Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 5 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Silawe the wolf at level 5 on the 2nd Mirth 122nd year of Ascendancy at 23:36 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 22 (base 22) |
| Constitution | 10 (base 10) |
| Magic | 18 (base 16) |
| Willpower | 11 (base 10) |
| Cunning | 16 (base 16) |
Resources
| Life | -7/148 |
| Mana | 2/129 |
| Stamina | 39/94 |
| Healing Factor | 1 |
| Regeneration | 19.93 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 34 |
| Crit Chance | 6% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 34 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.1 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 22.375448029466 |
| Ranged Defense | 22.375448029466 |
| Fatigue | 6 |
| Physical Save | 7.35 |
| Spell Save | 16.15 |
| Mental Save | 9.45 |
Defense: Resistances
| Lightning | + 31%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 23%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 14.57 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Chant of Fortress |
| talent | Shadow Combat |
| beneficial effect | A flow of life spins around the target, regenerating 19.68 life per turn. Regeneration |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Tool | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] miner's iron pickaxe (dig speed 31 turns)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] miner's iron pickaxe (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On head | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] grounding linen wizard hat (1 def, 0 armour)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] grounding linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Defense: +1 Changes resistances: +5% lightning / +6% temporal A pointy cloth hat, very wizardly... Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] rough leather belt of the giants[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Physical power: +3 Spell save: +6 A belt that goes around your waist. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Mayymilaith the rough leather armour (1 def, 2 armour)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Mayymilaith the rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% lightning Critical mult.: +5.00% A suit of armour made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Unerring Scalpel (15-19.5 power, 25 apr)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (-) Physical crit. chance: +0.0% (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% (-) When wielded/worn: Accuracy: +20 (-) Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In off hand | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] iron dagger (5-6.5 power, 5 apr)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] iron dagger (5-6.5 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5(-10.0 - -13.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-20) Physical crit. chance: +4.0% (+4.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Sharp, short and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Cloak | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] thick linen cloak of the Shaloren (1 def, 5 armour)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] thick linen cloak of the Shaloren (1 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Armour: +5 Defense: +1 Changes stats: +1 Wil / +2 Mag Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] brass lantern[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Stormlash (17-18.7 power, 7 apr)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Stormlash (17-18.7 power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7(+2.0 - -0.8) Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (-18) Physical crit. chance: +5.0% (+5.0%) Attack speed: 125% (125%) Damage Shield penetration (this weapon only): +0% (-50%) Damage conversion: 50% lightning When wielded/worn: Accuracy: +7 (-13) It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] spinel[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] 2 ametrine[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] 2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] citrine[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] 2 zircon[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] 2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Scrying Orb[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Transmogrification Chest[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 100% (100%) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (-20) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
Log
Silawe the wolf hits Ellezies for 2 nature, 2 nature, 2 nature, 2 nature, 2 nature, 2 nature (11 total damage).
Ellezies hits Silawe the wolf for (12 to psi shield), 8 physical, (6 to psi shield), 4 physical, (12 to psi shield), 8 physical, (5 to psi shield), 3 physical, (10 to psi shield), 6 physical, (6 to psi shield), 4 physical (33 total damage).
Ellezies rushes out!
Silawe the wolf is dazed!
Silawe the wolf hits Ellezies for 2 nature, 2 nature (4 total damage).
Ellezies hits Silawe the wolf for (15 to psi shield), 14 physical, (10 to psi shield), 6 physical (20 total damage).
Silawe the wolf is not stunned anymore.
Silawe the wolf misses Ellezies.
Silawe the wolf hits Ellezies for 3 physical damage.
Ellezies performs a melee critical strike against Silawe the wolf!
Silawe the wolf is not dazed anymore.
Silawe the wolf misses Ellezies.
Silawe the wolf hits Ellezies for 6 nature, 6 nature, 8 physical (21 total damage).
Ellezies hits Silawe the wolf for (15 to psi shield), 24 physical, (8 to psi shield), 5 physical (29 total damage).
Silawe the wolf uses Telekinetic Smash.
Silawe the wolf hits Ellezies for 33 physical, 6 nature, 8 physical (47 total damage).
Ellezies hits Silawe the wolf for 2 light damage.
Silawe the wolf hits Ellezies for 8 physical damage.
Ellezies uses Infusion: Wild.
Ellezies speeds up.
Ellezies is cured!
Ellezies lessens the pain.
Ellezies uses Infusion: Regeneration.
Ellezies starts regenerating health quickly.
Ellezies slows down.
Saving game...
