Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Midnight 1.4.8Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 49 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Eol (servant of Erithrea) at level 18 on the 24th Regrowth 123rd year of Ascendancy at 00:42 0 / 9Killed by Sandworm Queen at level 18 on the 27th Regrowth 123rd year of Ascendancy at 03:15 Killed by Urkis, the High Tempest at level 27 on the 35th Pyre 123rd year of Ascendancy at 23:00 Killed by orc berserker at level 39 on the 23rd Regrowth 124th year of Ascendancy at 10:38 Killed by multi-hued drake at level 39 on the 24th Regrowth 124th year of Ascendancy at 00:02 Killed by overpowered greater multi-hued wyrm at level 39 on the 24th Regrowth 124th year of Ascendancy at 03:38 Killed by Xeyavena the orc pyromancer at level 39 on the 26th Regrowth 124th year of Ascendancy at 14:48 Killed by Eol (servant of Erithrea) at level 40 on the 45th Regrowth 124th year of Ascendancy at 20:28 Killed by Mmuran the Crusher at level 49 on the 31st Haze 124th year of Ascendancy at 08:58 |
Primary Stats
| Strength | 50 (base 35) |
| Dexterity | 35 (base 19) |
| Constitution | 91 (base 60) |
| Magic | 129 (base 60) |
| Willpower | 64 (base 22) |
| Cunning | 82 (base 33) |
Resources
| Life | -22/1135 |
| Mana | 417/689 |
| Equilibrium | 5 |
| Positive | 104/194 |
| Healing Factor | 1.14 |
| Regeneration | 4.503 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 1 |
| See Stealth | 12 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 35 |
| Crit Chance | 50% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 35 |
| Crit Chance | 53% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| All | +19% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (52%) |
| Defense | 40 |
| Ranged Defense | 41 |
| Fatigue | 7 |
| Physical Save | 44 |
| Spell Save | 47 |
| Mental Save | 44 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Confusion Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
| Poison Resistance | 10% |
| Blind Resistance | 40% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 160 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 745 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 756% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Poison alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Mana alchemy | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Herbalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lightning Infusion |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You feel drawn to the Echoing Cliffs, where strange lights are seen and people go missing. Echoes of the SpellblazeYou have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west. * You have explored the echoing cliffs and destroyed the Huge Dull Crystals. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1424. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, you included. The Brotherhood of AlchemistsYou have succeded in creating an elixir of stoneskin. You have succeded in creating an elixir of mastery. You need to collect some ingredients to make the elixir of serendipity, which can be used to permanently increase your luck by 5. This is what you need: * You've found the needed pouch of faeros ash. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed green worm. You have succeded in creating an elixir of focus. You have succeded in creating an elixir of explosive force. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 22/24. A wispy purple aura surrounds these translucent black boots. |
| Quiver | 332 alchemist diamond 332 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 91/150) : Effective talent level: 4.0 Power cost: 80 out of 91/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 48.25 cold damage and 50.37 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +5 Str / +5 Dex / +10 Mag / +8 Wil / +9 Cun / +5 Con Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 38%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| On hands | Glorida the drakeskin leather gloves (0 def, 15 armour) Glorida the drakeskin leather gloves (0 def, 15 armour)Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Armour Hardiness: +12% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +5 Con / +6 Mag Changes resistances: +9% physical Changes damage: +11% arcane Mana each turn: +0.18 Spellpower: +13 (+2 eff.) Spell crit. chance: +7% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Isuthra the Stokestun [power 28] (13/30 cooldown) Isuthra the Stokestun [power 28] (13/30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 4 fire Maximum wards: +3 physical / +4 mind / +4 darkness Grants telepathy: Humanoid/Orc Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +2 Telekinetic Blast +2 Ward Light radius: +2 Infravision radius: +1 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Earthpride' stralite ring 'Earthpride'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 mind / 4 nature Changes resistances: +12% blight Changes damage: +12% blight / +15% mind / +6% nature Mental save: +8 (+3 eff.) Confusion immunity: +30% Life regen: +0.90 Maximum life: +54.00 Healing mod.: +14% Rings can have magical properties. |
