Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 20 / 53% |
| Size | small |
| Lifes / Deaths | Killed by The Master at level 20 on the 72nd Dusk 122nd year of Ascendancy at 20:13 / 1 |
Primary Stats
| Strength | 37 (base 27) |
| Dexterity | 50 (base 38) |
| Constitution | 17 (base 21) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 40 (base 26) |
Resources
| Life | -4/451 |
| Stamina | 70/172 |
| Equilibrium | 0 |
| Healing Factor | 0.93 |
| Regeneration | 59.799 |
Speed
| Mental | +9.9920072216264E-13% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 59 |
| Crit Chance | 13% |
| APR | 29 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.6 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| All | 0% |
| Physical | +20% |
| Fire | +15% |
| Nature | +8% |
Offense: Damage Penetration
| Light | +5% |
| Physical | +12% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 39.325 |
| Ranged Defense | 39.325 |
| Fatigue | 2.8204989154013 |
| Physical Save | 26.8875 |
| Spell Save | 12.975 |
| Mental Save | 25.7375 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Physical | + 32%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 62%( 70%) |
| Darkness | + 48%( 70%) |
| Arcane | + 28%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Confusion Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 76% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 21% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 316 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 967% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances. Necrotic Air |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 63.20 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 18.46 blight damage per turn. Rotting Disease |
| beneficial effect | The target ignores pain, reducing all damage taken by 21%. Pain Suppression |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 13 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Hack'n'Back (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by grave wight. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by bee swarm. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 103. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] pair of dwarven-steel boots of speed (0 def, 4 armour)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] pair of dwarven-steel boots of speed (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Quiver | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] icy quiver of elven-wood arrows of erosion (6/14, 47-65.8 power, 14 apr)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] icy quiver of elven-wood arrows of erosion (6/14, 47-65.8 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8(+47.0 - +65.8) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Attack speed: 100% (100%) Firing range: +0 (-9) Capacity: 14 Damage when this weapon hits(ranged): +5 nature / +5 ice / +6 temporal When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Furnaceprophet[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Furnaceprophet Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +0%(-12%) physical / +5% light Changes damage: +0%(-12%) physical / +15% fire Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On head | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] bladed rough leather cap of trickery (0 def, 1 armour)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] bladed rough leather cap of trickery (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Dex / +2 Cun Damage when the wearer is hit: 6 physical Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 85.15 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Tool | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Chehor the Starsmasher [power 175] (32 cooldown)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Chehor the Starsmasher [power 175] (32 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Physical power: +4 Changes stats: +3 Dex Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Talent granted: +2 Rushing Claws Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Light radius: +2 It can be used to heal the target for 175, placing all other charms into a 32 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Ring of Growth[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes resistances penetration: +0%(-12%) physical Changes damage: +8% nature / +8%(-4%) physical Physical save: +8 Mental save: +0 (-6) Life regen: +0.15 Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] marksman's copper ring of clarity[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] marksman's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +5 (-1) Confusion immunity: +21% Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] blurring rough leather belt of life[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] blurring rough leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Defense: +10 Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Stealth bonus: +6 Mental save: +0 (-6) Life regen: +0.70 Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Healing mod.: +13% A belt that goes around your waist. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] elven-wood longbow 'Yvotira'[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] elven-wood longbow 'Yvotira' Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +9 (-) When wielded/worn: Changes resistances penetration: +12%(-) physical Changes damage: +12%(-) physical Mental save: +6 (-) Hate when firing a critical mind attack: +1.00 (-) Mindpower: +12 (-) Mental crit. chance: +1% (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On hands | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] hardened leather gloves of strength (+4) (0 def, 2 armour)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] hardened leather gloves of strength (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Physical power: +5 Armour: +2 Changes stats: +4 Str Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When used to modify unarmed attacks: Base power: 22.0 - 24.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] The Untouchable (14 def, 12 armour)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] The Untouchable (14 def, 12 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Cloak | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] enveloping linen cloak of Iron Throne (6 def, 0 armour)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] enveloping linen cloak of Iron Throne (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Defense: +6 Changes stats: +2 Str / +1 Con Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Physical save: +6 Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around neck | [vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Darktrencher[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Darktrencher Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances: +10% physical / +5% arcane / +3% lightning / +3% acid / +50% light / +32% darkness Changes resistances penetration: +0%(-12%) physical Changes damage: +3% darkness / +0%(-12%) physical Spell save: +3 Mental save: +0 (-6) Blindness immunity: +76% Stamina each turn: +0.60 Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] phase door rune (range 8; power 22; dur 5)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 22; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] teleportation rune of the warrior (range 73)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] teleportation rune of the warrior (range 73) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Withering Orbs[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +5 (-7) Mental crit. chance: +0% (-1%) See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] restful steel amulet