Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Marauder |
| Level / Exp | 14 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by gwelgoroth at level 14 on the 46th Dusk 122nd year of Ascendancy at 05:09 / 1 |
Primary Stats
| Strength | 33 (base 27) |
| Dexterity | 44 (base 40) |
| Constitution | 11 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 29 (base 14) |
Resources
| Life | -59/266 |
| Stamina | 149/164 |
| Healing Factor | 1.3 |
| Regeneration | 82.797 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +126.57417429821% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 49 |
| Crit Chance | 25% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 49 |
| Crit Chance | 16% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.8 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.73 (48.103448275862%) |
| Defense | 26.225448029466 |
| Ranged Defense | 26.225448029466 |
| Fatigue | 0 |
| Physical Save | 23.2 |
| Spell Save | 13.3 |
| Mental Save | 32.575 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 27% for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Chant of Fortress |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 60.44 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global action speed by 27%. Speed |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] pair of rough leather boots 'Zadar' (0 def, 1 armour)pair of rough leather boots 'Zadar' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +0(-4) Mag / +2(-2) Cun / +1 Con Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Physical save: +11 Mental save: +11 Maximum life: +10.00 A pair of boots made of leather. Tap to cycle through comparison choices |
| Light source | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] bright brass lantern of claritybright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mental save: +6 Light radius: +4 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| On head | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] insulating rough leather cap of trickery (0 def, 1 armour)insulating rough leather cap of trickery (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +3 Dex / +0(-4) Mag / +2(-2) Cun Changes resistances: +6% cold / +0%(-10%) darkness / +6% fire Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A cap made of leather. Tap to cycle through comparison choices |
| On hands | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] polar rough leather gloves of strength (+3) (0 def, 1 armour)polar rough leather gloves of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 6 cold Changes stats: +3 Str / +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness / +6% cold Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +4% cold Stealth bonus: +0 (-10) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
| Tool | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Eremuldil the iron pickaxe (dig speed 30 turns)Eremuldil the iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +4 Changes stats: +1 Str / +0(-4) Mag / +2(-2) Cun Changes resistances: +0%(-10%) darkness Changes resistances penetration: +5% arcane / +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mana when firing critical spell: +3.00 Spellpower: +4 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
| On fingers | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] warrior's copper ring of frost (+22%)warrior's copper ring of frost (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +4 Changes stats: +2 Str / +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness / +22% cold Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +11% cold Stealth bonus: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] warrior's copper ringwarrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +4 Changes stats: +2 Str / +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Fatigue: -20% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. Tap to cycle through comparison choices |
| In main hand | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Umbral Razor (25-32.5 power, 10 apr)Umbral Razor (25-32.5 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (-) Physical crit. chance: +9.0% (-) Attack speed: 100% (-) Damage conversion: 50%(-) darkness When wielded/worn: Changes stats: +4(-) Cun / +4(-) Mag Changes resistances: +10%(-) darkness Changes resistances penetration: +10%(-) darkness Changes damage: +5%(-) darkness Stealth bonus: +10 (-) It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 69.92 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
| Around waist | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Mag / +3 Wil / +0(-4) Cun Changes resistances: +20% blight / +20% cold / +20% nature / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices |
| In off hand | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Unerring Scalpel (15-19.5 power, 25 apr)Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(-10.0 - -13.0) Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (+15) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +20 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
| Cloak | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] thick linen cloak of the Shaloren (1 def, 6 armour)thick linen cloak of the Shaloren (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2(-2) Mag / +1 Wil / +0(-4) Cun Changes resistances: +0%(-10%) darkness / +10% cold Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] enlightening iron mail armour of the deep (2 def, 6 armour)enlightening iron mail armour of the deep (2 def, 6 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +6 Defense: +2 Fatigue: +12% Changes stats: +0(-4) Mag / +3 Wil / +4(-) Cun Changes resistances: +5% acid / +6% cold / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Allows you to breathe in: water Stealth bonus: +0 (-10) Mental save: +11 A suit of armour made of mail. Tap to cycle through comparison choices |
Inventory
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] copper ring of arcana(+0.11/turn)copper ring of arcana(+0.11/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Silence immunity: +21% Mana each turn: +0.11 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] copper ring of light (+20%)copper ring of light (+20%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +20% light / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +10% light / +0%(-5%) darkness Stealth bonus: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] iron dagger (10.5-13.65 power, 5 apr)iron dagger (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7(-14.5 - -18.9) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-5) Physical crit. chance: +4.0% (-5.0%) Attack speed: 100% (-) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] iron dagger 'Greenseam' (10.5-13.65 power, 5 apr)iron dagger 'Greenseam' (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7(-14.5 - -18.9) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +5 (-5) Physical crit. chance: +4.0% (-5.0%) Attack speed: 100% (-) On weapon hit: * 9% chance to cause random insanity (+9%) Damage (Melee): +6 mind Burst (radius 1) on hit: +4 nature Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Mag / +2 Wil / +1(-3) Cun Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Koralatharan (12-15.6 power, 6 apr)Koralatharan (12-15.6 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6(-13.0 - -16.9) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-4) Physical crit. chance: +5.0% (-4.0%) Attack speed: 100% (-) Damage (Melee): +8 insidious poison Damage conversion: 0%(-50%) darkness When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness / +10% temporal Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] insidious steel longsword of erosion (16-22.4 power, 3 apr)insidious steel longsword of erosion (16-22.4 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4(-9.0 - -10.