Something the level 1 Doomelf Shadowblade by mengluo123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDoomelf
ClassShadowblade
Level / Exp1 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity15 (base 14)
Constitution11 (base 10)
Magic16 (base 13)
Willpower12 (base 10)
Cunning13 (base 13)

Resources

Life-3/104
Mana102/110
Stamina63/85
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.573451854324
See Invisible17.573451854324

Offense: Mainhand

Damage7
Accuracy20
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage4
Accuracy20
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save7
Spell Save9
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Doomelf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Investigator briefly catches sight of you!
Investigator briefly catches sight of you!
Ran for 2 turns (stop reason: hostile spotted to the south (investigator)).


Something rushes out!

Something deactivates Stealth.

Investigator is dazed!

Something is lost in despair!
Investigator hits Something for 6 physical, 3 temporal, 2 mind, 3 nature (14 total damage).
Something hits Investigator for 10 physical, 7 darkness, 4 physical, 7 darkness (28 total damage).
Mutilator rushes out!

Something is dazed!

Mutilator hits Something for 13 physical, 9 lightning (22 total damage).

Something is confused and fails to use Attack.

Investigator casts Abduction.

Something is not dazed anymore.

Something resists the mind attack!

Investigator misses Something.
Investigator hits Something for 5 physical, 3 temporal, 1 mind, 3 nature (13 total damage).
Mutilator hits Something for 10 physical, 9 lightning (19 total damage).

Investigator is not dazed anymore.

Something resists the mind attack!

Investigator hits Something for 13 physical, 6 temporal, 2 mind, 6 nature (28 total damage).
Something hits Investigator for 7 physical, 7 darkness, 4 physical, 7 darkness (26 total damage).
Something overcomes the gloom

Saving game...