Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.0.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Brawler |
Level / Exp | 8 / 56% |
Size | medium |
Lifes / Deaths | Killed by white crystal at level 8 on the 17th Voratun 122nd year of Ascendancy at 05:18 / 1 |
Primary Stats
Strength | 22 (base 15) |
Dexterity | 28 (base 28) |
Constitution | 16 (base 13) |
Magic | 8 (base 10) |
Willpower | 17 (base 10) |
Cunning | 20 (base 17) |
Resources
Life | -4/264 |
Stamina | 133/138 |
Healing Factor | 1 |
Regeneration | 15 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Barehand
Damage | 28 |
Accuracy | 36 |
Crit Chance | 5% |
APR | 3 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 23.95 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Mind | +5% |
Physical | +5% |
Offense: Damage Penetration
Mind | +10% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 27.205266807798 (53.130841121495%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 4.1815732758621 |
Physical Save | 28.472684788282 |
Spell Save | 21.197684788282 |
Mental Save | 12.95 |
Defense: Resistances
Physical | + 12%( 70%) |
Lightning | + 5%( 70%) |
Acid | + 15%( 70%) |
Temporal | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Pugilism | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Countering melee attacks: Has a 0% chance to get an automatic counter attack when avoiding a melee attack. (1.2 counters remaining) Counter Attacking |
beneficial effect | The target's skin turns to stone, granting 9 armour, 14 physical save and 14 spell save. Dwarven Resilience |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 121 HP on the iceblock remaining. Frozen |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +2 Ranged Defense: +2 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
On hands | iron gauntlets of strength (+3) (0 def, 1 armour) iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str When used to modify unarmed attacks: Base power: 14.0 - 19.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding iron helm of dexterity (+2) (0 def, 3 armour) grounding iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex Changes resistances: +5% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
supercharged elm totem of cure poisons [power 1] (28 cooldown) supercharged elm totem of cure poisons [power 1] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons from the target, placing all other charms into a 28 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
White crystal's Ice Shards hits Warg for 61 cold damage.
White crystal's Ice Shards hits Giant blue ant for 61 cold damage.
Giant yellow ant hits Champ for (2 to ice), 3 lightning (3 total damage).
Giant blue ant hits Champ for (2 to ice), 3 cold (3 total damage).
Champ is free from the ice.
Champ is encased in ice!
White crystal's Ice Shards hits Champ for 61 cold damage.
White crystal's Ice Shards hits Champ for (24 to ice), 37 cold (37 total damage).
White crystal's Ice Shards hits Homeless fighter for 61 cold damage.
White crystal's Ice Shards hits Homeless fighter for 61 cold damage.
Champ hits Iceblock for 15 physical damage.
Homeless fighter hits Champ for (4 to ice), 6 physical (6 total damage).
Giant yellow ant hits Champ for (2 to ice), 3 lightning (3 total damage).
Giant blue ant hits Champ for (2 to ice), 2 cold (2 total damage).
Champ hits Iceblock for 19 physical damage.
Homeless fighter performs a melee critical strike against Champ!
Homeless fighter hits Champ for (5 to ice), 8 physical (8 total damage).
White crystal casts Ice Shards.
Giant yellow ant hits Champ for (2 to ice), 3 lightning (3 total damage).
Giant blue ant hits Champ for (2 to ice), 3 cold (3 total damage).
Champ hits Iceblock for 19 physical damage.
Homeless fighter hits Champ for (4 to ice), 5 physical (5 total damage).
White crystal's Ice Shards hits Giant blue ant for 61 cold damage.
Giant yellow ant hits Champ for (2 to ice), 3 lightning (3 total damage).
White crystal's Ice Shards hits Champ for (24 to ice), 37 cold (37 total damage).
Champ the level 8 dwarf brawler was chilled to death by a white crystal on level 10 of The Arena.
White crystal's Ice Shards killed Champ!