












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.3Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 12 / 78% |
Size | medium |
Lifes / Deaths | Killed by Ivyriada the skeleton warrior at level 12 on the 5th Profit 122nd year of Ascendancy at 04:29 / 1 |
Primary Stats
Strength | 43 (base 37) |
Dexterity | 38 (base 37) |
Constitution | 40 (base 37) |
Magic | 35 (base 37) |
Willpower | 45 (base 37) |
Cunning | 41 (base 37) |
Resources
Life | -126/554 |
Mana | 122/341 |
Equilibrium | 45 |
Healing Factor | 1.3322297605397 |
Regeneration | 12.189902308938 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 9 |
See Stealth | 72.771462554762 |
See Invisible | 62.771462554762 |
Offense: Mainhand
Damage | 75 |
Accuracy | 50 |
Crit Chance | 11% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 50 |
Crit Chance | 11% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Light | +9% |
Fire | +3% |
Darkness | +11% |
Cold | +18% |
Mind | +14% |
Nature | +9% |
Offense: Damage Penetration
Acid | +5% |
Light | +10% |
Blight | +5% |
Arcane | +25% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 53.483785018144 (87.341010863394%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 56 |
Physical Save | 27 |
Spell Save | 34 |
Mental Save | 35 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 10%( 70%) |
Cold | + 40%( 70%) |
All | + 7%( 70%) |
Lightning | + 16%( 70%) |
Light | + 16%( 70%) |
Mind | + 23%( 70%) |
Darkness | + 46%( 70%) |
Fire | + 16%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 24% |
Instadeath Resistance | 100% |
Disarm Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Eldritch shield | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Eldritch stone | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Deeprock | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 2/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Effects
Quests
You failed to protect the lost defiler from death by Gunn the rogue. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost warrior from death by Nerudhenn the fox. Escort: lost warrior (level 2 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +3 Dex dps ---------- Dmg.mod +3% acid Res.pen +5% acid +10% cold ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% acid Spell.save +3 (+2 eff.) Die.at -20.00 life HP.reg +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light +18% cold Res.pen +10% light Acc +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 105.11 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +1 Str dps ---------- Dmg.mod +11% darkness Melee Ret 6 temporal ----- def ----- Resists +22% darkness ---------- misc Light +1 Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +14% mind +3% fire ----- def ----- Resists +11% mind +9% light ---------- misc Light +1 Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 6 nature ----- def ----- Defense +5 (+2 eff.) Resists +10% lightning +6% mind Mind.save +9 (+5 eff.) HP.reg +4.00 Stun/Frz- +24% Amulets make your neck look great! |
In main hand | ![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +9% acid Res.pen +5% blight Melee Ret 2 blight ----- def ----- HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
In off hand | ![]() 7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 25.0 - 35.0 Physical Uses 150% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Res.pen +25% arcane Melee Ret 2 temporal ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +3% blight Crit.dmg- 5.00% Spell.save +12 (+6 eff.) ---------- misc Hate/m.crit +1.00 A suit of armour made of metal plates. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 3.0 T1 longsword 1H weapon [Rare] Psionic Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living On Hit.r1 +8 cold While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Resists +5% arcane +3% cold ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Sharp, long, and deadly. |
![]() 4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 cold On Hit.r1 +4 fire On Crit.r2 +4 fire +8 temporal While equipped: dps ---------- Dmg.mod +6% temporal +14% cold Res.pen +5% fire ----- def ----- Resists +12% fire Longbows are used to shoot arrows at your foes. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 32.5 - 39.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 Melee+ +11 light +13 darkness On Hit: * 20% chance to reduce all saves and defense by 23 While equipped: Stats +3 Cun +4 Mag dps ---------- Dmg.mod +3% mind +13% light +12% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +6 Fatigue +8% Resists +20% lightning +23% light +23% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +11% fire +3% arcane Res.pen +15% acid +5% lightning ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning +16% fire +5% arcane A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +20% nature +10% lightning Melee Ret 2 fire ----- def ----- Resists +12% lightning +6% nature ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Kaic the Dwarf Stone Warden level 10
1st Profit 122nd year of Ascendancy at 16:54 see stats
By Kaic the Dwarf Stone Warden level 7
19th Voratun 122nd year of Ascendancy at 17:18 see stats
By Kaic the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 10:43 see stats
Log
The very fabric of space alters around Gunn the rogue.
Ivyriada the skeleton warrior repels an attack from Kaic.
Gunn the rogue's poison gas trap's random poison area effect hits Kaic for 11 nature damage.
Kaic hits Ivyriada the skeleton warrior for 75 physical, 29 arcane (104 total damage).
Ivyriada the skeleton warrior loses 18 health to the entropy.
Ivyriada the skeleton warrior is not stunned anymore.
Gunn the rogue teleports some damage to Kaic!
Ivyriada the skeleton warrior's Intuitive Shots hits Kaic for 3 physical, (9 flat reduction), 0 cold, (3 flat reduction), 0 mind (3 total damage).
Stone Vine from Kaic hits Ivyriada the skeleton warrior for 26 nature, 27 arcane (53 total damage).
Stone Vine from Kaic hits Kaic for 31 teleported damage.
Stone Vine from Kaic hits Gunn the rogue for (31 teleported), 0 nature, 21 arcane (21 total damage).
Poison from Gunn the rogue's poison gas trap hits Kaic for 28 nature damage.
Ivyriada the skeleton warrior casts Netherblast.
Ivyriada the skeleton warrior's Netherblast hits Kaic for (37 flat reduction), 128 temporal, (37 flat reduction), 72 darkness (201 total damage).
Gunn the rogue casts Rune: Manasurge.
Gunn the rogue starts to surge mana.
Gunn the rogue's poison gas trap's random poison area effect hits Kaic for 11 nature damage.
Ivyriada the skeleton warrior loses 9 health to the entropy.
Stone Vine from Kaic hits Ivyriada the skeleton warrior for 26 nature, 27 arcane (53 total damage).
Stone Vine from Kaic hits Gunn the rogue for 31 nature, 21 arcane (52 total damage).
Poison from Gunn the rogue's poison gas trap hits Kaic for 35 nature damage.
Ivyriada the skeleton warrior casts Netherblast.
Ivyriada the skeleton warrior's spell attains critical power!
Ivyriada the skeleton warrior repels an attack from Kaic.
Kaic hits Ivyriada the skeleton warrior for 62 physical, 29 arcane (91 total damage).
Ivyriada the skeleton warrior's Intuitive Shots hits Kaic for 5 physical, (5 flat reduction), 0 cold, (5 flat reduction), 0 mind (5 total damage).
Ivyriada the skeleton warrior's Netherblast hits Kaic for (37 flat reduction), 100 temporal, (37 flat reduction), 136 darkness (236 total damage).
Kaic the level 12 dwarf stone warden was darkened to death by Ivyriada the skeleton warrior on level 2 of Ruins of Kor'Pul.