











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Yeek | 
| Class | Mindslayer | 
| Level / Exp | 18 / 79% | 
| Size | small | 
| Lifes / Deaths | Killed by corrupted rogue sapper at level 18 on the 47th Dusk 122nd year of Ascendancy at 15:04/ 2 Killed by Assassin Lord at level 18 on the 47th Dusk 122nd year of Ascendancy at 18:05 | 
Primary Stats
| Strength | 11 (base 14) | 
| Dexterity | 10 (base 10) | 
| Constitution | 27 (base 32) | 
| Magic | 12 (base 10) | 
| Willpower | 48 (base 25) | 
| Cunning | 47 (base 32) | 
Resources
| Life | -71/364 | 
| Psi | 85/153 | 
| Healing Factor | 1.2886945338482 | 
| Regeneration | 0.32217363346206 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25.000000000004% | 
| Spell | 0% | 
| Global | +107.19994720145% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 32.679862542722 | 
| See Invisible | 32.679862542722 | 
Offense: Mainhand
| Damage | 9 | 
| Accuracy | 48 | 
| Crit Chance | 11% | 
| APR | 33 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 15 | 
| Accuracy | 58 | 
| Crit Chance | 18% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 52 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +21% | 
| Blight | +3% | 
| Nature | +21% | 
| Cold | +6% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 17 (35.65183292883%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 0 | 
| Physical Save | 13 | 
| Spell Save | 22 | 
| Mental Save | 35 | 
Defense: Resistances
| Lightning | + 21%( 70%) | 
| Light | + 38%( 70%) | 
| Temporal | + 8%( 70%) | 
| Blight | + 14%( 70%) | 
| Physical | + 18%( 70%) | 
| Nature | + 28%( 70%) | 
| All | + 3%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Confusion Resistance | 55% | 
| Instadeath Resistance | 100% | 
| Stun Resistance | 21% | 
| Poison Resistance | 50% | 
| Blind Resistance | 10% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
Class Talents
| Psionic / Charged mastery | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Psionic / Absorption | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Psionic / Augmented striking | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Voracity | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Psionic / Focus | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Projection | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Psi-fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Finer energy manipulations | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Augmented mobility | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair.Escort: injured seer (level 2 of Norgos Lair) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair.Escort: injured seer (level 3 of Norgos Lair) As a reward you improved Cunning by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves.Escort: worried loremaster (level 3 of Scintillating Caves) As a reward you improved talent Mind Sear (+1 level(s)). | done | 
| You have been tasked to remove at least one of the threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | active | 
Equipment
| Psionic focus |  [vs. Unerring Scalpel (15-20 power, 25 apr) (In main hand, 1 of 2)] hateful stralite waraxe of erosion (30-43 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7(+15.5 - +23.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-20) Crit. chance: +6.5% (+6.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-50%) Damage (Melee): +8 nature / +10 darkness Damage against: +8% Living When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) One-handed war axes. Tap to cycle through comparison choices | 
| Quiver |  [vs. pouch of iron shots of daylight (23/23, 16-19 power, 1 apr) (Quiver)] pouch of iron shots of daylight (23/23, 16-19 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-) Crit. chance: +4.0% (-) Capacity: 23 (-) Damage (Ranged): +6(-) light Damage against: +6% (-)Undead Shots are used with slings to pummel your foes to death. | 
| On hands |  [vs. blighted rough leather gloves (0 def, 1 armour) (On hands)] blighted rough leather gloves (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) blight Changes resistances: +5%(-) blight Changes damage: +3%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Light source |  [vs. Summertide Phial (Light source)] Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  [vs. linen wizard hat 'Salobeth' (1 def, 0 armour) (On head)] linen wizard hat 'Salobeth' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Cun Changes resistances: +16%(-) nature Changes damage: +11%(-) nature Mental save: +3 (+1 eff.) (-) Equilibrium when hit: +0.04 (-) Mindpower: +30 (+10 eff.) (-) A pointy cloth hat, very wizardly... | 
| On feet |  [vs. miner's pair of rough leather boots of speed (0 def, 2 armour) (On feet)] miner's pair of rough leather boots of speed (0 def, 2 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 (-) Infravision radius: +2 (-) Movement speed: +25% (-) A pair of boots made of leather. | 
| Tool |  [vs. Eye of the Dreaming One (Tool)] Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+5 eff.) (-) Mindpower: +5 (+1 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
| On fingers |  [vs. copper ring of pilfering (On fingers, 1 of 2)] copper ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) (-) Armour penetration: +8 (-) Defense: +8 (+4 eff.) (-) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices | 
