Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.0.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Doomed |
Level / Exp | 8 / 80% |
Size | small |
Lifes / Deaths | Killed by yaech hunter at level 1 on the 78th Pyre 122nd year of Ascendancy at 07:55 / 11Killed by ink squid at level 1 on the 78th Pyre 122nd year of Ascendancy at 11:44 Killed by yaech psion at level 1 on the 78th Pyre 122nd year of Ascendancy at 14:28 Killed by yaech hunter at level 2 on the 79th Pyre 122nd year of Ascendancy at 07:15 Killed by Bethada the ritch flamespitter at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:11 Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 19:12 Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 20:31 Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:17 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 01:20 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 03:43 Killed by Eeeek at level 8 on the 9th Mirth 122nd year of Ascendancy at 04:37 |
Primary Stats
Strength | 12 (base 13) |
Dexterity | 11 (base 10) |
Constitution | 12 (base 16) |
Magic | 11 (base 10) |
Willpower | 28 (base 20) |
Cunning | 28 (base 24) |
Resources
Life | 158/158 |
Hate | 96/100 |
Healing Factor | 0.90394492399319 |
Regeneration | 0.2259862309983 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
See Stealth | 5 |
See Invisible | 9 |
Offense: Mainhand
Damage | 7 |
Accuracy | 21 |
Crit Chance | 8% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 6 |
Accuracy | 21 |
Crit Chance | 8% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 26.9 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Mind | +12% |
All | 0% |
Blight | +9% |
Fire | +5% |
Cold | +10% |
Nature | +3% |
Offense: Damage Penetration
Cold | +8% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 14.95 |
Ranged Defense | 15.95 |
Fatigue | 0 |
Physical Save | 8.225 |
Spell Save | 13.475 |
Mental Save | 22.7125 |
Defense: Resistances
Darkness | + 4%( 74%) |
Mind | + 6%( 70%) |
Blight | + 6%( 70%) |
Fire | + 16%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 27% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 138 life. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 31.05 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Relgezilarath the iron pickaxe (dig speed 39 turns) Relgezilarath the iron pickaxe (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +1 Con Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Murkwinnow' steel ring 'Murkwinnow'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer is hit: 4 acid Changes resistances: +12% mind Changes resistances penetration: +10% darkness Changes damage: +12% mind Rings can have magical properties. |
Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% fire A belt that goes around your waist. |
In main hand | Islariawen (4.5-4.95 power, 18 apr, mind damage) (Shrouds) Islariawen (4.5-4.95 power, 18 apr, mind damage) (Shrouds)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight Changes damage: +3% nature / +9% blight Disease immunity: +13% Mindpower: +2 Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | mossy mindstar (2.5-2.75 power, 12 apr, mind damage) (Madness) mossy mindstar (2.5-2.75 power, 12 apr, mind damage) (Madness)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak of the Shaloren (1 def, 0 armour) (Misfortune) linen cloak of the Shaloren (1 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Wil / +1 Mag Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Silk Current (12 def, 0 armour) (Madness) Silk Current (12 def, 0 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% Curse of Madness This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious steel greatsword of erosion (21.5-34.4 power, 2 apr) (Madness)insidious steel greatsword of erosion (21.5-34.4 power, 2 apr) (Madness) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.5 - 34.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +9 nature / +18 insidious poison / +8 temporal Curse of Madness Massive two-handed swords. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Eeeek hits Subject Z for 1 acid, 3 cold, 1 acid, 3 cold, 1 acid, 3 cold, 1 acid, 3 cold, 1 acid, 3 cold (21 total damage).
Subject Z hits Eeeek for 15 physical, 13 darkness, 30 physical, 4 acid, 13 darkness, 18 physical, 13 darkness, 22 physical (128 total damage).
Eeeek the level 8 yeek doomed was cleaved to death by a Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.
Eeeek deactivates Gesture of Pain.
Eeeek is free from the acid.
Eeeek deactivates Call Shadows.
Eeeek is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Subject Z killed Eeeek!
Saving done.
Resting starts...
Shadow returns to the shadows.
Shadow returns to the shadows.
Shadow shoves Shadow forward.
Talent Willful Strike is ready to use.
Talent Devour Life is ready to use.
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Reproach is ready to use.
Shadow returns to the shadows.
Talent Feed is ready to use.
Talent Hateful Whisper is ready to use.
Talent Call Shadows is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
An elite foe has fallen to your hate! (+8 hate)
Saving game...