Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 23 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 23 on the 55th Haze 122nd year of Ascendancy at 18:39 / 1 |
Primary Stats
| Strength | 24 (base 18) |
| Dexterity | 24 (base 11) |
| Constitution | 22.144869096198 (base 37) |
| Magic | 20 (base 10) |
| Willpower | 68.227084188661 (base 37) |
| Cunning | 56.781667350928 (base 28) |
Resources
| Life | -41/490 |
| Psi | 173/178 |
| Equilibrium | 107 |
| Healing Factor | 1.1 |
| Regeneration | 46.269896303763 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 52 |
| Crit Chance | 24% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 52 |
| Crit Chance | 22% |
| APR | 55 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60.317699075635 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +10% |
| Darkness | +20% |
| Physical | +22% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 23.45 |
| Ranged Defense | 23.45 |
| Fatigue | 0 |
| Physical Save | 28.075352091835 |
| Spell Save | 32.939739733016 |
| Mental Save | 37.876531519428 |
Defense: Resistances
| Physical | + 38%( 70%) |
| Cold | + 34%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 38%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 21%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 30% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 872% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 130 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 41.11 life per turn. Regeneration |
| beneficial effect | The target purifies all diseases and poisons, turning them into healing effects. Waters of Life |
| detrimental effect | The target is infected by a disease, reducing its constitution by 21 and doing 47.05 blight damage per turn. Rotting Disease |
| beneficial effect | The target ignores pain, reducing all damage taken by 23%. Pain Suppression |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 78.60 fire damage, and talent cooldowns are increased by 50% plus 1 turn. Burning Hex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by rogue. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 76. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed warg claw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Wanderer's Rest (4 def, 0 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.00(-0.20) Wild-gift / Fungus Pinning immunity: +100% Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Movement speed: +10% Healing mod.: +0% (-10%) It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] bright brass lantern of clarity[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] bright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Talent mastery: +0.00(-0.20) Wild-gift / Fungus Mental save: +5 Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Light radius: +4 See stealth: +6 See invisible: +5 Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On head | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Burnwoe the cashmere wizard hat (2 def, 0 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Burnwoe the cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes stats: +2 Cun Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 4 fire / 4 acid Changes resistances: +17% darkness / +19% physical Changes damage: +12% physical / +20% darkness / +6% acid Talent mastery: +0.00(-0.20) Wild-gift / Fungus Mental save: +7 Life regen: +0.00 (-0.50) Maximum hate: +18.00 Mindpower: +14 (-3) Mental crit. chance: +5% (-3%) Healing mod.: +0% (-10%) A pointy cloth hat, very wizardly... Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On hands | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Arthidular the dwarven-steel gauntlets (0 def, 2 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Arthidular the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +15 Armour penetration: +14 Armour: +2 Changes stats: +4 Str / +9 Dex / +9 Cun Changes resistances: +6% temporal / +3% lightning / +3% fire Talent mastery: +0.00(-0.20) Wild-gift / Fungus Talent cooldown: Double Strike (-1 turn) Physical save: +8 Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Light radius: +2 Infravision radius: +2 Healing mod.: +0% (-10%) It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Tool | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Lightbringer's Rod[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Lightbringer's Rod Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Talent mastery: +0.00(-0.20) Wild-gift / Fungus Spell save: +15 Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Light radius: +2 Healing mod.: +0% (-10%) It can be used to summon a shining orb, costing 32 power out of 21/35. This gold-tipped wand shines with an unnatural sheen. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Vargh Redemption[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) It can be used to summon a tidal wave, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Inertial Twine[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Inertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Talent mastery: +0.00(-0.20) Wild-gift / Fungus Physical save: +12 Knockback immunity: +100% Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) It can be used to activate talent Bind (costing 23 power out of 28/28) : Effective talent level: 2.0 Power cost: 23 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around neck | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Earthen Beads[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.20 (-0.30) Mindpower: +5 (-12) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 11/40) : Effective talent level: 2.4 Power cost: 36 out of 11/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 322 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Bloomsoul (8-8.8 power, 16 apr, nature damage)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Bloomsoul (8-8.8 power, 16 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 36% Wil, 14% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +16 (-) Physical crit. chance: +7.0% (-) Attack speed: 100% (-) When wielded/worn: Talent masteries: +0.20(-) Wild-gift / Fungus Life regen: +0.50 (-) Mindpower: +17 (-) Mental crit. chance: +8% (-) Healing mod.: +10% (-) It can be used to activate talent Bloom Heal (costing 54 power out of 7/60) : Effective talent level: 1.0 Power cost: 54 out of 7/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 41 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Neira's Memory[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Neira's Memory Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Cun / +5 Wil Talent mastery: +0.00(-0.20) Wild-gift / Fungus Confusion immunity: +30% Stun/Freeze immunity: +30% Life regen: +0.00 (-0.50) Mana when firing critical spell: +3.