Kismeth the level 11 Shalore Anorithil by ClawedKitty

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceShalore
ClassAnorithil
Level / Exp11 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic40 (base 36)
Willpower13 (base 10)
Cunning28 (base 26)

Resources

Life234/234
Positive50/50
Negative50/50
Healing Factor1.1
Regeneration1.485

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage19
Accuracy6
Crit Chance13%
APR3
Speed1.00

Offense: Spell

Spellpower39
Crit Chance18%
Speed1

Offense: Mind

Mindpower20.15
Crit Chance11%
Speed1

Offense: Damage Bonus

Darkness+23%
Lightning+4%
Light+10%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense2.7
Ranged Defense2.7
Fatigue0
Physical Save30.25016621819
Spell Save38.87516621819
Mental Save14.35

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 30%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Celestial / Sun1.30
1/5
1/5
0/5
0/5
Celestial / Eclipse1.30
1/5
1/5
3/5
0/5
Celestial / Twilight1.30
1/5
1/5
1/5
0/5
Celestial / Star fury1.48
5/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
2/5
0/5
0/5
Celestial / Chants1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

failed
active

Equipment

On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Kismeth the Shalore Anorithil level 10
3rd Mirth 122nd year of Ascendancy at 22:51
see stats

Log

Kismeth's spell attains critical power!
Ran for 11 turns (stop reason: at exit).


You carry too much--you are encumbered!
Drop some of your items.
You gain 0.10 gold from the transmogrification of
ash totem of cure illness [power 2] (20 cooldown).
You gain 3.35 gold from the transmogrification of
Arulaith the Squalorstone (13/13, 16-19.2 power, 2 apr).
You gain 1.40 gold from the transmogrification of
steel shield of harmony (6 def, 2 armour, 37.5 block).
You gain 4.77 gold from the transmogrification of
troll-hide cured leather armour of lightning resistance (2 def, 4 armour).
You gain 2.66 gold from the transmogrification of
searing cured leather armour of lightning resistance (2 def, 4 armour).
You gain 6.81 gold from the transmogrification of
rejuvenating steel mail armour of acid resistance (2 def, 6 armour).
You gain 2.21 gold from the transmogrification of
temporal iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 2.77 gold from the transmogrification of
Stormclash the linen robe (0 def, 0 armour).
You gain 1.20 gold from the transmogrification of
thick linen cloak of protection (1 def, 5 armour).
You gain 4.15 gold from the transmogrification of
Lisubeth the Stokemalice (6-8.4 power, 2 apr).
You gain 2.64 gold from the transmogrification of
blue-steel trident of gravity (18-28.8 power, 8 apr).
You gain 4.20 gold from the transmogrification of
Gyth the ash magestaff (15-18 power, 3 apr, cold damage).
You gain 4.40 gold from the transmogrification of
vined mindstar 'Leludrahell' (4-4.4 power, 18 apr, mind damage).
You gain 3.80 gold from the transmogrification of
Aeriwen the steel mace (14.5-20.3 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (20.5-32.8 power, 2 apr).
You gain 2.62 gold from the transmogrification of
balanced iron dagger of purging (5.5-7.15 power, 5 apr).
You gain 3.70 gold from the transmogrification of
Adavea the Ebonywrack (8.5-11.05 power, 6 apr).
You gain 1.03 gold from the transmogrification of
arcing iron battleaxe (10-15 power, 1 apr).
You gain 2.22 gold from the transmogrification of
vision rune of the sneak (radius 8; dur 14; see demon).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
There is a damp cave here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.