Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.0.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 50 / 414% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 19 on the 30th Haze 122nd year of Ascendancy at 13:50 / 62Killed by multi-hued drake hatchling at level 19 on the 30th Haze 122nd year of Ascendancy at 17:48 Killed by worm that walks at level 23 on the 59th Haze 122nd year of Ascendancy at 01:46 Killed by elven corruptor at level 24 on the 65th Haze 122nd year of Ascendancy at 14:25 Killed by Polyth the elven tempest at level 24 on the 66th Haze 122nd year of Ascendancy at 17:49 Killed by skeleton mage at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 16:02 Killed by The Master at level 28 on the 27th Regrowth 123rd year of Ascendancy at 06:26 Killed by skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 08:03 Killed by skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 08:54 Killed by The Master at level 28 on the 27th Regrowth 123rd year of Ascendancy at 10:01 Killed by skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 10:50 Killed by armoured skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 16:46 Killed by The Master at level 28 on the 27th Regrowth 123rd year of Ascendancy at 17:23 Killed by armoured skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 20:14 Killed by The Master at level 28 on the 27th Regrowth 123rd year of Ascendancy at 21:21 Killed by armoured skeleton warrior at level 28 on the 27th Regrowth 123rd year of Ascendancy at 22:45 Killed by skeleton mage at level 28 on the 27th Regrowth 123rd year of Ascendancy at 23:18 Killed by The Master at level 28 on the 28th Regrowth 123rd year of Ascendancy at 00:40 Killed by armoured skeleton warrior at level 28 on the 28th Regrowth 123rd year of Ascendancy at 07:13 Killed by armoured skeleton warrior at level 28 on the 28th Regrowth 123rd year of Ascendancy at 08:32 Killed by The Master at level 28 on the 28th Regrowth 123rd year of Ascendancy at 09:26 Killed by skeleton archer at level 28 on the 28th Regrowth 123rd year of Ascendancy at 10:25 Killed by armoured skeleton warrior at level 28 on the 28th Regrowth 123rd year of Ascendancy at 11:38 Killed by armoured skeleton warrior at level 28 on the 28th Regrowth 123rd year of Ascendancy at 12:58 Killed by The Master at level 28 on the 28th Regrowth 123rd year of Ascendancy at 13:46 Killed by skeleton warrior at level 28 on the 28th Regrowth 123rd year of Ascendancy at 15:50 Killed by The Master at level 28 on the 28th Regrowth 123rd year of Ascendancy at 17:46 Killed by The Master at level 28 on the 28th Regrowth 123rd year of Ascendancy at 19:39 Killed by skeleton master archer at level 28 on the 28th Regrowth 123rd year of Ascendancy at 21:40 Killed by skeleton mage at level 28 on the 28th Regrowth 123rd year of Ascendancy at 23:22 Killed by The Master at level 28 on the 29th Regrowth 123rd year of Ascendancy at 01:47 Killed by armoured skeleton warrior at level 31 on the 54th Regrowth 123rd year of Ascendancy at 06:01 Killed by Ce'Nemina the armoured skeleton warrior at level 32 on the 25th Pyre 123rd year of Ascendancy at 03:38 Killed by golem (servant of Xerygath the bone giant) at level 32 on the 25th Pyre 123rd year of Ascendancy at 05:17 Killed by skeleton warrior at level 32 on the 25th Pyre 123rd year of Ascendancy at 06:25 Killed by mucus ooze at level 35 on the 35th Dusk 123rd year of Ascendancy at 01:16 Killed by skeleton mage at level 36 on the 4th Haze 123rd year of Ascendancy at 17:21 Killed by orc soldier at level 37 on the 40th Haze 123rd year of Ascendancy at 13:56 Killed by eldritch eye at level 40 on the 9th Decay 123rd year of Ascendancy at 06:48 Killed by The Shade of Telos at level 40 on the 9th Decay 123rd year of Ascendancy at 09:56 Killed by fire drake at level 43 on the 52nd Regrowth 124th year of Ascendancy at 10:52 Killed by minotaur at level 43 on the 53rd Regrowth 124th year of Ascendancy at 06:58 Killed by patchwork troll at level 45 on the 61st Regrowth 124th year of Ascendancy at 07:16 Killed by assassin at level 45 on the 61st Regrowth 124th year of Ascendancy at 10:05 Killed by minotaur at level 46 on the 61st Regrowth 124th year of Ascendancy at 18:35 Killed by orc cryomancer at level 47 