +8 Dex / +4 Mag / +13 Wil / +5 Cun / +10 Lck Changes resistances: +13% lightning / +13% temporal / +19% darkness / +11% blight Changes damage: +6% blight Mental save: +11 (+3 eff.) Mana each turn: +0.16 Maximum mana: +60.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +9% Mindpower: +5 (+1 eff.) Mental crit. chance: +8% Infravision radius: +3 A cap made of leather. |
Shadeblast the iron helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 darkness Changes stats: +3 Cun / +3 Dex Changes resistances: +7% nature / +9% darkness Changes resistances penetration: +25% darkness Changes damage: +15% darkness Spell save: +4 (+1 eff.) Maximum life: +46.00 Infravision radius: +1 Healing mod.: +12% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tulyromiblek (0 def, 5 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 mind Changes stats: +20 Str / +9 Wil Changes resistances: +6% lightning / +9% temporal / +21% blight / +25% cold / +26% nature / +59% mind Changes resistances penetration: +5% mind Allows you to breathe in: water Spell save: +10 (+2 eff.) Mental save: +75 (+16 eff.) Blindness immunity: +20% Confusion immunity: +100% Pinning immunity: +20% Stun/Freeze immunity: +5% Knockback immunity: +20% Maximum life: +92.00 Healing mod.: +30% A cap made of leather. |
drakeskin leather cap 'Flashroar' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +6 Wil / +4 Cun Changes resistances: +6% acid / +24% darkness / +12% blight / +10% cold / +12% mind / +13% fire Changes resistances penetration: +5% acid / +5% mind Changes damage: +3% light / +3% mind Mental save: +15 (+4 eff.) Infravision radius: +6 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.stabilizing cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Wil Changes resistances: +6% lightning / +6% temporal / +6% light / +6% fire / +6% nature / +6% acid / +6% blight / +6% cold / +6% darkness Physical save: +11 (+2 eff.) A pointy cloth hat, very wizardly... |
impenetrable dwarven-steel mail armour of fire resistance (3 def, 17 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +17% fire A suit of armour made of mail. |
iron mail armour 'Glarenight' (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10 arcane resource burn * 30% chance to blind Changes stats: +5 Str Changes resistances: +6% temporal / +11% darkness / +22% cold / +6% physical / +6% fire Spell save: +20 (+5 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +23% fire / +21% darkness Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour of implacability (3 def, 16 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 9 light Changes stats: +4 Wil Changes resistances: +22% blight / +21% darkness Physical save: +11 (+2 eff.) Light radius: +2 A suit of armour made of mail. |
Shadowsmasher (5 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +46% acid / +26% cold / +5% arcane / +9% darkness Changes resistances penetration: +10% darkness Changes damage: +9% arcane Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.duelist's rough leather armour of Eyal (5 def, 6 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +5 (+2 eff.) Fatigue: +6% Changes stats: +5 Cun / +5 Dex Life regen: +1.60 Maximum life: +51.00 Healing mod.: +14% A suit of armour made of leather. |
reinforced leather armour 'Searwreath' (28 def, 16 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +14.0% Physical power: +9 (+1 eff.) Armour: +16 Defense: +28 (+7 eff.) Fatigue: +8% Effects on melee hit: * 44% chance to daze at end of turn Damage when hit (Melee): 16 acid / 16 fire / 12 lightning Changes stats: +15 Str / +8 Dex / +8 Mag / +24 Wil / +29 Cun Changes resistances: +9% acid / +22% physical / +18% darkness / +27% fire / +9% arcane Changes resistances penetration: +5% acid / +10% fire Changes damage: +9% acid / +6% fire Critical mult.: +18.00% Physical save: +22 (+4 eff.) Spell save: +19 (+5 eff.) Mental save: +64 (+13 eff.) Stamina each turn: +1.30 Maximum life: +62.00 Light radius: +1 Combat speed: +30% Casting speed: +30% Mental speed: +30% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
reinforced leather armour of Eyal (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Life regen: +1.70 Maximum life: +70.00 Healing mod.: +17% A suit of armour made of leather. |
rejuvenating cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Life regen: +3.40 Stamina each turn: +0.80 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.troll-hide hardened leather armour of alacrity (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +10.20 Maximum life: +54.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +22% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Isessra the quiver of ash arrows (17/17, 33-46.2 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +31.5% Capacity: 17 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 40% chance to cause random gloom * 69% chance to disease * 20% chance to curse the target * Random elemental explosion * 25% chance for lightning to arc to a second target * 10% chance to crush the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 22 bleeding, 71% reduced healing * cripple the target Travel speed: +100% Damage (Ranged): +14 lightning / +17 temporal / +17 darkness / +31 gravity / +17 nature / +34 blight / +31 bleed / +8 physical Burst (radius 1) on hit: +4 blight / +12 physical When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1079 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
