Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Dual Staves 1.0.5Although short staves only take one hand to use, they cannot be dual-wielded in 1.0.5. This was mentioned in the forums, and has been fixed for 1.0.6. But I reaaaally want to play a dual staff reaver and I'm impatient, so boom. Addon. This is exactly how staves will work (barring future changes) in 1.0.6. I "borrowed" the code from the ToME git. Probably not compatible with any other staff-related addons, sorry. I'm lazy and use overload functions. Also, friggin' delete it when 1.0.6 comes out. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Insect |
| Class | Ritch |
| Level / Exp | 4 / 0% |
| Size | tiny |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 21 (base 15) |
| Constitution | 10 (base 10) |
| Magic | 8 (base 8) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 70/150 |
| Healing Factor | 1 |
| Regeneration | 4.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Barehand
| Damage | 15 |
| Accuracy | 15 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.2 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | -15% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 3.85 |
| Ranged Defense | 3.85 |
| Fatigue | 0 |
| Physical Save | 9.2196425587538 |
| Spell Save | 6.6535118736242 |
| Mental Save | 8.4889598137604 |
Defense: Immunities
| Poison Resistance | 50% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
| beneficial effect | The target is near a font of life, granting +4.00 life regeneration, -4.00 equilibrium regeneration, +4.00 stamina regeneration and +4.00 psi regeneration. Undeads are not affected. Font of Life |
| detrimental effect | The target's mind has been shattered. Its body remains as a thrall to Psychopath. Mental Domination |
Quests
Equipment
Inventory
Achievements
Log
Psychopath converts some damage to Psi!
Chitinous ritch hits Chitinous ritch for 8 blight damage.
Chitinous ritch hits Chitinous ritch for 9 blight damage.
Psychopath receives 1 healing (1 psi heal).
Blue jelly hits Chitinous ritch for 3 cold damage.
Ritch flamespitter hits Psychopath for 4 to psi, 8 fire (12 total damage).
Psychopath uses Mind Sear.
You collect a new ingredient: ritch stinger.
Psychopath hits Chitinous ritch for 84 mind damage.
Psychopath hits Ritch flamespitter for 84 mind damage.
Psychopath killed Ritch flamespitter!
Giant carpenter ant hits Chitinous ritch for 6 physical damage.
Character control switched to chitinous ritch.
Psychopath converts some damage to Psi!
Something hits chitinous ritch for 9 blight damage.
Chitinous ritch hits Psychopath for 5 to psi, 11 blight (16 total damage).
chitinous ritch hits Something for 8 blight damage.
Blue jelly hits chitinous ritch for 3 cold damage.
Chitinous ritch killed Psychopath!
Giant carpenter ant hits chitinous ritch for 7 physical damage.
Something hits chitinous ritch for 9 blight damage.
Chitinous ritch misses chitinous ritch.
chitinous ritch hits Blue jelly for 14 blight damage.
chitinous ritch killed Blue jelly!
Giant carpenter ant hits chitinous ritch for 6 physical damage.
Chitinous ritch hits chitinous ritch for 9 blight damage.
Chitinous ritch collapses.