| On fingers | Erithrea's will Erithrea's willInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Physical power: +15 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +2 Str / +8 Wil / +8 Cun / +9 Con Changes resistances: +6% blight Changes damage: +7% all / +3% temporal Reduces incoming crit damage: 10.00% Physical save: +18 (+6 eff.) Stun/Freeze immunity: +49% Life regen: +2.80 Spellpower: +18 (+3 eff.) Mindpower: +31 (+8 eff.) Rings can have magical properties. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Shimmervice (25-30 power, 5 apr, lightning element) Shimmervice (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+6 eff.) Physical crit. chance: +8.0% Physical power: +10 (+3 eff.) Defense: +18 (+6 eff.) Effects on melee hit: * 28% chance to blind Changes resistances: +6% light / +3% temporal Changes resistances penetration: +5% lightning Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +11.00% Spell save: +15 (+5 eff.) Spellpower: +18 (+3 eff.) Spell crit. chance: +7% Light radius: +8 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 155.38 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Girdle of Transmutation Girdle of Transmutation Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Armour Hardiness: +10% Changes stats: +8 Con / +8 Mag Changes damage: +10% all Talent masteries: +0.20 Spell / Stone alchemy +0.20 Spell / Morph Talent cooldown: Flux (-2 turns) Spell crit. chance: +5% Mental crit. chance: +5% It can be used to transmute some of your life into mana/vim, costing 20 power out of 20/20. This belt changes shape when you put it on, becoming a perfect fit. |
| In off hand | illusionary stralite ritual blade of channeling (19-24.7 power, 9 apr) illusionary stralite ritual blade of channeling (19-24.7 power, 9 apr)Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 4 Base power: 19.0 - 24.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * confuses the target with your spellpower as confusion strength for 4 turns When wielded/worn: Changes resistances penetration: +12% mind Mana each turn: +0.12 Spellpower: +13 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Mind Sear (10% chance level 3). It can be used to channel mana (increasing mana regen by 500% for ten turns), putting all charms on cooldown for 30 turns. Sharp, short and deadly. |
| Cloak | cashmere cloak 'Bregihell' (12 def, 0 armour) cashmere cloak 'Bregihell' (12 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+4 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +2 Mag / +7 Wil / +4 Cun Reduces incoming crit damage: 15.00% Physical save: +7 (+2 eff.) Stun/Freeze immunity: +15% Knockback immunity: +15% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Calm (15 def, 5 armour) The Calm (15 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +5% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (407% speed; 5 turns)movement infusion (407% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 407% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 400 over 5 turns)regeneration infusion (heal 400 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. Dourpulverizer (57-85.5 power, 4 apr)Dourpulverizer (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 35 arcane resource burn * 40% chance to cause random gloom Damage (Melee): +16 mind When wielded/worn: Changes resistances penetration: +15% darkness Massive two-handed battleaxes. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level. chilling voratun longsword of corruption (43-60.2 power, 6 apr)chilling voratun longsword of corruption (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +19 cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun longsword of crippling (43-60.2 power, 6 apr)elemental voratun longsword of crippling (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +9% acid / +17% fire / +11% cold / +11% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite longsword of the mystic (36-50.4 power, 5 apr)plaguebringer's stralite longsword of the mystic (36-50.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 10% chance to disease Damage (Melee): +11 blight When wielded/worn: Changes stats: +4 Wil / +5 Mag Disease immunity: +22% Spellpower: +9 (+1 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. keeper's dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)keeper's dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil / +3 Mag Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +68.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +5% Casting speed: +15% Paradox regeneration: -5.00 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of life (5 def, 0 armour)stormwoven elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +8 Str / +6 Mag / +6 Wil Changes resistances: +7% blight / +10% cold / +11% lightning Changes damage: +13% lightning / +7% physical / +7% cold Life regen: +2.50 Maximum life: +63.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel pickaxe of delving (dig speed 30 turns) dwarven-steel pickaxe of delving (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +3 Str / +2 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 27/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
213 alchemist bloodstone 213 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal 15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (0/1) Rod of Annulment (0/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 9/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 56] (13/20 cooldown)elven-wood totem of thorny skin [power 56] (13/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 56 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
94 alchemist moonstone 94 alchemist moonstone0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Erithrea the Shalore Alchemist level 34
70th Dusk 123rd year of Ascendancy at 02:28 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Erithrea the Shalore Alchemist level 15
2nd Allure 123rd year of Ascendancy at 11:15 see stats
Against all odds
Killed Ukruk in the ambush.By Erithrea the Shalore Alchemist level 34
68th Dusk 123rd year of Ascendancy at 10:34 see stats
Arachnophobia
Destroyed the spydric menace.By Erithrea the Shalore Alchemist level 38
21st Haze 123rd year of Ascendancy at 02:30 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Erithrea the Shalore Alchemist level 39
23rd Regrowth 124th year of Ascendancy at 23:59 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Erithrea the Shalore Alchemist level 45
67th Pyre 124th year of Ascendancy at 19:01 see stats
Brave new world
Went to the Far East and took part in the war.By Erithrea the Shalore Alchemist level 37
16th Haze 123rd year of Ascendancy at 17:28 see stats
