Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 20 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton master archer at level 20 on the 31st Haze 122nd year of Ascendancy at 04:54 / 1 |
Primary Stats
| Strength | 19 (base 16) |
| Dexterity | 45 (base 33) |
| Constitution | 14 (base 10) |
| Magic | 34 (base 22) |
| Willpower | 20 (base 14) |
| Cunning | 56 (base 37) |
Resources
| Life | -2/427 |
| Mana | 189/293 |
| Stamina | 65/122 |
| Positive | 10/87 |
| Healing Factor | 0.6 |
| Regeneration | 35.49 |
Speed
| Mental | +6.1332026724464% |
| Attack | 0% |
| Movement | +65% |
| Spell | +6.1332026724464% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 5 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 55 |
| Crit Chance | 27% |
| APR | 10 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 55 |
| Crit Chance | 38% |
| APR | 20 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 35.119614015182 |
| Crit Chance | 15% |
| Speed | 0.94221221523509 |
Offense: Mind
| Mindpower | 32.2 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Cold | +10% |
| Temporal | +5% |
Offense: Damage Penetration
| Acid | +5% |
| Darkness | +10% |
| Arcane | +10% |
| Cold | +8% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 43.964372227406 |
| Ranged Defense | 43.964372227406 |
| Fatigue | 0 |
| Physical Save | 11.55 |
| Spell Save | 24.45 |
| Mental Save | 27.3 |
Defense: Resistances
| Physical | + 19%( 70%) |
| Cold | + 32%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 36%( 70%) |
| Temporal | + 17%( 70%) |
| Lightning | + 17%( 70%) |
| Arcane | + 18%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Teleport Resistance | 5% |
| Pinning Resistance | 23% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 6.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 193.60 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Chant of Fortress |
| talent | Shadow Feed |
| talent | Shadow Combat |
| beneficial effect | The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances. Necrotic Air |
| beneficial effect | A flow of life spins around the target, regenerating 58.60 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 21 each turn. Temporal Restoration Field |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 5 damage from the next 1.4 attack(s). Parrying |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 39. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed electric eel tail. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed warg claw. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Bethyssra the Barkschism (0 def, 3 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Bethyssra the Barkschism (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +0(-4) Cun / +0(-4) Mag Damage when the wearer hits(melee): 4 acid Changes resistances: +6% nature / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness / +5% acid Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] alchemist's lamp 'Blastshine'[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] alchemist's lamp 'Blastshine' Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +3% lightning / +0%(-10%) darkness Changes resistances penetration: +10% arcane / +15% lightning / +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mental save: +8 Light radius: +3 See stealth: +5 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On head | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] mindwoven linen wizard hat of darkness (+16%) (1 def, 0 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] mindwoven linen wizard hat of darkness (+16%) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +1 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +16%(+6%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +11%(+6%) darkness Stealth bonus: +0 (-10) Psi each turn: +0.10 Mindpower: +2 Mental crit. chance: +2% A pointy cloth hat, very wizardly... Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On hands | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] alchemist's iron gauntlets of strength (+3) (0 def, 1 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] alchemist's iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str / +2(-2) Mag / +2 Wil / +0(-4) Cun Damage when the wearer hits(melee): 3 fire / 4 cold / 3 lightning / 4 acid Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When used to modify unarmed attacks: Base power: 17.0 - 23.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Damage when this weapon hits: +4 acid / +4 ice / +4 lightning / +4 fire Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Tool | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] yew wand of conjuration [power 223] (6 cooldown)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] yew wand of conjuration [power 223] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to fire a bolt of a random element (dam 112-223), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] sneakthief's steel ring of tenacity[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] sneakthief's steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +6 Changes stats: +5 Dex / +0(-4) Mag / +5(+1) Cun Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] solipsist's gold ring of blinding strikes[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] solipsist's gold ring of blinding strikes Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Mag / +4 Wil / +5(+1) Cun Damage when the wearer hits(melee): 5 physical / 5 blinding / 6 lightning Damage when the wearer is hit: 5 physical / 9 blinding / 7 lightning Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mindpower: +6 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around neck | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] wanderer's gold amulet of manastreaming[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] wanderer's gold amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2(-2) Mag / +5(+1) Cun / +4 