Solar Knight the level 12 Cornac Adventurer by Pax_Empyrean

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp12 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 30)
Dexterity24 (base 12)
Constitution12 (base 12)
Magic40 (base 27)
Willpower24 (base 12)
Cunning27 (base 12)

Resources

Psi114/114
Vim141/144
Life319/319
Positive0/53
Stamina148/148
Paradox300
Healing Factor1.4
Regeneration4.69

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Invisible6
ESP Range10
ESP Kindsdragon, humanoid/orc

Offense: Mainhand

Damage23
Accuracy26
Crit Chance20%
APR23
Speed0.90

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower30
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (50%)
Defense26
Ranged Defense30
Fatigue0
Physical Save37
Spell Save29
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance26%
Pinning Resistance100%
Instadeath Resistance100%
Disarm Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Magical combat1.00
3/5
0/5
0/5
0/5
Celestial / Sunlight1.00
1/5
1/5
4/5
0/5
Corruption / Demonic pact1.00
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
1/5
Spell / Wildfire1.00
0/5
0/5
0/5
0/5
Celestial / Guardian1.00
3/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Spacetime Weaving1.00
1/5
3/5
0/5
0/5
Celestial / Light1.00
3/5
1/5
1/5
1/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Solar Knight the Cornac Adventurer level 8
56th Dusk 122nd year of Ascendancy at 16:14
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Solar Knight the Cornac Adventurer level 10
8th Haze 122nd year of Ascendancy at 01:21
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Solar Knight the Cornac Adventurer level 9
3rd Haze 122nd year of Ascendancy at 12:09
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Solar Knight the Cornac Adventurer level 11
17th Haze 122nd year of Ascendancy at 06:58
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Solar Knight the Cornac Adventurer level 11
18th Haze 122nd year of Ascendancy at 17:25
see stats

Log

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Solar Knight deactivates Shield of Light.

Solar Knight activates Shield of Light.

Solar Knight deactivates Chant of Fortitude.

Solar Knight activates Chant of Fortitude.


Today is the 24th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:30.

There is a Elvala (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Resting starts...

Talent Assault is ready to use.
Talent Providence is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Solar Knight deactivates Shield of Light.

Solar Knight activates Shield of Light.

Solar Knight deactivates Chant of Fortitude.

Solar Knight activates Chant of Fortitude.

Resting starts...

Talent Realign is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Solar Knight uses Telekinetic Grasp.

Solar Knight deactivates Chant of Fortitude.

Solar Knight deactivates Arcane Combat.

Solar Knight deactivates Shield of Light.