brutal iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +6 (+1 eff.) Changes stats: +1 Str Critical mult.: +12.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe 'Poryvena' (dig speed 2 turns) Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +7 Physical power: +8 (+1 eff.) Changes stats: +8 Str / +12 Mag / +2 Wil / +12 Cun / +6 Con Changes resistances: +8% fire / +7% darkness / +6% arcane Changes resistances penetration: +17% physical Changes damage: +6% acid / +11% fire / +11% mind Critical mult.: +16.00% Physical save: +30 (+6 eff.) Spell save: +12 (+3 eff.) Mental save: +10 (+2 eff.) Cut immunity: +20% Silence immunity: +10% Disarm immunity: +15% Stun/Freeze immunity: +10% Maximum mana: +126.00 Spell crit. chance: +24% Mental crit. chance: +3% Light radius: +2 Infravision radius: +15 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Glimmerprophet' (dig speed 1 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +30 Armour: +5 Defense: +8 (+2 eff.) Fatigue: -20% Effects on melee hit: * Slows global speed by 43% Damage when hit (Melee): 16 light Changes stats: +21 Str / +1 Cun Changes resistances: +12% lightning / +10% physical / +30% darkness / +25% fire / +6% cold / +15% nature / +3% temporal Changes resistances penetration: +35% light Changes damage: +10% nature / +3% light Reduces incoming crit damage: 21.00% Maximum life: +80.00 Maximum stamina: +55.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.3 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +77 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Erirek the BlazevengeancePowered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 13 fire Changes resistances: +24% acid / +6% fire Changes damage: +9% light Physical save: +6 (+1 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
KindlelordPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Armour: +19 Defense: +11 (+3 eff.) Damage when hit (Melee): 22 fire Changes stats: +6 Mag / +6 Wil / +8 Cun / +2 Con Changes resistances: +22% blight / +20% fire / +22% darkness / +3% temporal Changes resistances penetration: +5% physical Changes damage: +6% fire Critical mult.: +16.00% Physical save: +16 (+3 eff.) Spell save: +16 (+4 eff.) Mental save: +45 (+10 eff.) Only die when reaching: -20.00 life Spellpower: +21 (+7 eff.) Spell crit. chance: +10% Mindpower: +18 (+4 eff.) Mental crit. chance: +16% Light radius: -1 Infravision radius: +17 See stealth: +17 See invisible: +39 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 52 blight damage or heals 58 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (155 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Brodolar'Infused by nature 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Damage when hit (Melee): 8 arcane Changes stats: +4 Wil / +2 Con Changes resistances: +7% blight / +9% acid Changes resistances penetration: +20% acid Changes damage: +9% acid / +9% arcane Critical mult.: +12.00% Life regen: +1.60 Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Zeregen the pouch of voratun shots (19/19, 63.5-76.2 power, 15 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +19.0% Capacity: 19 On weapon hit: * 20% chance to corrode armour by 30% * 52 arcane resource burn * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target On weapon crit: * wounds the target for 7 turns: 22 bleeding, 71% reduced healing * burns latent spell energy Travel speed: +200% Damage (Ranged): +55 temporal / +20 gravity / +20 nature / +139 insidious poison / +90 physical / +12 acid / +20 bleed / +27 cold / +25 manaburn arcane Burst (radius 1) on hit: +28 mind / +12 acid Burst (radius 2) on crit: +4 acid / +15 cold / +8 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.quick dwarven-steel torque of charged psionic shield [power 55] (1/12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 55 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
Hyrerin the Radiancedredge [power 1] (1/9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +18% nature / +3% cold Changes resistances penetration: +15% light Spell save: +20 (+5 eff.) Light radius: +2 It can be used to remove up to 1 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
