






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 67 (base 60) |
| Constitution | 36 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 29 (base 29) |
Resources
| Life | 1206/1568 |
| Steam | 100/100 |
| Healing Factor | 0.89792023402329 |
| Regeneration | 0.22448005850582 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 84 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 84 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Lightning | +20% |
| Arcane | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +44% |
| Lightning | +44% |
| Arcane | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46 (98.568973732692%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 15 |
| Physical Save | 50 |
| Spell Save | 14 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 51%(100%) |
| Darkness | + 25%(100%) |
| Fire | + 25%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Knockback Resistance | 60% |
| Fear Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Armament | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
| beneficial effect | Newly applied status effects durations are reduced by 53%. Healing Mist |
Quests
Equipment
| Quiver | Shockworth (21/21, 68-81 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 67.5 - 81.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Damage (Ranged): +20 lightning / +20 fire / +20 acid Damage (radius 1) on hit: +20 lightning / +20 fire Damage (radius 2) on crit: +12 lightning Shots are used with slings to pummel your foes to death. |
| Tail | voratun steamgun 'Eilinyth'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +9 (+3 eff.) Changes stats: +3 Str / +7 Dex / +2 Con Changes damage: +15% blight Only die when reaching: -20.00 life Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | MalyrathRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +17 lightning Attacks use: 2.0 Steam When wielded/worn: Defense: +5 (+2 eff.) Changes resistances penetration: +20% arcane Changes damage: +9% lightning / +3% blight Physical save: +18 (+6 eff.) Mental save: +6 (+3 eff.) Pinning immunity: +20% Knockback immunity: +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | Turutar the steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Base power: 4.0 - 4.4 Uses stat: Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +9 lightning Damage (radius 2) on crit: +16 arcane Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +2 Changes stats: +2 Str / +8 Con Changes damage: +11% lightning / +12% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Dexterity 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+12 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
stormbringer's stralite steamgun of piercingRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (radius 2) on crit: +5 lightning / +17 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +6 Changes resistances penetration: +12% lightning / +12% cold / +8% all Movement speed: +23% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike stralite steamgun of true flightRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +11.0% Changes stats: +5 Cun Combat speed: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
throat-seeking stralite steamgun of piercingRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 On weapon crit: * silences the target Travel speed: +600% Damage (Ranged): +17 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +9 Changes resistances penetration: +9% nature / +10% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Blindwolf'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 5). Travel speed: +600% Damage (Ranged): +8 mind / +12 light Damage (radius 2) on crit: +4 light Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +6.0% Changes stats: +11 Mag Changes resistances: +9% light Changes damage: +24% arcane / +6% light Spellpower: +22 (+16 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Pyreclash (19/19, 14-17 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 19 Damage (Ranged): +8 cold / +8 fire Damage (radius 1) on hit: +16 fire Shots are used with slings to pummel your foes to death. |
thought-forged pouch of iron shots of crippling (21/21, 14-17 power, 1 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +10.0% Capacity: 21 Turns elapse between self-loadings: 6 On weapon hit: * 10% chance to reduce all saves and defense by 12 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +7 mind Shots are used with slings to pummel your foes to death. |
Hazebringer (24/63, 44-52 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 63 On weapon hit: * 20% chance to slow global speed by 37% * 20 arcane resource burn Damage (Ranged): +20 cold Damage (radius 2) on crit: +20 cold When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots (22/22, 51-61 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +15.5% Capacity: 22 On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of annihilation (19/19, 48-57 power, 11 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 47.5 - 57.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +11 Crit. chance: +11.5% Capacity: 19 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of wind (22/22, 42-51 power, 5 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 56 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 113 physical damage Travel speed: +200% Damage (Ranged): +10 physical Shots are used with slings to pummel your foes to death. |
Ivonn the pouch of voratun shots (19/19, 54-64 power, 6 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 19 On weapon hit: * 20% chance to slow global speed by 37% * 38 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 56 physical damage Damage (Ranged): +24 physical Damage against: +19% Unnatural / +15% Unliving Shots are used with slings to pummel your foes to death. |
duelist's hardened leather armour of the hero (13 def, 10 armour)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +4 Str / +9 Dex / +6 Mag / +6 Wil / +8 Cun Maximum life: +44.00 A suit of armour made of leather. |
duelist's drakeskin leather armour of the wind (33 def, 14 armour)Requires: - Dexterity 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +8.0% Armour: +14 Defense: +33 (+11 eff.) Fatigue: +8% Changes stats: +7 Cun / +8 Dex Stamina each turn: +0.70 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 37 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
radiant stralite mail armour of command (13 def, 15 armour)Requires: - Heavy armour training - Dexterity 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +13 (+4 eff.) Fatigue: +12% Changes stats: +4 Cun / +3 Wil Changes resistances: +17% blight / +12% darkness Mental save: +12 (+6 eff.) Light radius: +1 A suit of armour made of mail. |
Achievements
Log
Mecharachnid (servant of Huh?)'s Shoot hits High Sun Paladin Aeryn for 60 physical, 31 lightning, 8 fire, 7 acid, 17 lightning, 8 fire (131 total damage).
High Sun Paladin Aeryn recovers sight.
Burning Phosphorous from Huh? hits Elandar for 75 fire damage.
Bleeding from Huh? hits Elandar for 119 physical damage.
Incendiary Grenade from Huh? hits Elandar for 187 fire damage.
Elandar panics and flees from Huh?!
Mecharachnid (servant of Huh?)'s Advanced Targeting System hits High Sun Paladin Aeryn for 78 lightning, 17 lightning, 8 fire, 7 acid, 17 lightning, 8 fire (135 total damage).
Talent Flame Turret is ready to use.
Talent Steamgun Turret is ready to use.
Umber hulk recovers sight.
Umber hulk casts Mind Disruption.
Huh? resists!
Huh? uses Flechette Burst.
Huh?'s Rocket Pod performs a ranged critical strike against Elandar!
Huh?'s Rocket Pod hits Elandar for 1155 fire, 102 fire, 8 lightning, 10 temporal, 57 light, 5 lightning, 10 temporal, 17 light, 46 physical (1409 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Roguelike)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Medic turret receives 99 healing.
Mecharachnid (servant of Huh?) receives 64 healing from Medic turret.
Huh?'s Flechette Burst hits Elandar for 388 acid, 17 lightning, 19 temporal, 114 light, 10 lightning, 19 temporal, 34 light, 91 physical (692 total damage).
Huh?'s Flechette Burst hits Elandar for 329 acid, 17 lightning, 19 temporal, 114 light, 10 lightning, 19 temporal, 34 light, 91 physical (634 total damage).
Huh?'s Flechette Burst killed Elandar!
Talent Implant: Medical Injector is ready to use.
Character control switched to mecharachnid (servant of Huh?).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Roguelike)!




