Clone War
Destroyed your own Shade.By Erithrea the Shalore Alchemist level 38
9th Regrowth 124th year of Ascendancy at 06:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Erithrea the Shalore Alchemist level 28
58th Pyre 123rd year of Ascendancy at 19:36 see stats
Destroyer of the creation
Killed Slasul.By Erithrea the Shalore Alchemist level 47
76th Dusk 124th year of Ascendancy at 20:28 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Erithrea the Shalore Alchemist level 35
78th Dusk 123rd year of Ascendancy at 01:21 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Erithrea the Shalore Alchemist level 45
4th Mirth 124th year of Ascendancy at 11:24 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Erithrea the Shalore Alchemist level 39
26th Regrowth 124th year of Ascendancy at 08:37 see stats
Exterminator
Killed 1000 creatures.By Erithrea the Shalore Alchemist level 16
8th Allure 123rd year of Ascendancy at 21:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erithrea the Shalore Alchemist level 27
36th Pyre 123rd year of Ascendancy at 06:12 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Erithrea the Shalore Alchemist level 28
58th Pyre 123rd year of Ascendancy at 19:36 see stats
Guiding Hand
Saved all escorted adventurers.By Erithrea the Shalore Alchemist level 34
74th Dusk 123rd year of Ascendancy at 02:45 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Erithrea the Shalore Alchemist level 15
2nd Allure 123rd year of Ascendancy at 12:35 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Erithrea the Shalore Alchemist level 40
30th Regrowth 124th year of Ascendancy at 05:45 see stats
Level 10
Got a character to level 10.By Erithrea the Shalore Alchemist level 10
14th Haze 122nd year of Ascendancy at 21:48 see stats
Level 20
Got a character to level 20.By Erithrea the Shalore Alchemist level 20
39th Regrowth 123rd year of Ascendancy at 03:41 see stats
Level 30
Got a character to level 30.By Erithrea the Shalore Alchemist level 30
16th Dusk 123rd year of Ascendancy at 02:07 see stats
Level 40
Got a character to level 40.By Erithrea the Shalore Alchemist level 40
28th Regrowth 124th year of Ascendancy at 13:02 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Erithrea the Shalore Alchemist level 25
78th Regrowth 123rd year of Ascendancy at 16:00 see stats
Orcrist
Killed the leaders of the Orc Pride.By Erithrea the Shalore Alchemist level 46
33rd Dusk 124th year of Ascendancy at 18:05 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Erithrea the Shalore Alchemist level 48
5th Haze 124th year of Ascendancy at 16:46 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Erithrea the Shalore Alchemist level 8
32nd Dusk 122nd year of Ascendancy at 15:12 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Erithrea the Shalore Alchemist level 24
73rd Regrowth 123rd year of Ascendancy at 19:22 see stats
Size is everything
Did over 1500 damage in one attack.By Erithrea the Shalore Alchemist level 43
53rd Pyre 124th year of Ascendancy at 03:32 see stats
Size matters
Did over 600 damage in one attack.By Erithrea the Shalore Alchemist level 16
9th Allure 123rd year of Ascendancy at 21:34 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Erithrea the Shalore Alchemist level 37
13rd Haze 123rd year of Ascendancy at 04:31 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Erithrea the Shalore Alchemist level 15
2nd Allure 123rd year of Ascendancy at 11:15 see stats
The Arena
Unlocked Arena mode.By Erithrea the Shalore Alchemist level 8
71st Dusk 122nd year of Ascendancy at 07:35 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Erithrea the Shalore Alchemist level 15
2nd Allure 123rd year of Ascendancy at 11:15 see stats
The secret city
Discovered the truth about mages.By Erithrea the Shalore Alchemist level 9
8th Haze 122nd year of Ascendancy at 18:10 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Erithrea the Shalore Alchemist level 42
6th Pyre 124th year of Ascendancy at 10:59 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Erithrea the Shalore Alchemist level 27
19th Pyre 123rd year of Ascendancy at 12:09 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Erithrea the Shalore Alchemist level 18
24th Regrowth 123rd year of Ascendancy at 20:46 see stats
Unstoppable
Returned from the dead.By Erithrea the Shalore Alchemist level 40
45th Regrowth 124th year of Ascendancy at 20:28 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Erithrea the Shalore Alchemist level 33
67th Dusk 123rd year of Ascendancy at 10:49 see stats
Log
Erithrea casts Temporal Form.
Erithrea threads time as a shell!
Erithrea causes a spacetime hiccup.
Lava floor heals Mmuran the Crusher!
Mmuran the Crusher casts Flame.
Erithrea is on fire!
Erithrea HEALS from fire damage!
Mmuran the Crusher hits Erithrea for 149 fire, 65 healing (149 total damage) [65 healing].
Mmuran the Crusher receives 156 healing.
Talent Infusion: Wild is ready to use.
Erithrea is no longer embeded in time.
Mmuran the Crusher rearms.
Erithrea HEALS from fire damage!
Mmuran the Crusher's cleansing fire area effect hits Mmuran the Crusher for 5 fire damage.
Mmuran the Crusher's cleansing fire area effect hits Erithrea for 49 fire, 21 healing (49 total damage) [21 healing].
Mmuran the Crusher's cleansing fire area effect hits Erithrea for 49 fire, 21 healing (49 total damage) [21 healing].
Burning from Mmuran the Crusher hits Erithrea for 50 fire, 22 healing (50 total damage) [22 healing].
Lava floor burns Erithrea!
Erithrea HEALS from fire damage!
Mmuran the Crusher hits Erithrea for 148 fire, 65 healing (148 total damage) [65 healing].
Erithrea uses Relentless Pursuit.
Erithrea stops burning.
Erithrea is caught in a web!
Erithrea resists!
Lava floor heals Mmuran the Crusher!
Mmuran the Crusher uses Throw Boulder.
Mmuran the Crusher hurls a huge boulder at Erithrea!
Mmuran the Crusher deactivates Fearscape.
Saving game...
