Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.0.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 15 / 34% |
Size | medium |
Lifes / Deaths | Killed by Celia at level 12 on the 70th Dusk 122nd year of Ascendancy at 12:41 / 18Killed by Celia at level 12 on the 70th Dusk 122nd year of Ascendancy at 13:03 Killed by Celia at level 12 on the 70th Dusk 122nd year of Ascendancy at 13:59 Killed by Celia at level 12 on the 70th Dusk 122nd year of Ascendancy at 14:19 Killed by Ivatta the bone giant at level 12 on the 70th Dusk 122nd year of Ascendancy at 15:07 Killed by Ivatta the bone giant at level 12 on the 70th Dusk 122nd year of Ascendancy at 16:02 Killed by Eilinyna the lesser vampire at level 12 on the 70th Dusk 122nd year of Ascendancy at 16:51 Killed by skeleton archer at level 13 on the 78th Dusk 122nd year of Ascendancy at 22:12 Killed by ghoul at level 14 on the 78th Dusk 122nd year of Ascendancy at 23:28 Killed by forest wight at level 14 on the 79th Dusk 122nd year of Ascendancy at 00:31 Killed by skeleton master archer at level 14 on the 79th Dusk 122nd year of Ascendancy at 01:26 Killed by Rantha the Worm at level 14 on the 79th Dusk 122nd year of Ascendancy at 03:59 Killed by Chronolith Clone at level 15 on the 1st Haze 122nd year of Ascendancy at 02:34 Killed by Chronolith Clone at level 15 on the 1st Haze 122nd year of Ascendancy at 03:09 Killed by Chronolith Twin at level 15 on the 1st Haze 122nd year of Ascendancy at 04:18 Killed by Chronolith Twin at level 15 on the 1st Haze 122nd year of Ascendancy at 05:17 Killed by Chronolith Twin at level 15 on the 1st Haze 122nd year of Ascendancy at 06:26 Killed by Hoodie at level 15 on the 1st Haze 122nd year of Ascendancy at 06:58 |
Primary Stats
Strength | 20 (base 13) |
Dexterity | 48 (base 37) |
Constitution | 28 (base 27) |
Magic | 8 (base 10) |
Willpower | 19 (base 14) |
Cunning | 22 (base 13) |
Resources
Life | 431/431 |
Stamina | 164/164 |
Healing Factor | 1.21 |
Regeneration | 5.6265 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 62 |
Accuracy | 58 |
Crit Chance | 19% |
APR | 19 |
Speed | 0.80 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 21.05 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Light | +12% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Fire | +5% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 26.65 |
Ranged Defense | 28.15 |
Fatigue | 4 |
Physical Save | 33.4 |
Spell Save | 22.225 |
Mental Save | 29.675 |
Defense: Resistances
Light | + 12%( 70%) |
Cold | + 12%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 170 life. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery excellence | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by dreaming giant white mouse. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Gleamstrider' (4 def, 3 armour) pair of hardened leather boots 'Gleamstrider' (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +3 Fatigue: +3% Changes resistances: +3% light Changes damage: +12% light A pair of boots made of leather. |
Quiver | deadly quiver of ash arrows of crippling (11/11, 27-37.8 power, 7 apr) deadly quiver of ash arrows of crippling (11/11, 27-37.8 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 27.0 - 37.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +6.5% Capacity: 11 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
Light source | bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aereleyakira the Blastfury (0 def, 3 armour) Aereleyakira the Blastfury (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str Changes resistances penetration: +15% lightning / +5% arcane A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Dazzlewaker the steel ring Dazzlewaker the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 light Changes resistances: +3% light Stun/Freeze immunity: +22% Life regen: +1.60 Rings can have magical properties. |
On fingers | Betholaith the Scaldscar Betholaith the ScaldscarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 8 fire Changes resistances: +6% cold Spell save: +9 Rings can have magical properties. |
Around waist | blurring rough leather belt of life blurring rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +6 Life regen: +0.80 Healing mod.: +11% A belt that goes around your waist. |
In main hand | steady ash longbow of fire steady ash longbow of fireRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +6 fire When wielded/worn: Accuracy: +7 Changes damage: +10% fire Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
On hands | archer's hardened leather gloves of war-making (0 def, 2 armour) archer's hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +7 Physical crit. chance: +8.0% Armour: +2 Changes stats: +3 Cun / +2 Dex Critical mult.: +13.00% Spell crit. chance: +8% Mental crit. chance: +7% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 7.0 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spiked rough leather armour of Eyal (1 def, 2 armour) spiked rough leather armour of Eyal (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Life regen: +1.10 Maximum life: +47.00 Healing mod.: +10% A suit of armour made of leather. |
Cloak | enveloping linen cloak of battle (7 def, 0 armour) enveloping linen cloak of battle (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Defense: +7 Fatigue: -3% Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Infernominister' steel amulet 'Infernominister'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when the wearer hits(melee): 4 blight Changes resistances penetration: +5% fire Life regen: +0.90 Amulets can have magical properties. |
Inventory
Arthichak ArthichakCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Damage when the wearer is hit: 4 acid Allows you to breathe in: water Physical save: +10 Spell save: +10 Mental save: +12 Infravision radius: +2 Amulets can have magical properties. |
warrior's copper ring of arcana(+0.11/turn) warrior's copper ring of arcana(+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Silence immunity: +21% Mana each turn: +0.11 Rings can have magical properties. |
marksman's steel ring of the mountain (+12%) marksman's steel ring of the mountain (+12%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
psychic's ash longbow of nature psychic's ash longbow of natureRequires: - Dexterity 16 - Talent Shoot Infused by nature Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +6 mind / +5 nature When wielded/worn: Changes stats: +1 Cun / +3 Wil Changes resistances: +3% all Changes resistances penetration: +7% nature Changes damage: +9% mind Mindpower: +6 Longbows are used to shoot arrows at your foes. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
augmenting linen wizard hat of frost (+22%) (1 def, 0 armour) augmenting linen wizard hat of frost (+22%) (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +22% cold Changes damage: +4% arcane / +3% fire / +15% cold / +3% lightning / +4% acid A pointy cloth hat, very wizardly... |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
110 alchemist agate 110 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of healing 'Cyremina' [power 120] (35 cooldown) ash totem of healing 'Cyremina' [power 120] (35 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Con Changes resistances penetration: +5% mind It can be used to heal the target for 120, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Hoodie the Thalore Archer level 15
1st Haze 122nd year of Ascendancy at 03:53 see stats
By Hoodie the Thalore Archer level 10
8th Mirth 122nd year of Ascendancy at 09:56 see stats
By Hoodie the Thalore Archer level 11
5th Dusk 122nd year of Ascendancy at 22:58 see stats
By Hoodie the Thalore Archer level 10
9th Mirth 122nd year of Ascendancy at 16:16 see stats
By Hoodie the Thalore Archer level 14
78th Dusk 122nd year of Ascendancy at 23:26 see stats
Log
Hoodie deactivates Aim.
Hoodie seems more focused.
Hoodie has regained its natural age.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Chronolith Twin's physical repulsion area effect killed Hoodie!
Hoodie uses Reload.
Hoodie begins reloading.
Talent Reload is ready to use.
Hoodie uses Reload.
Hoodie begins reloading.
Talent Reload is ready to use.
Talent Steady Shot is ready to use.
Your deadly quiver of ash arrows of crippling is full.
Saving done.
Talent Dual Arrows is ready to use.
Talent Aim is ready to use.
Talent Scatter Shot is ready to use.
Talent Flare is ready to use.
Talent Infusion: Healing is ready to use.
Saving game...