Con Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Life regen: +0.30 Stamina each turn: +0.50 Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +29.00 Movement speed: +10% Amulets can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Umbral Razor (25-32.5 power, 10 apr)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Umbral Razor (25-32.5 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (-) Physical crit. chance: +9.0% (-) Attack speed: 100% (-) Damage conversion: 50%(-) darkness When wielded/worn: Changes stats: +4(-) Cun / +4(-) Mag Changes resistances: +10%(-) darkness Changes resistances penetration: +10%(-) darkness Changes damage: +5%(-) darkness Stealth bonus: +10 (-) It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 102.04 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] rough leather belt 'Duathelreeve'[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] rough leather belt 'Duathelreeve' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 arcane Changes resistances: +6% fire / +6% cold / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A belt that goes around your waist. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In off hand | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Dagger of the Past (25-32.5 power, 20 apr)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Dagger of the Past (25-32.5 power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+10) Physical crit. chance: +20.0% (+11.0%) Attack speed: 111% (111%) Damage when this weapon hits: +5 temporal Damage conversion: 0%(-50%) darkness / 30% temporal When wielded/worn: Defense: +10 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +5% temporal Stealth bonus: +0 (-10) Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Cloak | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Mayedarin (2 def, 0 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Mayedarin (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +2 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +5% arcane / +0%(-10%) darkness / +3% temporal Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Blindness immunity: +10% Disarm immunity: +5% Teleport immunity: +5% Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Silk Current (12 def, 0 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +12 Changes stats: +0(-4) Cun / +0(-4) Mag Damage when the wearer is hit: 10 cold Changes resistances: +0%(-10%) darkness / +15% cold Changes resistances penetration: +0%(-10%) darkness / +8% cold Changes damage: +0%(-5%) darkness / +10% cold Talent mastery: +0.10 Spell / Water Stealth bonus: +0 (-10) Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] insidious poison infusion (10 nature damage, 24% healing reduction)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. insidious poison infusion (10 nature damage, 24% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turns for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] movement infusion (565% speed; 5 turns)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] movement infusion (565% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] copper ring of darkness (+22%)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] copper ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +22%(+12%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +11%(+6%) darkness Stealth bonus: +0 (-10) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] titan's gold ring of clarity[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. titan's gold ring of clarity Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Mag / +0(-4) Cun / +2 Con Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Physical save: +4 Mental save: +5 Confusion immunity: +28% Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] titan's gold ring of lightning (+26%)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] titan's gold ring of lightning (+26%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Mag / +0(-4) Cun / +4 Con Changes resistances: +26% lightning / +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +13% lightning / +0%(-5%) darkness Stealth bonus: +0 (-10) Physical save: +8 Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] steel dagger 'Deepsnull' (11-14.3 power, 6 apr)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] steel dagger 'Deepsnull' (11-14.3 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3(-14.0 - -18.2) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-4) Physical crit. chance: +5.0% (-4.0%) Attack speed: 100% (-) Damage when this weapon hits: +8 darkness Burst (radius 1) on hit: +4 darkness Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +5 Defense: +6 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Sharp, short and deadly. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Sword of Potential Futures (28-39.2 power, 10 apr)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. Sword of Potential Futures (28-39.2 power, 10 apr) Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2(+3.0 - +6.7) Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 (-) Physical crit. chance: +8.0% (-1.0%) Attack speed: 111% (111%) Damage when this weapon hits: +5 temporal Damage conversion: 0%(-50%) darkness / 30% temporal When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +5% temporal Stealth bonus: +0 (-10) Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Scabwaker[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. Scabwaker Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 125% (125%) Firing range: +10 Damage conversion: 30% nature / 0%(-50%) darkness When wielded/worn: Accuracy: +7 Physical crit. chance: +9.0% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +3%(-7%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +6% nature / +0%(-5%) darkness Stealth bonus: +0 (-10) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] pouch of dwarven-steel shots (19/19, 32-38.4 power, 3 apr)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots (19/19, 32-38.4 power, 3 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4(+7.0 - +5.9) Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-7) Physical crit. chance: +5.0% (-4.0%) Attack speed: 100% (100%) Capacity: 19 Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Mighty Girdle[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +4 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] stealthy pair of hardened leather boots (0 def, 3 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. stealthy pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Dex / +0(-4) Mag / +0(-4) Cun / +7 Lck Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +8 (-2) A pair of boots made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] spellwoven cashmere wizard hat of balance (2 def, 0 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat of balance (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Defense: +2 Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Mana each turn: +0.10 Equilibrium when hit: +0.70 Psi when hit: +1.00 Hate when hit: +1.00 Spellpower: +2 Spell crit. chance: +2% A pointy cloth hat, very wizardly... Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] rejuvenating cured leather armour (2 def, 4 armour)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] rejuvenating cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) Life regen: +2.70 Stamina each turn: +0.70 A suit of armour made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Armour penetration: +5 Changes stats: +0(-4) Cun / +0(-4) Mag Damage when the wearer is hit: 15 blight Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness / +4% blight Stealth bonus: +0 (-10) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Scrying Orb[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Transmogrification Chest[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Rod of Annulment[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Rod of Annulment Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Rod of Recall (2/2)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] Rod of Recall (2/2) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] ash totem of cure poisons [power 2] (18 cooldown)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] ash totem of cure poisons [power 2] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to remove up to 2 poisons from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] bright ash wand of detection [power 7] (14 cooldown)[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 2)] bright ash wand of detection [power 7] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 Armour Penetration: +0 (-10) Physical crit. chance: +0.0% (-9.0%) Attack speed: 100% (100%) Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) It can be used to detect the presence of creatures around you (rad 7), placing all other charms into a 14 cooldown. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Oreyan the Cornac Shadowblade level 17
73rd Dusk 122nd year of Ascendancy at 03:09 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Oreyan the Cornac Shadowblade level 9
10th Mirth 122nd year of Ascendancy at 09:47 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Oreyan the Cornac Shadowblade level 19
11st Haze 122nd year of Ascendancy at 17:11 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oreyan the Cornac Shadowblade level 17
73rd Dusk 122nd year of Ascendancy at 00:58 see stats
Level 10 (Roguelike)
Got a character to level 10.By Oreyan the Cornac Shadowblade level 10
3rd Flare 122nd year of Ascendancy at 15:44 see stats
Level 20 (Roguelike)
Got a character to level 20.By Oreyan the Cornac Shadowblade level 20
29th Haze 122nd year of Ascendancy at 16:54 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Oreyan the Cornac Shadowblade level 12
16th Dusk 122nd year of Ascendancy at 18:06 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Oreyan the Cornac Shadowblade level 17
73rd Dusk 122nd year of Ascendancy at 03:09 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Oreyan the Cornac Shadowblade level 10
7th Flare 122nd year of Ascendancy at 10:02 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Oreyan the Cornac Shadowblade level 17
73rd Dusk 122nd year of Ascendancy at 03:09 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Oreyan the Cornac Shadowblade level 12
22nd Dusk 122nd year of Ascendancy at 06:30 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Oreyan the Cornac Shadowblade level 19
14th Haze 122nd year of Ascendancy at 11:52 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers compound.By Oreyan the Cornac Shadowblade level 12
21st Dusk 122nd year of Ascendancy at 08:54 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Oreyan the Cornac Shadowblade level 19
11st Haze 122nd year of Ascendancy at 21:48 see stats
Log
Oreyan is a less furious bunny.
Oreyan receives 67 healing.
Oreyan receives 12 healing from Temporal Restoration Field.
Skeleton archer uses Reload.
Skeleton archer begins reloading.
Skeleton master archer uses Crippling Shot.
Oreyan resists the mind attack!
Oreyan slows down.
Oreyan resists the mind attack!
Skeleton master archer's Crippling Shot hits Oreyan for 7 mind, 8 darkness, 72 physical, 4 mind, 6 darkness, 8 acid (105 total damage).
Skeleton master archer shoots!
Oreyan uses Infusion: Wild.
Oreyan speeds up.
Oreyan is cured!
Oreyan lessens the pain.
Oreyan uses Infusion: Regeneration.
Oreyan starts regenerating health quickly.
Skeleton archer shoots!
Oreyan resists the mind attack!
Oreyan resists the mind attack!
Skeleton master archer's Shoot hits Oreyan for 4 mind, 6 darkness, 47 physical, 3 mind, 5 darkness, 7 acid (72 total damage).
Skeleton archer misses Oreyan.
Oreyan receives 12 healing from Temporal Restoration Field.
Skeleton master archer shoots!
Skeleton archer uses Reload.
Skeleton archer begins reloading.
Oreyan resists the mind attack!
Oreyan resists the mind attack!
Saving game...
