Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 31 / 100% |
Size | small |
Lifes / Deaths | Killed by yaech diver at level 1 on the 78th Pyre 122nd year of Ascendancy at 11:37 / 41Killed by yaech diver at level 1 on the 78th Pyre 122nd year of Ascendancy at 13:02 Killed by Murgol, the Yaech Lord at level 2 on the 79th Pyre 122nd year of Ascendancy at 13:52 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 16:28 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:00 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 19:08 Killed by skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 22:33 Killed by skeleton warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:16 Killed by skeleton master archer at level 11 on the 2nd Summertide 122nd year of Ascendancy at 11:40 Killed by Islerath the shivgoroth at level 18 on the 60th Haze 122nd year of Ascendancy at 23:24 Killed by Nikolas, the Dwarven Paddlestriker at level 19 on the 61st Haze 122nd year of Ascendancy at 22:20 Killed by broken golem at level 19 on the 23rd Pyre 123rd year of Ascendancy at 06:30 Killed by Albino Ewok Solipsist at level 24 on the 9th Flare 123rd year of Ascendancy at 03:56 Killed by elven guard at level 24 on the 9th Flare 123rd year of Ascendancy at 09:54 Killed by Cyroriama the mean looking elven guard at level 24 on the 9th Flare 123rd year of Ascendancy at 23:55 Killed by elven cultist at level 24 on the 10th Flare 123rd year of Ascendancy at 05:18 Killed by Arumivena the elven warrior at level 25 on the 10th Flare 123rd year of Ascendancy at 10:55 Killed by elven cultist at level 25 on the 1st Dusk 123rd year of Ascendancy at 00:28 Killed by elven guard at level 25 on the 1st Dusk 123rd year of Ascendancy at 01:19 Killed by Mindworm at level 26 on the 20th Dusk 123rd year of Ascendancy at 23:28 Killed by Blood Master at level 26 on the 30th Dusk 123rd year of Ascendancy at 06:02 Killed by Yvilaith the elder vampire at level 27 on the 42nd Dusk 123rd year of Ascendancy at 00:06 Killed by Saluth the snow giant boulder thrower at level 27 on the 39th Haze 123rd year of Ascendancy at 19:21 Killed by Poreyarin the poison ooze at level 30 on the 68th Haze 123rd year of Ascendancy at 06:33 Killed by Yvolaith the slimy ooze at level 30 on the 68th Haze 123rd year of Ascendancy at 11:10 Killed by brittle clear ooze at level 30 on the 68th Haze 123rd year of Ascendancy at 18:37 Killed by Glevena the poison ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 00:47 Killed by Bethenn the poison ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 02:18 Killed by Bethenn the poison ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 03:45 Killed by war hound at level 30 on the 69th Haze 123rd year of Ascendancy at 04:50 Killed by Xowe the slimy ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 05:47 Killed by war hound at level 30 on the 69th Haze 123rd year of Ascendancy at 06:36 Killed by Polurirakira the slimy ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 13:04 Killed by Adyba the poison ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 16:56 Killed by Adyba the poison ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 18:01 Killed by Polurirakira the slimy ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 19:38 Killed by Adeyatira the slimy ooze at level 30 on the 69th Haze 123rd year of Ascendancy at 23:13 Killed by Xanyssra the crimson ooze at level 30 on the 70th Haze 123rd year of Ascendancy at 00:20 Killed by Betena the slimy ooze at level 30 on the 70th Haze 123rd year of Ascendancy at 03:35 Killed by brittle clear ooze at level 31 on the 70th Haze 123rd year of Ascendancy at 18:07 Killed by Velumira the blue ooze at level 31 on the 71st Haze 123rd year of Ascendancy at 19:33 |
Antimagic | Follower |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 9 (base 10) |
Constitution | 33 (base 26) |
Magic | 10 (base 10) |
Willpower | 83 (base 60) |
Cunning | 74 (base 49) |
Resources
Life | 312/312 |
Equilibrium | 63 |
Psi | 460/460 |
Psi_feedback | 0/110 |
Healing Factor | 1.3 |
Regeneration | 102.687 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +144.79368932039% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 63 |
Accuracy | 49 |
Crit Chance | 32% |
APR | 66 |
Speed | 1.00 |
Offense: Offhand
Damage | 63 |
Accuracy | 49 |
Crit Chance | 32% |
APR | 66 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 67.252310543158 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
Mind | +25% |
Physical | +10% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Mind | +40% |
Physical | +10% |
Fire | +20% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 30.325 |
Ranged Defense | 30.325 |
Fatigue | 0 |
Physical Save | 37.898 |
Spell Save | 39.61 |
Mental Save | 52.65 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 20%( 70%) |
Physical | + 12%( 70%) |
Cold | + 38%( 70%) |
All | 0%( 70%) |
Lightning | + 10%( 70%) |
Darkness | + 20%( 70%) |
Fire | + 10%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Knockback Resistance | 50% |
Silence Resistance | 17% |
Instadeath Resistance | 100% |
Confusion Resistance | 52% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 15% for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 381 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Wild Growth |
talent | Psiblades |
talent | Thought-Form: Bowman |
talent | Antimagic Shield |
