1.2 Mule the level 5 Sentient Crystal Archmage by Makaan23

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSentient Crystal
ClassArchmage
Level / Exp5 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution10 (base 10)
Magic17 (base 15)
Willpower13 (base 13)
Cunning13 (base 11)

Resources

Life118/118
Mana143/143
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5.95
Spell Save10.5
Mental Save9.1

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Crystal1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
failed
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

The Arena (Exploration mode) Unlocked Arena mode.
By 1.2 Mule the Sentient Crystal Archmage level 5
1st Mirth 122nd year of Ascendancy at 22:25
see stats

Log

Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 49 turns (stop reason: all resources and life at maximum).


1.2 Mule picks up (a.):
thought-forged iron battleaxe (13-19.5 power, 1 apr).
You pickup 0.85 gold pieces.

You pickup 1.00 gold pieces.

You pickup 0.75 gold pieces.

1.2 Mule picks up (a.):
phase door rune of the wizard (range 6; power 20; dur 3).
You pickup 0.65 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 2.37 gold from the transmogrification of
thought-forged iron battleaxe (13-19.5 power, 1 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 6; power 20; dur 3).
There is an exit to the worldmap here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).