Alric the level 13 Dwarf Stone Warden by tsheffield

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp13 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 25)
Dexterity9 (base 10)
Constitution18 (base 10)
Magic28 (base 25)
Willpower36 (base 28)
Cunning11 (base 10)

Resources

Life442/442
Mana302/302
Equilibrium0
Healing Factor1.183829787234
Regeneration2.0717021276595

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage49
Accuracy22
Crit Chance6%
APR0
Speed1.00

Offense: Offhand

Damage25
Accuracy22
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower27
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+9%
Light+10%

Offense: Damage Penetration

Light+25%
Acid+10%

Defense: Base

Armour (hardiness)32.413408721348 (66.666666666667%)
Defense22
Ranged Defense30
Fatigue18
Physical Save29
Spell Save24
Mental Save23

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 24%( 70%)
Physical+ 6%( 70%)
Darkness+ 3%( 70%)
Arcane+ 5%( 70%)
Cold+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Dwarven nature1.30
4/5
1/5
1/5
0/5
Wild-gift / Earthen power1.30
2/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
4/5
1/5
1/5
1/5
Spell / Eldritch stone1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
1/5
1/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
3/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Alric the Dwarf Stone Warden level 10
3rd Profit 122nd year of Ascendancy at 06:12
see stats
Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Alric the Dwarf Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 14:33
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Alric the Dwarf Stone Warden level 7
29th Voratun 122nd year of Ascendancy at 21:46
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Alric the Dwarf Stone Warden level 12
28th Profit 122nd year of Ascendancy at 02:24
see stats

Log

Crystaline Half (Alric)'s Earthen Missiles hits Alric's Inner Demon for 41 physical, 7 physical (48 total damage).
Crystaline Half (Alric)'s Earthen Missiles hits Alric's Inner Demon for
41 physical damage.
Crystaline Half (Alric)'s Earthen Missiles killed Alric's Inner Demon!
Ilculog the human is no longer poisoned.

Ilculog the human stops bleeding.

Hiond the thalore summons a Ritch Flamespitter!

Hiond the thalore's mind surges with critical power!
Genxizen the dwarf is invigorated by the attack!

Genxizen the dwarf uses Shield Pummel.

Genxizen the dwarf is invigorated by the attack!

Genxizen the dwarf is invigorated by the attack!

Genxizen the dwarf is invigorated by the attack!

Genxizen the dwarf is invigorated by the attack!

Alric is stunned!

Genxizen the dwarf hits Alric for 37 physical, 24 fire, 23 physical, 18 fire (101 total damage).
Bleeding from Crystaline Half (Alric) hits Genxizen the dwarf for
6 physical damage.
Insidious Poison from Alric's Inner Demon hits Genxizen the dwarf for
3 nature damage.
Stone Vine from Alric hits Ilculog the human for
15 physical, 6 arcane (21 total damage).
Alric hits Genxizen the dwarf for 17 acid, 4 light, 17 acid, 4 light (43 total damage).
Alric the level 13 dwarf stone warden was burnt to death by Genxizen the dwarf on level 1 of Ambush!.
You have 2 life(s) left.
Alric stops regenerating health quickly.

Alric is free from the stone vine.

Alric deactivates Stone Vines.

Alric is not stunned anymore.

Crystaline Half (Alric) is free from the stone vine.

Crystaline Half (Alric) is no longer poisoned.

Crystaline Half (Alric) stops bleeding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.