of healing[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] restful steel amulet of healing Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Fatigue: -5% Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Cut immunity: +40% Life regen: +1.50 Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 222 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] gold amulet of strength (+4)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] gold amulet of strength (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes stats: +4 Str Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] warrior's gold amulet of the fish[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] warrior's gold amulet of the fish Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances: +7% physical / +13% cold Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Allows you to breathe in: water Mental save: +0 (-6) Stamina each turn: +0.40 Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] rogue's copper ring of corrosion (+22%)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] rogue's copper ring of corrosion (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% acid Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical / +11% acid Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] steel ring of tenacity[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +22% Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +23.00 Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Velybregatira[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Velybregatira Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +8 (-1) When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +33%(+21%) physical Changes damage: +36%(+24%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum mana: +40.00 Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Resist all after a teleport: +6% Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] quiver of yew arrows 'Salarin' (10/10, 31-43.4 power, 10 apr)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] quiver of yew arrows 'Salarin' (10/10, 31-43.4 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.0 - 43.4(+31.0 - +43.4) Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Attack speed: 100% (100%) Firing range: +0 (-9) Capacity: 10 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +5 physical Burst (radius 1) on hit: +8 temporal When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] rough leather belt of unlife[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] rough leather belt of unlife Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances: +6% blight Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Spellhunt Remnants (1 def, 2 armour)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Spellhunt Remnants (1 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Armour: +2 Defense: +1 Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Spell save: +4 Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +4 (-8) Mental crit. chance: +1% (-) When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage when this weapon hits: +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. Attackspeed is 100% for non-Brawlers! These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] cured leather armour of Eyal (2 def, 4 armour)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Life regen: +1.20 Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +53.00 Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Healing mod.: +12% A suit of armour made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] 75 alchemist agate[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] 75 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical / +4% blight Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Lisalaith (dig speed 24 turns)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Lisalaith (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Armour penetration: +1 Changes stats: +2 Str Damage when the wearer is hit: 16 physical Changes resistances: +1% physical Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Scrying Orb[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Transmogrification Chest[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Rod of Annulment[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Rod of Annulment Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Rod of Recall (2/2)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] Rod of Recall (2/2) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] hateful steel torque of charged psionic shield [power 45] (18 cooldown)[vs. elven-wood longbow 'Yvotira' (In main hand, 1 of 2)] hateful steel torque of charged psionic shield [power 45] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Attack speed: 100% (100%) Firing range: +0 (-9) When wielded/worn: Changes resistances penetration: +0%(-12%) physical Changes damage: +0%(-12%) physical Mental save: +0 (-6) Hate when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (-12) Mental crit. chance: +0% (-1%) It can be used to setup a psionic shield, reducing all lightning and blight damage by 45 for 6 turns, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gononel the Halfling Archer level 15
23rd Dusk 122nd year of Ascendancy at 07:20 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Gononel the Halfling Archer level 17
51st Dusk 122nd year of Ascendancy at 05:30 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Gononel the Halfling Archer level 17
63rd Dusk 122nd year of Ascendancy at 15:34 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gononel the Halfling Archer level 15
23rd Dusk 122nd year of Ascendancy at 04:47 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gononel the Halfling Archer level 10
10th Flare 122nd year of Ascendancy at 23:25 see stats
Level 20 (Roguelike)
Got a character to level 20.By Gononel the Halfling Archer level 20
71st Dusk 122nd year of Ascendancy at 15:45 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Gononel the Halfling Archer level 15
29th Dusk 122nd year of Ascendancy at 23:44 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Gononel the Halfling Archer level 15
23rd Dusk 122nd year of Ascendancy at 07:20 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Gononel the Halfling Archer level 8
1st Flare 122nd year of Ascendancy at 23:58 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Gononel the Halfling Archer level 15
23rd Dusk 122nd year of Ascendancy at 07:20 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Gononel the Halfling Archer level 9
7th Flare 122nd year of Ascendancy at 09:03 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Gononel the Halfling Archer level 17
51st Dusk 122nd year of Ascendancy at 05:32 see stats
Log
The shield around Gononel crumbles.
Rotting Disease from Ghoul hits Gononel for (22 absorbed), 0 blight (0 total damage).
Gononel shoots!
Gononel uses Reload.
Gononel begins reloading.
Talent Reload is ready to use.
Gononel is moving less freely.
Rotting Disease from Ghoul hits Gononel for 22 blight damage.
Gononel uses Infusion: Wild.
Gononel lessens the pain.
Rotting Disease from Ghoul hits Gononel for 14 blight damage.
Gononel uses Steady Shot.
You collect a new ingredient: snow giant kidney.
Gononel's Steady Shot hits Snow giant thunderer for 250 physical damage.
Gononel's Steady Shot killed Snow giant thunderer!
Talent Pinning Shot is ready to use.
Rotting Disease from Ghoul hits Gononel for 14 blight damage.
Gononel tries to evade attacks.
Gononel is knocked back!
Something hits Gononel for 121 physical damage.
Gononel uses Infusion: Regeneration.
Gononel starts regenerating health quickly.
Rotting Disease from Ghoul hits Gononel for 14 blight damage.
The Master casts Freeze.
Saving game...