Scorchsquall [power 90] (1/18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +9% nature / +6% cold Maximum wards: +6 acid / +10 nature / +9 light Changes damage: +6% fire Talent cooldown: Rushing Claws (-3 turns) Talents granted: +2 Ward +12 Rushing Claws Physical save: +3 (+0 eff.) Blindness immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Tempestnail [power 16] (1/18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +5% temporal Changes damage: +3% lightning / +6% temporal Talent cooldown: Lay Web (-2 turns) Talent granted: +3 Lay Web It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Whap the Thalore Brawler level 109
8th Regrowth 123rd year of Ascendancy at 08:46 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Whap the Thalore Brawler level 108
6th Regrowth 123rd year of Ascendancy at 05:40 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Whap the Thalore Brawler level 69
75th Haze 122nd year of Ascendancy at 17:20 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Whap the Thalore Brawler level 75
9th Allure 123rd year of Ascendancy at 13:04 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Whap the Thalore Brawler level 61
70th Haze 122nd year of Ascendancy at 00:26 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Whap the Thalore Brawler level 23
15th Dusk 122nd year of Ascendancy at 07:02 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Whap the Thalore Brawler level 13
1st Mirth 122nd year of Ascendancy at 04:11 see stats
Level 10 (Uniques)
Got a character to level 10.By Whap the Thalore Brawler level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Whap the Thalore Brawler level 20
15th Dusk 122nd year of Ascendancy at 01:19 see stats
Level 30 (Uniques)
Got a character to level 30.By Whap the Thalore Brawler level 30
16th Dusk 122nd year of Ascendancy at 08:22 see stats
Level 40 (Uniques)
Got a character to level 40.By Whap the Thalore Brawler level 40
55th Haze 122nd year of Ascendancy at 00:39 see stats
Level 50 (Uniques)
Got a character to level 50.By Whap the Thalore Brawler level 50
55th Haze 122nd year of Ascendancy at 18:03 see stats
Shasshhiy'Kaish (Uniques)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Whap the Thalore Brawler level 67
71st Haze 122nd year of Ascendancy at 15:32 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Whap the Thalore Brawler level 55
60th Haze 122nd year of Ascendancy at 21:37 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Whap the Thalore Brawler level 40
55th Haze 122nd year of Ascendancy at 00:54 see stats
The Arena (Uniques)
Unlocked Arena mode.By Whap the Thalore Brawler level 13
79th Pyre 122nd year of Ascendancy at 14:43 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Whap the Thalore Brawler level 75
9th Allure 123rd year of Ascendancy at 14:02 see stats
The secret city (Uniques)
Discovered the truth about mages.By Whap the Thalore Brawler level 18
3rd Dusk 122nd year of Ascendancy at 13:35 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Whap the Thalore Brawler level 56
61st Haze 122nd year of Ascendancy at 21:00 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Whap the Thalore Brawler level 34
23rd Dusk 122nd year of Ascendancy at 01:38 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Whap the Thalore Brawler level 105
5th Regrowth 123rd year of Ascendancy at 18:55 see stats
Log
Belura the elder vampire HEALS from nature damage!
Belura the elder vampire hits Whap for 0 arcane, 0 arcane (0 total damage).
Whap hits Belura the elder vampire for (2 antimagic), 0 nature, 7 healing, 11 physical, (2 antimagic), 0 nature, 7 healing, 11 physical (21 total damage) [13 healing].
Whap hits Siluvea the orc warrior for 279 physical, 3 darkness, 3 nature, 9 darkness, 7 light, 3 fire, 12 physical, 7 physical, 3 nature, 12 physical, 240 physical, 3 darkness, 3 nature, 9 darkness, 7 light, 3 fire, 12 physical, 7 physical, 3 nature, 12 physical (638 total damage).
Whap has finished recovering.
Whap speeds up.
Whap has recovered!
Talent Blinding Powder is ready to use.
Talent Nature's Touch is ready to use.
Burning from Siluvea the orc warrior hits Whap for (5 resist armour), 0 fire (0 total damage).
Siluvea the orc warrior stops regenerating health quickly.
Belura the elder vampire hits Siluvea the orc warrior for 0 arcane damage.
Burning from Siluvea the orc warrior hits Belura the elder vampire for (3 antimagic), 0 fire (0 total damage).
Bleeding from Whap hits Siluvea the orc warrior for 61 physical damage.
Belura the elder vampire uses Oozebeam.
Belura the elder vampire's mind surges with critical power!
Whap shrugs off the critical damage!
Belura the elder vampire hits Whap for (51 resist armour), 749 nature (749 total damage).
Whap the level 112 thalore brawler was treehugged to death by Belura the elder vampire on level 1 of Lost Dwarven Kingdom of Reknor.
You have 5 life(s) left.
Whap deactivates Exploit Weakness.
Whap deactivates Striking Stance.
Whap's armour is more intact.
Whap deactivates Trained Reactions.
Whap stops burning.
Whap is not silenced anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Belura the elder vampire killed Whap!







































































































