on the 68th Regrowth 124th year of Ascendancy at 17:38 Killed by orc blood mage at level 48 on the 78th Regrowth 124th year of Ascendancy at 18:27 Killed by will o' the wisp at level 48 on the 78th Regrowth 124th year of Ascendancy at 19:33 Killed by skeleton warrior at level 49 on the 79th Regrowth 124th year of Ascendancy at 20:53 Killed by Rotting Titan at level 49 on the 1st Time of Balance 124th year of Ascendancy at 06:14 Killed by orc necromancer at level 49 on the 1st Time of Balance 124th year of Ascendancy at 09:20 Killed by Mayuminor the orc berserker at level 49 on the 9th Pyre 124th year of Ascendancy at 20:50 Killed by orc elite berserker at level 50 on the 10th Pyre 124th year of Ascendancy at 19:48 Killed by Veau the Crusher at level 50 on the 14th Pyre 124th year of Ascendancy at 15:47 Killed by shadow at level 50 on the 30th Pyre 124th year of Ascendancy at 01:59 Killed by orc master wyrmic at level 50 on the 35th Pyre 124th year of Ascendancy at 05:42 Killed by minotaur at level 50 on the 35th Pyre 124th year of Ascendancy at 07:17 Killed by orc blood mage at level 50 on the 35th Pyre 124th year of Ascendancy at 18:05 Killed by armoured skeleton warrior at level 50 on the 36th Pyre 124th year of Ascendancy at 01:30 Killed by daelach at level 50 on the 36th Pyre 124th year of Ascendancy at 05:45 Killed by uruivellas at level 50 on the 36th Pyre 124th year of Ascendancy at 22:56 Killed by Cornan at level 50 on the 36th Pyre 124th year of Ascendancy at 23:28 |
Antimagic | Follower |
Primary Stats
Strength | 90 (base 60) |
Dexterity | 42 (base 30) |
Constitution | 69 (base 60) |
Magic | 16 (base 10) |
Willpower | 74 (base 44) |
Cunning | 39 (base 28) |
Resources
Life | 1471/1471 |
Stamina | 467/467 |
Equilibrium | 0 |
Healing Factor | 1.61 |
Regeneration | 40.8135 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 225 |
Accuracy | 59 |
Crit Chance | 37% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 60.6 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
Blight | +6% |
Physical | +5% |
All | 0% |
Nature | +15% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 55.4 (98.681318681319%) |
Defense | 23.1 |
Ranged Defense | 23.1 |
Fatigue | 41 |
Physical Save | 53.883333333333 |
Spell Save | 69.625 |
Mental Save | 48.85 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 53%( 70%) |
Physical | + 19%( 70%) |
Cold | + 62%( 75%) |
All | + 15%( 70%) |
Lightning | + 45%( 75%) |
Darkness | + 70%( 75%) |
Arcane | -2%( 40%) |
Fire | + 74%( 75%) |
Nature | + 49%( 75%) |
Defense: Immunities
Stun Resistance | 30% |
Bleed Resistance | 50% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1112% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 65). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 130) for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 380 life. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 630 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 9 turns. Also while Heroism is active, you will only die when reaching -676 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Two-handed maiming | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.60 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed weapons | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Superiority | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target's strength is increased by 2 by the thrill of combat. Bloodrage |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You failed to protect the injured seer from death by vampire. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by orc archer. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | restorative pair of dwarven-steel boots of rushing (0 def, 4 armour) restorative pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Con Life regen: +2.80 Healing mod.: +18% It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.6 Power cost: 23 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