| On fingers |  [vs. copper ring of pilfering (On fingers, 1 of 2)] solipsist's steel ring of luminosity Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Armour penetration: +0 (-8) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Damage (Melee): 10 light Damage (Ranged): 10 light Changes stats: +2 Mag / +4 Wil / +4 Cun Changes damage: +11% light Mindpower: +7 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices | 
| Around neck |  [vs. grounding copper amulet of willpower (+3) (Around neck)] grounding copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +12%(-) lightning Stun/Freeze immunity: +21% (-) Amulets make your neck look great! | 
| In main hand |  [vs. Unerring Scalpel (15-20 power, 25 apr) (In main hand, 1 of 3)] Unerring Scalpel (15-20 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% (-) When wielded/worn: Accuracy: +20 (+7 eff.) (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices | 
| Around waist |  [vs. Noonsmasher the rough leather belt (Around waist)] Noonsmasher the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) lightning / +5%(-) temporal / +6%(-) light Blindness immunity: +10% (-) Only die when reaching: -60.00 life (-) Maximum life: +40.00 (-) Healing mod.: +5% (-) A belt that goes around your waist. | 
| In off hand |  [vs. Unerring Scalpel (15-20 power, 25 apr) (In main hand, 1 of 3)] Serpent's Glare (7-8 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7(-8.0 - -11.8) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (-10) Crit. chance: +7.0% (+7.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-50%) Damage conversion: 30% poison When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 103.90 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices | 
| Cloak |  [vs. linen cloak 'Blizzardlash' (1 def, 0 armour) (Cloak)] linen cloak 'Blizzardlash' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes resistances: +6%(-) blight Changes damage: +6%(-) cold Spell save: +3 (+2 eff.) (-) Maximum life: +31.00 (-) Mental crit. chance: +1% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  [vs. Spinal Cage (5 def, 8 armour) (Main armor)] Spinal Cage (5 def, 8 armour) Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 (-) Defense: +5 (+2 eff.) (-) Fatigue: +3% (-) Changes stats: +2(-) Dex Changes resistances: +15%(-) physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 16.92 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. | 
Inventory
|  shatter afflictions rune (absorb 27; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  [vs. grounding copper amulet of willpower (+3) (Around neck)] grounding copper amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-1) Wil Changes resistances: +10%(-2%) lightning Stun/Freeze immunity: +22% (+1%) Amulets make your neck look great! | 
|  [vs. copper ring of pilfering (On fingers, 1 of 2)] Saligawen the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Armour penetration: +0 (-8) Defense: +15 (+8 eff.) (+7 (+4 eff.)) Changes resistances: +3% darkness / +24% fire Changes damage: +12% fire Critical mult.: +10.00% Maximum mana: +60.00 Rings make your fingers look great! Tap to cycle through comparison choices | 
|  [vs. copper ring of pilfering (On fingers, 1 of 2)] mule's copper ring of light (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Armour penetration: +0 (-8) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: -4% Changes resistances: +22% light Changes damage: +11% light Maximum encumbrance: +21 Rings make your fingers look great! Tap to cycle through comparison choices | 
|  [vs. copper ring of pilfering (On fingers, 1 of 2)] titan's steel ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Armour penetration: +0 (-8) Defense: +0 (+0 eff.) (-8 (-4 eff.)) Changes stats: +3 Con Physical save: +6 (+6 eff.) Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +20.00 Rings make your fingers look great! Tap to cycle through comparison choices | 
|  [vs. Unerring Scalpel (15-20 power, 25 apr) (In main hand, 1 of 2)] River's Fury (23-32 power, 8 apr) Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2(+8.0 - +12.7) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 (-17) Crit. chance: +5.0% (+5.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-50%) Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) (-10 (-3 eff.)) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+9 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.21 cold damage and 3.97 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. Tap to cycle through comparison choices | 
|  [vs. Unerring Scalpel (15-20 power, 25 apr) (In main hand, 1 of 3)] Tuluyahor the Blindsin (12-16 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6(-3.0 - -3.9) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-19) Crit. chance: +5.0% (+5.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage + Create an explosion dealing 15 lightning damage (1/turn) Damage Shield penetration (this weapon only): +0% (-50%) Damage (Melee): +5 temporal / +4 darkness / +8 nature When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes resistances: +5% temporal Changes resistances penetration: +5% lightning Changes damage: +8% lightning / +3% darkness Sharp, short and deadly. Tap to cycle through comparison choices | 
