Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
Campaign | Infinite |
Mode | Easy Exploration |
Sex | Male |
Race | Ogre |
Class | Temporal Warden |
Level / Exp | 5 / 83% |
Size | big |
Lifes / Deaths | Killed by dredge captain at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:04 / 52Killed by temporal stalker at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:32 Killed by temporal stalker at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:43 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:51 Killed by dredge captain at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:01 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:10 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:19 Killed by dredge at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:28 Killed by dredge at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:34 Killed by temporal stalker at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:41 Killed by temporal stalker at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:03 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:57 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:11 Killed by dredge at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:20 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:37 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:47 Killed by dredge at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:20 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:45 Killed by temporal stalker at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:05 Killed by dredge at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:43 Killed by dredgling at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:57 Killed by void horror at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:46 Killed by void shard at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:56 Killed by void horror at level 2 on the 75th Pyre 122nd year of Ascendancy at 23:05 Killed by temporal stalker at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:33 Killed by temporal stalker at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:21 Killed by dredge at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:40 Killed by dredge at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:51 Killed by dredge at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:01 Killed by dredge at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:09 Killed by dredge at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:16 Killed by dredge at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:30 Killed by dredge at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:46 Killed by geomancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:08 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:47 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:58 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:14 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:33 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:02 Killed by dredgling at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:04 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:12 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:20 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:35 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:46 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:54 Killed by dredgling at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:03 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:44 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:55 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 09:10 Killed by temporal stalker at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:10 Killed by temporal stalker at level 3 on the 78th Pyre 122nd year of Ascendancy at 06:28 Killed by brown bear at level 5 on the 2nd Mirth 122nd year of Ascendancy at 04:36 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 14 (base 15) |
Constitution | 10 (base 10) |
Magic | 29 (base 27) |
Willpower | 10 (base 12) |
Cunning | 12 (base 10) |
Resources
Life | 95/171 |
Paradox | 366 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 28 |
Accuracy | 27 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 27 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24.5 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11.8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 2.4 |
Ranged Defense | 2.4 |
Fatigue | 6 |
Physical Save | 8.4 |
Spell Save | 13.65 |
Mental Save | 7.7 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 60/100 damage before it crumbles. Damage Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
In off hand | iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
In main hand | iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. copper amuletcopper amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. cruel elm magestaff (10-12 power, 2 apr, lightning element)cruel elm magestaff (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% lightning Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. iron greatsword of phasing (17.5-28 power, 10 apr)iron greatsword of phasing (17.5-28 power, 10 apr) Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +17% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. coral trident (12.5-20 power, 6 apr)coral trident (12.5-20 power, 6 apr) Requires: - Magic 11 3.00 Encumbrance. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 12.5 - 20.0 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced iron waraxe of massacre (17-23.8 power, 2 apr)balanced iron waraxe of massacre (17-23.8 power, 2 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +22% One-handed war axes. |
Glogalaith the quiver of ash arrows (21/21, 20-28 power, 7 apr) Glogalaith the quiver of ash arrows (21/21, 20-28 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 Turns elapse between self-loadings: 6 On weapon hit: * 16% chance to cause random gloom * 40% chance to gain 10% of a turn * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +8 cold / +5 mind Burst (radius 1) on hit: +4 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Snow giant resists the knockback!
Giant brown ant is drawn in by the singularity!
Brown bear resists the knockback!
Hodo's Singularity Arrow killed Brown bear!
Hodo hits Snow giant for 63 physical damage.
Hodo hits Something for 68 physical damage.
Hodo hits Brown bear for 95 physical damage.
Hodo hits Giant brown ant for 79 physical damage.
Snow giant uses Infusion: Regeneration.
Snow giant starts regenerating health quickly.
Brown bear hits Hodo for (18 absorbed), 0 physical (0 total damage).
Hodo warps space-time to equip: iron longsword
iron dagger.
Hodo hits Brown bear for 28 physical, 11 physical (39 total damage).
Talent Warp Blade is ready to use.
Hodo casts Warp Blade.
Hodo misses Brown bear.
Brown bear wanders around!.
Hodo hits Brown bear for 18 temporal, 18 physical (36 total damage).
Brown bear hits Hodo for (21 absorbed), 0 physical (0 total damage).
Hodo misses Brown bear.
Hodo hits Brown bear for 13 physical damage.
Snow giant casts Mind Disruption.
Hodo hits Brown bear for 28 physical, 11 physical (40 total damage).
Brown bear seems more focused.
The shield around Hodo crumbles.