Mad Joe the level 50 Kruk Yeti Psyshot by heedrag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceKruk Yeti
ClassPsyshot
Level / Exp50 / 1566%
Sizemedium
Lifes / Deaths

Primary Stats

Strength112 (base 60)
Dexterity55 (base 29)
Constitution57 (base 10)
Magic20 (base 10)
Willpower97 (base 60)
Cunning101 (base 60)

Resources

Life1467/1467
Steam100/100
Equilibrium0
Psi139/162
Healing Factor1.3105726872247
Regeneration5.8320484581499

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite10
Infravision2
ESP Range20
ESP Kindshumanoid, demon/minor, demon/major, giant

Offense: Mainhand

Damage115
Accuracy46
Crit Chance51%
APR6
Speed1.00

Offense: Offhand

Damage111
Accuracy60
Crit Chance49%
APR40
Speed1.00

Offense: Spell

Spellpower20
Crit Chance30%
Speed1

Offense: Mind

Mindpower80
Crit Chance30%
Speed1

Offense: Damage Bonus

Mind+30%
Physical+35%
Fire+37%
All+18%

Offense: Damage Penetration

Physical+22%
Mind+15%
Nature+15%

Defense: Base

Armour (hardiness)69.335093952971 (63.103448275862%)
Defense37
Ranged Defense37
Fatigue24
Physical Save47
Spell Save49
Mental Save48

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 70%( 70%)
Physical+ 64%( 70%)
Cold+ 68%( 70%)
All+ 57%( 70%)
Lightning+ 70%( 70%)
Light+ 70%( 70%)
Mind+ 68%( 70%)
Darkness+ 68%( 70%)
Fire+ 70%( 70%)
Nature+ 70%( 70%)

Defense: Immunities

Stun Resistance50%
Pinning Resistance50%
Knockback Resistance40%
Disarm Resistance50%
Instadeath Resistance100%
Blind Resistance86%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Psytech gunnery1.30
5/5
1/5
1/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
0/5
0/5
Steamtech / Dread1.30
5/5
1/5
1/5
2/5
Steamtech / Avoidance1.30
5/5
4/5
4/5
0/5
Psionic / Action at a distance1.30
1/5
2/5
0/5
0/5
Steamtech / Mechstar1.30
3/5
3/5
1/5
0/5
Psionic / Gestalt1.30
1/5
1/5
0/5
0/5
Steamtech / Thoughts of iron1.30
5/5
1/5
3/5
1/5

Generic Talents

Wild-gift / Mindstar mastery0.80
5/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
5/5
1/5
0/5
0/5
0/5
0/5
Steamtech / Physics1.20
4/5
2/5
2/5
0/5
Steamtech / Chemistry1.20
5/5
1/5
5/5
5/5
Technique / Conditioning0.80
1/5
5/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Mad Joe the Kruk Yeti Psyshot level 21
35th Revenge 124th year of Ascendancy at 08:32
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Mad Joe the Kruk Yeti Psyshot level 11
30th Retaking 124th year of Ascendancy at 09:58
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Mad Joe the Kruk Yeti Psyshot level 50
20th Retaking 125th year of Ascendancy at 13:21
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Mad Joe the Kruk Yeti Psyshot level 29
20th Pain 124th year of Ascendancy at 20:47
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Mad Joe the Kruk Yeti Psyshot level 10
19th Retaking 124th year of Ascendancy at 04:35
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Mad Joe the Kruk Yeti Psyshot level 20
24th Revenge 124th year of Ascendancy at 09:10
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Mad Joe the Kruk Yeti Psyshot level 30
48th Pain 124th year of Ascendancy at 09:19
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Mad Joe the Kruk Yeti Psyshot level 40
7th Remembrance 125th year of Ascendancy at 00:13
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Mad Joe the Kruk Yeti Psyshot level 50
14th Retaking 125th year of Ascendancy at 15:00
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Mad Joe the Kruk Yeti Psyshot level 50
49th Retaking 125th year of Ascendancy at 18:29
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Mad Joe the Kruk Yeti Psyshot level 35
35th Dearth 124th year of Ascendancy at 17:08
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Mad Joe the Kruk Yeti Psyshot level 44
49th Remembrance 125th year of Ascendancy at 12:45
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Mad Joe the Kruk Yeti Psyshot level 32
18th Dearth 124th year of Ascendancy at 02:22
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Mad Joe the Kruk Yeti Psyshot level 50
7th Revenge 125th year of Ascendancy at 00:19
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Mad Joe the Kruk Yeti Psyshot level 47
11st Retaking 125th year of Ascendancy at 18:06
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Mad Joe the Kruk Yeti Psyshot level 50
52nd Retaking 125th year of Ascendancy at 06:19
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Mad Joe the Kruk Yeti Psyshot level 25
13rd Pain 124th year of Ascendancy at 14:37
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Mad Joe the Kruk Yeti Psyshot level 32
17th Dearth 124th year of Ascendancy at 22:06
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Mad Joe the Kruk Yeti Psyshot level 14
49th Retaking 124th year of Ascendancy at 02:59
see stats
True Savior (Insane (Adventure) difficulty) Freed all the Orc Prides without killing a single mind-controlled orc.
By Mad Joe the Kruk Yeti Psyshot level 35
35th Dearth 124th year of Ascendancy at 17:08
see stats

Log

Talent Implant: Medical Injector is ready to use.
Mad Joe is no longer suffering from insomnia.

The psionic shield around Mad Joe crumbles.

Mad Joe picks up ( .):
Mandible of Ungolmor (40-52 power, 12 apr).
Mad Joe picks up ( .):
cruel dragonbone vilestaff (30-36 power, 6 apr, darkness element).
Mad Joe picks up ( .):
scholar's pair of voratun boots (0 def, 5 armour).
Mad Joe picks up ( .):
grounding voratun helm of dexterity (+9) (0 def, 5 armour).
Mad Joe picks up ( .): 68
alchemist agate.
Mad Joe picks up ( .):
dragonbone wand of conjuration 'Skypain' [power 535] (10 cooldown).
Mad Joe picks up ( .):
prismatic drakeskin leather hat (0 def, 5 armour).
Mad Joe picks up ( .):
mindwoven elven-silk robe of the mind (+15%) (5 def, 0 armour).
Mad Joe picks up ( .):
gifted living mindstar of frost (16.5-18.15 power, 40 apr, mind damage).
Mad Joe picks up ( .):
strafer's voratun steamgun of true shot.
Lore found:
Mandible of Ungolmor
You can read all your collected lore in the game menu, by pressing Escape.

Talent Improved Gestalt is ready to use.
Ran for 5 turns (stop reason: dialog is displayed).


Talent Pain Enhancement System is ready to use.

Saving game...

Saving done.

Mad Joe deactivates Chant of Fortress.

Mad Joe deactivates Mechanical Arms.

A psionic shield forms around Mad Joe.

Mad Joe deactivates Molten Iron Blood.

Mad Joe deactivates Gestalt.

Mad Joe tessellates his cloak!

Mad Joe deactivates Embedded Restoration Systems.

Mad Joe deactivates his cloak's restoration systems.