ADV Insane IceBlader the level 4 Ogre Adventurer by Jreque

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceOgre
ClassAdventurer
Level / Exp4 / 71%
Sizebig
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity14 (base 15)
Constitution15 (base 14)
Magic20 (base 18)
Willpower13 (base 12)
Cunning14 (base 12)

Resources

Life187/187
Mana103/103
Stamina116/116
Positive59/59
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Invisible3

Offense: Mainhand

Damage11
Accuracy21
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy21
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+5%
Physical+3%
Light+6%
All0%

Defense: Base

Armour (hardiness)30.118138619369 (56.297102139833%)
Defense14
Ranged Defense14
Fatigue15
Physical Save16
Spell Save11
Mental Save9

Defense: Resistances

Light+ 6%( 70%)
Cold+ 10%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Water1.00
4/5
0/5
0/5
0/5
Spell / Frost alchemy1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
3/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

ADV Insane IceBlader picks up (c.): Yvolramira.
ADV Insane IceBlader wears:
Yvolramira.
Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:31.


ADV Insane IceBlader wears (replacing
iron dagger of massacre (16-20 power, 5 apr)): iron dagger 'Rimepython' (15-20 power, 5 apr).

Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).