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-7) Physical crit. chance: +3.0% (-6.0%) Attack speed: 100% (-) Damage (Melee): +11 insidious poison / +9 temporal / +7 nature Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] quick steel mace (14.5-20.3 power, 3 apr)quick steel mace (14.5-20.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3(-10.5 - -12.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-7) Physical crit. chance: +1.0% (-8.0%) Attack speed: 111% (111%) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +6 Changes stats: +1 Dex / +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] flaming steel waraxe of massacre (19-26.6 power, 3 apr)flaming steel waraxe of massacre (19-26.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.0 - 26.6(-6.0 - -5.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-7) Physical crit. chance: +4.0% (-5.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +7 fire Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) One-handed war axes. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] blurring rough leather belt of transcendenceblurring rough leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +9 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +5 (-5) Physical save: +5 Mindpower: +2 A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] regal linen cloak of protection (1 def, 0 armour)regal linen cloak of protection (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +1 Changes stats: +0(-4) Mag / +2 Wil / +0(-4) Cun Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Spell save: +6 Mental save: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] thick linen cloak (1 def, 5 armour)thick linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +5 Defense: +1 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness / +12% cold Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour)miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +5 Defense: +3 Ranged Defense: +2 Fatigue: +1% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Infravision radius: +2 A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] iron helm of constitution (+2) (0 def, 3 armour)iron helm of constitution (+2) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +0(-4) Mag / +0(-4) Cun / +2 Con Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] iron helm of dexterity (+3) (0 def, 3 armour)iron helm of dexterity (+3) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Dazzlelady the steel mail armour (2 def, 15 armour)Dazzlelady the steel mail armour (2 def, 15 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +15 Defense: +2 Fatigue: +14% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +6% light / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mana each turn: +0.08 A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Skin of Many (12 def, 6 armour)Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +0(-4) Mag / +0(-4) Cun / +4 Con Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Talent mastery: -0.20 Cunning / Stealth Stealth bonus: +0 (-10) Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] 2 agate2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +1 Str / +1 Dex / +1(-3) Mag / +1 Wil / +1(-3) Cun / +1 Con Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +2 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] 2 ametrine2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Physical crit. chance: +1.0% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +2% all Stealth bonus: +0 (-10) Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] 5 citrine5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] 6 zircon6 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +1 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness / +1% all Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] 4 aquamarine4 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +2 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness / +2% all Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +2 Str / +2 Dex / +2(-2) Mag / +2 Wil / +2(-2) Cun / +2 Con Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] 2 amethyst2 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Physical crit. chance: +2.0% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +4% all Stealth bonus: +0 (-10) Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Physical crit. chance: +3.0% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +6% all Stealth bonus: +0 (-10) Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] bright brass lantern of claritybright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mental save: +5 Light radius: +4 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +30% light / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +10% light / +0%(-5%) darkness Stealth bonus: +0 (-10) Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] woodsman's iron pickaxe (dig speed 36 turns)woodsman's iron pickaxe (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +1 Str / +0(-4) Cun / +0(-4) Mag Changes resistances: +10% nature / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +6% nature / +0%(-5%) darkness Stealth bonus: +0 (-10) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Mag / +5 Wil / +0(-4) Cun Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +5 Changes stats: +0(-4) Mag / +0(-4) Cun / +5 Lck Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Trap disarming bonus: +5 Stealth bonus: +0 (-10) Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] quick dwarven-steel torque of mindblast [power 141] (4 cooldown)quick dwarven-steel torque of mindblast [power 141] (4 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to fire a blast of psionic energies in a beam (dam 70-141), placing all other charms into a 4 cooldown. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] warded ash totem of thorny skin [power 27] (20 cooldown)warded ash totem of thorny skin [power 27] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Maximum wards: +2 acid / +1 nature / +1 light Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Talent granted: +1 Ward Stealth bonus: +0 (-10) It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Super Baddie the Shalore Marauder level 7
9th Flare 122nd year of Ascendancy at 15:27 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Super Baddie the Shalore Marauder level 10
13rd Dusk 122nd year of Ascendancy at 20:33 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Super Baddie the Shalore Marauder level 8
8th Dusk 122nd year of Ascendancy at 09:05 see stats
Log
Gwelgoroth casts Lightning.
Gwelgoroth hits Super Baddie for 65 lightning damage.
Something hits Super Baddie for 76 lightning damage.
Gwelgoroth casts Lightning.
Gwelgoroth hits Super Baddie for 81 lightning damage.
Gwelgoroth hits Gwelgoroth for 0 lightning damage.
Super Baddie casts Rune: Shielding.
A shield forms around Super Baddie.
Super Baddie casts Grace of the Eternals.
Super Baddie speeds up.
Something hits Super Baddie for (80 absorbed), 0 lightning (0 total damage).
Something hits Gwelgoroth for 0 lightning damage.
Super Baddie uses Flurry.
Super Baddie performs a melee critical strike against Gwelgoroth!
Super Baddie performs a melee critical strike against Gwelgoroth!
Your shield crumbles under the damage!
The shield around Super Baddie crumbles.
Super Baddie performs a melee critical strike against Gwelgoroth!
Super Baddie hits Gwelgoroth for 84 darkness, 72 physical (157 total damage).
Gwelgoroth hits Super Baddie for (10 absorbed), 0 lightning, (10 absorbed), 0 lightning, 10 lightning, 10 lightning, 10 lightning, 10 lightning (41 total damage).
Greater gwelgoroth casts Lightning.
Super Baddie killed Gwelgoroth!
Greater gwelgoroth hits Super Baddie for 65 lightning damage.
Gwelgoroth casts Lightning.
Saving done.
Saving done.
Saving game...
