Swordsmaster Class

Swordsmaster Class

Adds a swordsmaster class to the game.

CHANGELOG

1.2.0

 - Added tactical data to talents for npcs
 - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords
 - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level.
 - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel)
 - Fixed Vapor Blade knocking back even when it misses

1.1.0
 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod
 - Fixed bug that prevented critical hits from occurring (oops!)
 - Unfetter and Never Give Up now have stamina costs
 - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn
 - Lightspeed Draw now has a fixed cooldown.
 - Spring Attack now only restores stamina if you are wielding a two-handed weapon
 - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower.

1.0.0
- Initial Release


See addon usage in the character's vault.
4.8
Your rating: None Average: 4.8 (5 votes)
Name Module Version Required Released File
Swordsmaster Class 1.2.0 1.6.7 2020-08-09 11:01
tome-swordsmaster.teaa
Swordsmaster Class 1.1.0 1.6.7 2020-07-21 10:51
tome-swordsmaster.teaa
Swordsmaster Class 1.6.7 2020-07-19 06:56
tome-swordsmaster.teaa

interesting

An interesting class, seems to work well. Strangely, 2h build seems to work better - partially due to needing less talents to up. Maybe there should be a build based on sswitching between 2h and double-blades as well? Didn't try mindstar variant, but think it is only useful if you go Antimagic?

Hi

Can Japanese or Chinese translation be added?

Swordmaster

This is a very fun and well-put-together class!
I especially like Spring Attack.

A couple notes:

  • Vapor Blade knocks enemies back even if the attack misses
  • Will To Live should have a cap, or better yet, be a flat (or based on player level) amount that's increased the lower your health is.
  • Lightspeed Draw needs a Fixed Cooldown. Otherwise, if you take Hidden Resources and have some way of lowering the cd, you can cast it forever, doing infinite damage instantly.
  • Spring Attack's stamina restore is kind of overkill given Tempo and Determination. Maybe it should only work if you're using a 2-hand weapon?

Thanks for the feedback!

Thanks for the feedback! I haven't been able to duplicate Vapor Blade knocking back even when it misses on my end yet, but I'll continue to look into it.