beneficial effect | A flow of life spins around the target, regenerating 76.24 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+30% global speed). Clarity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of bone giant dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed black mamba head. * You've found the needed sandworm tooth. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of squid ink. * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. * You've found the needed pouch of faeros ash. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Layygalaith' (0 def, 3 armour) pair of hardened leather boots 'Layygalaith' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% fire / +8% cold Hate when firing a critical mind attack: +2.00 Psi per kill: +3.00 Mindpower: +12 Life regen bonus (wilder-summons): +2.00 A pair of boots made of leather. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 197.65 mind damage and cripples the target's higher mental functions, reducing cunning by 18 and confusing (35% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 89.01 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | yew totem of thorny skin 'Lelidramas' [power 43] (20 cooldown) yew totem of thorny skin 'Lelidramas' [power 43] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Grants telepathy: Humanoid/Orc Talent granted: +3 Lay Web Equilibrium when hit: +0.08 Mental crit. chance: +4% It can be used to harden the skin for 6 turns increasing armour by 43 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 42 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical power: +13 Defense: +13 Changes stats: +8 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Betorimina the steel amulet Betorimina the steel amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -11% Changes stats: +1 Dex Physical save: +11 Spell save: +12 Mental save: +15 Life regen: +2.50 Light radius: +3 Amulets can have magical properties. |
In main hand | living mindstar 'Stokepiety' (17-18.7 power, 48 apr, mind damage) living mindstar 'Stokepiety' (17-18.7 power, 48 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 72% Wil, 43% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +48 Physical crit. chance: +13.0% Attack speed: 100% Damage when this weapon hits: +14 nature slow / +10 acid blind Burst (radius 2) on crit: +0 nature slow When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances penetration: +10% fire Changes damage: +9% fire Mindpower: +7 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | living mindstar 'Stokepiety' (17-18.7 power, 48 apr, mind damage) living mindstar 'Stokepiety' (17-18.7 power, 48 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 72% Wil, 43% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +48 Physical crit. chance: +13.0% Attack speed: 100% Damage when this weapon hits: +10 acid blind / +14 nature slow Burst (radius 2) on crit: +0 acid blind When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances penetration: +10% fire Changes damage: +9% fire Mindpower: +7 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
healing infusion of the psychic (heal 270) healing infusion of the psychic (heal 270)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 270 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+17 for 11 turns, die at -744) heroism infusion of the psychic (+17 for 11 turns, die at -744)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. Also while Heroism is active, you will only die when reaching -744 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+10 for 10 turns, die at -263) heroism infusion of the titan (+10 for 10 turns, die at -263)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 10 turns. Also while Heroism is active, you will only die when reaching -263 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (717% speed; 4 turns) movement infusion of the duelist (717% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 717% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 323 over 5 turns) regeneration infusion (heal 323 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1155% regen over 10 turns; 58 instant mana) manasurge rune of the duelist (1155% regen over 10 turns; 58 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1155% over 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Shard of Insanity Shard of InsanityRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 12 turns, there's a 24% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. This item has been sent to the Item's Vault. |
gold amulet 'Siluth' gold amulet 'Siluth'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Cun Damage when the wearer is hit: 8 acid Changes resistances: +3% blight / +12% acid Changes resistances penetration: +15% blight Amulets can have magical properties. |
wanderer's stralite amulet of soulsearing wanderer's stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +7 Cun / +6 Con Changes damage: +10% fire / +9% blight Critical mult.: +18.00% Life regen: +0.80 Stamina each turn: +0.70 Spellpower: +9 Movement speed: +10% Amulets can have magical properties. |
wanderer's stralite amulet of teleportation wanderer's stralite amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +7 Cun / +6 Con Teleport immunity: +50% Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% It can be used to teleports you randomly (rad 42), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's steel ring of speed gladiator's steel ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Physical power: +8 Defense: +7 Changes stats: +6 Str / +6 Con Movement speed: +14% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Relgusahek the stralite greatmaul (58-87 power, 3 apr) Relgusahek the stralite greatmaul (58-87 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 nature / +11 temporal When wielded/worn: Armour penetration: +31 Changes stats: +2 Str / +1 Cun / +2 Con Damage when the wearer is hit: 4 arcane Changes resistances penetration: +27% physical Changes damage: +17% physical Light radius: +3 Massive two-handed maul. This item has been sent to the Item's Vault. |