Tool | Heatbreacher [power 66] (27 cooldown) Heatbreacher [power 66] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer is hit: 12 fire Changes resistances: +9% fire Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast Spell save: +18 Spellpower: +4 Damage Shield penetration: +30% It can be used to teleport randomly (rad 66), placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Archery prowess +0.30 Technique / Warcries +0.30 Technique / Superiority +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Archery training +0.30 Technique / Archery - slings A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 acid / +50 nature slow When wielded/worn: Changes stats: +6 Str / +6 Wil Changes damage: +15% nature Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
On hands | brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour) brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 Life regen: +2.30 Stamina each turn: +0.50 Psi each turn: +0.13 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Plate Armor of the King (15 def, 20 armour) Plate Armor of the King (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Around neck | steel amulet 'Yvana' steel amulet 'Yvana'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer is hit: 12 physical Changes damage: +6% blight Cut immunity: +50% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 317 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 25; see demon)vision rune (radius 14; dur 25; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 27) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 6.4 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 298.91 physical damage in a radius 8 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of massacre (56.5-79.1 power, 6 apr)warbringer's voratun mace of massacre (56.5-79.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +22% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of balance (16.5-18.15 power, 40 apr, mind damage)horrifying living mindstar of balance (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 8 darkness Changes damage: +8% mind / +9% darkness Physical save: +7 Spell save: +8 Mental save: +6 Equilibrium when hit: +2.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (16.5-18.15 power, 40 apr, nature damage)living mindstar of sand (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +6% physical Changes resistances penetration: +9% physical Changes damage: +9% physical Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. This item has been sent to the Item's Vault. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 70% Firing range: +10 When wielded/worn: Ranged Defense: +15 Changes stats: +5 Dex / +7 Mag Damage when the wearer hits(ranged): 75 lightning Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of the leech (14/14, 52-72.8 power, 18 apr)quiver of dragonbone arrows of the leech (14/14, 52-72.8 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits(ranged): +15 nature slow Arrows are used with bows to pierce your foes to death. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of void walking (0 def, 5 armour)blood-soaked pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Fatigue: +5% Changes resistances: +23% darkness / +28% temporal Changes resistances penetration: +15% darkness / +20% temporal Defense after a teleport: +30 Resist all after a teleport: +16% New effects duration reduction after a teleport: +24% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets (0 def, 3 armour)brawler's voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +4 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +11 Metal gloves protecting the hands up to the middle of the lower arm. |
Deepsstinger the dwarven-steel helm (0 def, 4 armour) Deepsstinger the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 12 lightning Changes resistances: +10% nature Changes resistances penetration: +10% darkness Changes damage: +3% darkness / +6% lightning Spell save: +6 Maximum life: +73.00 Healing mod.: +18% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. augmenting elven-silk wizard hat of knowledge (3 def, 0 armour)augmenting elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +6 Wil Changes damage: +12% arcane / +13% fire / +11% cold / +15% lightning / +15% acid Mindpower: +5 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Miregrinder' (0 def, 5 armour) drakeskin leather cap 'Miregrinder' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 Armour: +5 Fatigue: +5% Changes stats: +11 Str / +14 Dex / +7 Wil / +5 Cun / +5 Con Damage when the wearer is hit: 16 blight Changes resistances: +15% physical / +12% nature / +3% blight / +25% darkness / -35% light Changes resistances penetration: +5% blight Changes damage: +18% nature Physical save: +15 Life regen: +8.00 Infravision radius: +7 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat of decomposition (3 def, 0 armour)elven-silk wizard hat of decomposition (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +7% fire / +7% cold / +8% lightning / +8% acid / +7% nature / +7% blight / +6% light / +8% darkness / +6% temporal A pointy cloth hat, very wizardly... |