|  [vs. Spinal Cage (5 def, 8 armour) (Main armor)] mindwoven linen robe of nature (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-8) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +0% (-3%) Changes stats: +0(-2) Dex Changes resistances: +0%(-15%) physical / +18% nature / +7% all Changes damage: +12% nature Mental save: +16 (+7 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  [vs. linen cloak 'Blizzardlash' (1 def, 0 armour) (Cloak)] Frigidwinnow the linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +5 Defense: +1 (+0 eff.) (-) Changes stats: +5 Str Changes resistances: +0%(-6%) blight / +14% cold Changes damage: +0%(-6%) cold Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum life: +0.00 (-31.00) Maximum stamina: +20.00 Mental crit. chance: +0% (-1%) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  [vs. miner's pair of rough leather boots of speed (0 def, 2 armour) (On feet)] Strikesmash the pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-1) Damage when hit (Melee): 4 lightning Changes stats: +4 Dex Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +15% physical Changes damage: +3% physical Infravision radius: +0 (-2) Movement speed: +0% (-25%) A pair of boots made of leather. | 
|  [vs. linen wizard hat 'Salobeth' (1 def, 0 armour) (On head)] Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-1 (+0 eff.)) Changes stats: +0(-2) Cun Changes resistances: +10% lightning / +10% cold / +0%(-16%) nature Changes damage: +10% lightning / +10% cold / +0%(-11%) nature Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Equilibrium when hit: +0.00 (-0.04) Mindpower: +0 (+0 eff.) (-30 (-10 eff.)) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.41 to 127.22 lightning damage (84.81 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
|  agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  9 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  10 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. | 
|  [vs. Eye of the Dreaming One (Tool)] Ivatta the Duskwalker (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +1 Str / +0(-5) Wil Changes resistances: +6% darkness Changes resistances penetration: +5% light Changes damage: +9% darkness Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) Light radius: +1 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  [vs. Eye of the Dreaming One (Tool)] iron torque of mindblast [power 110] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. | 
|  [vs. Eye of the Dreaming One (Tool)] The Jolt Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun / +0(-5) Wil Changes damage: +10% mind / +10% lightning Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. | 
| [vs. Eye of the Dreaming One (Tool)]The Cog The Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3(-2) Wil Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
Achievements
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Agosale the Yeek Mindslayer level 13
6th Dusk 122nd year of Ascendancy at 19:05 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Agosale the Yeek Mindslayer level 10
7th Mirth 122nd year of Ascendancy at 23:48 see stats
 That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Agosale the Yeek Mindslayer level 18
47th Dusk 122nd year of Ascendancy at 14:58 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Agosale the Yeek Mindslayer level 11
1st Summertide 122nd year of Ascendancy at 09:45 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Agosale the Yeek Mindslayer level 16
33rd Dusk 122nd year of Ascendancy at 19:56 see stats
 Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Agosale the Yeek Mindslayer level 18
47th Dusk 122nd year of Ascendancy at 15:04 see stats
Log
Poison from Agosale hits Assassin Lord for 1 nature damage.
Agosale uses Realign.
Agosale stops being poisoned.
Agosale is cured!
Agosale receives 115 healing.
Agosale uses Thermal Leech.
Assassin Lord resists the freezing!
Agosale hits Assassin Lord for 16 cold damage.
Agosale is not stunned anymore.
Agosale's Beyond the Flesh hits Assassin Lord for 29 physical, 5 nature, 5 darkness, 5 light, 3 blight, 7 light, 7 physical, 7 fire (70 total damage).
Deadly Poison from Assassin Lord hits Agosale for (6 to psi shield), 9 nature (9 total damage).
Acid Splash from Assassin Lord hits Agosale for (7 to psi shield), 10 acid (10 total damage).
Assassin Lord performs a melee critical strike against Agosale!
Assassin Lord is no longer out of phase.
Poison from Agosale hits Assassin Lord for 1 nature damage.
Assassin Lord hits Agosale for (49 to psi shield), 74 darkness, (9 to psi shield), 14 darkness, (29 to psi shield), 44 darkness, (3 to psi shield), 4 nature, (9 to psi shield), 14 darkness (150 total damage).
Agosale uses Infusion: Regeneration.
Agosale starts regenerating health quickly.
Agosale feels pain again.
Talent Mind Sear is ready to use.
Agosale's Beyond the Flesh hits Assassin Lord for 30 physical, 6 nature, 6 darkness, 6 light, 4 blight, 8 light, 9 physical, 9 fire (77 total damage).
Deadly Poison from Assassin Lord hits Agosale for (11 to psi shield), 16 nature (16 total damage).
Acid Splash from Assassin Lord hits Agosale for (7 to psi shield), 10 acid (10 total damage).
Assassin Lord performs a melee critical strike against Agosale!
Agosale resists the vile poison!
Assassin Lord stops being poisoned.
Assassin Lord hits Agosale for (63 to psi shield), 119 darkness (119 total damage).
Agosale the level 18 yeek mindslayer was shadowed to death by Assassin Lord on level 2 of Unknown tunnels.























