Phlegmreeve the living mindstar (16-17.6 power, 40 apr, nature damage) Phlegmreeve the living mindstar (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 arcane / +4 nature / +12 blight When wielded/worn: Changes stats: +3 Wil Damage when the wearer is hit: 7 physical / 6 mind / 8 darkness / 4 nature Changes resistances: +8% physical / +5% nature Changes resistances penetration: +8% physical / +3% nature Changes damage: +7% physical / +6% mind / +5% darkness / +6% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.70 Spell crit. chance: +2% Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xaneth the Lightburst (13-14.3 power, 32 apr, mind damage) Xaneth the Lightburst (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Changes stats: +4 Cun Damage when the wearer is hit: 6 physical / 6 fire / 7 cold / 6 lightning / 9 acid / 16 ice Changes resistances: +3% physical / +6% fire / +18% cold / +8% lightning / +6% acid / +9% darkness Changes resistances penetration: +6% darkness / +7% cold Changes damage: +9% mind / +9% cold / +6% darkness / +9% light Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +20% Psi per kill: +3.00 Mindpower: +4 Mental crit. chance: +5% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's pulsing mindstar of storms (12-13.2 power, 32 apr, nature damage) caller's pulsing mindstar of storms (12-13.2 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag / +4 Wil / +1 Cun / +3 Con Damage when the wearer is hit: 12 lightning Changes resistances: +10% lightning Changes resistances penetration: +6% physical / +6% fire / +6% cold / +8% lightning / +5% acid Changes damage: +9% physical / +9% fire / +8% cold / +8% lightning / +6% acid Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Radhinik the Mirestreak (2 def, 7 armour) Radhinik the Mirestreak (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Damage when the wearer is hit: 4 nature Changes resistances: +12% acid / +19% cold Changes damage: +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyretha the Blindream (0 def, 3 armour) Cyretha the Blindream (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +8 Dex / +3 Cun / +8 Lck Damage when the wearer hits(melee): 2 light Changes resistances penetration: +10% lightning / +20% light Changes damage: +6% lightning Stealth bonus: +7 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dreamer's alchemist's lamp dreamer's alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +6 Mindpower: +5 Mental crit. chance: +7% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 267/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Firestrike [power 99] (20 cooldown) Firestrike [power 99] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 fire Changes resistances: +6% fire Changes resistances penetration: +20% darkness / +5% fire It can be used to setup a psionic shield, reducing all physical and acid damage by 99 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of kinetic psionic shield [power 137] (27 cooldown) supercharged stralite torque of kinetic psionic shield [power 137] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical and acid damage by 137 for 6 turns, placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of cure poisons 'Blindquencher' [power 4] (20 cooldown) elven-wood totem of cure poisons 'Blindquencher' [power 4] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when the wearer is hit: 4 light Changes resistances: +5% arcane / +3% blight Maximum wards: +5 nature / +4 acid / +5 light Talent granted: +1 Ward It can be used to remove up to 4 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Albino Ewok Solipsist the Yeek Solipsist level 13
13rd Dusk 122nd year of Ascendancy at 11:09 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 20
30th Pyre 123rd year of Ascendancy at 12:41 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 18
38th Haze 122nd year of Ascendancy at 21:34 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 19
67th Haze 122nd year of Ascendancy at 16:04 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 17
29th Haze 122nd year of Ascendancy at 04:40 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 24
1st Flare 123rd year of Ascendancy at 23:32 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 10
9th Mirth 122nd year of Ascendancy at 20:00 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 20
23rd Pyre 123rd year of Ascendancy at 13:16 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 30
59th Haze 123rd year of Ascendancy at 12:28 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 27
65th Dusk 123rd year of Ascendancy at 14:50 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 19
61st Haze 122nd year of Ascendancy at 23:24 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 30
70th Haze 123rd year of Ascendancy at 05:04 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 30
68th Haze 123rd year of Ascendancy at 09:16 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 16
58th Dusk 122nd year of Ascendancy at 12:35 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 19
61st Haze 122nd year of Ascendancy at 23:28 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 25
2nd Dusk 123rd year of Ascendancy at 00:55 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 30
68th Haze 123rd year of Ascendancy at 19:55 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 12
1st Dusk 122nd year of Ascendancy at 00:27 see stats
By Albino Ewok Solipsist the Yeek Solipsist level 22
48th Pyre 123rd year of Ascendancy at 10:56 see stats
Log
Albino Ewok Solipsist uses Infusion: Regeneration.
Albino Ewok Solipsist starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Saving game...
You transfer Shard of Insanity from the online item's vault.
Saving done.
You transfer Spellblaze Echoes to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Sanguine Shield (14 def, 4 armour, 220 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Dragon-helm of Kroltar (5 def, 9 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Fuladan the Stormpunish (19 def, 3 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Breezebreacher the quiver of dragonbone arrows (14/31, 52.5-73.5 power, 18 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Relgusahek the stralite greatmaul (58-87 power, 3 apr) to the online item's vault, please retry later.
Saving done.