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) It can be used to generate a personal shield, costing 18 power out of 18/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In off hand | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Psionic Fury (12-13.2 power, 31 apr, mind damage)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Psionic Fury (12-13.2 power, 31 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2(+4.0 - +4.4) Uses stats: 58% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +31 (+15) Physical crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Changes stats: +6 Cun / +7 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +14 (-3) Mental crit. chance: +8% (-) Healing mod.: +0% (-10%) It can be used to release a wave of psionic power, costing 36 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Cloak | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] cashmere cloak of the hunt (2 def, 0 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] cashmere cloak of the hunt (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +18 Defense: +2 Fatigue: -6% Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Maximum life: +72.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) It can be used to activate talent Blinding Speed, placing all other charms into a 41 cooldown : Effective talent level: 4.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] The Untouchable (14 def, 12 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] The Untouchable (14 def, 12 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] heroism infusion (+5 for 9 turns, die at -124)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] heroism infusion (+5 for 9 turns, die at -124) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. Also while Heroism is active, you will only die when reaching -124 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] copper amulet of dexterity (+3)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] copper amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Dex Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] stabilizing copper amulet of dexterity (+2)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] stabilizing copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% temporal Talent mastery: +0.00(-0.20) Wild-gift / Fungus Pinning immunity: +20% Knockback immunity: +20% Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] grounding steel amulet[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] grounding steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +12% lightning Talent mastery: +0.00(-0.20) Wild-gift / Fungus Stun/Freeze immunity: +22% Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] insulating steel amulet[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] insulating steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +11% cold / +15% fire Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] copper ring of corrosion (+20%)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] copper ring of corrosion (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] copper ring of light (+22%)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] copper ring of light (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] titan's steel ring[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] titan's steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Con Talent mastery: +0.00(-0.20) Wild-gift / Fungus Physical save: +8 Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] gold ring 'Erytofast'[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] gold ring 'Erytofast' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +6 Changes stats: +3 Str / +5 Dex / +9 Cun Damage when the wearer is hit: 4 blight Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Neryda the steel greatsword (22.5-36 power, 2 apr)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] This item will automatically be transmogrified when you leave the level. Neryda the steel greatsword (22.5-36 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0(+14.5 - +27.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-14) Physical crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +5% mind Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Psi per kill: +3.00 Maximum hate: +8.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) Massive two-handed swords. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Staff of Absorption[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Staff of Absorption Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0(+22.0 - +24.2) Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 (-12) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +20 Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Spellpower: +20 Spell crit. chance: +10% Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) It can be used to absorb energies, costing 890 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Girdle of the Calm Waters[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +30% (+20%) A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] hardened leather belt 'Elenuhek'[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] hardened leather belt 'Elenuhek' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Damage when the wearer is hit: 8 arcane Changes resistances: +3% fire Talent mastery: +0.00(-0.20) Wild-gift / Fungus Mental save: +6 Stun/Freeze immunity: +5% Life regen: +0.00 (-0.50) Maximum life: +37.00 Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) New effects duration reduction after a teleport: +10% A belt that goes around your waist. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] verdant woollen robe of the mountain (+11%) (0 def, 0 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] verdant woollen robe of the mountain (+11%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Con Changes resistances: +11% physical Changes damage: +7% nature / +11% physical Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +2.10 (+1.60) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Wyrmbreath (0 def, 4 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 98.63 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] cleansing cured leather armour of the deep (2 def, 6 armour)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] cleansing cured leather armour of the deep (2 def, 6 armour) Requires: - Strength 14 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +5% cold / +7% acid / +11% nature / +12% blight Talent mastery: +0.00(-0.20) Wild-gift / Fungus Allows you to breathe in: water Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) A suit of armour made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] garnet[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] This item will automatically be transmogrified when you leave the level. garnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Spell crit. chance: +3% Mindpower: +0 (-17) Mental crit. chance: +3% (-5%) Healing mod.: +0% (-10%) When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Prothotipe's Prismatic Eye[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Prothotipe's Prismatic Eye Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent masteries: +0.00(-0.20) Wild-gift / Fungus +0.20 Golem / Arcane Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] 134 alchemist agate[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] 134 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Tooth of the Mouth (dig speed 12 turns)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Scrying Orb[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Transmogrification Chest[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Rod of Recall (2/2)[vs. Bloomsoul (8-8.8 power, 16 apr, nature damage) (In main hand, 1 of 4)] Rod of Recall (2/2) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-16) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) When wielded/worn: Talent mastery: +0.00(-0.20) Wild-gift / Fungus Life regen: +0.00 (-0.50) Mindpower: +0 (-17) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zamiielet the Shalore Summoner level 15
78th Dusk 122nd year of Ascendancy at 20:10 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Zamiielet the Shalore Summoner level 22
53rd Haze 122nd year of Ascendancy at 12:40 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Zamiielet the Shalore Summoner level 11
6th Dusk 122nd year of Ascendancy at 02:18 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Zamiielet the Shalore Summoner level 18
26th Haze 122nd year of Ascendancy at 08:44 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Zamiielet the Shalore Summoner level 17
23rd Haze 122nd year of Ascendancy at 02:26 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zamiielet the Shalore Summoner level 15
78th Dusk 122nd year of Ascendancy at 19:31 see stats
Level 10 (Roguelike)
Got a character to level 10.By Zamiielet the Shalore Summoner level 10
2nd Flare 122nd year of Ascendancy at 05:30 see stats
Level 20 (Roguelike)
Got a character to level 20.By Zamiielet the Shalore Summoner level 20
43rd Haze 122nd year of Ascendancy at 05:34 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Zamiielet the Shalore Summoner level 11
31st Dusk 122nd year of Ascendancy at 05:12 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Zamiielet the Shalore Summoner level 20
48th Haze 122nd year of Ascendancy at 20:30 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Zamiielet the Shalore Summoner level 15
78th Dusk 122nd year of Ascendancy at 20:10 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Zamiielet the Shalore Summoner level 6
6th Mirth 122nd year of Ascendancy at 00:52 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Zamiielet the Shalore Summoner level 15
78th Dusk 122nd year of Ascendancy at 20:10 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Zamiielet the Shalore Summoner level 11
69th Dusk 122nd year of Ascendancy at 04:40 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Zamiielet the Shalore Summoner level 12
75th Dusk 122nd year of Ascendancy at 22:44 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Zamiielet the Shalore Summoner level 17
23rd Haze 122nd year of Ascendancy at 21:00 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Zamiielet the Shalore Summoner level 21
52nd Haze 122nd year of Ascendancy at 15:44 see stats
Log
Lava floor burns Zamiielet!
Grand Corruptor hits Zamiielet for 67 fire damage.
Zamiielet starts regenerating health quickly.
Black jelly absorbs part of the blow. Zamiielet is closer to nature.
Lava floor burns Black jelly!
Grand Corruptor hits Black jelly for 91 fire damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Virulent Disease.
Zamiielet is afflicted by a rotting disease!
Grand Corruptor receives 91 healing.
Talent Fire Drake is ready to use.
Rotting Disease from Grand Corruptor hits Zamiielet for 48 blight damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Grasp.
Grand Corruptor drains life from Zamiielet!
Black jelly absorbs part of the blow. Zamiielet is closer to nature.
Lava floor burns Black jelly!
Grand Corruptor's Blood Grasp hits Zamiielet for 181 blight damage.
Grand Corruptor receives 91 healing from Zamiielet.
Grand Corruptor hits Black jelly for 91 fire damage.
Grand Corruptor receives 91 healing.
Lava floor burns Zamiielet!
Grand Corruptor killed Black jelly!
Grand Corruptor hits Zamiielet for 86 fire damage.
Zamiielet uses Waters of Life.
Zamiielet's mind surges with critical power!
Grand Corruptor deactivates Fearscape.
Saving game...