voratun helm 'Loruldir' (0 def, 5 armour) voratun helm 'Loruldir' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +8 Wil Changes resistances: +13% lightning / +13% blight / +13% darkness / +6% mind / +13% temporal Spell save: +13 Mental save: +12 Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 Maximum psi: +30.00 Mindpower: +4 It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +10% all / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.0 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 56.48 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Morningresolve (13 def, 8 armour) Morningresolve (13 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +8 Defense: +13 Ranged Defense: +9 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +9% physical / +3% lightning / +6% light Changes resistances penetration: +25% light Changes damage: +9% lightning Critical mult.: +14.00% Physical save: +20 Movement speed: +10% A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 gloom Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 14 power out of 25/25) : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 2.5 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 12 Armour, 17 Defense and your attacks will gain 41% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour (9 def, 16 armour)fortifying voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +6 Str / +5 Con Maximum life: +80.00 A suit of armour made of metal plates. |
spiked voratun plate armour of the deep (9 def, 20 armour) spiked voratun plate armour of the deep (9 def, 20 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 Fatigue: +26% Damage when the wearer is hit: 14 physical Changes resistances: +9% cold / +6% acid Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. living voratun shield of crushing (12 def, 3 armour, 209.5 block)living voratun shield of crushing (12 def, 3 armour, 209.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 14 nature Changes resistances: +19% nature / +17% blight Talent granted: +5 Block Maximum life: +110.00 Handheld deflection devices |
37 alchemist agate 37 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Emelulrann the dwarven lanternEmelulrann the dwarven lantern Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +6 Changes resistances: +6% fire / +6% lightning / +12% acid Physical save: +6 Mental save: +12 Pinning immunity: +10% Light radius: +4 See stealth: +17 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Amoregofang (dig speed 7 turns) Amoregofang (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +25.0% Physical power: +8 Changes stats: +18 Str / +16 Wil Damage when the wearer hits(melee): 4 blight Changes resistances: +9% acid Changes damage: +9% acid Critical mult.: +22.00% Maximum vim: +20.00 Spellpower: +4 Mental crit. chance: +24% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cornan the Cornac Berserker level 31
50th Regrowth 123rd year of Ascendancy at 03:55 see stats
By Cornan the Cornac Berserker level 48
70th Regrowth 124th year of Ascendancy at 13:28 see stats
By Cornan the Cornac Berserker level 29
29th Regrowth 123rd year of Ascendancy at 18:42 see stats
By Cornan the Cornac Berserker level 16
7th Haze 122nd year of Ascendancy at 03:08 see stats
By Cornan the Cornac Berserker level 37
36th Haze 123rd year of Ascendancy at 01:39 see stats
By Cornan the Cornac Berserker level 38
41st Haze 123rd year of Ascendancy at 14:00 see stats
By Cornan the Cornac Berserker level 41
2nd Wintertide 124th year of Ascendancy at 04:24 see stats
By Cornan the Cornac Berserker level 36
52nd Dusk 123rd year of Ascendancy at 09:34 see stats
By Cornan the Cornac Berserker level 34
