test the level 12 Ogre Marauder by ChasmGasm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassMarauder
Level / Exp12 / 16%
Sizebig
Lifes / Deaths

Primary Stats

Strength22 (base 19)
Dexterity21 (base 21)
Constitution10 (base 10)
Magic12 (base 10)
Willpower8 (base 10)
Cunning13 (base 11)

Resources

Life244/282
Stamina111/128
Healing Factor1
Regeneration0.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible3

Offense: Mainhand

Damage24
Accuracy30
Crit Chance3%
APR1
Speed1.00

Offense: Offhand

Damage8
Accuracy30
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower9.6
Crit Chance2%
Speed1

Offense: Mind

Mindpower8.64
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11.73 (48.103448275862%)
Defense20.105813390854
Ranged Defense20.105813390854
Fatigue18
Physical Save11.2
Spell Save23.5
Mental Save7.35

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Confusion Resistance19%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
5/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By test the Ogre Marauder level 10
76th Pyre 122nd year of Ascendancy at 02:28
see stats

Log


Talent Rune: Shielding is ready to use.
Talent Dual Strike is ready to use.
Talent Skullcracker is ready to use.

Lore found:
letter to Rolf (1)
You can read all your collected lore in the game menu, by pressing Escape.


Ran for 4 turns (stop reason: hostile spotted to the northwest (white crystal)).

White crystal casts Ice Bolt.


White crystal's Ice Bolt hits
test for 21 cold damage.
White crystal casts Phase Door.


Rush is still on cooldown for 4 turns.


White crystal casts Ice Bolt.


Test resists!

White crystal's Ice Bolt hits
test for 21 cold damage.

White crystal misses test.
Talent Rush is ready to use.

Test uses Flurry.

test hits White crystal for 23 physical, 4 nature, 4 temporal, 3 darkness, 6 physical, 3 darkness, 22 physical (65 total damage).
test killed White crystal!

Test picks up (a.):
clarifying copper amulet.