30th Dusk 123rd year of Ascendancy at 10:52 see stats
By Cornan the Cornac Berserker level 32
80th Regrowth 123rd year of Ascendancy at 15:14 see stats
By Cornan the Cornac Berserker level 43
49th Regrowth 124th year of Ascendancy at 16:00 see stats
By Cornan the Cornac Berserker level 15
73rd Dusk 122nd year of Ascendancy at 00:33 see stats
By Cornan the Cornac Berserker level 49
80th Regrowth 124th year of Ascendancy at 17:24 see stats
By Cornan the Cornac Berserker level 38
45th Haze 123rd year of Ascendancy at 13:31 see stats
By Cornan the Cornac Berserker level 35
36th Dusk 123rd year of Ascendancy at 08:33 see stats
By Cornan the Cornac Berserker level 47
68th Regrowth 124th year of Ascendancy at 17:01 see stats
By Cornan the Cornac Berserker level 18
16th Haze 122nd year of Ascendancy at 08:43 see stats
By Cornan the Cornac Berserker level 19
30th Haze 122nd year of Ascendancy at 14:47 see stats
By Cornan the Cornac Berserker level 32
25th Pyre 123rd year of Ascendancy at 06:18 see stats
By Cornan the Cornac Berserker level 50
14th Pyre 124th year of Ascendancy at 17:54 see stats
By Cornan the Cornac Berserker level 42
32nd Regrowth 124th year of Ascendancy at 00:49 see stats
By Cornan the Cornac Berserker level 25
12nd Regrowth 123rd year of Ascendancy at 09:34 see stats
By Cornan the Cornac Berserker level 10
1st Summertide 122nd year of Ascendancy at 23:00 see stats
By Cornan the Cornac Berserker level 20
30th Haze 122nd year of Ascendancy at 23:09 see stats
By Cornan the Cornac Berserker level 30
29th Regrowth 123rd year of Ascendancy at 18:42 see stats
By Cornan the Cornac Berserker level 40
4th Decay 123rd year of Ascendancy at 10:36 see stats
By Cornan the Cornac Berserker level 50
10th Pyre 124th year of Ascendancy at 14:28 see stats
By Cornan the Cornac Berserker level 40
7th Decay 123rd year of Ascendancy at 02:48 see stats
By Cornan the Cornac Berserker level 14
16th Dusk 122nd year of Ascendancy at 03:07 see stats
By Cornan the Cornac Berserker level 50
12nd Pyre 124th year of Ascendancy at 04:51 see stats
By Cornan the Cornac Berserker level 13
14th Dusk 122nd year of Ascendancy at 08:14 see stats
By Cornan the Cornac Berserker level 25
67th Haze 122nd year of Ascendancy at 08:37 see stats
By Cornan the Cornac Berserker level 24
66th Haze 122nd year of Ascendancy at 12:13 see stats
By Cornan the Cornac Berserker level 36
36th Dusk 123rd year of Ascendancy at 09:48 see stats
By Cornan the Cornac Berserker level 23
59th Haze 122nd year of Ascendancy at 01:38 see stats
By Cornan the Cornac Berserker level 8
3rd Mirth 122nd year of Ascendancy at 14:54 see stats
By Cornan the Cornac Berserker level 50
12nd Pyre 124th year of Ascendancy at 07:11 see stats
By Cornan the Cornac Berserker level 14
28th Dusk 122nd year of Ascendancy at 01:28 see stats
By Cornan the Cornac Berserker level 20
34th Haze 122nd year of Ascendancy at 07:47 see stats
By Cornan the Cornac Berserker level 39
80th Haze 123rd year of Ascendancy at 07:27 see stats
By Cornan the Cornac Berserker level 30
37th Regrowth 123rd year of Ascendancy at 07:50 see stats
By Cornan the Cornac Berserker level 18
18th Haze 122nd year of Ascendancy at 08:02 see stats
By Cornan the Cornac Berserker level 28
29th Regrowth 123rd year of Ascendancy at 09:33 see stats
Log
Burning from Uruivellas hits Cornan for (26 refused), 0 fire (0 total damage).
Acid Splash from Argoniel hits Cornan for (21 refused), 0 acid (0 total damage).
Cornan damages himself through Martyrdom!
Cornan hits Uruivellas for 6 physical, 10 fire (16 total damage).
Uruivellas hits Cornan for 150 physical damage.
Cornan the level 50 cornac berserker was torn limb from limb to death by an uruivellas on level 11 of High Peak.
Cornan deactivates Shattering Impact.
Cornan is free from the acid.
Cornan no longer revels in blood quite so much.
Cornan deactivates Berserker.
Cornan deactivates Precise Strikes.
Cornan is no longer attuned.
Cornan rearms.
Cornan is free from the hex.
Cornan stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Uruivellas killed Cornan!
Talent Infusion: Regeneration is ready to use.
Talent Mana Clash is ready to use.
Talent Infusion: Healing is ready to use.
Saving done.
Talent Death Dance is ready to use.
Saving game...